A classificatory system of anxiety-inducing situations in four team sports.
Dunn, John G.H. ; Nielsen, A. Brian
All human behavior is situated, and if behavior is to be fully
understood, the features of the situations in which the behavior occurs
must also be understood (Krahe, 1992; Van Heck, 1989). Despite the
recognition of situational importance by researchers in social
psychology (Cantor & Kihlstrom, 1987; Krahe, 1992), most research
concerning anxiety in sport has concentrated upon the characteristics of
the athletes, while paying little attention to the characteristics of
the situations in which the athletes' behavior took place (Dunn
& Nielsen, 1993; Hanin, 1989; Spielberger, 1989). This lack of
attention to sport situational characteristics remains an obstacle to
understanding how situations affect, or interact with, the athlete in
competition, and inhibits the systematic investigation of the situations
themselves.
The modern interactionist model of psychology proposes that behavior
is a function of both the person and the situation (Endler &
Magnusson, 1976). Although the effects of specific situational stimuli
upon behavior have been examined by social psychologists in experimental
settings, Edwards (1984) maintains that "much work is needed
regarding the dimensions along which naturally occurring social
situations can be analyzed and compared" (p. 147).
The situation plays an integral role in most theoretical models
dealing with emotional responses. For example, anxiety is experienced by
individuals who perceive a situation to be threatening to their
psychological or physical well being (Lazarus & Averill, 1972;
Martens, Vealey, & Burton, 1990; Smith & Lazarus, 1990;
Spielberger, 1966). Elevated levels of anxiety can, in turn, have an
adverse effect upon motor performance (Landers, 1980; Schmidt, 1988).
Consequently, sport psychologists and coaches who assist in the
enhancement of athletic performance must be aware of the objective
competitive situations (Hackfort & Schwenkmezger, 1993; Martens et
al., 1990) that are likely to be perceived of as threatening by the
athletes.
Recent research has contributed to an understanding of the
multidimensional nature of competitive anxiety and its effect upon
performance (e.g., Jones, Swain, & Cale, 1990; Martens et al., 1990;
Smith, Smoll, & Schutz, 1990). However, regardless of the exact
nature of the anxiety experienced by an athlete (i.e., cognitive,
somatic, or both), the characteristics of the situations with which the
athletes interact still require identification (Spielberger, 1989).
In team sport environments, heightened competitive anxiety has been
associated with specific situations where the potential for social
evaluation is great (e.g., free throw in basketball, penalty kick in
soccer: Scanlan, 1984). In these situations, the opportunity to diffuse performance responsibility among teammates is minimized (Martens et al.,
1990) and the degree to which the "negative spotlight" (Fisher
& Zwart, 1982, p. 145) focuses upon the athlete is maximized.
Situational circumstances have also been shown to differentially
affect competitive state anxiety levels. Krane, Joyce, and Rafeld (1994)
found that as the degree of criticality in a batting situation increased
(e.g., bringing home a player on third base; batting in the late innings of a tied or one-run ball game) the levels of anxiety experienced by
female intercollegiate softball players also increased. These findings
reinforce calls to examine the characteristics of anxiety-inducing
situations both within and across sports (Hackfort & Spielberger,
1989; Hanin, 1989). A greater research focus on the specific competitive
situation in sport psychology has also been suggested by other
researchers. For example, Krane et al., (1994) recommended that sport
psychologists and coaches recognize the types of anxiety-inducing
situations that occur during competition, while Wrisberg and Pein (1992)
contended that defining the characteristics of anxiety-producing
situations from different sports is of primary importance.
Various researchers have attempted to identify the psychological
dimensions upon which threat and anxiety are based in specific
competitive situations (e.g., ice hockey and soccer: Dunn & Nielsen,
1993; basketball: Fisher & Zwart, 1982; wrestling: Gould, Horn,
& Spreeman, 1983). However, no studies have attempted to
systematically identify, compare, and catalogue the objective features
of these situations across sports. Thus possible between-sport
comparisons of the types of situations that cause athletes anxiety have
been very limited.
