Game changer: might it be "social learning"?
Horn, Michael B.
In the past, preparing for the SAT meant reading through a
test-prep book, hiring a private tutor, or attending test-prep classes.
Grockit, an education start-up, is trying to change all that by taking
test prep--and studying in general--online to make it convenient and
affordable, more effective, and more engaging and social.
Students sign up through Facebook or Grockit's web site. Some
dive into solo mode, working through questions and receiving relevant
tips from tutor-recorded videos on "Grockit TV." But most
enter group mode, studying with friends on Facebook or in virtual study
groups that Grockit sets up.
Throughout the experience, students receive real-time feedback on
how they are doing, the chance to review old concepts, and score
predictions that show their improvement based on their learning
progressions.
At the third annual Education Innovation Summit at Arizona State
University (ASU), the 800 attendees--among them leading education
entrepreneurs, venture capitalists, private-equity fenders, foundation
officers, policymakers, and others--were abuzz, or perhaps
"atwitter," about this hot and emerging space called social
learning into which Grockit, among others, has blazed a trail over the
last few years.
Conversations at the event and across the broader education sector
reveal a mixture of excitement and nervousness as to whether the
purveyors of tech-enabled social-learning experiences will develop
sustainable business models and whether the experiences they create will
bolster student learning or be just another education fad.
Either way, social learning is sweeping through education circles.
To be fair though, despite Facebook's recent stumble into public
ownership, if you place the word "social" in front of nearly
anything these days, you can get a meeting in Silicon Valley. It's
not just educators who are excited about the possibilities.
Social learning, if understood as people gleaning information from
one another, has of course been alive and well for as long as humanity
itself. As Farb Nivi, founder of Grockit, said at the ASU event, it was
the dominant way learning occurred before the industrialization of
education in the mid-to-late 1800s. Social learning as a distinct sector
in the world of education technology is a more recent phenomenon. Here,
technology brings teachers and learners together in a vast network to
create and share information online.
Building off the craze around social media--and social networking giant Facebook's success in generating high user
engagement--education entrepreneurs are increasingly weaving social
components into their online learning innovations. For educators, the
enticement is the opportunity to increase student engagement and enable
students to learn from other students, teachers from other teachers, and
students from teachers around the world. Of course, just as many people
worry about the accuracy of articles on Wikipedia, there are concerns
about the quality of the information students might receive from their
peers. But the goal is clear: for every online learner to have access to
personalized, tutorial-like experiences on demand.
How these trends will develop is anyone's guess, but the
reigning vision of online learning as a solitary experience will likely
be quickly replaced. Social is hot, and just as it has radically altered
how we operate in our personal lives, it will transform how we learn as
well.
Grockit arrived on the scene toward the end of 2007 and is now
expanding from test prep into K-12 and higher education. As it does so,
it is bringing in motivational elements from other fields. For example,
students earn badges--a staple in the "gaming" world--as they
make progress in Grockit.
The company's solution is built around its central belief that
group study is the most effective way for students to learn. Some
outside research hints that group study can be fruitful. Richard Light,
professor at the Harvard Graduate School of Education, has reported that
students' ability to form and participate in small study groups
influences their success in college more than multiple other factors,
although many of us also know that study groups are not always helpful,
and the research remains anything but conclusive.
Grockit reports that students engaged in its social learning
experience study longer, answer more questions, and get more questions
correct. The company employs several researchers who conduct studies on
everything from learning outcomes to time spent on task.
When in 2010 Facebook unveiled its "Open Graph," Grockit
was one of two education companies among the 60 initial partners. Open
Graph extends the "social graph" (individual members and their
connections) to include among members' visible Facebook activities
the various interests they pursue online via third-party applications
(reading articles, listening to music, and recipe browsing, for
example), and allows students to study with their friends and to show
off their learning progress.
Obstacles remain, however. Many schools bar their students from
using Facebook in school, and some bar teachers from communicating with
students through the social networking site.
Enter Edmodo. Founded in 2008 by two technologists working at
schools in Chicago, the company aims to help educators harness the power
of social media to customize the classroom for every learner. Edmodo
provides teachers and students with a secure place to connect and
collaborate, share content and educational applications, and access
homework, grades, class discussions, and notifications.
Edmodo looks a lot like Facebook, complete with third-party
applications. And it has grown virally like Facebook, too, at least by
education standards; more than 8 million teachers and students around
the world use the platform. It doesn't hurt that it is free to
use--just like Facebook. Teachers have flocked to it to engage students,
connect with their peers, share and store content, track and measure
success, and access online professional development.
Open questions include whether Edmodo changes the instructional
paradigm in a meaningful way. With its focus on the teacher, Edmodo to
some extent reinforces the traditional one-teacher-to-many-students
classroom structure. What is promising, however, is that Edmodo appears
"disruptive" relative to many other learning management
systems: initially it was limited in its ability to help a teacher
organize a full course, but because it is free and cloud-based, and
therefore more convenient and simpler to use than most such systems, it
gained rapid adoption and continues to improve. All this suggests that
Edmodo could play a role in a student-centric digital learning
ecosystem. Whether the company will be able to find enough consistent
revenue sources to stay viable remains to be seen.
Another company to offer social learning opportunities free of
charge is Sophia Learning, which was founded in 2009 and incubated out
of--and recently acquired by--Capella University, one of the
nation's online universities. Sophia is a social teaching and
learning network. In the company's words, "It's where you
can teach what you know and learn what you don't."
Sophia Learning looks far more like the Khan Academy than Facebook,
as it provides thousands of academic tutorials for students. The
critical difference is that these tutorials are taught in a variety of
ways by a variety of people, and the site offers math, English, science,
and more.
[ILLUSTRATION OMITTED]
These are far from the only players. Among competitors in the K-12
market are Schoology, a learning management system and social network
that makes it easy to create and share academic content and recently hit
1 million users; ePals, a social network optimized for K-12 learning
with more than half a million classrooms in 200 countries and
territories signed up; Remix Learning, a customizable social-learning
network for primary and secondary education that employs a subscription
model for schools, nonprofit organizations, museums, libraries, and
other cultural institutions; and Sokikom, which provides a social
learning environment for web-based math games for primary-school
students. A slew of other companies are engaged in helping students and
teachers from around the world collaborate.
Will greater engagement, personalized learning, and peer
collaboration give a much-needed boost to student achievement?
That's the hope among educators--and the challenge to social
learning entrepreneurs.
Michael Horn is executive director of the education practice of
Innosight Institute and executive editor at Education Next.