Detecting pod position effects in the context of multi-segment sport programs: implications from four super bowl broadcasts.
Jeong, Yongick ; Tran, Hai
Introduction
When buying airtime for TV commercials, advertisers often seek
premium spots that optimize audiences' attention and facilitate
their working memory. In major broadcast events, where various
commercials compete for attention, placing ads in the right spot becomes
a central task for advertising practitioners. Certain positions, thanks
to their advantage in appealing to viewers (Moorman, Neijens, &
Smit, 2005), are often bought and sold at higher prices in major sports
broadcast events. For the 2013 Super Bowl, for example, the average cost
for a 30-second commercial spot was $4 million, but some commercial
spots sold for an even higher price because of pod positioning (Smith,
2013).
A block consisting of a group of commercials is called a pod or a
break. Advertising scholars have studied the effectiveness of
commercials in certain serial positions within a pod (e.g., first,
middle, and last position). The findings provide support for the primacy
hypothesis, which suggests that the item presented first is more likely
to be remembered than those items presented later in the sequence
(Newell & Wu, 2003). However, empirical evidence remains limited to
laboratory settings, where individual ads only appear in a single
commercial pod. Little is known about the composite effects of pod
position in natural, multi-segment programs containing multiple pods
placed within several sub-broadcasting units (e.g., the first, second,
third, and fourth quarters in football broadcasts). We attempt to fill
this gap by examining pod position effects in the context of the Super
Bowl, a four-hour program with several segments.
Message Order Effect
As indicated in past research, stimuli in the book-end positions
(i.e., first and last positions) are more influential in memory-based
evaluations than those in the middle (Burke & Srull, 1988; Haugtvedt
& Wegener, 1994). The tendency to remember an item in the first
position within a sequence is the primacy effect, and the tendency to
remember an item in last position is the recency effect (Biswas, Grewal,
& Roggeveen, 2010; Gurhan-Canli, 2003; Murphy, Hofacker, &
Mizerski, 2006).
Previous studies show that primacy and recency effects are
moderated by various determinants, such as the degree of audiences'
cognitive status, processing motivation, and message relevance. Primacy
effects tend to occur in individuals with lower cognitive sophistication
(Krosnick & Alwin, 1987) or those with greater critical thinking
toward later information and engaging in a systematic, critical
processing of the information. Recency effects are observed when
respondents are not highly motivated to process incoming information
(Brunel & Nelson, 2003). Using the Elaboration Likelihood Model
(ELM) as a framework, Haugtvedt and Wegener (1994) found that when
personal relevance was high (high motivation to process), primacy
effects dominated, and thus an initial message had a significant impact
on final judgments and led to better recall. Conversely, when personal
relevance of the issue was low (low motivation to process), recency
effects occurred; thus, a later message had a greater impact on final
judgments and led to better recall. Petty, Tormala, Hawkins, and Wegener
(2001) also observed that those with high motivation were more likely to
be persuaded by the first message whereas those with low motivation
tended to be influenced by the last message.
Processing Capacity and Order Effect
Simon (1974) suggests that capacity constraints exist in short-term
memory because generally people only have a limited amount of resources
to process information at any one time. Because excessive arousal and
increasing numbers of events will eventually cause cognitive overload
(Easterbrook, 1959), individuals' attention and working memory can
only accommodate a certain amount of information, then fail to handle
the rest as effectively (Burke & Srull, 1988; Webb, 1979).
Similarly, Lang (2000) suggests that advertisements that appear later in
a sequence can quickly take up the space of consumers' short-term
memory, leaving little capacity for additional advertisements and
thereby causing incomplete processing. According to the limited capacity
model for mediated message processing, a person's motivational and
cognitive systems are constantly interacting with media messages without
conscious thought (Lang, Sanders-Jackson, Wang, & Rubenking, 2013).
Therefore, these interactions affect how a person processes messages and
experiences media (Weber, Westcott-Baker, & Anderson, 2013).
According to Krosnick and Alwin (1987), due to the limits in
cognitive processing capability, people tend to construct a cognitive
framework with stimuli presented in the earlier stages to compare with
later ones. Earlier stimuli are likely to be considered as more
significant determinants in subsequent judgments. Because stimuli
presented in later stages not only compete with other stimuli for
audiences' attention and working memory but also are cluttered with
thoughts about prior alternatives that hinder extensive cognitive
consideration, stimuli presented in earlier stages are more likely to be
processed at a cognitively deeper level than those presented later.
Therefore, earlier stimuli tend to take over the entire cognitive
process. Moreover, people have a tendency to minimize psychological
costs by seeking satisfactory or acceptable alternatives as early as
possible. Instead of attempting to search for optimal alternatives,
people search for acceptable ones earlier in the process (Simon, 1957).
These cognitive benefits acquired via the placement in earlier
sequences also translate into advantages in advertising message
processing. Webb (1979) found a decline of brand mentions as ad clutter
increases among television commercials. As attention to stimuli over a
complete list progressively declined, the significance of later stimuli
was less heavily weighed during processing. Similarly, Burke and Srull
(1988) argue that associative interference processes contribute to
primacy effects on the recall and recognition of TV ads because later
stimuli inhibit viewers' ability to remember the promoted message
effectively. In a study of 622 on-air promos, Eastman and Newton (1999)
demonstrate promos that appeared in earlier broadcast segments often
receive higher ratings.