One of the first, and critical, steps toward understanding
situational characteristics across environments is to describe and
classify the situations in an orderly systematic manner (Endler, 1983;
Krahe, 1992). Frederiksen (1972) proposed that in order to progress in
understanding how situations influence behavior, we must develop a
"systematic way of conceptualizing the domain of situations and
situational variables" (p. 115). Thus, the development of
situational classification systems or taxonomies is strongly recommended
(Frederiksen, 1972; Krahe, 1992; Van Heck, 1989). Such classifications
aid in the identification of similarities and differences across
situations, thereby providing some objective structure to the seemingly complex environment of situational characteristics (Cvetkovich &
Earle, 1985); however, few such schematic representations actually exist
(Baumeister & Tice, 1985).
Given the necessity of understanding the role and characteristics of
the situation in the competitive anxiety process, "classificatory
systems" (Sokal, 1974, p. 1116) could provide a critical starting
point for the improved understanding of anxiety-inducing sport
situations. In addition, such a system would provide researchers with a
catalogue of athlete-generated situations that could be used in the
development of situational-anxiety inventories. Selecting situations in
this manner helps the researcher sample stimuli (i.e., situations) that
are relevant to the athletes being studied (Dunn & Nielsen, 1993).
The current study was undertaken as a first step to developing a
classificatory system, wherein anxiety-inducing game situations from a
variety of similarly structured team sports could be identified,
categorized, and analyzed according to their most salient features. This
procedure is in accordance with the recommendations of Rotter (1955),
who proposed that situations be identified and analyzed on the basis of
their objective characteristics prior to being analyzed on the basis of
their psychological characteristics (Pervin, 1978).
The major problem of classifying situations on the basis of the
psychological meaning which the perceiver attaches to the situation, is
that the same behavioral settings (i.e., objective situations) are
frequently perceived differently by different individuals (Dunn, 1994;
Pargman, 1993). In other words, two people may experience different
forms of anxiety (e.g., cognitive or somatic) in the same situation but
for different reasons and to different degrees. Using objective
criterion to describe the situations gives the researcher a starting
point for examining the person-situation interaction and provides
directions as to where and when these unpleasant interactions may
potentially occur. The nature of the anxious response (whether cognitive
or somatic) can then receive the appropriate follow-up attention.
Therefore, while an "objective classificatory system" of
situations may not be sufficient, in and of itself, to let us understand
the complex person-situation interaction, it does provide researchers
with a necessary starting point from which to examine the situational
factors influencing competitive state anxiety.
The two purposes of the study were: (a) to identify competitive game
situations perceived by athletes (competing in similarly structured team
sports) as being typical and anxiety-inducing, and (b) to develop a
situational classificatory system that permitted the investigation into
whether athletes from different team sports experienced anxiety in
similar types of situations.
Methods
Subjects
A total of 185 athletes (117 males and 68 females) from nine high
performance university, college, and regional teams in four sports
(basketball, field hockey, ice hockey, soccer) served as subjects in the
study (see Table 1). The sports were chosen because it was felt that
they displayed certain parallel structural features associated with
continuous flow invasion sports (cf., Dunn & Nielsen 1993; Thorpe,
Bunker, & Almond, 1986). The term "high performance" was
used to describe the collective performances of the teams studied. Five
of the six university teams finished their seasons ranked in the
national top 10, while all three non-university teams (college
basketball, provincial field hockey, and AAA Midget ice hockey) reached
their respective national finals. The mean age of the entire sample was
20.5 years (SD = 2.69) and subjects reported an average of 9.3 years (SD
= 4.02) playing experience in their affiliated organized sport.
[TABULAR DATA FOR TABLE 1 OMITTED]
Instrument
A two-part questionnaire was developed with part 1 requesting
demographic and playing information (e.g., age, experience, playing
positions). Part 2 requested that the subjects identify and describe up
to five situations in their sport that are typically encountered and
which produce anxiety during competition. Athletes were also requested
to provide a brief explanation of why anxiety was experienced; this
helped the researchers ensure that the situations cited were indeed
anxiety-producing, and not merely situations associated with general
excitement or arousal.
