Structural charting and perceptions of momentum in intercollegiate volleyball.
Burke, Kevin L. ; Houseworth, Steve
Because momentum is an abstract phenomenon, a uniform definition has
yet to be developed. Many researchers, however, have various
descriptions of this elusive construct. Iso-Ahola and Mobily (1980)
developed one of the earliest and most widely cited definitions of
momentum which described momentum as "an added or gained
psychological power which changes interpersonal perceptions and
influences an individual's mental and physical performance." A
definition of momentum which does use a bidirectional approach was
proposed by Adler (1981). Adler's definition: "Psychological
momentum is a bidirectional concept, affecting either the probability of
winning or the probability of losing as a function of the outcome of the
preceding event." In other words, successful and unsuccessful
events lead to additional successful and unsuccessful events. Silva,
Hardy, and Crace (1988), however, felt Adler neglected two other
concepts which explain momentum, positive inhibition, and negative
facilitation. Positive inhibition is considered a loss of momentum and
increase in probable failure as a function of preceding success. An
example of a football team losing after leading at halftime could
possibly be explained by positive inhibition. Negative facilitation, on
the other hand, is an increase in momentum and an increase in probable
success due to preceding failure. The team which won after trailing at
halftime could be accounted for by negative facilitation. Recently
Taylor and Demick (1994) and Burke and Weinberg (see Burke, 1993) have
offered definitions for momentum. Taylor and Demick defined momentum as
a sequential negative or positive change in cognition, affect, and
physiology caused by an event(s) which result in a change in competitive
outcome. Burke and Weinberg defined momentum in two ways. Positive
momentum is defined as a psychological state of mind affecting
performance in a positive direction where most everything seems to
"go right" for the performer(s). Negative momentum is defined
as a psychological state of mind affecting performance in a negative
direction where most everything seems to "go wrong" for the
performer(s).
Early Success Models
Many researchers have worked from the premise that early points
scored in a game or early wins in a multi-game match result in increased
momentum, which leads ultimately to game or match victory. For instance,
Iso-Ahola and Blanchard (1986) hypothesized that when two people are
competing against one another, the individual who gains early momentum
by winning the first game of a match is more likely to win the next
game. Results from a racquetball tournament (Iso-Ahola & Blanchard,
1986) showed that 74.3% of second game winners won the first game of
that match. Weinberg, Richardson, and Jackson (1981) also provided
evidence for the early success model. Results of their study of over
2,000 tennis matches illustrated that 86% of male and 91% of female
first set winners went on to win the tennis match. Others have
demonstrated similar findings in tennis, racquetball, basketball, and
football (Hardy and Silva, 1985; Iso-Ahola and Mobily, 1980; Ransom and
Weinberg, 1985; Weinberg, Richardson, Jackson, and Yukelson, 1983;
Winkleman, Weinberg, and Richardson, 1989). An attempt to account for
other variables as they relate to momentum was made by Vallerand,
Colacecchio, and Pelletier (1987). They devise an antecedent/consequence
model which grouped factors that affect momentum in to three categories:
1) antecedents or events and conditions prior to competition; 2)
perceptions and feelings of performers; 3) consequences of game events
or "game play." Such a model is a step in the right direction,
but future scientific investigations need to focus further on the myriad of factors that affect momentum.
Findings from a three year longitudinal investigation of men's
and women's collegiate tennis players (Silva, Hardy, & Crace,
1988) were not as encouraging, though. Results indicated match victory
could not be predicted by winning preceding sets when player's
ability levels were evenly matched. Thus, momentum could not be inferred
from early success. Hardy and Silva (1985), Silva and Hardy (1985),
Adler, Richardson, and Jackson (1988), Richardson, Adler, and Jackson
(1988), Weinberg and Jackson (1989) and Richardson, Adler, and Hankes
(1986) have also found a minimal relationship between early success in
tennis and winning the match. Gilovich, Vallone, and Tversky (1985) did
not find support for the "hot hand" phenomenon in basketball.