Pod Position Effects in Broadcast Media
While the general findings show both primacy and recency effects,
advertising research suggests the primacy tendency as a dominant order
effect regarding ad performance in broadcast media (Pieters &
Bijmolt, 1997; Riebe & Dawes, 2006; Zhao, 1997). For instance,
despite the recall advantages of radio commercials that are placed at
the start and end of large ad blocks, brand recall is considerably
stronger for ads aired at the beginning (Riebe & Dawes, 2006).
Another study of TV advertisements obtains a similar finding: when the
recall of brands in the middle commercial position was calculated as
100%, recall of brand in the first spot commercial was 129%, while
recall of brands in the last spot was 101% (Pieters & Bijmolt,
1997). In the context of the Super Bowl broadcast, Newell and Wu (2003)
find support for the primacy effect, in which commercials presented
first in the pod and the pods placed at the beginning of the program are
better recalled.
Purpose and Significance
Through this study the researchers examined the impact of pod
positioning on advertising effectiveness. The findings might help inform
media strategists in selecting specific quarters or pods in
multi-segment sports broadcasting. Newell and Wu (2003) merely studied
quarter positioning effects and effects of positioning within a pod. In
the current undertaking, the researchers are able to provide greater
insight by examining positioning effects of different pods within the
same quarter and similarly positioned pods in different quarters.
Hypotheses
Since people only have a limited capacity to process information,
it is assumed that cognitive capability progressively declines during
the program over various stimuli that compete for the audiences'
attention and working memory (Webb, 1979). While earlier stimuli can
acquire relatively considerable cognition and are likely to be processed
to a cognitively deeper extent, the significance of later ads tends to
be weighed less (Burke & Scrull, 1988; Krosnick & Alwin, 1987;
Simon, 1957). Researchers of order effects (also known as serial
position effects) indicate that the order in which a consumer sees
products advertised has an impact on his/her brand preferences.
Specifically, there are both primary and recency effects. The primacy
effect causes consumers to favor brands they saw advertised first, while
the recency effect causes consumers to favor brands they saw advertised
most recently (Brunel & Nelson, 2003; Biswas, Grewal, &
Roggeveen, 2010; Longinova, 2009; Murphy, Hofacker, & Mizerski,
2006; Scott, 2005).
We utilized Super Bowl broadcasts to determine the impacts of
various pod positions on advertising effectiveness in multi-segment TV
programs. Based on theoretical frameworks of order effects, cognitive
processing capacity, and empirical evidence of pod position effects, we
present the following hypotheses:
H1a: Brands advertised in earlier segments (i.e., quarters) are
better recognized than those promoted in later segments.
H1b: Commercials presented in earlier segments are more favorably
evaluated than those presented in later segments.
H2a: Within each segment, brands advertised in earlier commercial
pods are better recognized than those promoted in later pods.
H2b: Within each segment, commercials presented in earlier pods are
more favorably evaluated than those presented in later pods.
H3a: When pod placement is consistent across segments, brands
advertised in earlier segments are better recognized than those promoted
in later segments.
H3b: When pod placement is consistent across segments, commercials
presented in earlier segments are more favorably evaluated than those
presented in later segments.
Method
Research Design
A quasi-experiment was conducted to gauge audience responses to
advertisements aired during four Super Bowl game broadcasts (2002, 2003,
2004, 2006). Data were collected through random sampling of local
residents of North Carolina. Due to the constraints of the project, it
was only possible to contact residents of North Carolina. As such, the
results may not be generalized to the larger population of Super Bowl
consumers.
Using a list of random phone numbers of local residents obtained
from a local research firm, we contacted 2,553 people via phone and
about 60% (n = 1,529) responded during the week following each of the
four games. Despite using the random telephone numbers, in order to
ensure random selections, the interviewers asked for the person who had
the next birthday in each household. If an initial telephone contact
yielded an answering machine, busy signal or no answer, the research
sample with that number was re-contacted at three different times before
being discarded. The sample included 795 females (51.3%) and 734 (48.7%)
males, and the age average of 37.4.
Our research design has several advantages. First, respondents were
not aware of the study while viewing a game broadcast, thereby avoiding
the limitations of lab experiments, which rely on artificial
manipulations to detect advertising effects. Second, the researchers
examined responses from an actual TV audience, thereby addressing
concerns about the external validity in advertising research, which
often draws inferences from small student samples (Cornwell &
Maignan, 1998; Pieters & Bijmolt, 1997). Third, this multi-year
research controls for the effects of circumstantial factors pertaining
to the nature of each game.
Multi-Segment Program: The Super Bowl
The popularity of sports has attracted substantial financial
investments in the sport industry from corporations (Pyun & James,
2009), which in turn, influence sports broadcasts and the formation of
multi-segment programs. These programs are often found in sports
broadcasts where the inclusion of individual segments (i.e., sub
broadcasting units) is decided by game rules and regulations (e.g., the
first, second, third, and fourth quarters in football). Compared to
single-segment programs (e.g., dramas, sitcoms, and movies), which are
tightly connected from the beginning to the end, each segment in
multi-segment programs functions somewhat independently, offering a
relatively fresh start with each subunit within the whole program.