To ensure that the athletes understood the concept of anxiety, verbal
and written instructions were provided. Specifically, anxiety was
defined as a response to a psychological or physical danger (Martens et
al., 1990) which causes the individual to experience unpleasant negative
emotions or distress (Everly & Rosenfeld, 1981). It was made clear
to the athletes that they were to cite only those situations that were
associated with negative emotions. Situations in which athletes
experienced positive emotions related to general increased arousal
levels (e.g., excitement, looking forward to the challenge) were to be
avoided. This operational definition of anxiety was considered to be
"user friendly" for the athletes in the study, and followed
the recommendations of Hackfort and Spielberger (1989), who argue that
researchers should use definitions of anxiety that prove useful in
solving the practical problems they are investigating. Upon review of
the situations cited by the athletes, the definition was considered
successful in eliciting the types of responses that reflected negative
emotions.
Although it was recognized that anxiety can be considered as a
multidimensional construct (Gould & Krane, 1992), the purpose of
this exploratory study was to identify and classify the specific
anxiety-inducing situations based upon their objective features, rather
than to determine the nature of the anxiety experienced (i.e., cognitive
or somatic) or have athletes make such discriminations. To classify the
situations according to whether cognitive or somatic anxiety was
experienced was not considered feasible because, as previously
discussed, different individuals can perceive and react differently to
the same situation (Mischel, 1979). In other words, the predominant anxiety response for one athlete to a certain situation may be cognitive
in nature, whereas another athlete may experience a predominantly somatic response to the same situation. Under these circumstances, the
same situation would be located in two separate classificatory systems.
Therefore, no attempt was made in this study to determine or classify
the cognitive versus somatic disposition of athletes' anxiety; an
idiographic approach seems most suitable to examine this phenomenon.
Finally, the confidentiality of responses from the coach was affirmed both verbally and on the instrument.
Procedures and Analysis
The questionnaire was administered to the athletes by the
investigators at times convenient to the teams and coaches (e.g., team
meeting, after practice, etc.) during the latter half of the regular
seasons. Just prior to questionnaire completion, subjects were informed
of the general nature of the study and encouraged to cite only those
anxiety-eliciting situations most typically encountered in their
athletic experience. Thus, the use of rare and unique situations (e.g.,
final moments of the championship game) was discouraged.
To illustrate what might constitute "typical" situations,
five hypothetical examples were verbally provided from a game other than
the athletes' respective sport. These examples were also intended
to illustrate the great diversity of possible responses and reflected
varied situations concerning physical characteristics (e.g., injury),
responsibility (e.g., coverage), opponents (e.g., skill levels),
coaching (e.g., personnel decisions) and officiating. It was emphasized
that these were examples only and were provided in order to stimulate,
rather than restrict, any responses an athlete may wish to offer. The
examples were quite specific and easily understood. Athletes were again
reminded of the confidentiality of all responses from the coach.
The data analysis was conducted using an inductive reasoning technique commonly referred to as "clustering" (Krippendorff,
1980; Miles & Huberman, 1984). The inductive process is described by
Patton (1980) as one which permits the creation of clusters of common
themes to emerge from the data. This is in contrast to a deductive methodology which requires the data to be fitted into pre-existing
categories - an approach which may be more appropriate once a
classificatory system exists. Scanlan, Stein, and Ravizza (1989) refer
to the process as an "inductive content analysis" and liken it
to a conceptual factor analytic technique. The data analysis procedure
employed in the present study was very similar to the process adopted by
Scanlan et al. in their investigation of enjoyment sources for elite
figure skaters.