Miller and Weinberg (1991) used archival data to investigate momentum in
volleyball and found the momentum team (scored three or more consecutive
points) did not win the next point or game more than the team without
momentum. Finally, a laboratory study (Silva, Cornelius, & Finch,
1992) found performance effects did not lead to momentum. These results
suggest early success models cannot explain the driving forces that
affect momentum. At best early success models infer that momentum
exists. Early success models do not account for game event,
psychological, physical, or environmental factors which influence the
existence and nature of momentum.
Precompetitive Preparation Models
Another category of momentum research is a precompetitive preparation
model. This model, which has not been studied as extensively as the
early success model, purports that momentum is a result of psychological
readiness to compete. Note for instance a project by Hoffman (1983) in
which strength and endurance tasks (bar dips, sit ups, pull ups) were
measured as means of comparing two groups. Results suggested that the
experimental, or self-induced relaxation group performed significantly
more repetitions on the strength and endurance tasks than did the
control group.
Shelton (1978) found similar evidence for the precompetitive
preparation model. Greater improvements in strength were found in the
experimental group. Precompetitive preparation models of momentum, like
early success models of momentum, only infer that momentum exists based
upon performance outcome. Studies are needed to describe the nature and
driving forces of momentum. The purpose of this study was to determine
if the existence of momentum could be quantified through a system of
structural charting and survey of players' perceptions of momentum.
Method
Subjects
The subjects of this study were female, collegiate volleyball players and coaches from four Midwestern universities. A total of 57 subjects
participated in the study, 14 from Team A, 13 from Team B, 13 from Team
C, and 17 from Team D. Forty-eight of the subjects were volleyball
players while the remaining nine subjects were team coaches. One subject
dropped out of the study due to an injury sustained during the
tournament. Subjects were volleyball players on teams entered in a
round-robin volleyball tournament where the amount of data collected
would be significantly greater than during a dual team volleyball match.
Also, the round-robin tournament would allow for multiple comparisons
between teams of differing ability. All of the subjects completed the
post-game momentum questionnaire. Only the survey results of those
subjects who participated in the preceding volleyball match were used in
the data analysis. Subjects' willingness to complete the post match
inventory was a criterion for inclusion as a subject.
Instruments
Data were collected with two different instruments. The first
instrument was a structural charting system. The charting system was
designed on graph paper and used to chart volleyball game events in
order to demonstrate game flow. For each game a line was drawn
horizontally across the middle of the graph paper and acted as a
baseline for game control. Starting on the baseline, the game flow line
would move one graph position in favor of the team gaining possession
(i.e., a side out) and two graph positions in favor of the team scoring
a point. For the purposes of this study, the space above the baseline
represented game control by team one while the space below the baseline
represented game control by team two. The more the flow line was above
or below the baseline reflected the greater number of points and game
control by the team in that particular region of the graph (above or
below the baseline). When game points were equal, the game flow line
would lie close to the baseline. To describe how each sideout and point
was achieved, game events were charted in abbreviated form next to the
game flow line.
The second instrument used in this study was a questionnaire designed
to gather perceived momentum or game flow perception data from the
subjects. The items on the inventory were created with the aid of high
school and collegiate volleyball players and coaches. The survey
included questions regarding perceptions of game and match flow, and the
antecedents and consequences of the flow. The inventory was previously
tested and revised for this study (Houseworth & Stelplugh, 1989).
Revisions included the addition of a Likert scale to quantify survey
responses in order to obtain a composite momentum score.
Pilot Study
Both the structural charting and momentum inventory measuring tools were utilized in a pilot study with collegiate volleyball teams
(Houseworth & Stelplugh, 1989). The pilot study served to clarify
the wording accuracy of the momentum inventory, and to ensure that the
characteristics of the survey were viewed as important game determinants
to volleyball players. For the structural charting system of
measurement, the pilot study attempted to ascertain whether the charting
system was an effective and feasible representation of game flow.
Results from the pilot study not only suggested that the structural
charts and momentum inventory were accurate measuring tools for
momentum, they also suggested the formation of a coincidental relationship (Houseworth & Stelplugh, 1989).
Procedures
Momentum. Each volleyball coach consented to his/her and the
players' cooperation in this study before the round-robin
tournament began. Each team competed in a best of three game match
against the three other teams. Thus, each team played three matches.
