Marketing a social experience: how celebration of subculture leads to social spending during a sport event.
Xing, Xiaoyan ; Chalip, Laurence ; Green, B. Christine 等
Introduction
Attendees at sport events typically do more than watch sport or
attend ancillary activities arranged by event organizers. Attendees also
socialize, dine out, shop, join local tours, and drink. The event
goer's overall experience therefore incorporates these experiences
as well as event entertainments. Indeed, the attractiveness of events is
elevated when attendees can incorporate an array of tourism experiences
when attending an event (Chalip & McGuirty, 2004), particularly when
the experiences impart a sense of festivity (Handelman, 1990). Festive
experiences are important not merely because they are an added
attraction to the event, but also because they engender positive
emotions that can stimulate spending by attendees, which enhances the
economic value of the event (Chalip & Leyns, 2002; Taks et al.,
2013; Wang & Kaplanidou, 2013).
The opportunity for attendees to parade and celebrate subculture is
a key to the sense of festivity, and is therefore core to an
event's appeal (Green, 2001). Green and Chalip's (1998)
ethnographic account of a women's football tournament demonstrated
that participants came to the event to share and affirm their identities
as football players. Thus, they were motivated to travel to the event,
rather than to the site, in order to socialize with other players who
shared similar identities. Tournament participants who used the
tournament as a social opportunity focused their activities and,
presumably, their spending on socializing through which they could
parade and celebrate their shared identities as football players, such
as drinking, shopping, dining out, and joining tours. We define spending
for these activities as "social spending." This is consistent
with other work showing that subcultures can organize themselves around
shared forms of consumption (Algesheimer, Dholakia, & Herrmann,
2005; Yoder, 1997).
Although the literature demonstrates that events can be organized
to enhance a sense of festival (Ehrenreich, 2007; Veno & Veno,
1992), the pathways by which social spending is motivated remain
unidentified. Previous work has focused on social behaviors associated
with celebration and spending, but has not determined the underlying
psychological bases for spending that can support socializing at an
event--that is, social spending. From the standpoint of marketing
communications and event design, it would be useful to understand the
precursors to social spending in order to lay the necessary foundation
for formulating marketing communications and designing event elements.
So doing should enhance the event's appeal, and increase the
aggregate economic impact (Green, 2001; Taks et al., 2013). The purpose
of this study is to test a model of social spending at an event. The
model is tested in the context of a national women's flag football
tournament for which the football player identity and a sense of
festival have previously been shown to be salient and intertwined (Green
& Chalip, 1998).
Literature Review
Sport Subcultures and Social Motivation
Participants in a sport become socialized into sets of values and
beliefs that are particular to that sport (Fine, 1987; Wheaton, 2007).
They learn and internalize the language and behaviors that mark them as
insiders. Their involvement in the sport's subculture can thereby
affect their consumption choices (Schouten & McAlexander, 1995;
Wheaton, 2000), including their preferences for sport-related travel
(Green & Jones, 2005; Kim & Chalip, 2010). In order for sport
events, especially those that seek participants, to become optimally
attractive to their target markets (Green & Chalip, 1998; Veno &
Veno, 1992), they need to foster social spending by attendees (Green,
2001; O'Brien, 2007). This is important because it enables the
event to instantiate the sport's subculture by cultivating
socialization through which attendees can parade and celebrate their
shared involvement in the subculture (Kemp, 1999; Snelgrove & Wood,
2010). This is a form of social motivation, which has been shown to play
a vital role in leisure behavior generally (Beard & Ragheb, 1983),
including travel (Ryan & Glendon, 1998) and sport event
participation (Fairer-Wessels, 2013).
Identity
As participants become socialized into a subculture, they
incorporate it into their identity (Donnelly & Young, 1988; Merolla,
Serpe, Stryker, & Schultz, 2012). Thus, the values and beliefs
associated with the subculture become integral to their sense of self.
The more highly involved they are in the subculture, the greater their
identification with it (Anderson, 2009; Stryker & Serpe, 1982). An
athlete's identity as a participant in a particular sport is
consequently a useful proxy for the salience and significance that
participation in the sport has for them.
Identity has two aspects, which are closely related to one another
(Shamir, 1992; Stets & Burke, 2003). The first has to do with sense
of self, which is self-identity; the second has to do with how people
believe themselves to be viewed by others, which is social identity. So,
for example, "I am a football player" would represent
self-identity as a football player, and "Others see me as a
football player" would represent social-identity as a football
player. Since the two forms of identity are jointly represented in
identity, both need to be measured in order to obtain a balanced
appraisal.
