Understanding the league sport participation experience utilizing the critical incident technique.
Ruihley, Brody J. ; Greenwell, T. Christopher
Understanding the League Sport Participation Experience Utilizing
the Critical Incident Technique
In the participant sport industry, a regular patron tends to be the
most important customer. Whether the patron is a season ticket holder, a
club or league member, or just a continually returning customer, that
person is vital as ongoing participation generates much of the revenue
for sport clubs, centers, and other membership-based organizations
(Iwasaki & Havitz, 2004). With more participation opportunities for
sport consumers such as golf, tennis, bowling, fitness centers, climbing
facilities, martial arts, baseball/softball, or youth sports, and also
the opportunity to choose different service providers within each sport,
the need to satisfy and retain participants is critical to an
organization.
For example, the majority of participation in a recreational
softball league consists of the same participants playing in the
respective league year after year. In order to be successful from a
business standpoint, the league must adequately satisfy as many players
as possible as it is often more profitable and less expensive to retain
existing customers than to recruit new customers (Fornell &
Wernerfelt, 1987; Reinartz, Thomas, & Kumar, 2005; Zeithaml, 2000).
Retention is not automatic, as recreational softball players have
choices. A player dissatisfied with the league may choose to switch to
another league, such as a YMCA league, parks and recreation league, or
church league. Further, softball players dissatisfied with their
experience may choose to change recreational activities all together.
Satisfied consumers, on the other hand, are likely to be retained
(Crawford, Greenwell & Andrew, 2007; Howat & Murray, 2002;
Searle, Mactavish, & Brayley, 1993). Therefore, it is vital for
sport providers to understand which aspects of the participation
experience are most important to sport participants. A better
understating of these attributes may add insight into reasons why
consumers continue to participate in the sport, switch providers, or
discontinue their participation in the sport altogether.
Conceptual Framework
Satisfiers and Dissatisfiers
Satisfied customers are likely to continue consuming the service
and are loyal to their service provider (Caruana, 2002; Davidow, 2000;
Gustafsson, Johnson, & Roos, 2005; Olsen, 2002). Dissatisfied
customers, on the other hand, are likely to either discontinue the
activity or switch service providers. In addition, satisfied customers
are likely to recommend the service or service provider. This action can
influence new customer acquisition (Bansal & Voyer, 2000; Wangenheim
& Bayon, 2007). Dissatisfied customers will convey their negative
impressions of the service or service provider to potential customers
(Anderson, 1998; Naylor, 1999) and possibly create a negative impression
of the organization. Therefore, it is important to understand attributes
of the service experience that generate strong positive or negative
reactions, as those attributes are more likely to influence the overall
satisfaction or dissatisfaction of customers (Johnston, 2004).
Similarly, leisure satisfaction, as defined by Beard and Ragheb
(1980), is "the positive perceptions or feelings which an
individual forms, elicits, or gains as a result of engaging in leisure
activities and choices" (p.22). This definition identifies the
feelings and perceptions about the engagement in an activity as the main
source of satisfaction in leisure services. Leisure satisfaction is
important in developing and retaining sport participants as leisure
satisfaction has been found to be a factor in continuing participation
in leisure activities (Crawford et al., 2007; Howat & Murray, 2002;
Searle et al., 1993). These relationships have been validated in several
leisure contexts such as parks and recreation (Backman & Veldkamp,
1995), sightseeing attractions (Yu, Chang, & Huang, 2006), physical
activity programs (Crawford et al., 2007), sports and leisure centers
(Murray & Howat, 2002), tourism (Bigne, Sanchez, & Sanchez,
2001), and festivals (Baker & Crompton, 2000). While much of the
literature has focused on the relationships between these constructs,
there is still much to be learned about the different attributes of
quality that may contribute to leisure satisfaction/dissatisfaction.