Game events were charted during the competition of each game. Accurate
charting was ensured through inter-observer reliability in which two or
more observers judged, clarified and confirmed game event play.
Immediately following the completion of each match, the momentum
questionnaires were administered to the players and coaches.
Instructions to the subjects, required only after each teams' first
match (due to the nature of the round robin tournament structure) were
as follows: "Please answer the following items on this survey for
the match you just played." There was no mention of the nature of
the study.
Data Analysis. For each volleyball match, a multiple regression analysis was performed to examine the possibility of a coincidental
relationship between each team's perceived momentum survey score
and the structural charting game event and point/side out ratio scores.
In addition, the multiple regression procedure was performed on the
overall survey and charting scores from the entire tournament.
An analysis of variance of team by match inventory scores was also
performed for each match on the momentum survey scores across teams in
order to suggest that the differences in perceived momentum may be
attributed to the relationship between the momentum inventory scores and
game event and point side out ration scores. A Scheffe post-hoc analysis was used to determine where the inventory score differences occurred.
The 95% level of confidence was selected, setting alpha = .05 for all
analyses.
In addition to the statistical tests used to test the hypothesis, an
analysis of the descriptive statistics of the momentum survey item
responses was performed.
Results & Discussion
The intent of this study was to assess whether the phenomenon of
momentum could be quantified through a system of surveying players'
and coaches' perceptions of momentum and structural charting of
game events. Momentum survey scores were used to verify whether
players' could actually perceive momentum. Quantified survey scores
were then correlated with structural chart momentum scores in order to
investigate a possible coincidental relationship.
Multiple Regression Results
The momentum survey scores were predicted to correlate positively and
significantly with the game event and point/sideout ratio scores. In
every match the momentum survey score was significantly related to the
structural charting momentum scores. In fact, the relationship of the
momentum scoring methods was significant, F(2, 155) = 119.7, p [less
than] .05 when the individual match momentum scores were correlated for
the entire tournament.
The multiple R value for the correlation was .78 and the R squared
value was .61. A correlation of the momentum inventory and point/side
out scores produced a Pearson's r of .80 for match one, .75 for
match two and .63 for match 3. The Pearson's r for the relationship
of the momentum inventory scores and the game event scores was .87 for
match one, .79 for match two and .74 for match three. Last, a zero order
correlation between game event and point/sideout ratio scores for the
entire tournament produced a significant positive relationship and a
Pearson's r of .48 and an [R.sup.2] of .22. Table 1 summarizes the
multiple regression analysis results of the momentum inventory and game
event scores and point/sideout ratios for each match and for the entire
tournament.
Analysis of Variance Results
Results of the analysis of variance (team by match momentum score)
illustrate significant differences between team momentum scores at .05
alpha for every match played. A complete description of the analysis of
variance results can be found in Table 2 and Figure 1.
Descriptive Data Results
Question seven of the survey asked subjects to rate the extent to
which a number of external factors influenced match flow. "Warm up
prior to the match" was the most widely cited factor affecting
match flow. "Officials' calls" were the least
influential. Seventy-eight percent of the responses indicated the
pregame warm up at least "somewhat" influenced match flow
compared to only 14% indicating officials' "somewhat"
influenced match flow. However, 68.5% of the responses indicated the
officials had "little or no effect" on match flow. A complete
breakdown of athletes' and coaches' responses to how external
factors influenced match flow is presented in Table 3.
[TABULAR DATA FOR TABLE 1 OMITTED]
[TABULAR DATA FOR TABLE 2 OMITTED]
[TABULAR DATA FOR TABLE 3 OMITTED]
The momentum questionnaire also required the participants to answer
questions regarding the existence and flow of momentum. Results show
that 96% of responses indicated that there was either a positive or
negative groove during the match. However, only 53.1% of the responses
indicated that a big play or series of events either helped or hurt
their team or opponent. Of the responses which indicated the influence
of a big play or specific series of events, 94.2% suggested that the big
play affected their teams' consequent performance. Sixty-three
percent (63.3%) indicated that the big play influenced the teams'
confidence level.