We chose Super Bowl broadcasts as a multi-segment program to
determine pod position effects. Admittedly, the Super Bowl generates
higher levels of emotional excitement, involvement, and attention to
commercials than general TV programs. However, this sport event is one
of very few programs that allow researchers to examine the
audience's response in a natural environment. Super Bowl
advertising has been actively researched, including context effects
(Nail, 2007), ad placement (Newell & Wu, 2003), ad clutter (Zhao,
1997), ad liking (Tomkovick, Yelkur, & Christians, 2001), corporate
social responsibility (Babiak & Wolfe, 2006), ambush marketing
(Lyberger & McCarthy, 2001), sport fandom (Tobar, 2006), visual
attention for the game (Beasley, Shank, & Ball, 1998) and
commercials and sports sponsorships (O'Reilly, Lyberger, McCarthy,
Seguin, & Nadeau, 2008).
Independent Variable: Pod Position
We identified the four segments from Super Bowl broadcasts,
including the first, second, third, and fourth quarters. We then
classified the positions of commercial pods within each quarter based on
their sequential order and found five pod sequences, which are often
seen in a typical quarter in football broadcasts. It should be noted
that we detected a few additional pods offered beyond this five-pod
position sequence in the second and fourth quarters of the 2003 and 2004
broadcasts when longer adjustment time was necessary (e.g., higher
scoring, interruptions, timeouts). However, we noticed that these
additional pods were generally shorter than regular commercial pods,
containing a single ad with few on-air promos and being offered only a
few times. We decided to exclude these additional pods from data
analysis because the fewer number of ads contained in those extended
pods creates a pod condition different from other regular pods, while
preventing proper data analysis. Thus, we included the first five
positions in each quarter to ensure consistency in the number of
commercials and pod duration.
Pod position effects were examined in three ways: quarter
positions, within-quarter positions, and between (across)-quarter
positions. Quarter positions were defined as pod positions in each
quarter (e.g., pods in the first, second, third, and fourth quarter).
Within-quarter positions were identified by the sequential order of each
pod within a quarter (e.g., the first, second, third, fourth, and fifth
pod in each quarter). Between (across)-quarter positions compared the
same pod in different quarters (e.g., the first pod in the first,
second, third, and fourth quarter).
Dependent Variables: Advertising Effectiveness
Advertising effectiveness is measured in terms of cognitive
(recall, recognition, attention, exposure, awareness) and affective
(attitude, liking) outcomes (Peter, Bonfrer, & Dhar, 2008; Soh,
Reid, & King, 2009). Brand recognition is the primary measurement of
cognitive effects (Cianfrone & Zhang, 2006; Riebe & Dawes,
2006), while ad liking is often used to gauge the affective aspect of
advertising effectiveness (Dahlen, Rosengren, & Torn, 2008; Decrop,
2007; Galloway, 2009). We examined cognitive response through brand
recognition and affective response through ad liking.
Brand recognition. This variable was measured through a list of
brands. Respondents were asked if, during a game, they remember seeing
commercials for each brand. The recognition rates were calculated by the
proportion of respondents who recognized the brand to the total number
of respondents who viewed the broadcast segment that included the
advertised brand. In this process, we included on the list seven to
eight competing brands that had not been advertised during the game to
detect the presence of a false alarm where respondents accidentally
recognize a brand they had seen somewhere else besides the Super Bowl
broadcast. The results revealed few cases with false responses, and for
the sake of precision, we deleted these data. The correlation between
the datasets with and without false responses was .99, and parallel
analyses yielded identical results. Although false alarms were not
assumed to be significant threats, we used the reduced data without
false alarms to avoid possible contaminations.
Advertisement favorability. Previous research has found that ad
likability/favorability is positively correlated with ad effectiveness
(Newstead & Romaniuk, 2010; Smit, Van Meurs, & Neijens, 2006).
The general premise is that if viewers favor an ad they will pay
attention to it, which will lead them to respond more positively and
develop a positive attitude toward the brand that is being advertised
(Smit et al., 2006). We adopted Zhao's (1997) measure, asking
respondents to use 7-point Likert scales to evaluate how poor (1) or
good (7) the ad was.
Control Variables
Previous researchers have determined that ad frequency is
positively associated with advertising effectiveness (Eastman, Schwartz,
& Cai, 2005; Matthes, Schemer, & Wirth, 2007; Moorthy &
Hawkins, 2005). In our study, ad frequency was treated as a control and
measured by the number of advertisements for a certain brand that
appeared in a broadcast.
Advertising clutter is believed to reduce attention to the
commercials, and at the same time increase uncertainty (Carroll, 2009;
Eastman & Newton, 1999; Pieters & Bijmolt, 1997; Zhao, 1997). Ad
clutter increases as commercial length decreases. Researchers have found
that ad clutter decreases the overall effectiveness of television
advertisements (Ha & McCann, 2008; Laroche, Cleveland, &
Maravelakis, 2006). To control for this confound, we determined the
degree of advertising clutter by counting the number of other ads in a
pod, meaning the overall number of commercials in the pod minus one.