Considering focal attributes of (dis)satisfaction may be context
specific (Giese & Cote, 2000; Kueh, 2006), the satisfaction process
can not be properly understood without identifying which attributes of
the service encounter are important to participants. Current
conceptualizations of recreational service quality illustrate attributes
of the service experience beyond the core service (activity), as
participants not only evaluate their experience participating in the
sport, but their interactions with others and the physical context of
the activity. In recreation and leisure, the delivery of the service may
be as important as the core service. Alexandris and Palialia (1999)
argue that sport organizations are complex because the products are the
facilities and the activities offered. They are, in fact, the means of
getting to the real product, since the experience of the participant is
the unit of exchange with the customers. Although the product of
participation can be spontaneous and unpredictable, emphasis can still
be placed on the delivery or presentation prior, during, and after
participation. Within the recreation literature, researchers have
identified several dimensions of quality such as the core service
(Chelladurai & Chang, 2000; Howat, Absher, Crilley, & Milne,
1996), secondary services or amenities (Howat et al., 1996),
interactions (Chelladurai & Chang, 2000; Ko & Pastore, 2004;
Papadimitriou & Karteroliotis, 2000) and physical environment
(Absher, Howat, Crilley, & Milne, 1996; Alexandris, Kouthouris,
& Meligdis, 2006; Chelladurai & Chang, 2000; Kim & Kim,
1995; Ko & Pastore, 2004; Osman, Cole, & Vessell, 2006).
However, as Ko and Pastore (2004) point out, much of the research has
used different conceptualizations of the service encounter encompassing
a wide variety of attributes. Therefore, there exists a need to identify
a more comprehensive list of attributes that may serve as antecedents in
the satisfaction process.
Much of the research assumes dissatisfaction is merely the opposite
of satisfaction, which does not address the complexities of the
satisfaction process. Specifically, attributes of the service encounter
predicting satisfaction may be independent of those predicting
dissatisfaction (Cadotte & Turgeon, 1988; Friman & Edvardsson,
2003; Giese & Cote, 2000). Originally suggested by Herzberg,
Mausner, and Synderman (1959) and subsequently supported in service
quality research (e.g. Maddox, 1981; Swan & Combs, 1976), the
two-factor theory posits that attributes causing satisfaction may be
different than attributes causing dissatisfaction. Cadotte and Turgeon
(1988) extended this theory to propose a four-category taxonomy
(satisfiers, dissatisfiers, criticals, neutrals) to account for the idea
that the two-factors may not always be mutually exclusive. Satisfiers
can cause high levels of satisfaction, but failure in these areas does
not necessarily mean customers will be dissatisfied. For example,
Greenwell, Lee and Naeger (2007), in a spectator sport setting, found
game atmosphere to be a satisfier, but not a dissatisfier. In other
words, a good game atmosphere was likely to satisfy customers, but a
lack of game atmosphere was not likely to increase dissatisfaction.
Dissatisfiers, on the other hand, cause dissatisfaction when present,
but may have no effect on satisfaction. For example, Howat and Murray
(2002) found in a recreational sport setting, the performance of
officials or umpires was a dissatisfier. When officials performed their
roles poorly, customers were dissatisfied and complained, but good
performances by officials did not necessarily satisfy customers.
Criticals are aspects of the service encounter that affect both
satisfaction and dissatisfaction. For these aspects, high service
performance leads to satisfaction and low service performance leads to
dissatisfaction. Neutrals are aspects of the service experience that
have little impact on customer satisfaction.
While existing models incorporate dimensions beyond the core
service, most were developed to address service quality specific to
recreational facilities (e.g., health clubs, recreational centers) or
agencies (e.g., parks departments) in which the core element refers to
the range of services offered, rather than a specific activity. As such,
these models may not identify attributes of the participation experience
specific to the activity and distinct from attributes related to the
service provider. Given participants have the option to continue
participating in the sport, switch providers, or discontinue their
participation in the sport altogether, it may be important to understand
which attributes may contribute to satisfaction/dissatisfaction with the
activity differently than the attributes contributing to
satisfaction/dissatisfaction with the service provider.