Table 4 summarizes the results of survey questions regarding game
flow perception.
Table 4
Distribution of Survey Items Regarding Perception of Momentum
Question & Number of Responses Response
Response Categories Responses Percentages
Groove
Yes 143 96.0%
No 6 4.0%
Total 149 100.0%
Big plays
Yes 86 53.1%
No 76 46.9%
Total 162 100.0%
Team Play
Much Worse 2 2.3%
A Little Worse 9 10.5%
About the Same 5 5.8%
A Little Better 45 52.3%
Much Better 25 29.1%
Total 86 100.0%
Turning Point
Lost Confidence 9 5.8%
No Effect 29 18.7%
Gained Confedence 41 26.5%
No Turning Point 76 49.0%
Total 155 100.0%
Discussion of Results
Multiple Regression Results
The multiple R values for the momentum inventory scores and
structural chart scores were not only significant, but also similarly
positive and consistent across all matches. In addition, the [R.sup.2]
values were equally similar and meaningful across matches. The
consistency of multiple regression results across matches indicated the
relationship between the momentum inventory and structural chart scoring
methods were constant and real. The results suggested what the players
perceived as "game flow," "groove" or momentum
actually existed.
However, more important than the significant relationships found
between the momentum scoring methods was the strength of the variance
found for each match. The lowest [R.sup.2] among all of the multiple
regression results was .61, which indicated for each match at least 61%
of the variance in the momentum inventory scores could be explained by
the changes surrounding the game events and point/sideout ratio scores.
These results are meaningful because they demonstrated further the
strong relationship between perceived and charted momentum.
The multiple regression results also suggested the two momentum
structural charting methods were strong predictors of momentum
regardless if the inventory scores are correlated with the combined
structural chart scores using a multiple correlation or correlated
independently using a zero order correlation. It is not true, however,
that these findings indicate that the point/sideout and game events
scoring methods are one and the same. That is, the two scoring methods
are assessing momentum in the same fashion and therefore, do not
increase the strength of the multiple R value. Note that a zero order
correlation between the game event scores and point/sideout ratios was R
= .47 with an [R.sup.2] = .22. These findings indicate that the two
structural chart scoring methods are independent of one another. An
examination of the scoring schemes suggest they are assessing different
aspects of game flow via game events. While the game event score is a
function of the way in which points were attained, the point/sideout
ratio is more of an absolute value of game control.
Because the findings suggest momentum is affected by game events
(i.e., spike, dig, etc.) and ratio of points to side outs, perhaps now
coaches could use the structural charts as an evaluation of his/her
team's momentum during and between games and matches, and then make
the necessary chances to influence his/her team's play. In
addition, it may be possible for coaches to aim for a certain game event
score or point/ sideout score which had proven to be valid predictor of
game victory for their teams in the past.
Analysis of Variance Results
The results of the team by match momentum score analysis of variance
further supports the momentum phenomenon. In every match there was a
significant difference between team's momentum inventory scores,
suggesting the subjects were perceiving momentum, according to team play
based upon game events. Of course, the degree to which they perceived
momentum depended on the actual events of the game. Since the game
events show a significant relationship with perceived momentum, the
logical conclusion is the game events were affecting the differences in
players' perceived momentum. For example, consider match one in
which Team A's momentum survey score was significantly different
from Team B's. In this case, the conclusion to make is such
differences can be attributed to game play events, and the game events
score for both teams will also be quite different.
A lack of significant differences between team inventory scores would
not disconfirm the hypothesis. In fact, data from this study indicate
that structural game event scores and momentum inventory scores
coincide. Thus, teams with similar momentum inventory scores would also
have similar momentum structural chart scores. For instance, in a close
match where both teams are playing well, not only would momentum
inventory scores be similar, but the game event and point/sideout scores
would be similar as well.
It is important to remember the survey is sensitive to performance
and the resulting momentum, and not to match outcome. In other words,
survey scores are a function of performance, not a function of whether a
team wins or loses. Therefore, it is not unlikely for a talented team
which played poorly, but still won the match, to have a similar
inventory score to a less talented team which played superbly but still
lost the match.