In accordance with the clustering protocol suggested by Krippendorff
(1980), an attempt was made to develop mutually exclusive categories
whereby the differences in the situational characteristics of each
cluster were clearly identifiable. All responses were initially grouped
by sport and according to their most prominent key features (e.g.,
scoring opportunities, substitutions, officiating decisions, etc.), This
procedure led to the creation of preliminary categories of responses
which clustered together around common salient themes. The poorest
fitting initial categories were then re-examined, resulting in them
being redefined, collapsed, or altered in some way so that ill-fitting
responses were allocated to more appropriate categories or were used to
generate new independent categories. Following a similar methodology
used by Scanlan et al. (1989), "consensus validation" (p. 72)
was employed by the researchers to determine the final location of each
situation within the classificatory system. That is, when the
researchers did not readily agree upon the characteristics of a theme or
upon the classification of a situation, they each argued their own
perspective until arriving at a mutually acceptable solution. This
process reduces the effect of the potential bias of each analyst
(Scanlan et al., 1989). All responses were eventually assigned to an
appropriate category through the repetitive use of this
"convergence" (Patton, 1980) procedure.
Guba (1978) suggested that the degree to which the resulting
classificatory system reflects a reliable accommodation of responses
should be examined. Two individuals who had no previous access to the
data were therefore asked to classify one randomly selected subset of
original responses (n = 98) according to the categories provided. The
degree to which the coders agreed with the original classification of
the responses was determined using Kappa coefficient (Cohen, 1960).
Finally, upon completion of the classification process for each
sport, an effort was made to categorize responses across sports to
determine the extent to which a system of generic categories was viable.
This process involved an examination of the salient features of each set
of responses for each of the team/sport settings.
Results and Discussion
The inductive classification procedures with responses across all
sports led to the emergence of four general superordinate level 1
categories labelled Ongoing Game Situations, Game/Score/Time Criticality
Situations, Coach Related Situations, and Miscellaneous Situations.
These categories constitute the most generalizable level of the
classificatory system and encompass a wide variety of situations with
similar underlying characteristics. These categories were then
subdivided into 16 more specific subordinate level 2 categories (e.g.,
Offensive Situations, Defensive Situations, Stoppage Situations, etc.).
The subordinate categories encompass a narrower range of common
situational features. A review of Figure 1 will help to illustrate the
types of responses that were received and clarify their classification.
Kappa coefficients for the two independent coders versus the original
response classification were .97 for the four superordinate categories
and .91 for the 16 subordinate categories. These coefficients indicate
excellent inter-rater agreement at both levels (Bakeman & Gottman,
1986). Of the few classification discrepancies, most were due to the
unclear nature of some of the responses as opposed to a lack of
comprehension or unsuitability of the classificatory system itself. Due
to the confidential nature of the results, follow-up interviews could
not be conducted to clarify those responses where discrepancies in rater interpretation occurred.
Superordinate Categories
The Ongoing Game Situations (OGS) category included those situations
that occurred while the ball/puck was still in play. In other words, the
ball or puck was considered "live" and could be accessed by
either team; thus, stoppage situations (e.g., free throw, penalty kick)
were excluded from this category. The second superordinate category
accommodated situations of Game/Score/Time Criticality (GSTC). The
primary focus of the GSTC category was on conditions of score, time, or
game importance. Included within the category were situations in which
the athletes cited the main reason for experiencing anxiety was due to
temporal factors or score considerations and constraints. Coach Related
Situations (CRS) was the third major category and reflected situations
that were considered to be under the direct or indirect influence of the
coach. The fourth, and final, main category was labelled Miscellaneous
Situations (MS) and [TABULAR DATA FOR TABLE 2 OMITTED] accounted for
responses that were discernible in content but which did not fit under
the three previous categories. The major categories and their associated
subcategories are shown in Table 2 along with the frequencies and
proportions of responses from the entire sample accommodated by each.
The classification of the responses according to specific sports is
displayed in Table 3. The total number of responses received from
basketball, field hockey, ice hockey, and soccer were 249, 132, 244, and
196 respectively.