Critical Incidents Technique (CIT)
The Critical Incidents Technique (CIT) makes use of the
customer's words or actions to obtain data and examine a situation,
allowing researchers to study phenomena in more depth than typical
questionnaire methods (Gremler, 2004). CIT has often been utilized to
explore customer perspectives on service quality (Bell, Gilbert, &
Lockwood, 1997; Edvardsson, 1988), customer satisfaction (Backhaus &
Bauer, 2000; Greenwell, Lee, & Naeger, 2007), service encounters
(Bitner, Booms, & Tetreault, 1989; Grove & Fisk, 1997), and
service failure (Bejou, Edvardsson, & Rakowski, 1996; Chung &
Hoffman, 1998). CIT is often utilized in service research as it allows
researchers to understand attributes of the service encounter critical
in generating positive or negative consumer perceptions and is more
methodologically rigorous than many other qualitative methods (Howat
& Murray, 2002; Gremler, 2004).
CIT uses the words, responses, criticisms, stories, or observations
of people and analyzes them to find themes and commonality to report.
Data, in this approach, can be collected through interviews,
observations, stories, and open-ended questions. There are many
advantages to this approach. Primarily, CIT is the most appropriate
research method for discovering the underlying sources of satisfaction
and dissatisfaction in service encounters (Nyquist & Booms, 1987).
CIT allows the researcher to get the customer's point of view on
incidents within the organization (Greenwell et al., 2007; Edvardsson,
1992). Data collection methods provide another advantage, as
participants in CIT studies are not limited in responses by circling a
number on a scale or check marking a box. Instead, they are providing
anecdotal information, which is useful in reducing some of the problems
associated with differences between survey findings and
participants' actual perceptions (Ravenscroft & Rogers, 2003).
Complaints and compliments are commonly used to identify critical
incidents in service quality research (Friman & Edvardson, 2003;
Goetzinger, Park, & Widdows, 2006; Greenwell et al., 2007; Roos,
2002).
Compliments are assumed to represent attributes of the service
encounter related to satisfying consumption, while complaints represent
attributes of the service encounter related to dissatisfying consumption
(Friman & Edvardson, 2003). Compliments and complaints represent
extreme attributes of their service encounter (good and bad), and the
information provides insight into areas of the activity likely to
generate strongly positive or negative reactions which may influence
customers' satisfaction or dissatisfaction (Johnston, 2004).
Considering the need to understand what is important to
participants, the purpose of the present study is to identify service
quality attributes of the sport participation experience that may be
most influential to customers' satisfaction and dissatisfaction.
Specifically, this study aims to identify and categorize attributes that
may favorably (satisfiers) or unfavorably (dissatisfiers) influence
participants. Given sport participants not only take part in the
activity, but also interact with the service provider, this study
examines specific attributes as it relates to being a participant and
consumer. This study employs the Critical Incidents Technique (CIT) to
identify essential attributes of sport participants' experiences.
Complaints and compliments relative to both the activity and the service
provider are solicited and analyzed in order to gain a more thorough
knowledge of the recreational customer's service experience.
Method
Sample
Data were collected from 396 participants competing in league
bowling at one of two bowling centers. The bowling centers combined
facilitate 84 lanes (40 and 44) and both are located in the same
Southeastern United States city. Both facilities offered identical
services as a result of the same management and ownership. League
prices, conditions, and internal environment were identical for both
facilities. League bowling provides a good setting for the study as it
represents an activity dependent on ongoing participation. League
bowlers tend to be bowling centers' most important patrons from
whom centers derive much of their revenue. Because league bowlers often
commit to a season of bowling, the center can depend on revenue each
week from lineage, concessions, and alcohol sales from league
participants. The league bowler creates a sense of security for
management of a bowling center because of the guaranteed revenue for the
duration of the league. Further, league bowling participants are likely
to experience multiple positive and negative attributes during their
tenure with the sport and the sport provider. In this setting,
participants do not only take part in the activity, but also interact
with the staff, facility, and other participants.
All types of leagues were targeted for this research with the
exception of one. Junior leagues, comprised of children under the age of
18, were not invited to participate in this surveyed research. The
purpose of casting a wide net was to learn from all types of
participation and consumption experiences of all customers. Bowling
leagues come in all shapes and sizes. Some are competitive, social,
quiet, loud, young, middle-aged, or old. Just as bowling leagues come in
all forms, so do the participants of a league. For example, just because
someone is in a competitive league does not necessarily mean they are
competitive. They may be participating to socialize with a co-worker or
friend. On the other side, there may be competitive people in a social
league because that was the night available for league participation.