Since identity can be a proxy for subcultural involvement
(Anderson, 2009; Stryker & Serpe, 1982), which is expected to result
in a desire to socialize with others who share an identification with
the subculture (Green & Chalip, 1998; Schouten & McAlexander,
1995), the first hypothesis to be derived from the literature is:
H1a: Higher levels of identity with the sport subculture will lead
to stronger social motivations for attending an event.
Sense of Community
Sarason's (1974) seminal work demonstrated that a sense of
community is fundamental to the effective function of human groups. He
defined it as the feeling of being supported by a larger community who
share a sense of emotional connection. It is experienced as affection
for and attachment to the community (Townley & Kloss,
2009)--emotions that are nurtured by a shared system of practices,
concerns, resources, and interests, which engender a binding sense of
membership (Nowell & Boyd, 2010; Xu, Perkins, & Chun Chung Chow,
2010).
Sense of community has been found to be strongest in settings with
strong social support and a focus on members' performance (Pretty,
1990). Not surprisingly, then, recent studies (Chalip, Lin, Green, &
Dixon, 2013; Green & Chalip, 2004; Warner, Dixon, & Chalip,
2012) have found it to be vital for the effective functioning of sport
organizations. Sense of community has been shown to drive the
satisfaction and commitment of event volunteers (Green & Chalip,
2004), organize the ways that varsity and club athletes interpret their
sporting experience (Warner, Dixon, & Chalip, 2012), and mediate the
effects that friendships and coaching have on the satisfaction and
future intentions of families in a community sport club (Chalip et al.,
2013).
Identification with a group (Mannarini, Rochira, & Talo, 2012;
Obst & White, 2005) and social motivation (Fairley & Tyler,
2012; Rosenblatt, Cheshire, & Lawrence, 2009) have each been shown
to affect sense of community. These findings lead to the following two
hypotheses:
H1b: Higher levels of identity as a football player will lead to a
higher level of sense of community at the event.
H2: A stronger social motivation for attending the event will lead
to a higher level of sense of community at the event.
[FIGURE 1 OMITTED]
Spending at Events
A great deal of research has been done on spending by event
attendees, largely to determine if the aggregate spend by attendees
renders a positive economic impact, because an event's economic
impact depends on the volume of attendee spending (Mondello & Rishe,
2004). Less work has been done to break down the ways that budget
allocations may be affected by variations in the experiences an event
affords. This is important because some work suggests that the quality
of social experiences at an event are affected, at least in part, by the
nature of consumption at the event (Green & Chalip, 1998; Schouten
& McAlexander, 1995). So, for example, female football players at a
national tournament find added value in the event when they invest in
social interactions by dining, drinking, shopping, and/or touring
together (Green & Chalip, 1998). Further, spending patterns at an
event can vary substantially among attendees with the result that the
quality of social engagement also varies (Taks et al., 2013).
Although higher levels of total spending can have a negative effect
on attendees' evaluation of an event, higher levels of social
spending by attendees, especially on food and drink, can positively
affect attendees' evaluation of an event (Rong-Da Liang, Chen,
Tung, & Hu, 2013). Thus, event budgets that skew toward social
spending render more positive overall experiences for attendees than do
event budgets that do not. Recent research demonstrates that the social
interactions enabled at a sport event do affect attendee spending
(Uhrich & Benkenstein, 2012), although research has not yet examined
the effect on allocations specific to social spending. Nevertheless, the
underlying theory (Uhrich & Koenigstorfer, 2009), suggests that they
should. This leads to the following two hypotheses:
H3a: Participants with a stronger social motivation for attending
the event will allocate a greater proportion of spending on social
activities during the event.
H3b: Participants with a higher sense of community at the event
will allocate a greater proportion of spending on social activities
during the event.
The five hypotheses predict a set of relationships among the
variables. Those are illustrated in Figure 1.
Method
Context
The three-day event is a national women's flag football
tournament that has been hosted annually in Key West, Florida, since
1992. The tournament takes place over President's Day weekend in
February. It is open to any women's flag football team that chooses
to enter. All players must be over 18 years of age. It is estimated that
the event brings over 1,000 tourists to Key West, including the women
football players, team supporters, and officials. Ethnographic
descriptions of the host city, the format and structure of women's
flag football, and the social context associated with the tournament
have been reported elsewhere (Green & Chalip, 1998).
