First-class design: human ecology students create the classroom of the future.
Negrea, Sherrie
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The professor begins class with a mini-lecture, then quickly
switches gears, saying, "Break into groups of four!" The
students immediately roll their trapezoidal desks into small clusters.
Using a video sharing system, they view work from their laptops on a
single screen, while the instructor roams the class, guiding the teams
and answering questions about their projects. Welcome to the classroom
of the digital age, a space that uses cutting-edge technology to
instantly transform traditional lecture-style education into
collaborative learning. By spring 2015, two of these classrooms will be
installed in Martha Van Rensselaer Hall, among the first such spaces at
Cornell.
Two groups of students in an interior design studio offered in the
Department of Design and Environmental Analysis conceived the rooms last
fall. Although the College of Human Ecology initially planned to develop
only one proposal, administrators and faculty who heard the
students' presentations decided to try both.
"The two teams came up with such diverse and fabulous
designs," says Randi Rainbow, the college's director of
information technology, "that we couldn't pick one over the
other."
The project started after Rainbow approached So-Yeon Yoon, DEA
associate professor, and asked if her studio class could create a
"transformable" classroom that would meet the needs of
students while also maximizing the college's educational space.
"Students can't live without their personal
devices," says Yoon, who has practiced and studied interior design
and information science. "It's part of their culture. So we
wanted to come up with a classroom model that works better for this
changing world."
When her studio met last August, Yoon divided the 13 students into
four teams to participate in a design concept competition. After two
months, as their proposals converged around similar themes, she
regrouped the students into two teams.
One design, The Learning Game, borrowed features from televised
game shows, with the instructor acting as the "host" who
controls the class and displays content from a mobile touch-screen
computer. Students can choose from a variety of sleek, functional chair
designs--from a Scooch ottoman to a Huddle lounge--on two tiers of
seating or on ground level.
The second concept, Building on Basics, was inspired by elementary
school classrooms, with modular and mobile furniture allowing different
layouts for students to listen to lectures or work on group projects.
Mobile whiteboards were placed throughout the room to allow students to
collaborate on shared surfaces.
"We learned there are many components to active learning, as
opposed to passive learning, which is the lecture model," says Eden
Brachot '15, one of two DEA students hired to create the
construction documents for the project. "It's about dialogue,
about speaking with students in a two-way conversation, rather than
talking at students. Our focus was creating a space that encourages and
facilitates this exchange."
Technology became a major component of the designs. Both classrooms
offer video sharing systems that allow students to project work from
their devices onto a common screen. The two classrooms also feature a
massive whiteboard covering the chalkboards--a staple of teaching since
before MVR Hall was built in the early 1930s. The wall coverings, called
wall-talkers crase*rite, can simultaneously serve as a screen on which
to project students' work and a space to write alongside the
computer images.
Research shows that when instructors use active learning techniques
in the college classroom, student retention and performance improves. A
longitudinal study at North Carolina State University in 1998, for
example, found that engineering students in traditional lecture classes
were twice as likely to leave the major and three times as likely to
drop out of college, compared to students taught by active learning
techniques.
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"When students are enrolled in a learning environment where
they can be actively engaged with the material, where they are able to
learn from one another, and where they learn by working through
problems, they learn it better, they learn it deeper, and they retain it
longer," says Barbara Friedman, the interim director of academic
technologies at Cornell.
A survey led by DEA students last fall showed that 60 percent of
Human Ecology students favored active learning as their ideal pedagogy,
followed by taking and reading notes (19 percent), watching a
demonstration (11 percent), and listening to a lecture (10 percent).
Another survey will be taken after the classrooms are occupied in the
spring semester to gauge their effectiveness.
The classrooms--slated for Rooms 157 and 166N--will be primarily
used by faculty members in Human Ecology, though they will be available
to professors from other colleges at Cornell and for students
after-hours. Together, installing the two classrooms, including their
audiovisual equipment and furnishings, will cost $400,000, said Kristine
Mahoney, the college's director of facilities and operations.
For Kendra Hayes '15, a DEA major who worked on the
construction documents for the project, the new classrooms could not
arrive soon enough.
"I want to have a classroom that I'll be glad to get up
in the morning for," Hayes says.
"If you stay up late and you've got that 8 a.m. class,
sometimes coffee alone won't cut it. We designed this classroom for
students just like us--students who want an engaging, interactive
experience that will motivate them to learn."
Sherrie Negrea is a freelance writer.
Smart Design
Previewing Human Ecology's new transformable classrooms
The Learning Game, Room 166N
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Students will use ClickShare, a video-sharing system that allows
them to project content on a common display. Up to four students at a
time can contribute to the shared screen using a wireless connection.
Students on one team can project content side-by-side, or students from
different groups can contribute their work on a single screen.
At the front of the room, a wall covering called a walltalkers
erasevite will replace the chalkboard. The surface allows computer
content to be displayed simultaneously while the instructor or students
add notes.
Chairs will come in five types: a Womb Chair; a Scooch; a Huddle
lounge; a Node chair; and Rise furniture. The chairs will be situated on
a ground floor and on two tiers of seating along the classroom's
rear wall, with capacity for 35 students.
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Building on Basics, Room 157
Students can share their work on a classroom screen using
ClassSpot, which simulates the two-way interaction that takes place on a
white board. ClassSpot also allows students to edit each other's
work by scrolling with a mouse. The front of the classroom will be
covered with a walltalkers crase*rite.
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As students enter the classroom, they will pass by a peg wall for
holding backpacks. Cubbyholes and spaces under chairs can also store
students' belongings. Desks will be trapezoidal and fit together in
a variety of group sizes, ranging from two to eight. Mobile chairs can
be rolled into other layouts when the instructor wants to change from a
collaborative or a traditional lecture. The classroom will hold 25
students.
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