Therefore, this research did not wish to classify all participants based
on their league reputation.
Instrument
Each participant in the study received a questionnaire consisting
of four open-ended questions, adapted from Greenwell et al. (2007)
soliciting their opinions regarding the positive and negative attributes
of their experiences. Questions were designed to solicit compliments and
complaints from the activity's participants. Similar methodologies
have been used (e.g., Bugg Holloway & Beatty, 2008; Cadotte &
Turgeon, 1988; Feinberg, De Ruyter, Trappey, & Lee, 1995; Friman
& Edvardsson, 2003; Greenwell, et al., 2007; Oldenburger, Lehto,
Lehto, & Salvendy, 2007) for a variety of reasons. First,
participants are more likely to comment on the extreme attributes of
their experiences, and those comments, both positive and negative, are
most likely to influence satisfaction or dissatisfaction (Johnston,
2004). Secondly, soliciting compliments and complaints from a large
number of participants helps quantify which issues may be most relevant
to consumers, allowing attributes to be prioritized. Finally, this
approach allows researchers to identify and separate attributes of the
service encounter most likely to increase customer satisfaction
(satisfiers) and attributes most likely to increase customer
dissatisfaction (dissatisfiers) (Greenwell et al., 2007).
Rather than asking global questions, questions were designed to
separate the activity (league bowling) and the service provider (the
bowling center). To solicit compliments and complaints relative to the
activity, participants were asked the following two questions: What do
you like the best about bowling in this league? What do you like the
least about bowling in this league? To solicit compliments and
complaints relative to the service provider, they were asked the
following two questions: What do you like the most about this bowling
center? What do you like least about this bowling center? Questions were
open-ended to give the participant the best opportunity to voice their
opinion about the bowling league and bowling center. The participants
were given adequate amount of space to hand-write their responses on the
questionnaire.
Data Collection
Data were collected at each bowling center prior to scheduled
league bowling. Most of the leagues were just beginning their second
half of the bowling season. The participants were all a part of a league
within one of the two sample bowling centers. The researchers selected
leagues based on quantity, diversity, and availability of the
participants, while taking into account the overlapping leagues (i.e.,
participants in multiple leagues). A total of 25 leagues were selected
for this research. The questionnaire was distributed to participants who
were assured of anonymity, asked not to put their name anywhere, advised
on the directions, and asked to fill out the survey in the time frame of
their league bowling (between two and three hours). The participants
were able to complete the questionnaire on their own time (during
league) and were able to complete it anywhere in the facility (most
completed the questionnaire at their lanes or at the tables behind their
lanes). Once the questionnaire was completed, the participant returned
the questionnaire to a large envelope near the league lanes. The
questionnaires were placed in this envelope to assist in ensuring
anonymity. Once the league was complete, the envelope was sealed and
returned to the researchers in the following days. Data were collected
over the span of one week to account for leagues participating on
different days.
Analysis
Content analysis was used to examine participants' responses
as it has been found to deliver valid and reliable results in CIT
studies (Kassarjian, 1977; Kolbe & Burnett, 1991). Content analysis
focuses on "what was said, the properties of the stimuli, rather
than what the communicator claims he said or the interpreter perceived
to have been said" (Kassarjian, 1977, p. 8). This method examines
"the message itself, and not the communicator or the audience"
(p. 8). Another definition, appropriate for this analysis, asserts that
"content analysis is a phase of information-processing in which the
communications content is transformed, through objective and systematic
application of categorization rules, into data that can be summarized
and compared" (Paisley, 1969, p. 133).
To transform the communicated content (the responses to the
open-ended questions) into quantifiable data, researchers identified
categories based on a review of the responses to each question. To
ensure reliability, researchers also developed a list of categories from
recurring themes in the responses and from prior research (e.g.,
Chelladurai & Chang, 2000; Crawford et al., 2007; Howat et. al.,
1996; Ko & Pastore, 2004; Papadimitriou & Karteroliotis, 2000).