Sample
Data were collected from 299 women football players competing at
the tournament. They ranged in age from 19 to 38 years (M = 28.7). They
had participated in the event for an average of 3.35 years (SD = 2.42).
The majority of the participants had a high school education (42%) or a
college education (34%) with an annual personal income of between
$20,000-$34,999 (34%) and $35,000-$49,999 (32%). As a result of
incomplete responses to the itemized expenditure questions, 81 cases
were excluded from data analysis. Independent t-tests comparing levels
of age, education, and personal income between the dropped group and the
retained group showed no significant differences (p > 0.05). Thus, it
is assumed that the 218 surveys retained for analysis are a
representative sample.
Procedure
This study used a self-administered survey instrument.
Specifically, each respondent was provided a copy of the survey with a
clipboard and a pencil so that they could complete the survey at the
football field. Two graduate students were trained to collect the data.
The graduate students delivered and collected the surveys over the three
days of the tournment. Team captains of all the registered teams were
contacted in advance by the third author, informed about the study, and
asked for their cooperation. The questionnaire was administered at the
field immediately after each of the two competing teams at a game
finished their competition. This timing of questionnaire delivery was
recommended by event organizers and endorsed by the team captains.
Consequently, data collection occurred throughout the day. A total of 24
teams participated in the survey with an average number of 12 players
per team (SD = 4).
Materials
The instrument was designed to measure the participants'
football identity, social motivation for attending the event, sense of
community at the event, total spending and patterns of spending during
the event. All the psychological constructs (i.e., football identity,
social motivation, and sense of community) were measured on six-point
Likert-type scales ranging from "strongly disagree" to
"strongly agree." In order to control for response biases, a
few items were reverse scored. Before data analysis, reverse scored
items were recoded to be consistent in direction with other items such
that stronger effects were represented by greater numerical values.
Football identity. The football identity construct used composite
measures consisting of items from the Identity Salience Scale (Shamir,
1992) and the Social Commitment Scale (Callero, 1985; Shamir, 1992).
Both scales have been shown to have internal consistencies ranging from
0.82 to .89, and to show expected patterns of relationships to other
measures of role identity in a leisure context. Because the two scales
have previously been found to be highly correlated (Shamir, 1992), we
checked their correlation in this study. The two were highly correlated;
r= .74, p < .001. Thus, in this study the sums of item scores from
each scale were used to measure the latent football identity factor in
data analysis.
The original Identity Salience Scale consists of seven items
measuring a person's social identity (Self ID). Four items were
selected from the original scale independently by the last two authors.
Their choices were identical, and it was agreed that these were most
appropriate for describing women's identity as a football player.
Three items asked the participant to rate whether being a football
player: (1) describes the participant, (2) allows the participant to
express the self, and (3) affirms the participant's values. The
fourth item asked the participant whether she had strong feelings about
her identity as a football player.
The Social Commitment Scale measures the extent to which a person
perceives it to be important for others to view her in terms of a given
identity (Social ID). Four items were independently selected from the
original 8-item scale by the last two authors. Their choices were
identical, and it was agreed that after being worded specifically for
the women's football context, these were the most appropriate: (1)
many people think of me in terms of being a football player, (2) other
people think that football is important to me, (3) it is important to my
friends that I continue as a football player, and (4) many of the people
that I know are not aware that I play football.
Social motivation. Social motivation for attending the tournament
(SOC) was measured by three items from the social motive subscale of the
Leisure Motivation Scale (Beard & Ragheb, 1983), for which the
internal reliability is reported to be above .90. The subscale has been
shown in other work to predict significantly travel choice and preferred
tourist activities (Kim & Chalip, 2004; Ryan & Glendon, 1998).
The three items used to gauge participants' social motivation asked
the participants to rate the degree to which each of the following was a
reason that they came to the tournament: (1) to gain a feeling of
belonging, (2) to interact with other women football players, and (3) to
gain the respect of others.
Sense of community. The women football players' sense of
community at the event (COM) was measured using four items adapted from
the Sense of Community Scale (Nasar & Julian, 1995). The original
scale consists of 11 items. Nasar and Julian report that the scale has
satisfactory internal reliability (a = 0.87), as well as good
discriminant and convergent validity. Applications of the four items
used in this study have also demonstrated good predictive validity in
sport contexts (Costa, Chalip, Green, & Simes, 2006; Green &
Chalip, 2004).
Participants were asked to rate four statements: (1) I am quite
similar to most people attending the tournament, (2) if I feel like
talking, I can generally find someone at the tournament to talk to right
away, (3) if there were a serious problem at the tournament, the people
here could get together to solve it, and (4) if I had an emergency, even
people I do not know at this tournament would be willing to help.
