Team quality and game location effects in English professional soccer.
Bray, Steven R. ; Law, Jon ; Foyle, Jesse 等
The home advantage has been examined in sport contests for over 20
years. Results have consistently demonstrated that there is a
performance advantage associated with competing at home among major
professional and collegiate leagues, individual teams, and individual
sport athletes. More than a decade ago, Courneya and Carron (1992)
synthesized the results of 16 published and unpublished studies
representing over 260 seasons of competition and concluded the home
advantage phenomenon was robust and varied significantly in magnitude
from sport to sport. For example, average home winning percentages
varied from a low of 53.3% (effect size = .07) in baseball to a high of
69% in soccer (effect size = .38). More recently, Nevill and Holder
(1999) extended Courneya and Carron's review to include 23 studies
showing similar findings. Thus, in terms of describing the home
advantage phenomenon, there seems to be ample evidence to support its
existence.
Researchers have also attempted to explain why the home advantage
exists by examining a number of factors that could be associated with
game location. Summaries of research on explanatory factors related to
the home advantage have also been provided by Courneya and Carron (1992)
and Nevill and Holder (1999). In addition to providing an extensive
integration of home advantage research, Courneya and Carron's
review also introduced a conceptual model consisting of various factors
that could influence the home advantage. Factors identified by Courneya
and Carron are specific characteristics associated with game location as
well as the psychological and behavioral states of athletes, coaches,
and officials. Game location factors include the crowd, travel,
familiarity with the venue, and rules that might favour the home team
(e.g., batting last in baseball). Among these potential explanations for
the home advantage, the influence of the crowd on home team performance
has been the most studied (Agnew & Carron, 1994; Nevill &
Holder, 1999).
Recent research has also shown that athletes' psychological
states can vary depending on game location. Terry, Walrond, and Carron
(1998) and Bray, Jones, and Owen (2002) found that athletes had lower
state anxiety and higher self-confidence before home games compared to
away. Terry et al. also found that athletes reported more positive mood
profiles prior to playing at home.
Although several factors have been shown to play a role in
explaining the home advantage, Courneya and Carron (1992) suggested that
research should also focus on factors that moderate the game
location-game outcome/performance relationship. One factor that has been
shown to affect the nature and extent of home advantage is team quality,
in their seminal work on home advantage Schwartz and Barsky (1977)
showed that evenly-matched teams had similar home winning percentages of
50% with tie games included. However, the magnitude of home advantage
was affected when teams played opponents of higher or lower quality. For
example, in professional ice hockey when lower quality home teams played
superior visitors, home advantage dropped to 37% and when higher quality
home teams played inferior visitors, home advantage increased to 74%.
Snyder and Purdy (1985) and Madrigal and James (1999) obtained
results consistent with those of Schwartz and Barsky (1977) in
collegiate basketball indicating that team quality and game location
interact. Madrigal and James found that the high quality teams in their
sample won 70% of their home games played against other high quality
teams and 95% of their home games against low quality teams. However,
these results are limited in that they are confined to an examination of
home advantage using only winning percentages of the home team as the
critical statistic. Specifically, although the home winning percentage
measure does provide some evidence of the interaction of team quality
and game location, for each team it puts into perspective only half the
games the team plays (e.g., in a balanced home-away schedule) and takes
out of the equation its record of play when it competes away from home.
This limitation was highlighted in a recent study carried out by Bray
(1999) who operationalized home advantage in terms of the differential
between each team's home and away winning percentages. Findings
from that study showed that National Hockey League teams won an average
of 17.3% more of their games played at home compared to games played
away, but that the effect was not consistent across teams. Indeed, while
most teams experienced a home advantage, several teams actually had a
home disadvantage in some seasons.
Bray's (1999) findings offer an alternative perspective on the
home advantage (i.e., from individual teams); however, the results are
also clearly relevant to the discussion of the team quality--game
location interaction as they showed that the magnitude of the homeaway
differential was similar regardless of team quality. Specifically, high
quality teams won 18.4% more games at home than on the road, while
medium and low quality teams won 17.5% and 15.1% more games at home,
respectively. In other words, the findings allow for an alternative
hypothesis regarding the interaction of game location and team quality.
That is, while research shows the performance of home teams appears to
be affected by the extent to which their opponents are mismatched,
generally the game location effect is similar regardless of how good
they are. The answer depends on whether one considers all the games that
are played by a team or only their home games.