After identifying categories, a team of three trained raters, acting
independently, sorted data into the categories. The research team
utilized definition checks to enhance the reliability of the coding
process (Gremler, 2004). Where raters disagreed on categories,
differences were resolved through discussion with all three raters.
Results
Data were collected from 396 participants. The sample was 52.3%
male and 41.3% female bowlers (missing data 6.4%). The largest age group
was aged 65 years or more (18.9%) and the lowest percentage age group
was aged between 18-24 (6.5%). A majority of the participants were
married (63.8%) with 17.3% identifying as single, 10.2% divorced, 5.9%
widowed, and 2.8% either described 'other' as their marital
status or did not respond. A large majority of the participants
identified themselves as Caucasian (85.5%), 7.4% identifying as
African-American, 1.5% as Asian, 1.3% as other, and no participant
self-identified as Hispanic. The highest percentage group was
participants who identified themselves as professionals (24.2%) followed
by those who were retired (20.4%).
Overall, respondents provided a total of 1,010 responses over the
four open-ended questions. After a review of the responses and a
comparison with prior literature, a list of seven distinct categories
was identified:
(1) Sport--responses related to participating in the sport.
(2) Policy--responses related to policies, rules, or procedures.
(3) Convenience--responses related to location, time, or date.
(4) Interactions--responses related to interpersonal interactions
with management, staff, or other participants.
(5) Physical Facility--responses related to the facility (bowling
center) or equipment.
(6) Amenities--responses related to peripheral elements of the core
service.
(7) Other
Once assigned to one of the seven main categories, responses were
then grouped into common themes. Researchers agreed on over 90 percent
of the items, indicating a high level of inter-rater reliability.
The first set of questions dealt with what participants liked most
and liked least about bowling in their respective league. Participants
provided a total of 310 comments to the question of what they liked most
and 183 comments to the question of what they liked least. By far, the
most important positive attribute related to participating in league
bowling was Interactions (220 comments). The majority of comments within
this category concerned Other Participants (143) followed by comments
describing general inter-personal interactions (73). When asked what
they liked the most about bowling in their league, one participant
answered, "The people; I enjoy being around good and decent
people." Similarly, another participant responded, "getting
together with co-workers and friends you've bowled with over the
years." Sport (65) received the second highest number of positive
comments. Within this category, the majority of the comments were nearly
evenly split between fun (29) and competition (27) with responses like
"I like to bowl," "good friendly competition," and
"it's fun and competitive." As to what participants liked
least, attributes related to Policy (62) and Physical Facility (44)
received the most responses. Responses to this question ranged from
"no smoking," "Not being able to bring food [into the]
center," to "the lanes really need some work; they are
sometimes sticky" and "terrible lane maintenance and bad
approaches." A summary of the results is presented in Table 1.
The second set of questions dealt with what participants liked most
and liked least about bowling at their respective bowling center.
Participants provided a total of 274 comments to the question of what
they liked most and 243 comments to the question of what they liked
least. Similar to the results of the prior set of questions,
Interactions (112 comments) received the most comments related to what
participants liked most about bowling in their respective center.
Comments within this category were somewhat evenly divided among general
interactions (38), staff (32), and management (31). Examples of
responses to this question include: "Most of your management makes
you feel so welcome," "People who work here and owner,"
"the friendships that I have made," and "employee
cooperation." Convenience (96) received the next highest number of
comments. Within this category, nearly every positive comment concerned
the location of the facility (95).
When participants were asked what they liked least about the
bowling center, nearly half of the comments were about issues
surrounding the Physical Facility (120 comments). Within this category,
the majority of comments concerned the facility's equipment (82).
Policy (42) and Amenities (42) categories also received a sizeable
number of comments. A summary of the results is presented in Table 2.
Responses to this question ranged from "unkempt, sticky lane
approaches and flooring poorly waxed," "the cold restrooms in
the winter," "breakdowns," "the new rule about no
[outside] food; we pay to come and have a good time and sometimes that
includes bringing in Wendy's," and "snack bar needs some
serious attention."
In regard to the differences between satisfiers and dissatisfiers,
categories such as Interactions and Sport generated appreciably more
positive responses than negative responses. Categories such as Physical
Facility, Policy, and Amenities generated substantially more negative
responses than positive responses.