Event spending. Total spending and the pattern of spending were
determined by using Turco and Navarro's (1993) measure of event
spending activity. The participant was first asked to report the number
of people who were non-players accompanying her to the event. The
participant was also asked to estimate the dollar amount she and the
accompanying persons spent in total during their stay in Key West in
each of eight categories: (1) lodging, (2) transportation, (3)
groceries, (4) equipment, (5) meals, (6) retail shopping and souvenirs,
(7) alcoholic beverages, and (8) tour packages. Total spending for each
participant was determined by summing spending in all eight categories
and then dividing by the number of persons associated with the spending.
Social spending was represented by the total proportion of each
participant's spending at the event that was allocated to
discretionary activities (i.e., dining out, drinking alcoholic
beverages, retail shopping, and purchase of tour packages).
Data Analysis
Means and standard deviations were calculated for each spending
category in order to identify the participants' overall spending
profile during the event. AMOS was used to model the hypothesized
relationships among the constructs. The fit of the measurement and
structural model was tested simultaneously. Data analysis began with the
test of the conceptual model specified in Figure 1. Items (i.e.,
indicators representing the latent factors) and relationships (paths
specifying effects between constructs) were eliminated from the model
based on associated t-values, overall improvement in the model fit, and
conceptual integrity. Modification indices provided by AMOS were
consulted for model changes. Changes to the model were made
sequentially. Fit statistics were calculated after each change. The
process iterated until a satisfactory fit to the data was obtained
(Byrne, 2013). A detailed presentation of the analysis follows.
Results
Spending Profile
Participants reported an average of five nights' stay at West
Key for the tournament. They spent an average of $1,394 in total (Table
1). The largest amount was spent on transportation ($774), followed by
lodging ($229). On average, the participants spent $337 on social
activities (i.e., eating out, drinking, shopping, and tours).
While the absolute amount spent rendered an estimate of how much
each participant spent at the event, it obscured the proportional amount
that each participant allocated to spending categories in relation to
their total budget. For instance, a participant with an $800 budget who
spent $250 on social spending (31%) would demonstrate a stronger
propensity to allocate their spending for socializing than would a
participant with a $1,600 budget who allocated $300 for social spending
(19%). Therefore, for purposes of the analysis here, spending items were
calculated as the proportion of total spending. Similar to spending in
dollars, traveling to the event took the lion's share of the budget
(46%), followed by lodging (19%). On average, social spending (i.e.,
eating out, drinking, shopping, and touring) accounted for 29% of the
participants' total event budget.
Measurement and Structural Model
The conceptual model based on literature review hypothesized
positive effects from football identity to social motivation (H1a), from
football identity to sense of community (H1b), from social motivation to
sense of community (H2), from social motivation to social spending
(H3a), and from sense of community to social spending (H3b). Football
identity was represented by two composite scores: the sum of the four
Social ID items, and the sum of the four Self ID items. Social
motivation was measured by the three SOC items. Sense of community was
represented by the four COM items. The initial model rendered a poor fit
to the data: [chi square](31) = 76.316, p < 0.001, CFI = .889, RMSEA
= .082.
Modifications were first made to the measurement model. Two COM
items were removed because of their low factor loadings: the
standardized factor loading for COM1 (I am quite similar to most people
attending the tournament) was .431, and .379 for COM2 (if I feel like
talking, I can generally find someone at the tournament to talk to right
away). The modified model (with all errors uncorrelated) substantially
improved the fit to the data and produced an almost perfect
representation of the data: [chi square] (16) = 7.942, p = .951, CFI =
1.000, RMSEA < .0001.
Nonetheless, two paths in the structural model were insignificant:
the path from football identity to sense of community (H1b), and the
path from social motivation to social spending (H3a) (.784 > p >
.146). Thus, Hypothesis 1b and 3 a were rejected. The model was refit
after removing one path at a time. The resulting model after removing
the two paths (with all errors uncorrelated) produced a satisfactory fit
to the data: [chi square](18) = 10.210, p = .925, CFI = 1.000, RMSEA
< .0001. It was noted that the current model had a larger chi-square
value compared to the previous model. However, this difference was not
significant; [X.sub.d.sup.2](2) = 2.268, p = .322. Based on the
parsimony principle that given two different models with similar
explanatory power for the same data, the simpler model (the one with
greater degrees of freedom) is to be preferred (Byrne, 2013), the
current model is retained. All three remaining paths in the model are
significant (p < .01) (Table 2). The model explains a small but
measurable variance in social spending ([R.sup.2] = .053, p < .01), a
considerable portion of variance in the sense of community at the event
([R.sup.2] = .322, p < .001), and a moderate proportion of the
variance in social motivation ([R.sup.2] = .199, p < .001).