While the aforementioned results open up a broader interpretation
of the potential for game location to impact on team performance, there
is an omission in those analyses which raises a concern regarding
Bray's (1999) data. Bray's analysis operationalized home
advantage as a winning percentage differential; it did not include tied
games. While tied games are relatively uncommon in professional ice
hockey (i.e., only 13.6% of games in Bray's 20-year sample were
tied), ties are a relatively common outcome and deserve consideration in
analyses of home advantage in many other sports. For example, in English
professional soccer (i.e., Football League), drawn matches are a regular
occurrence, representing as many as one-third of all regular-season
match outcomes (Smailes, 2000). Thus, considering that the magnitude of
home advantage varies by sport and the frequency of drawn matches is
high in some sports compared to others, investigation of the role of
draws in relation to game location is clearly needed.
Therefore, the general purpose of the present study was to extend
Bray's (1999) analysis of the home-away winning differential to
English professional soccer and to examine game location and team
quality in relation to team winning percentages as well as tied games.
The extension of Bray's (1999) analyses of the home advantage to
English soccer represented a minor aspect of the current study. In fact,
analyses of individual team statistics in English soccer have been
reported by Clarke and Norman 0995) and Clarke 0996). Clarke and Norman
showed that during the 10-year period of 1980/1981-1990/1991, teams in
the four divisions of the English Football League generally won 24% more
of their home games compared to away. However, while the effect was
consistent across divisions, the magnitude of the advantage was highly
variable from year to year and from team to team. The current
investigation builds on those initial findings by utilizing a larger
sample consisting of match results from 1981/1982-1999/2000,
nonetheless, it was anticipated that a similar pattern of results as
those found by Clarke and Norman would emerge.
The major objective of the study was to examine the potential
interaction of game location and team quality on performance outcome
with regards to home and away winning and draw percentages. Based on the
findings of Bray (1999), it was hypothesized that soccer teams would
show a similar home-away winning percentage differential regardless of
team quality (i.e., no interaction).
Although tied games have been examined as a performance outcome in
many studies of the home advantage, they are normally lumped in with
win/loss statistics to gain an overall picture of the game location
effect (cf. Courneya & Carron, 1992). This analysis strategy is
reasonable, when one considers that from the perspective of the entire
league's results, there can be no such thing as a home advantage
when it comes to draws; it is a statistical inevitability that there
will always be the same number of home draws as away draws within the
league. This fact is also apparent from the overall perspective of
individual teams in the league when all games are considered. However,
one issue that should not be overlooked is that from an individual team
perspective, it is clearly possible for any one team to have (a) a
greater percentage of home draws compared to away draws, (b) an equal
percentage of draws both home and away, or (c) a greater percentage of
draws away than at home. Furthermore, the draw outcome may not be
value-neutral and in fact may have dramatically different meaning
depending on the quality of the team as well as where the draw occurs.
For example, high quality teams that win a large percentage of their
home games night consider a draw at home a poor result. On the other
hand, for low quality teams that seldom win at home or away, a draw
should certainly represent a positive result regardless of game
location.
Hypotheses regarding the home-away draw percentage differential
across varying team qualities were necessarily conservative. One
limiting factor was the fact that this issue has not been addressed in
previous research, therefore no previous findings could be used as
reference points. Furthermore, (as noted above) the value of a drawn
match may differ depending on team quality. For high quality teams, a
home draw may represent a poor result, therefore, it could seem
reasonable to hypothesize that high quality teams should draw a greater
percentage of their away games than home games. However, because a home
draw is still valuable in that the team earns a point result, high
quality teams might be expected to draw a greater percentage of their
home games compared to away. Thus, no hypotheses regarding the effect of
game location on draws for high quality teams were advanced. For low
quality teams that seldom win at home or away, a draw should represent a
positive result regardless of game location. Consequently, low quality
teams were expected to draw a greater percentage of their games when
playing at home compared to away.
Method
Data
Archival data for the four divisions comprising the English
Football League were obtained from the Breedon Book of Football Records
(Smailes, 2000) and a total of 19 seasons (1981/1982-1999/2000) of team
results were compiled representing over 77,000 matches. The sample of
seasons was selected because of a change in points scoring (i.e., from 2
points for a win, I point for a draw, and 0 points for a loss to 3
points for a win, 1 point for a draw, and 0 points for a loss) was
introduced in the 1981-1982 season.