Convenience generated more positive responses related to the
service provider and more negative responses related to the league.
Spearman's coefficient of rank correlation was used to compare the
difference between the rank orders of the frequency of mentions for
positive and negative comments. Results (rs = 0.143) suggest the
attributes associated with satisfaction are significantly different from
those creating dissatisfaction.
When comparing responses related to the activity and service
provider, Interactions received the most comments from both areas
indicating that social interactions between other participants,
management and staff are very important to a participant's
satisfaction with his or her respective league and bowling center.
Convenience generated more positive comments toward the service
provider. Policy generated more negative responses regarding the league
and the Physical Facility received more responses related to the bowling
center. These results indicate that dissatisfaction may come from
different sources when participants evaluate their experiences with the
activity and service provider.
Discussion
Compliments and complaints from regular participants and consumers
are important to sport managers as a type of insider information.
Analysis of this type of information helps develop an awareness of which
aspects of the participant's experience can be enhanced to create
positive encounters and which aspects may provide barriers to future
participation. This study investigates critical attributes of the sport
participant's experience related to their participation in an
activity and participation with a specific sport provider. Results lend
insight into what is important to sport participants and identify
factors that may be related to participant loyalty or potential
defection.
A number of very different attributes were identified in this
study, supporting prior work (e.g., Chelladurai & Chang, 2000; Howat
et al., 1996; Ko & Pastore, 2004) suggesting recreational services
are multi-dimensional in nature. While a number of comments were related
to the sport, even more comments were related to other participants, the
facility, and personnel, indicating sport participant satisfaction is a
complex evaluation stemming from a variety of factors. The results of
this study also suggest that factors such as convenience and policy
should be included in comprehensive studies of sport participation.
The vast majority of research in sport management that looked at
spectator sport, with the exception of Greenwell et al. (2007), is based
on the assumption that dissatisfaction is merely the opposite of
satisfaction. However, this study clearly illustrates differences
between aspects predicting satisfaction and dissatisfaction. Consistent
with prior research (Friman & Edvardsson, 2003; Ravenscroft &
Rogers, 2003), positive attributes were often related with interpersonal
or social factors, while negative attributes often were related to
structural or organizational issues. When asked what they like most
about participating in their league, the majority of participants'
responses focused on other participants, suggesting interpersonal
interactions were vital to participants' positive evaluations of
this specific activity. This finding indicates the social nature of
league play, being with friends and teammates, and socializing with
other members of the league as critical attributes of participation in
this type of activity. Attributes related to the sport itself, such as
fun and competition, were a distant second, indicating the sport itself
was important, but not nearly as important as the social experience.
Similarly, comments related to bowling center personnel (staff,
management, owners, and other employees) received a sizeable number of
positive comments when participants were asked about the bowling center.
This finding is interesting due to the fact that when asked what the
participants liked about the bowling center, a majority of the responses
indicated that the people inside the facility were what they liked most.
The importance of social interactions is bolstered by prior findings
that social support is related to higher involvement and stronger
commitment in recreational activities (Iwasaki & Havitz, 2004).
Negative responses for both the activity and the bowling center
tended to focus on structural issues surrounding league or center
policies (price, number of teams, smoking policies, and league rules),
issues surrounding the facility (equipment, cleanliness), or complaints
about amenities (food and drink). These attributes received a
substantial number of negative responses but very few positive responses
indicating good performance in these areas may not stimulate
satisfaction, but poor performance may discourage participants to
discontinue participation or choose another service provider. For
example, a bowling center with quality, working equipment may not have a
strong impact on customers' positive evaluations, as the equipment
may merely meet their expectations. Faulty equipment, on the other hand,
may generate strong negative feelings among participants, which could
spawn dissatisfaction. These findings suggest policy and facility issues
may play a large role in re-patronage intentions as negative incidents
may have a much greater effect on customers' post hoc evaluations
than positive incidents (Giese & Cote, 2000; Petrick, Tonner, &
Quinn, 2006).