Providing two or more commercials for a brand were advertised, the
number of other ads for the same brand in all pods was added together to
measure the total size of clutter for a particular brand.
In addition, Zhao (1997) found that the year of the Super Bowl
broadcast significantly influenced advertising effectiveness during
three years of Super Bowl games (1992-1994). Thus, considering the
likelihood in which the audience's reaction to the ads aired in
four Super Bowl programs might have varied from year to year due to
various circumstantial factors such as creativity and production
quality, we also controlled for the year of the Super Bowl broadcast.
Analysis and Results
Statistical Procedure
Of 272 brands promoted in the four Super Bowl broadcasts, 158
brands promoted in four game quarters were selected for analysis,
excluding brands advertised in non-game parts of the broadcast (e.g.,
pregame, halftime show, postgame, and between quarters). We used
multiple regression analysis to control for confounding factors when
assessing unique effects of the independent variables (Cohen &
Cohen, 1983). The analysis procedure was the same for each dependent
variable. Advertising frequency, clutter, and broadcast year were
entered into the control blocks. For the year variable, three dummy
variables were created for year 2002, 2003, and 2004, and brands from
2006 served as a comparison group. On top of those controls, the
independent variable, pod positions, was entered.
Pod Position Effects: Quarter Position Effect
With the first analysis we tested whether there was better recall
of the brands promoted in earlier quarters compared to those placed in
later quarters (H1a), and whether advertisements appearing in the
earlier quarters were evaluated more favorably than ads evaluated in the
later quarters (H1b). For this analysis, three dummy variables were
created for the first three quarters in the Super Bowl games while the
fourth quarter was used as the baseline for comparison. The results of
multiple regression analyses are presented in Table 1.
Effects of control variables. From the results we found that the
control variables significantly influenced the recognition and
favorability of advertising in the Super Bowl games. First, the year
variable predicted 6.4% of the variance for brand recognition and 49.5%
for ad liking. Second, advertising frequency additionally accounted for
13.0% of the variance in brand recognition, while accounting for 0.5% of
the variance in ad liking. Third, advertising clutter contributed an
additional 15.3% of the change in recognition and 1.5% of the variance
in ad liking. Therefore, the total variance explained by the control
block was considerably high with 34.6% for brand recognition and 51.5%
for ad favorability.
Pod position effect. Models 1a and 1b were used to assess the
impact of game quarter position on brand recognition and ad
favorability, respectively. The results supported the first hypothesis
(H1a). Those brands promoted in the earlier quarters were recognized at
a significantly higher rate than those presented in the later quarters.
Based on the beta coefficients, the recognition scores for brands
advertised in the first quarter were highest (b = 9.50, = .34, p <
.001), followed by brands shown in the second quarter (b = 8.65, = .27,
p < .001). However, recognition of brands promoted in the third
quarter was not significantly higher than recognition of brands
advertised in the fourth quarter. The results failed to support the
hypothesis regarding ad favorability (H1b). Ad favorability for the
commercials placed within the earlier quarters was not significantly
higher than that of ads shown in the later quarters. Overall, the
independent variable block predicted an additional 3.4% of the variance
in recognition and 7.3% in ad favorability.
Pod Position Effects: Within-Quarter Position Effects
The second set of analysis (Models 2-5) investigated the impact of
pod positions on brand recall and ad favorability within each quarter
(H2a and H2b). For these analyses, commercial pods were categorized into
five positions based on their sequential order within a quarter. Four
dummy variables were constructed for the first, second, third, and
fourth-positioned pods, and commercial pods in the fifth position were
used as a basis for comparison. The results are presented in Tables 2
and 3.
Effects of control variables. The control variables explained
significant percentages of the total variance for brand recognition and
ad favorability within each game quarter. In the first quarter, the
control block explained 47.9% of the variance in brand recognition and
61.8% of the change in ad favorability. The corresponding numbers in
later quarters were 45.6% (second quarter), 55.9% (third quarter), and
48.2% (fourth quarter) for brand recognition and 59.0% (second quarter),
57.9% (third quarter), and 52.3% (fourth quarter) for ad favorability,
respectively.
Pod position effect within the first quarter. Models 2a and 2b were
included to examine the impact of the sequential order of pod positions
on brand recognition and ad favorability in the first game quarter. The
results failed to support the proposed hypotheses concerning brand
recognition (H2a, see Table 2) and ad liking (H2b, see Table 3). The
brands promoted in the earlier positions were not more likely to be
recognized than those shown later in the first quarter. Similarly, ad
favorability measures for the commercials placed within the earlier
positions were not higher than those shown at later positions in the
first quarter. Overall, the independent variable block predicted 2.1% of
the change in recognition and 7.3% in favorability.
Pod position effect within the second quarter. Models 3a and 3b
were used to test the pod effects on advertising effectiveness within
the second quarter. The results failed to support our predictions
regarding brand recognition and ad favorability (see Tables 2 and 3).
The ads placed in the earlier positions in the second quarter were not
more effective than those shown later in that quarter. Overall, the
independent variable block explained an additional 3.4% of the variance
in brand recognition and 3.5% in ad favorability.