Measures
Team season. Team season was the unit of analysis. One team season
represented one season of regular-season competition for each team.
There were a total of 1748 team seasons in the dataset.
Team quality. Team quality was assessed in order to examine
hypotheses regarding the interaction of this variable with game
location. Three groups were created within each division, based on the
percentage of available points teams had earned in each season. High
quality teams were those whose earned point percentage record was
greater than one standard deviation above the sample mean of their
division for the 19-year period. Low quality teams were those whose
earned point percentage record was less than one standard deviation
below that of their division's mean. Teams were classified as
average quality if their earned point percentage record was within one
standard deviation of the sample means of their respective divisions.
The resulting sample split yielded 282 high quality, 246 low quality,
and 1220 average team seasons.
Home winning percentage minus away winning percentage differential
(H/AD). Consistent with the formula described by Bray (1999), H/AD was
computed by subtracting each individual team's away winning
percentage (i.e., # of away games won / # of away games played X 100)
from its home winning percentage (i.e., # of home games won / # of home
games played X 100) for each season.
Home draw percentage minus away draw percentage differential
(H/ADD). In order to account for the results of drawn matches, H/ADD was
computed by subtracting each individual team's away draw percentage
(i.e., # of away games drawn / # of away games played X 100) from its
home draw percentage (i.e., # of home games drawn / # of away games
played X 100) for each season.
Results
Descriptive statistics for home and away winning and draw
percentages are presented in Table 1. The average game winning
percentage for the sample was 36 %, while the average percentage of
drawn matches was 27 %. Because the sample was comprised of four
independent divisions, we examined the data for possible variation from
one division to another. A one way MANOVA showed that there were no
significant differences in the study measures across the four divisions,
Wilks' lambda = .994, F(12, 4606.55) = 0.82, p = .63, /.z = 0.00.
Consequently, the data from all four divisions were pooled for further
analyses.
Consistent with the first hypothesis, results of a repeated
measures ANOVA showed that on average teams won a greater percentage of
their home games compared to away games, F(1,1747) = 4176.84, p <
.001, with a large associated effect size (At = 0.71). As expected,
results also showed that overall, teams drew the same percentage of
games both at home and away, F(1,1747) = 0.02, p = 0.89, [micro] = 0.00.
As pointed out above, the major focus of the analyses was on the
team quality data. As shown in Table 1, high quality teams won a greater
percentage of both their home (66%) and away games (43%) than average or
lower quality teams. Results of the H/AD analysis, computed as a 3 (Team
Quality) X 2 (Game Location) ANOVA with repeated measures on the latter
factor, showed significant main effects for both team quality and game
location as well as a significant interaction (See Table 2). For ease of
interpretation, these results are depicted in Figure 1. Results clearly
show a dramatic advantage in winning percentage at home versus away
regardless of team quality, however, the H/AD for the low quality teams
was not as pronounced (l 6.30 %) as for high (24.19 %) and average
(22.81%) quality teams.
[FIGURE 1 OMITTED]
Analyses of the drawn (H/ADD) match percentages were also carried
out using a 3 (Team Quality) X 2 (Game Location) ANOVA with repeated
measures on the game location factor. Results showed a main effect for
team quality and no main effect for game location. More importantly;
however, there was also a significant Team Quality X Game Location
interaction (See Table 3). These results are presented graphically in
Figure 2, where it is evident that average teams drew virtually the same
percentage of games both at home and away. However, high quality teams
drew 6.58 %fewer home games compared to away games While the reverse was
true for low quality teams who drew 5.80 % more games when they played
at home.
[FIGURE 2 OMITTED]
Discussion
The purpose of the present study was to examine the home-away
winning differential in English professional soccer and investigate game
location and team quality in relation to winning percentages as well as
tied games. Based on the findings of previous research by Bray (1999)
and Clarke and Norman 0995), it was hypothesized that professional
soccer teams would have a home advantage when their home and away
performances were compared. Insofar as that hypothesis was concerned,
the results were supportive and clearly showed a home winning percentage
differential of greater than 20% for individual teams. As expected, the
home--away draw differential showed no significant advantage in terms of
playing at home. Furthermore, these effects were consistent across the
four divisions comprising professional soccer in England over a recent
19-year span.