[TABULAR DATA FOR TABLE 3 OMITTED]
The results of the classification process did support a viable system
of categories to which the sport specific responses conformed. Many of
the actual athlete responses initially appeared to be sport specific and
unique, yet, as the essential situational features were examined, these
responses contained the same conceptual characteristics as responses
across sports. For example, the soccer response, "Unexpectedly
getting the ball in the penalty box from a rebound, and having an open
shot at goal" anticipates a good scoring opportunity in the same
way as does the hockey response, "Picking up a loose puck at center
ice and getting a breakaway with only the goaltender to beat."
Thus, there emerged the overriding types of situations that manifest
themselves differently in different sports, but which retain the generic
commonality of their category.
The differential "loadings" of sports in the various
categories (see Table 3) was not surprising, and reflected the
differences in the nature of the sports themselves. That is, each sport
environment may reflect a typical pattern of responses but these are
expected to contrast with the different natures of the games. Therefore,
the proportions of responses in each category can be expected to vary
from soccer to hockey or from basketball to field hockey. These
differences at least partly reflect the differences in the sports
themselves. This was not considered problematic because the purpose of
this cross sport classificatory system was to accommodate and classify
all available stimuli based upon their salient characteristics and at
the same time permit the typical sport-specific response patterns to
contrast with each other. The inclusion of the four sports in the
present system makes comparisons and further investigation of these
differences possible.
Subordinate Categories
Ongoing Game Situations. Within the OGS superordinate category, four
subordinate categories emerged from the data: offensive situations,
defensive situations, situations where the offensive and defensive
nature was unspecified, and injury related situations. The subordinate
offensive and defensive categories encompassed situations during
uninterrupted play that were clearly defined by the athlete as being of
an offensive or defensive nature. Generally, offensive situations
occurred when the athlete was in possession of the ball or puck.
However, some instances such as "clearing" in the defensive
end were deemed to be defensive situations despite the athlete's
momentary possession of the object.
Basketball was the only sport studied to show substantially fewer
responses in the defensive subcategory as compared to the offensive
subcategory. This finding may be partly due to the high scoring nature
of the game whereby good scoring opportunities are frequently presented
to both teams. This is in contrast to the small number of truly good
scoring opportunities which arise in sports such as field hockey and
soccer where such chances are quite rare. In other words, a mistake in a
defensive situation in basketball resulting in points for the opposition
may not carry the same critical importance or cause the same degree of
anxiety as a mistake resulting in a goal to the opposition in the other
sports, because many opportunities to make up the score deficit in
basketball are likely to occur. When the offensive or defensive nature
of the situation was not specified (e.g., "One on ones. Scared I
might fail.") such responses were placed in the nature unspecified
subcategory. Therefore, although its inclusion in the model was
necessary, such responses were infrequent.
The fourth subcategory encompassed within the major OGS category was
labelled injury situations and included all situations where the
potential for physical harm was cited. Injury-related responses were
cited by athletes in all four sports, however, the sport of ice hockey
supplied half (n = 17) of those responses. This finding is not
surprising due to the frequency and nature of the physical contact
experienced in that sport. However, of the 244 ice hockey responses
obtained across all categories, potential injury situations still only
accounted for 7% of this total. Although the potential for physical
injury is a recognized threat for ice hockey players in certain
situations (Dunn & Nielsen, 1993), these findings suggest that they
certainly do not constitute the primary source of anxiety in the sport.
It is also recognized that certain situations may have the potential to
cause personal humiliation in addition to injury. The primary reasons
for anxiety in these situations require further investigation.
Game/Score/Time Criticality. The GSTC superordinate category
contained three subordinate level 2 categories: stoppage situations,
within-game flow situations, and pregame situations. The level 2
subcategory containing the third highest frequency of total responses (n
= 136) in the entire classificatory system was labelled stoppages.
Stoppage situations included the free throw (basketball), penalty kick
(soccer), face-off (ice hockey) and penalty corner (field hockey).
Almost one third (n = 34) of the total stoppage responses were cited by
basketball athletes. With the exception of four responses indicating
tactical or time based stoppages (level 3 subcategories contained within
the stoppage category: e.g., tactical time outs), the remaining 30 cited
the free-throw situation. However, it should again be noted that the
majority of these athletes indicated that the free throw was especially
anxiety-inducing when encountered at perceived critical times in the
match.