Pod position effect within the third quarter. Models 4a and 4b were
included to investigate the impact of commercial pod within the third
quarter. Again, the results failed to support the hypotheses (see Tables
2 and 3). The independent variable block explained an additional 2.0% of
the variance in brand recognition and 1.6% in ad favorability.
Pod position effect within the fourth quarter. Models 5a and 5b
were used to examine the position effect of commercial pods on
advertising effectiveness in the fourth quarter. The hypothesized
effects on both brand recognition and ad favorability were not observed.
The independent variable block predicted an additional 13.5% of the
change in recognition and 13.6% in favorability.
Pod Position Effects: Between (Across)-Quarter Position Effects
The third set of analyses (Models 6-10) was conducted to compare
brand recognition and ad favorability of similarly placed commercials
across four quarters (H3a and H3b). For these analyses, commercial pods
were categorized under five positions based on their sequential order
within each quarter. Then, unlike the previous analyses, three dummy
variables were constructed for pods placed in the first, second and
third quarters while those placed in each position of the fourth
quarters were used as a comparison basis. The results are displayed in
Tables 4 and 5.
Effects of control variables. The control variables accounted for a
significant percentage of the total variance for brand recognition and
ad favorability when comparing similarly situated ads between the four
game quarters. Across the five positions, the control block explained
45.5% (2nd position) to 56.7% (1st position) of the variance in brand
recognition and 56.2% (4th position) to 63.6% (3rd position) of the
variance in ad favorability.
Pod position effect of the first position between (across)
quarters. Models 6a and 6b were examined to compare brand recognition
and ad favorability in the first pod across the four game quarters. We
found support for the hypothesis concerning brand recognition (H3a).
Based on the beta coefficients, the recognition scores for brands
advertised in the first position of the first quarter (b = 12.89, = .29,
p <.05) and second quarter (b = 12.93, = .30, p < .05) were
significantly higher than brands presented in the same position of the
fourth quarter. Interestingly, recognition for those brands shown in the
first position of the third quarter was not significantly higher than
that of the fourth quarter (H3a, see Table 4). However, the finding
failed to confirm the hypothesis regarding ad liking (H3b, see Table 5).
The favorability scores for the commercials placed in the first position
of the earlier quarters were not higher than those of the first position
of the later quarters. The independent variable block explained an
additional 9.3% of the change in brand recognition and 0.6% for ad
favorability.
Pod position effect of the second position between (across)
quarters. Models 7a and 7b were used to examine the brand recognition
and ad favorability in the second pod position alternated in different
game quarters. There was no significant effect for either brand
recognition or ad liking (H3a/b). The brands and commercials promoted in
the second position of the earlier quarters were not more effective than
those in the later quarter. The independent variable block contributed
an additional 5.0% of the change in brand recognition and 0.3% in ad
favorability.
Pod position effect of the third position between (across)
quarters. Models 8a and 8b were used to test the pod position effect of
ads placed in the third position across the four game quarters. The
results failed to confirm our predictions regarding the measures of
brand recognition and ad favorability. The independent variable
predicted 4.2% of the variance in brand recognition and 3.9% in ad
favorability.
Pod position effect of the fourth position between (across)
quarter. Model 9a and 9b were included to investigate the impact of
commercial placement in the fourth pod position between game quarters on
brand recognition and ad favorability. Again, our hypotheses were not
supported. The independent variable block explained 5.6% of the variance
in brand recognition and 7.3% in ad favorability.
Pod position effect of the fifth position between (across) quarter.
The final models (10a and 10b) were included to test whether the
effectiveness of commercial placement in the fifth pod position varied
across the four quarters. As the results indicate, our hypothesis
regarding brand recognition (H3a) was partially supported. Recognition
for those brands promoted in the fifth position of the first quarter (b
= 16.66, = .48, p < .01) was significantly higher than that of the
fourth quarter. Meanwhile, brand recognition for those commercials
placed in the fifth positions of the second and third quarters was not
significantly higher than those of the fourth quarter. Consistent with
other ad favorability measures, the results did not provide evidence to
support the hypothesis concerning ad favorability (H3b). Overall, the
independent variable block predicted 15.8% of the explained change in
brand recognition and 2.0% for ad favorability.
Discussion and Conclusions
We attempted to detect the pod position effects in the context of
multi-segment sport broadcasts. Using the Super Bowl as a natural
viewing setting for quasi-experiments, we analyzed audience reactions to
the brands and commercials presented in four game broadcasts and
examined brand recognition and ad favorability as indicators of
advertising success. Based on the literature relating to the primacy
order effect and the concept of processing capacity, we expected primacy
effects in the way the audience responded to ads.
The results indicate that there was better recognition of brands
advertised in the pods placed in earlier quarters than those promoted in
the pods positioned in later quarters. The brand recognition scores were
highest in the first quarter, and then progressively waned over the
course of the game. These findings support previous arguments concerning
the strong primacy tendency to remember commercials in the earlier
positions of an advertising sequence (Brunel & Nelson, 2003; Pieters
& Bijmolt, 1997; Riebe & Dawes, 2006). Along with cognitive
capacity, this finding can be explained within the context of the Super
Bowl game broadcast, which induces high involvement among viewers.