The aforementioned findings illustrate the complexities of the
satisfaction process. Specifically, positive and negative attributes
were different, supporting Cadotte and Turgeon's (1988) assertion
that some attributes may increase satisfaction when present (satisfiers)
but may not have an impact on dissatisfaction. Similarly, some
attributes, such as policies and the physical facility, may be related
to dissatisfaction if they do not meet participants' needs
(dissatisfiers), but may not have an influence on satisfaction. This
distinction is important as improvements in each area may have different
effects. For example, Pollack (2008) suggests reducing dissatisfiers may
increase service quality, but once an acceptable level of quality has
been reached, increases in satisfaction may be negligible. On the other
hand, increasing satisfiers may require a large investment in quality
improvements to make a substantial impact on satisfaction.
Results of this study also extend prior sport management research
by illustrating attributes related to the activity (league bowling) were
different than those related to the service provider (bowling center).
While interactions was an important satisfier for both, convenience was
mentioned considerably more often in relationship to the facility.
Whether it is a golf course, softball fields, or a tennis club, a
convenient location can be an important driver of satisfaction.
Similarly, policy was an important dissatisfier for both the activity
and the service provider, but the physical facility and amenities
received considerably more comments in relationship to the service
provider. In this case, poor equipment or unclean facilities could cause
participants to look elsewhere to participate in this activity. This is
consistent with Lentell's (2000) study of leisure centers, which
found respondents rated the importance of physical elements higher than
elements related to staffing or secondary services, and problems with
the physical elements of the leisure center were cited as causes for
dissatisfaction. Together, these findings illustrate that attributes
relative to the activity should be assessed differently than attributes
related to the service providers. As such, service providers should
focus on eliminating negative attributes as negative critical incidents
can cause customers to reconsider relationships (van Doorn &
Verhoef, 2008).
Practical implications
The results of this study present many practical implications for
sport providers and sport marketers. When asked what they like most
about participating in their league, the majority of the
participants' responses focused on people and interactions. The
main themes emerging from participants' responses indicate 1) the
social nature of other people involved in the league and 2) other
general areas of interaction as critical attributes of participation the
respondents take pleasure in. This is one part of the league experience
that can be promoted when trying to entice new participants or clients.
Some types of sports may carry misconceptions about what is involved to
participate or who is actually involved in the leagues. Marketing the
social nature of participation may have positive benefits and reverse
some of the negative impressions some sports may have. Another part of
retention involves prospective participants having apprehension due to
being a newcomer and not knowing others, and also could be due to a lack
of knowledge of the terminology, equipment, unwritten rules, procedures,
and areas of a facility. Whatever the sport activity is, sport managers
need to focus the attention of new consumers on interactions during the
experience by introducing new members to the group and creating an
accepting social environment to ease a newcomer in. Management can also
try to clarify the technical, and possibly perplexing, issues that may
arise to a new customer or participant.
Another category containing a high amount of responses is
associated with the actual sport. In this study, attributes of the sport
category were comments focused on fun and competition. In order to
retain and obtain league participants, it is important to correctly
suggest leagues for participants based on what they want to take from
the experience of league play. There are many types of league activities
with different rules, competitive focus, gender requirements, and so on.
Poorly marketing these choices or misplacing a person in a league may
result in a negative, dissatisfying experience, which can create a
negative word-of-mouth recommendation, as well as reduce retention
rates. For any sport participation activity, correctly advertising and
marketing the choices that people have in choosing a league are
important. For example, a person may only know slow-pitch softball to be
competitive and cutthroat because of a coworker who participates in a
competitive league. However, if the person is able to see a marketing
campaign emphasizing the choice of league and competition style, they
may be more inclined to participate. It is imperative to promote
activities with sufficient information about the league, the
environment, and the people involved to assist in recruiting and
retaining members.
Two major categories arose from the responses identifying negative
attributes of league play and the facility offering the service:
physical facility and policy. The physical facility category deals with
the context of league participation primarily in responses concerned
with the equipment and in this case, the lanes, pinsetters, lane
conditions, and approaches. These findings indicate an importance on the
contextual attributes of league play. Sport managers need to recognize
that the consumer does care for the quality and upkeep of the main
elements associated with participation. Whether it is nets in a tennis
facility or a dartboard in a darts league, the equipment needs to be
well maintained to provide the most efficient experience for the
consumer. In terms of retaining and obtaining participants, this type of
effort will signify to league members an organizational effort to
provide a great facility for the consumers to participate in the sport.