All factor loadings and standardized path coefficients are
presented in Figure 2. Examination of Figure 2 shows that the factor
loadings range from .55 to .81, attesting to the quality of the final
measurement model. The final structural model reveals a simpler pathway
of relationships than were hypothesized: A participant's football
player identity predicts her social motivation to attend the tournament,
her social motivation positively correlates to the sense of community at
the event, and consequently the sense of community directly and
positively affects the extent to which the participant allocates
spending to discretionary social activities when attending the event.
Thus, H1a, H2, and H3b are supported, but H1b and H3a are not.
Discussion
The relationships among the variables predicted were less complex
than those hypothesized. Whereas football identity was expected to drive
both social motivation for attending the event and sense of community
while attending the event, only social motivation was directly
influenced by one's identity as a football player. Sense of
community was shown to be a direct effect of social motivation.
Similarly, social spending was expected to be a function of both social
motivation and sense of community. However, sense of community was the
only variable to have a direct effect on social spending. The effect of
social motivation on social spending was indirect, as it occurred
through sense of community.
[FIGURE 2 OMITTED]
From a conceptual standpoint, this suggests that social motivation
fosters the requisite conditions for participants to seek and find a
sense of community, and that social motivation is cultivated by
identity. This is consistent with ethnographic data from events (Green
& Chalip, 1998; Kemp, 1999), and with work demonstrating that
opportunities to socialize are pivotal for event marketing (Snelgrove
& Wood, 2010; Veno & Veno, 1992). It suggests that marketing
communications appealing to identity and displaying opportunities the
event affords for socializing will be particularly attractive to
potential participants.
The higher the sense of community players felt at the event, the
more players allocated from their budgets to social spending. This makes
intuitive sense insomuch as camaraderie at an event should foster social
engagements with other attendees and consequent spending to initiate and
sustain social interaction (Uhrich & Benkenstein, 2012; Uhrich &
Koenigstorfer, 2009). Thus, the social quality of the experience and the
spend that an event generates are interrelated, but it depends on the
type of spend. Expensive registration, high cost hotels, and costly
transportation may increase total spend, but not in the categories that
matter most from a marketing standpoint. Indeed, these may require
budgets to be reallocated in ways that undermine overall event
satisfaction (Rong-Da Liang et al., 2013). In order to enable a socially
rewarding experience for event attendees, event organizers need to
create conditions that encourage socializing which can be supported by
event participants' social spending.
It is not uncommon for events to incorporate ancillary official
activities (mixers, dances, concerts, parades, workshops, etc.) as a
means to enhance the quality of attendees' experience and to
encourage longer stays and, thereby, more spend (Chalip, 2004). These
may have value, but it has been demonstrated elsewhere that the quality
of social experience at events depends particularly on a festive
atmosphere that imparts a sense among participants that they are active
celebrants (Green & Chalip, 1998; Veno & Veno, 1992). Sport
events will benefit if festive celebrations are incorporated.
It is useful to note that the two hypotheses that were not
confirmed do not negate the expectation that identity, social
motivation, and sense of community constitute a system of variables that
affect social spending. The effect of identity on sense of community is
indirect, as it occurs solely through social motivation. Similarly, the
effect of social motivation on social spending is also indirect, as it
occurs solely through sense of community. The relationships are present,
though not always direct. It would seem that identity is insufficient to
enable a sense of community unless it provides a foundation for seeking
social interaction. Seeking social interaction is insufficient to foster
social spending unless the conditions enable a sense of community to
form.
Limitations
Sport subcultures are neither singular nor isomorphic. This study
examined the identity, social motivation, sense of community, and
spending of female football players at a national tournament. The
effects found here could be stronger or weaker for males, for athletes
from different sports, and/or for athletes participating in a sport at
different competitive levels.
Social class, ethnicity, and education level might also cause
findings to vary. These were not studied here.
Self-reports are potentially fallible indicators of behavior or
attitudes. Spending and budget allocations, as well as player attitudes,
were measured using self-report. Although the measurements were standard
and based on previously validated instruments, the precision of
measurement is not clear.