According to previous researchers on context effect, commercial breaks
interrupting a program have a considerable impact on advertising
effectiveness, especially when the audience is highly involved (Moorman,
Neijens, & Smit, 2005). In a high involvement condition, due to the
significant amount of contextual information and the cognitive effort
required to process information, general viewers tend to process ads
presented in early stages at a deeper cognitive level (Brunel &
Nelson, 2003; Krosnick & Alwin, 1987). Because people only have a
limited capacity to process information, excessive arousal and an
increasing number of consecutive commercials are likely to cause
cognitive overload (Easterbrook, 1959; Webb, 1979). Later stimuli,
therefore, inhibit viewers' ability to remember advertised
information (Burke & Srull, 1988).
The strong primacy tendency of pod position effects, however, was
not detected in within-quarter conditions. The position of the
commercial pods did not have a significant impact on brand recognition
and/or ad favorability within all four quarters, even in the first
quarter when the first commercial pod of the game was launched. This
unexpected observation can be explained by the characteristics of
multi-segment TV broadcasts. Unlike uni-segment programs, a
multi-segment program consists of several sub-segments that are
physically divided and work somewhat independently. In this situation,
viewers might have maintained their levels of involvement and emotional
arousal throughout each quarter and paid a similar amount of attention
to the pods placed in the same quarter regardless of their sequential
orders. Therefore, ad performance was not altered within each quarter
while ad effectiveness was significantly impacted by the order of game
quarters.
We also observed that, compared to ad placements in later quarters,
placement in the first and fifth commercial pods of the earlier game
quarters made the brands more recognizable. However, the impact of
commercial pod position on brand recognition was not detected with those
brands similarly situated in the second, third, and fourth commercial
pods across the four quarters. This finding, to some extent, suggests
both primacy and recency effects in multi-segment broadcast programs.
The levels of audience attention to commercials were noticeably
different between the book-end (i.e., first and fifth) positions and
middle positions (i.e., second, third, and fourth) across the quarters.
Equally noteworthy is the complete lack of relationship between
commercial pod placement and ad favorability. We failed to find any pod
position effects on how viewers evaluated the commercials. In the
absence of such an association, it can be assumed that ad favorability
is not significantly influenced by ad positioning in multi-segment
programs. Instead, viewers' evaluations of commercials might have
been affected by other factors such as ad length, frequency, creativity,
quality, and/or their brand loyalties/familiarities.
Practical Implications
In general, advertising is considered the most effective
promotional tool in televised sports events among other venues such as
sponsorships, athlete endorsement and stadium signage (Cianfrone &
Zhang, 2006). However, promotion via the television medium is not
trouble-free for sports marketers due to its high cost and limited
controls given to advertisers in scheduling. Among the few controls, the
selection of pod positions is one efficient tool allowed to advertisers
for promoting their products. By examining three pod placements, thus,
our findings provide useful practical implications on media planning,
particularly in Super Bowl broadcasts.
Overall, the pod position effects support the primacy tendency.
Advertising effectiveness peaks in the earlier game quarters and then
gradually decreases as the game progresses. However, this premise of the
primacy effect was not supported with the order of commercial pods
within each quarter in the light of advertising effectiveness. Thus,
based on these two determinations, our findings suggest that placing
commercials in the earlier quarters would be more effective than placing
ads in earlier commercial pods within any quarter. In addition, we
observed that the impact of quarter order was only discernable in the
first and last pod positions. Therefore, we can predict that placing ads
in the first and last commercial breaks of the first quarter would yield
the most favorable results if the goal of an advertising campaign is to
increase the awareness of brand among sports viewers.
In addition, we observed the complete absence of recency effect of
the pod position in the Super Bowl broadcasts. In fact, brand
recognition efficiency was least effective in the fourth quarter.
Although this finding deviates from those reported in the previous
studies, this seemingly unexpected observation is, indeed, consistent
with the practical viewpoint in which the fourth quarter positions are
similar to a general TV buy in terms of memory-based ad evaluation
(Blackshaw, 2009). Thus, we recommend avoiding the spots in the fourth
quarter if the goal is brand awareness.
While the performance of brand recognition is closely associated
with pod positions, the success of ad favorability seems to be
completely separate from the pod positions. Instead, it can be assumed
that audience evaluations are likely to be influenced by other
determinants such as ad creativity, audience brand loyalty/familiarity,
and celebrity endorsements. Thus, if the goal of an advertising campaign
is to increase the ad favorability, it is suggested that marketers place
their ads in later quarters where pods are more reasonably priced and
emphasize on the quality of their commercials while keeping away from
the earlier pods that cost significantly more.
Theoretical and Methodological Implications
In addition to practical implications, there are theoretical and
methodological implications gleaned from this analysis. First, this
research represents a modest step toward expanding the order effect
research in advertising of sports broadcast. Second, our analysis of
quasiexperimental data collected in four years carries methodological
implications for advertising effectiveness research. While previous
studies have often been conducted with a limited number of stimuli and
in a short duration of time (e.g., single commercial break), the current
undertaking examines pod position effects within an entire program that
contained ads for multiple brands continuously and consecutively over
four hours. Manipulations in a laboratory setting are often criticized
for altering true advertising effects and producing less generalizable
findings. Therefore, compared to those conventional methods, our
research design appears naturalistic in several aspects, including a
wide range of commercial lengths, repetitions, and qualities, various
product types, different pod sizes and lengths, more representative
television viewers, and varied natural viewing environments.