Probably the most prominent feature of the stoppage responses was
that over 90% were anticipatory in nature. That is, the anxiety was
experienced prior to taking the free throw as opposed to being
experienced after missing a free throw. Very few athletes reported
experiencing the anxiety as a result of having failed to successfully
execute the desired performance. Fisher and Zwart (1982) have previously
shown that collegiate basketball players do differentiate between
anxiety in situations where failure has occurred and where the outcome
of the event is still uncertain. The significance of these findings will
be discussed in more detail later.
The within-game flow subcategory refers to general score or
time-based situations within which the athlete experienced the anxiety.
Examples included "Trailing in a game by a close margin in the
closing seconds," "Defending a close lead in the closing
minutes," or generally "Playing during important games."
Athletes from all four sports provided responses that contributed to
the within-game flow subcategory, but about two thirds (n = 42) of these
responses were cited by ice hockey players: half of whom identified
overtime play. The athletes indicated that the main reason for the
anxiety was that one mistake in overtime can have critical consequences
resulting in the immediate loss of the game. Due to the rule structure
in the three other sports examined, overtime is seldom, if ever,
encountered during the regular season and therefore was probably not
considered typical.
Coach Related Situations. With almost one fifth (n = 148) of all
responses being classified within the CRS category, it is clear that the
behaviors of the coach play an important part in producing athlete
anxiety. The three subordinate level 2 categories contained within the
CRS category included personnel decisions, tactical decision conflicts,
and performance feedback situations.
The subcategory labelled personnel decisions affecting the individual
represented situations whereby coaching decisions affected an
athlete's playing time. The responses concentrated predominantly on
substitution decisions (both into, and out of, the game), pregame team
selections and the lack of playing time athletes were experiencing.
A much smaller number of coach-related responses (n = 21) focused on
tactical decision conflicts. These were situations that made the
athletes anxious over issues concerning team strategy (e.g., feeling
that the team was using an overly complicated powerplay formation) and
assigned playing duties external to the context of substitutions (e.g.,
being asked by the coach to play an unfamiliar and uncomfortable role
for the team).
Performance feedback (in the form of verbal and nonverbal messages)
was the third CRS subcategory and was further divided into two level 3
subdivisions - situations where coach feedback was anticipated and
situations when anxiety was experienced as an actual consequence of
receiving the feedback. Only five other level 2 subordinate categories
in the entire classificatory system contained a greater number of
responses than the performance feedback category (n = 42), demonstrating
that the feedback provided by the coach can be an important contributing
factor to causing athlete anxiety. The emergence of a performance
feedback category supports Smoll and Smith's (1989) model of
leadership behavior which indicates that coaching gestures such as
verbal and nonverbal feedback influence the emotional reactions of
athletes. Indeed, Kenow and Williams (1992) confirmed that certain
coaching behaviors have a strong influence on causing athletes to
experience anxiety.
Miscellaneous Situations. Four level 2 subordinate categories were
encompassed Within the major MS category: audience factors, officiating
factors, teammate behaviors, and opponent behaviors. The audience
subcategory contained those situations in which the athletes cited the
spectators as being the primary cause of anxiety. Over half of the
audience-related responses were given by ice hockey players. All of the
"audience" responses (n = 18) identified by the hockey players
were cited by the younger midget hockey players (mean age = 16.7 years).
This finding is consistent with those of Ewing, Feltz, Shultz, and
Albrecht (1988) who showed that social approval is a very strong
motivator among elite midget level players. In addition, the subjects in
this study were very aware of the possibility that professional team
scouts were observing and assessing their performances during
competition. This situation is culturally related, and the proportion of
responses within this category would probably differ depending on the
cultural context of the sport (e.g., elite youth soccer in Europe, or
collegiate basketball in the U.S.A.).