The inclusion of the analysis of variance in this study suggested if
significant differences in perceived momentum occurred, it was most
likely an effect of the game events. The results of the analysis of
variance suggested momentum exists, can be sensed by the subjects, and
can be charted structurally.
Descriptive Data Results
Examination of the descriptive data from the survey and structural
charts both refute and confirm some of the early definitions and
theories about momentum. For instance, an analysis of the survey item
regarding game and match flow demonstrated athletes and coaches
perceived momentum to be not only positive, but negative as well. Many
participants felt the momentum shifted up and down throughout the match.
In addition, the results of the survey illustrated the subjects can both
gain and lose confidence after a big play or series of events. Such
evidence is contrary to Iso-Ahola and Mobily's (1980)
unidirectional definition of momentum, but supports Adler's (1981)
and Burke and Weinberg's (1993), Houseworth and Burke's (1990)
bidirectional approach to momentum.
Results from this study also support the early success and
precompetitive preparation theories of momentum. In every match the team
that won the first game eventually won the match. Such findings are
parallel to those of Iso-Ahola and Blanchard (1986), Weinberg,
Richardson, and Jackson (1981), Hardy and Silva (1985), Iso-Ahola and
Mobily (1980), Ransom and Weinberg (1985), Weinberg, Richardson,
Jackson, and Yukelson (1983), and Winkleman, Weinberg, and Richardson
(1989). It should be noted, however, every match only lasted three
games. In other words, in each match the victorious team won the match
in three straight games. Such domination of one team over the other may
have possibly reduced the validity of the early success model in this
study because when teams are not evenly matched, momentum and other
factors may not be able to overcome the influence that team talent has
on the outcome of the match (Silva, Hardy, & Crace, 1988).
The precompetitive preparation model of momentum gained support from
the results of the survey questions which required subjects to rate how
various factors influenced match momentum.
The precompetitive factors of "warm up prior to match" and
"practices prior to match" were perceived as influential
factors affecting match flow. Shelton (1978) and Hoffinan (1983) showed
similar findings in their studies regarding readiness state factors of
momentum. The emphasis of readiness factors by the subjects also
supported Houseworth and Burke's claim (1990) that momentum may
begin prior to performance. While traces of support for the
precompetitive preparation and early success models of momentum were
found in this study, it is important to remember these models can only
infer the existence of momentum.
A closer look at the factors which affect momentum demonstrated the
participants felt external factors like the crowd, player substitutions,
and officials had little influence on match flow. These findings should
please volleyball coaches because the results suggest athletes are
taking internal responsibility for performance and flow rather than
dismissing it to external factors.
As already noted, the main objective of this study was to establish
momentum as a verifiable phenomenon by associating structural game
events with momentum, as perceived by volleyball athletes and coaches.
The data indicated this association is real and may be verified. For
example, responses from the momentum inventory overwhelmingly indicated
the subjects felt the existence of momentum during each match.
Specifically, 96% of the participants admitted to their team playing
well and in a positive groove or not playing well and in a negative
groove (question # 1 of the survey). Other questions regarding a rating
of game and match flow (questions 2 & 3 on the survey) further
showed participants felt the existence of momentum.
An interesting finding from the descriptive data was only 53% of the
respondents felt a big play or specific series of events influenced
momentum. Consequently, while most of the subjects were able to sense
the existence of momentum, no single game event or series of events were
viewed as extremely influential on game flow. However, recall each match
in this study lasted only three games. Perhaps in each match one team so
completely dominated the other team from start to finish momentum was
not perceived to have been affected by any one particular big play or
series of events. Momentum for this explanation builds if data are
analyzed from those respondents who said there was a big play or series
of events that hurt or helped their teams. It seems that if a big play
or series of events was perceived to exist, performance and confidence
was affected as a result (items 5 & 6).
Future studies of momentum in volleyball (and other sports) are
necessary before any valuable conclusion may be drawn. These studies
should examine spectators, coaches, and players of all ages, skill
levels, and gender to get a better grasp on this elusive phenomenon.
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