The major objective of the study focused on the issue of team
quality as it related to game location effects. In line with the
findings of Bray (1999), it was expected that there would be no
differences in the home advantage (as defined by the H/AD) across high,
medium, and low quality teams. While the results showed a similar trend
of home--away differences, there was a clear main effect for team
quality indicating better quality teams won a greater percentage of
matches both at home and away than those of lesser quality. In addition,
there was a significant interaction indicating that low quality teams
have a slightly smaller H/AD than medium or high quality teams.
Interestingly, these results are similar to those of Bray (1999), which
showed a non-significant trend of lower quality teams having a smaller
H/AD than medium or higher quality teams. However, Bray's sample
was considerably smaller than the one examined in the present study
(i.e., 409 vs. 1748 team seasons) and while sufficiently powerful
(Cohen, 1992), was less likely than the current larger sample to show a
significant effect. Considering the small effect size associated with
the Team Quality X Game Location interaction in the present study, the
results may be seen as consistent with those of Bray's earlier
findings. Taken together, the combined results show that when the home
advantage is operationalized as a home-away winning percentage
differential, there is very little difference in the magnitude of the
home advantage effect across team qualities.
Perhaps the most intriguing result from the present study was the
significant Game Location X Team Quality interaction found when
examining the home-away draw percentage differential. Those results
indicated that for average quality teams, virtually the same percentage
of games were drawn at home as on the road. However, low quality teams
drew a greater percentage of their home games compared to away and high
quality teams drew a smaller percentage of their home games compared to
away.
As pointed out above, any firm hypotheses about results pertaining to draws and team quality were difficult to justify. Nonetheless, the
fact that lower quality teams drew more frequently at home supports the
hypothesis that because a draw result is likely to be a positive outcome
for low quality teams, the home advantage should manifest itself in a
greater percentage of draws at home compared to away.
There was certainly no clear foundation for a hypothesis that
higher quality teams should draw more frequently at home compared to
away and indeed, the opposite effect was found. One important
consideration when examining these results is the fact that because they
win so frequently at home, high quality teams have only 35% of home
matches in which to draw or lose as opposed to 59% of matches on the
road (see Table 1). Thus, at first glance, it appears that high quality
teams may have an increased scope of opportunity for drawing away
compared to home. However, the bias apparent in these statistics does
not necessarily represent a contextual constraint that limits the
probability of the draw outcome occurring at home for high quality
teams. Rather, the probability of a draw occurring at home or away may
have much to do with differential approaches that high quality teams
take to their home and away matches. For example, Birmingham City
Football Club chairman David Gold recently reflected on his team's
ascension from lower to higher quality status, stating: "We used to
go away from home, aim for a point and try and nick three. Now we go for
three points and settle for one if we have to" (p.34, The Guardian
The Season 02/03, 12/08/02). What this quote serves to illustrate is
that teams may view the value of a draw result quite differently
depending on how good they are relative to the other teams in their
league. For teams of higher ability, anything less than a win at home is
a negative result; despite the single point gleaned from a draw, it is
an outcome they strive to avoid. Because they may be more inclined to
settle for a draw away, it makes sense that high quality teams achieve
that outcome more often on the road. Future research should examine
psychological and behavioural factors as they pertain to team strategies
when playing at home and away.
Due to the fact that the results of the present study are based
entirely on archival data from one sport, the extent to which findings
can be generalized beyond the current data is limited. Therefore, we
suggest that future research should examine the home/away differential
for both wins and draws with regards to varying team qualities across
other major sports such as baseball, North American football, and
basketball. The archival nature of the data also limits our ability to
make firm recommendations for coaches and practitioners in sport
psychology. Nevertheless, coaches and applied sport psychologists should
take note of the pattern of results shown in the data. For example,
there was a consistently strong effect showing an advantage in winning
performance at home compared to away for teams of all qualities;
however, the effect was significantly less pronounced for low quality
teams. Practitioners working with lower quality teams may need to
educate the players on those teams as to the features of the home
environment that could play to their advantage and try to exploit them
fully.
From an applied perspective, practitioners should also consider the
approaches teams may take towards their home and away matches. The David
Gold quote presented above clearly identifies distinct strategic
approaches taken by one team based on game location considerations.