Officiating decisions were cited a total of 41 times as being a
source of high anxiety. Although almost three quarters of the responses
cited "poor" officiating decisions, the remaining 30% did not
directly identify the official as the source of the problem. That is,
some responses identified the problem as the athlete's own
undisciplined actions which resulted in a penalty that could hurt the
team (e.g., two minute minor penalty in ice hockey resulting in short
handed play, or receiving a foul in basketball which leads to personal
foul trouble). The remaining two important level 2 subcategories dealt
with teammate behaviors (e.g., teammates not trying hard or giving up)
and opponent characteristics or behaviors (e.g., athletes playing
against a stronger opponent and worrying about being unable to cope or
getting embarrassed).
Implications
It is evident that the responses obtained in this study share many
similar features both within and across team sports. This suggests that
the anxiety-inducing situations that occur typically in one specific
sport have, as their counterparts, parallel typical situations in other
team sports.
The situational features that emerged from the major categories and
subcategories appear to be closely related to research topics that have
been investigated in a number of anxiety-related studies. For example,
Folkins (1970) suggested that periods of anticipation (20-60 seconds)
prior to encountering a threatening situation are accompanied by maximal elevations in state anxiety. Many of the stoppage situations cited here
(e.g., free throw, face-off, penalty stroke) require the athlete to wait
for a time period similar to those described by Folkins (1970). Not
disregarding the fact that all these examples were situations of added
responsibility, it remains that over 90% of stoppage related responses
indicated that the anxiety experienced was due to anticipating some
event. Future research into the amount of time athletes must wait prior
to performing skills following a stoppage in a critical situation would
provide valuable information for coaches who so frequently call tactical
time outs prior to an opponent's execution of these closed skills.
To help athletes deal with stoppage-type situations, applied sport
psychologists have been examining preperformance routines (e.g., prior
to taking a free throw) that assist athletes in maintaining control (of
their focus and anxiety levels) in these types of situations (Cohn,
1990; Wrisberg & Pein, 1992). The classificatory system should help
sport psychologists identify the types of situations across sports that
may be most suitable to receive preperformance-routine training.
Frijda (1985) has also referred to the importance of the "time
perspective" of the situation when examining anxiety. Time
perspectives refer to the amount of time which individuals have to
evaluate the situation in which they find themselves. Having identified
stoppages within a systematic framework of situation characteristics,
future research can begin to examine whether the nature of competitive
anxiety experienced during stoppages (i.e., cognitive and somatic
anxiety) is different from that experienced in other types of
situations.
Elevated pregame state anxiety in athletes of varying ages,
experience levels, and sex has been confirmed by numerous researchers
(e.g., Jones, Swain, & Cale, 1991; Sanderson & Ashton, 1981).
The anxiety most likely occurs because during this period the athlete
has a considerable amount of time to anticipate the potential scenarios
surrounding personal performance or match outcome. The pregame and
stoppage sub-categories appear to reflect the time perspective
situational characteristics proposed by Frijda (1985).
The degree to which athletes can control the situations they
encounter appears to be another underlying feature of many cross-sport
situations. For example, situations from the superordinate coach and
miscellaneous categories appear to be almost entirely out of the
athlete's control. The construct of controllability has been
identified by numerous researchers as a factor that can potentially
affect situational threat and anxiety (e.g., Dunn & Nielsen, 1993;
Martens et al., 1990; Paterson & Neufeld, 1987). It may be that as
the degree to which the athlete lacks control of the situation
increases, the level of anxiety increases correspondingly. Further
investigation into the actual levels of competitive state anxiety
experienced in the aforementioned situations is required to investigate
this relationship.
Another common theme associated with the objective characteristics of
many situations is the degree to which the situation is open or closed
(i.e., the existence of available ways to avoid confronting the
threatening situation: Frijda, 1985). As the situation offers fewer
decision choice alternatives, the situation becomes more closed. The
offensive, defensive, and stoppage situation examples in Figure 1
clearly provide very few feasible options for potential escape.