Consequently, our findings would have comparatively higher external
validity.
Limitations and Suggestions for Future Research
The findings of our study cannot be taken without reservations. The
most obvious limitation is the focus on the special sport events, Super
Bowls, which admittedly are unusual circumstances (Moorman, Neijens,
& Smit, 2005). These special circumstances might have evoked
different emotional arousal, involvement level, physiological status,
and attention to commercials that may not be representative of those
induced by general broadcasts. Additionally, considering that over time
the Super Bowl has become more and more commercialized, the data
analyzed in this study (2002-2004, 2006) might not reflect the same
effects as this year's Super Bowl.
Another weakness is our collection of advertising responses in the
week following each Super Bowl game. Despite the popular use of this
measurement to determine the immediate impact on advertising
performance, its drawback lies in the inability to detect sleeper
effects that influence advertising success. In addition, because
telephone surveys were conducted in the week following the game,
respondents might have talked to other people about the ads or might
have accessed other media (e.g., USA Today--Ad Meter) to obtain reviews
before the interview. An additional limitation is the impact of brand
equity on advertising effectiveness. Researchers have found that brand
equity significantly impacts the effectiveness of advertising (Hsu,
2012). However, through this study it was not possible to separate the
impact of brand equity on advertising effectiveness. Finally, this study
did not consider commercial creativity and ad quality as a factor that
might have affected viewers' liking of commercials.
With its strengths and weaknesses, this study is among the first to
explore pod position effects in the context of multi-segment broadcasts.
A direct extension of this research may examine other aspects of
advertising effectiveness such as recall, broader attitude toward ads,
different measures of advertising likability, and purchase intention as
dependent variables. Future research may also consider the possible
relationship between commercial pod positions and audiences'
involvement/arousal within a sub-segment to develop a more nuanced
understanding of sequential order effects. In addition, subsequent
studies may examine the ad content, viewers' involvement,
physiological status, degree of excitation transfer, and brand
familiarity as well as the level of brand equity as variables moderating
pod position effects on advertising performance. Future studies
regarding pod positioning should correct limitations in this study
including the data used. Additionally, the data in this study was
collected only in one state. In order to increase generalizability of
the findings, subsequent researchers should collect data from multiple
regions. Finally, the findings presented in this study need to be
replicated in multi-segment sport broadcasts other than the Super Bowl
and other types of television programs (e.g. movies, reality programs,
and game shows) to examine whether similar pod position effects will
occur.
Contribution statement: Advertising scholars have studied the
impacts of a commercial pod (blocks consisting of a group of
commercials) on advertising effectiveness by determining serial
positions of ads within a pod (e.g., first, middle, and last position).
In spite of useful implications regarding order effects in TV
advertising, however, less is known about the composite effects of pod
position in more prolonged broadcasting conditions, such as
multi-segment programs that contain multiple pods placed within several
sub-broadcasting units (e.g., the first, second, third, and fourth
quarters in football broadcasts). We attempted to detect these pod
position effects on advertising effectiveness in multi-segment sport
broadcasts. Thus, the major contribution of this study comes from its
practical implications in sports marketing, particularly for marketers
who use multi-segment sport programs to promote their brands. The
findings of this study also help inform broadcasters in establishing ad
rates based on the position of the pods in which the ads are embedded.
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Table 1
Quarter Position Effects
Model 1a 1b
Brand Recognition Ad Liking
1. Independent Variables
1st Quarter 9.50 (.34) *** -.05 (-.003)
2nd Quarter 8.65 (.27) *** 1.06 (.05)
3rd Quarter 3.53 (.10) -.59 (-.03)
2. Incremental/Total [R.sup.2]
Quarter Order (%) 10.1 *** .4
Ad Frequency (%) 13.0 *** .5
Ad Clutter (%) 15.3 *** 1.5
Advertising Year (%) 6.4 * 49.5 ***
Total Model (%) 44.8 *** 51.9 ***
Note: Cell entries in section 1 are regression coefficients
(standardized beta coefficients are shown in parentheses).
(*: p < .05, **: p < .01, ***: p < .001)
Table 2
Pod Position Effects (Within-Quarter Position)--Brand Recognition
Model 2a 3a
1st Quarter 2nd Quarter
1. Independent Variables
1st Commercial Break 1.61 (.04) 4.55 (.10)
2nd Commercial Break 6.46 (.15) -3.84 (-.08)
3rd Commercial Break -1.47 (-.04) 3.35 (.07)
4th Commercial Break 1.14 (.03) 1.96 (.05)
2. Incremental/Total [R.sup.2]
Commercial Break Order (%) 2.1 3.4
Ad Frequency (%) 31.3 *** 39.2 ***
Ad Clutter (%) .8 .7
Advertising Year (%) 15.8 * 5.7
Total Model (%) 50.1 *** 49.1 ***
4a 5a
3rd Quarter 4th Quarter
1. Independent Variables
1st Commercial Break -.96 (-.02) 9.66 (.19)
2nd Commercial Break -1.11 (-.03) 6.72 (.14)
3rd Commercial Break 6.70 (.14) .60 (.01)
4th Commercial Break .20 (.01) .17 (.003)
2. Incremental/Total [R.sup.2]
Commercial Break Order (%) 2.0 13.5
Ad Frequency (%) 42.7 *** 41.9 ***
Ad Clutter (%) 3.0 2.1
Advertising Year (%) 10.1 * 4.1
Total Model (%) 57.8 *** 61.7 ***
Note: Cell entries in section 1 are regression coefficients
(standardized beta coefficients are shown in paren- theses).