However, it appears that an important factor affecting their changes in
strategic approach was that team's recent success. Because team
performance has an impact on the team's beliefs in its collective
capabilities, future research could focus on team's perceptions of
their collective efficacy (Bandura, 1997) and how those beliefs affect
both strategies and performance relative to game location. According to theory, efficacy beliefs can be determined by multiple sources including
vicarious experiences and verbal persuasion as well as performance
accomplishments. Therefore, nurturing a collective belief amongst
players that their team is capable of winning on the road may play an
important role in motivating players to invest higher levels of effort
and persistence despite having to play on another team's home
ground. Certainly, going into an away game looking for a win and
settling for a draw must be seen as a strategic approach that reflect
greater team confidence and should be more conducive to better away
performance than going for a tie and just hoping for a win.
In summary, the results of the present study showed that winning
percentages were consistently higher (i.e., by about 20%) when English
professional soccer teams competed at home compared to away across teams
of higher, average, and lower quality. However, there was a clear
discrepancy in the percentages of home versus away drawn matches between
higher and lower quality teams. Although numerous previous
investigations that have examined game location effects on performance
have excluded tie games from their analyses (cf. Courneya & Carron,
1992; Nevill & Holder, 1999), in English professional soccer it is
apparent that the relevance of tied games to home advantage depends on
the quality of the teams involved. The process of unearthing
inconsistencies in game location effects helps bring us closer towards
understanding the complex phenomenon of the home advantage.
Address Correspondence To: Steven R. Bray, Department of
Kinesiology, University of Lethbridge, Lethbridge, Alberta, Canada,
TIK3M4. E-mail: steven.bray@uleth.ca.
Table 1.
Descriptive Statistics for the Study Measures
All teams Average teams (a)
Variable M SD M SD
Total winning
percentage 36.41 10.89 35.42 (b,c) 6.63
Home winning
percentage 47.47 14.21 46.82 (b,c) 10.64
Away winning
percentage 25.35 11.72 24.01 (b,c) 8.78
Home/away
winning
percentage
differential 22.12 14.31 22.82 (c) 14.31
Total draw
percentage 27.09 6.68 27.66 (c) 6.73
Home draw
percentage 27.11 9.61 27.87 (b) 9.68
Away draw
percentage 27.07 9.45 27.45 (c) 9.24
Home/away
draw percentage
differential 0.05 13.61 0.42 (b,c) 13.30
High quality teams (b) Low quality teams (c)
Variable M SD M SD
Total winning
percentage 53.69 (a,c) 5.45 21.57 (a,b) 4.74
Home winning
percentage 65.78 (a,c) 8.82 29.72 (a,b) 9.13
Away winning
percentage 41.59 (a,c) 9.06 13.42 (a,b) 6.77
Home/away
winning
percentage
differential 24.19 (c) 14.17 16.30 (a,b) 13.00
Total draw
percentage 25.59 (a) 5.89 25.99 (a) 6.89
Home draw
percentage 22.30 (a,c) 7.98 28.90 (b) 9.31
Away draw
percentage 28.89 (c) 9.43 23.09 (a,b) 9.51
Home/away
draw percentage
differential -6.58 (a,c) 12.90 5.80 (a,b) 12.81
Note: N = 1748 team seasons. For each variable, means scores
not sharing a common subscript differ at p<.05 (Tukey's HSD)
between average (n = 1220), high (n = 282), and low (n = 246) quality
teams.
Table 2
ANOVA Table for Differences Between Home and Away Winning Percentages
Across High, Average, and Low Quality Teams in Four Divisions of
English Soccer
Source df F
Between subjects
Team quality 2 833.39
Within subjects
Game location 1 2293.24
Team quality X game location 2 24.64
Error 1745
Source [micro] p
Team quality .68 .001
Game location .57 .001
Team quality X game location .03 .001
Error
Note: N = 1748 team seasons.
Table 3.
ANOVA Table for Differences Between Home and Away Draw
Percentages Across High, Average, and Low Quality
Teams in Four Divisions of English Soccer
Source df F [micro] p
Between subjects
Team quality 2 15.46 .02 .001
Within subjects
Game location 1 .09 .00 .76
Team quality X 2 59.25 .06 .001
game location
Error 1745
Note: N = 1748 team seasons.
Footnotes
(1) In English professional soccer, each team earns one point for a
draw, a loss is worth zero points to the losing team, and win is worth
three points to the winning team.
(2) The H/AD and H/ADD statistics were represented as percentages
of the number of games played due to the fact that the number of games
played at home and away over the course of a season was not always
consistent within or across the four divisions.
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Steven R. Bray
University of Lethbridge
Jon Law and Jesse Foyle
University of Birmingham