Apparently, as the situation becomes more closed, the likelihood of
experiencing anxiety is increased. Closed situations may therefore be
labelled as "situations of added responsibility" since the
athlete must assume virtually all responsibility for the outcome. These
situations also provide increased opportunity for those watching the
athlete to judge the performance, suggesting that some kind of
evaluative apprehension may trigger the anxious response (Scanlan,
1984). The classificatory system again helps researchers identify the
underlying situational factors that are common across sports.
Finally, the GSTC category reflects those situations where the
consequences of failure were evaluated as having greater importance than
if the same situation had occurred at another less critical period in
the competition. The emergence of this category comes as no surprise,
since many sport psychology researchers have used "situation
criticality" as an independent variable to determine its effect
upon state anxiety, perceived psychological crisis, and performance
behavior (e.g., baseball: Lowe, 1973; basketball: Bar-Eli &
Tenenbaum, 1989; Wrisberg & Pein, 1992; softball: Krane et al.,
1994).
In summary, the purpose of this study was to identify and classify
situations associated with causing anxiety for athletes in a variety of
similarly structured team sports. The results support the development of
a classificatory system with which the characteristics of
anxiety-provoking situations may be better understood. The generic
cross-sport solution resulting from the inductive analysis appears to
accommodate the wide variety of anxiety-inducing situations which
athletes, across similarly structured team sports, typically encounter.
Although a number of between-sport differences were observed surrounding
the percentage of responses in various categories, it is recognized that
results could have been affected by the idiosyncratic nature of each
team. If the findings of this study are to be generalized to other
athletes participating in similar and different sports, the
classificatory system needs to be tested with other teams to discover if
similar response patterns would occur. In addition, the effect that
athletes' age, gender, and experience levels may have upon the
types of responses provided needs further investigation.
If the role of the situation is to be more fully examined in future
sport psychology research, the situations used in these studies need to
be athlete-generated and representative of those encountered within the
environments being studied (Fisher & Zwart, 1982; Krahe, 1986).
Ultimately, the classificatory system developed in this study may
provide a basis upon which such situated athlete behavior in team sports
can be examined.
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RELATED ARTICLE: Figure 1. Examples of actual responses and their
classification.
Superordinate Categories and Subordinate Categories (with sport
specific examples of typical response quotes)
I. Ongoing Game Play Situations
A. Offensive (Soccer: "I get a breakaway on the goalie...The
player should always score.")
B. Defensive (Ice Hockey: "Defending 1 v 1 in open ice. If I get
beat, they get breakaway.")
C. Offensive/Defensive Nature Unspecified (Field Hockey: "1 on
1...you're on your own...don't want to look bad.")
D. Injury (Ice Hockey: "Going into corner [to get puck] with
back towards opponent. Have seen other players get hit from behind and
suffer severe injuries.")
II. Game/Score/Time Criticality Situations
A. Stoppage (Basketball: "free throws in tight game; better not
miss or we'll lose game.")
B. Pregame (Soccer: "Before game I worry about now knowing how
other team plays.")
C. Within-Game Flow (Soccer: "Being behind in the closing
minutes of an important game.")
III. Coach Related Situations
A. Personnel Decisions (Basketball: "Lack of playing time for
reasons other than fouls. I want to play, and have worked hard to do so.
I feel I deserve more playing time.")
B. Tactical Decision Conflicts (Ice Hockey: "Coach putting out
certain players for a big play. I feel they are the wrong players for
the situation.")
C. Performance Feedback (Ice Hockey: "Coach giving me *** for a
bad play. Don't like being singled out for a mistake. I know I did
it; he doesn't have to highlight it.")
IV. Miscellaneous Situations
A. Audience (Soccer: "Parents, friends, & lots of fans at
game. Pressure not to look bad.")
B. Officiating (Field Hockey: "Poor umpiring. You rely on
umpires to call game properly.")
C. Teammates (Basketball: "Non-intense performances from my
teammates.)
D. Opponents (Field Hockey: "Playing against good player. Worry
if I can cope.")