(*: p < .05, **: p < .01, ***: p < .001)
Table 3
Pod Position Effects (Within-Quarter Position)--Ad Liking
Model 2b 3b
1st Quarter 2nd Quarter
1. Independent Variables
1st Commercial Break .02 (.001) -1.04 (-.04)
2nd Commercial Break -.84 (-.03) -1.23 (-.04)
3rd Commercial Break -7.10 (-.25) 1.68 (.06)
4th Commercial Break 3.33 (.11) 3.71 (.14)
2. Incremental/Total [R.sup.2]
Commercial Break Order (%) 7.3 3.5
Ad Frequency (%) 5.8 6.9 *
Ad Clutter (%) .4 1.8
Advertising Year (%) 55.6 *** 50.2 ***
Total Model (%) 69.1 *** 62.5 ***
4b 5b
3rd Quarter 4th Quarter
1. Independent Variables
1st Commercial Break -4.10 (-.15) 5.27 (.20)
2nd Commercial Break -5.94 (-.22) -2.18 (-.09)
3rd Commercial Break -3.20 (-.11) .31 (.01)
4th Commercial Break -5.24 (-.20) .42 (.01)
2. Incremental/Total [R.sup.2]
Commercial Break Order (%) 1.6 13.6
Ad Frequency (%) 8.9 * 8.3
Ad Clutter (%) 0 .2
Advertising Year (%) 49.1 *** 43.8 ***
Total Model (%) 59.5 *** 65.9 ***
Note: Cell entries in section 1 are regression coefficients
(standardized beta coefficients are shown in parentheses).
(*: p < .05, **: p < .01, ***: p < .001)
Table 4
Pod Position Effects (Between-Quarter Position)--Brand Recognition
Model 6a 7a 8a
1st Pod 2nd Pod 3rd Pod
1. Independent Variables
1st Quarter 12.89 (.29) * 14.05 (.25) 5.11 (.12)
2nd Quarter 12.93 (.30) * 1.81 (.04) 8.69 (.20)
3rd Quarter 4.17 (.10) 3.38 (.06) 7.88 (.17)
2. Incremental/Total
[R.sup.2]
Commercial Break (%) 9.3 5 4.2
Ad Frequency (%) 46.4 *** 41.2 *** 36.6 ***
Ad Clutter (%) 3.8 0 5.7
Advertising Year (%) 6.4 4.3 11.8 *
Total Model (%) 66.0 *** 50.5 *** 58.2 ***
9a 10a
4th Pod 5th Pod
1. Independent Variables
1st Quarter 13.34 (.32) 16.66 (.48) **
2nd Quarter 9.88 (.26) 13.03 (.32)
3rd Quarter 7.07 (.18) 1.19 (.03)
2. Incremental/Total
[R.sup.2]
Commercial Break (%) 5.6 15.8 *
Ad Frequency (%) 39.2 *** 35.6 ***
Ad Clutter (%) 1.2 .2
Advertising Year (%) 11.9 * 12.3
Total Model (%) 57.9 63.8 ***
Note: Cell entries in section 1 are regression coefficients
(standardized beta coefficients are shown in parentheses).
(*: p < .05, **: p < .01, ***: p < .001)
Table 5
Pod Position Effects (Between-Quarter PositAd Liking
Model 6b 7b 8b
1st Pod 2nd Pod 3rd Pod
1. Independent Variables
1st Quarter .83 (.03) 2.01 (.06) -4.72 (-.18)
2nd Quarter -1.85 (-.07) -.05 (-.002) 2.13 (.08)
3rd Quarter -.83 (-.03) .36 (.01) .57 (.02)
2. Incremental/Total
[R.sup.2]
Commercial Break (%) .6 .3 3.9
Ad Frequency (%) 8.9 6.8 9.0
Ad Clutter (%) 0.1 7.0 .2
Advertising Year (%) 54.0 *** 48.8 *** 54.5 ***
Total Model (%) 63.5 *** 62.9 *** 67.5 ***
9b 10b
4th Pod 5th Pod
1. Independent Variables
1st Quarter 4.65 (.19) -1.58 (-.07)
2nd Quarter 3.01 (.13) -.35 (-.01)
3rd Quarter -.67 (-.03) 4.19 (.13)
2. Incremental/Total
[R.sup.2]
Commercial Break (%) 4.0 2.0
Ad Frequency (%) 5.5 1.8
Ad Clutter (%) 1.3 .1
Advertising Year (%) 49.4 *** 53.0 ***
Total Model (%) 60.2 *** 56.9 ***
Note: Cell entries in section 1 are regression coefficients
(standardized beta coefficients are shown in parentheses).
(*: p < .05, **: p < .01, ***: p < .001)