Future Research
The limitations noted above have to do with the generalizability
and boundary conditions on findings here. Future research should examine
other contexts, other market segments, and non-self-report forms of
measurement.
Although the importance of socializing in an atmosphere of festival
has been discussed elsewhere in the events literature (e.g., Ehrenreich,
2007), the means to enable socializing via festival have not been
elaborated for event organizers. If official event activities crowd out
festival, then the event's attractiveness and its overall economic
value may become compromised. Further work is needed to identify the
means to build and sustain festivity, and to enable a productive
interplay between social activities organized officially and those that
coalesce informally.
The pathway of effects found here is consistent with work
suggesting that a similar direction of effects can also reduce risk at
an event (Veno & Veno, 1992). The utility of catering to subcultural
identity, nurturing social motivation, and enabling a sense of community
may therefore extend beyond merely encouraging event attendees to spend.
It may be useful for future work to examine whether social spending and
reduced likelihood of attendee misbehavior can be jointly promoted using
the pathway demonstrated here.
Some events include workshops, clinics, exhibitions, or other
opportunities for attendees to share their involvement in the sport and
its subculture. These have been shown to be attractive to some attendees
(Chalip & McGuirty, 2004; Kim & Chalip, 2010). They were not
incorporated into the event studied here. Their utility as places for
social interaction and as a means for attendees to find a sense of
community should be considered in future studies.
The effect of sense of community on social spending was small
(albeit statistically significant) in this study. There are undoubtedly
other factors that drive attendees' decisions about how to allocate
their spending. Expectations of peers and family, traditions of sport
and team, activities and attractions available may be among those other
factors. More work is needed to identify the bases for event
attendees' choices when formulating their budgets and allocating
spending for purposes of socializing.
Nevertheless, it is also likely that the effect of sense of
community on social spending was underestimated here. Two of the
original four items loaded poorly in the context of this model, and had
to be dropped. If the social experiences that events afford depend on
characteristics that distinguish events from other forms of human
endeavor (viz., Chalip, 2006; Handelman, 1990), then it may be useful to
develop a more event-specific measure of the sense of community obtained
at events.
Over time, there may be a dialectical relationship among identity,
social motivation, and sense of community such that each supports
development of the other (Nowell & Boyd, 2010; Obst & White,
2005; Stryker & Serpe, 1982). The process clearly takes place over
time, and well in advance of a short national tournament (Green &
Chalip, 1998). Yet, if socializing at a tournament is important to
participants, then the tournament may play a role in the overall process
of building each. Future work should explore the contribution that sport
events play in this process, and should identify implications for event
marketing and management.
Conclusion
Spending at events is an important aspect of event marketing.
Future studies of the ways that event attendees allocate their budgets,
including the impact of event elements on attendee spending, will
provide added insight into the experiences that varied events do (and do
not) enable. It is particularly important that enabling (and perhaps
even prompting) budget allocations to categories likely to be associated
with positive social interactions have the potential to enhance the
quality of attendees' overall experience. Delineating the
interrelationships between event expenditures and the experience that
event goers obtain can enhance our understanding of the ways that event
design affects the efficacy of particular event marketing strategies.
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Xiaoyan Xing, PhD, is an associcate professor in the School of
Sport Management and Communications at Capital University of Physical
Education and Sports. Her research interests include the effects of
culture and subculture on sport consumption.
Laurence Chalip, PhD, is a professor and chair of the Department of
Recreation, Sport and Tourism at the University of J Illinois. His
research focuses on sport policy.
B. Christine Green, PhD, is a professor in the Department of
Recreation, Sport and Tourism at the University of Illinois. Her
research focuses on the intersection of sport and development.
Table 1
Average Personal Spending in Each Category
Spending Item Dollars Proportion
of total spend
Lodging 229 .19
Transportation 774 .46
Equipment 20 .02
Groceries 31 .03
Eating out * 116 .10
Drinking * 70 .07
Shopping * 61 .06
Tour * 90 .07
Total social spending 337 .29
* These are the categories of social spending
Table 2
Regression Coefficients and Variances in the Final
Model with t-values in Parenthesis
Social spending Sense of Social
community motivation
Sense of community .036 **
(2.758)
Social motivation .583 ***
(5.072)
Football identity .164 ***
(4.497)
[R.sup.2] .053 .322 .199
Residual Variance .029 *** .847 *** .945 ***
(10.169) (3.720) (4.885)
*** p [less than or equal to] .001,
** p [less than or equal to] .010, 2-tailed test.