From season to season, if contextual issues continue to arise and
breakdowns occur, then participants may not sense commitment from the
organization in efforts to create the best experience for the
participant.
The second category with negative responses involves the facility
policy of no smoking, and in this particular study, the regulation is
not the organization's choice but rather a citywide mandated law
the organization must obey to avoid legal trouble and financial penalty.
The dissatisfaction of the participants with this law is however, an
issue forcing management in all arenas of sport, to cope with legal
changes and move forward in a fashion best accommodating the customer.
Responding to this kind of issue may force the organization to spend
money to possibly build outdoor areas to provide participants a place to
smoke and still be a part of the league experience. Marketing comes in
to play even with a negative issue like this. Staying with the smoking
ban as an example, an organization must now try to market to those that
may avoid bowling centers because of the smoke. Marketing the new policy
to the nonsmokers stressing the clean atmosphere may bring in
participants that are concerned about their own or their family's
health. At the same time, if management has provided accommodations for
smoking participants, then promoting these accommodations could lead to
pleasing both sides of the nicotine divide.
Limitations and Future Research
Using CIT is appropriate for this study due to its ability to
identify and quantify major areas of concern for league members by using
the words and responses directly from the participant, but it too has
its limitations. A major limitation is the inability to follow-up with
the participants about any of their responses. While having anonymity is
good to receive honest responses to the questions, not being able to ask
further questions limits the responses to single sentences and sometimes
single words, therefore, severely limiting the research to analyze
deeper into the issue. Future research should further analyze some of
the main themes to explore the nuances of those aspects of the service
experience. This analysis might involve specifically examining how
price, smoking policy, structural issues impact overall satisfaction and
intentions to return to the activity and the service provider.
A final limitation is league bowlers were used for this study and
they may not represent all sport participants. The results of this study
may be limited to the bowling industry and further, may be limited to
this particular city or organization. Therefore, generalizability is
cautioned. Future research should analyze different recreational sports
to understand which attributes are most relevant across industries.
Further, future research could focus on differences in critical
attributes between competitive and non-competitive sport and differences
between adult and youth sport.
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Brody J. Ruihley, PhD, is an assistant professor of sport
administration at the University of Cincinnati. His research interests
lie in the area of sport communication, specifically sport and media,
fantasy sport, and public relations in sport. T. Christopher Greenwell,
PhD, is an associate professor in the Department of Health and Sport
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customer service and customer satisfaction.
Table 1.
Critical Aspect Categories and Response Numbers for League
Bowling
Factor Like Best Like Least Total
(310 responses) (183 responses) (493 responses)
Interactions 220 (71.0%) 29 (15.8%) 249 (50.5%)
Staff 143 (46.1%) 17 (5.5%) 160 (32.5%)
Management 73 (23.5%) 2 (1.1%) 75 (15.2%)
General
Interactions 0 (0.0%) 8 (4.4%) 8 (1.6%)
Other
Participants 3 (1.0%) 2 (1.1%) 5 (1.0%)
Ownership 1 (0.3%) 0 (0.0%) 1 (0.2%)
Sport 65 (21.0%) 11 (6.0%) 76 (15.4%)
Competition 27 (8.7%) 8 (4.4%) 35 (7.1%)
Fun 29 (9.4%) 0 (0.0%) 29 (5.9%)
Bowling 4 (1.3%) 3 (1.6%) 7 (1.4%)
Escape 3 (1.0%) 0 (0.0%) 3 (0.6%)
Performance 2 (0.6%) 0 (0.0%) 2 (0.4%)
Policy 5 (1.6%) 62 (33.9%) 67 (13.6%)
Number of Teams 0 (0.0%) 27 (14.8%) 27 (5.5%)
Price 0 (0.0%) 14 (7.7%) 14 (2.8%)
League Rules 1 (0.3%) 13 (7.1%) 14 (2.8%)
Smoking Policy 2 (0.6%) 0 (0.0%) 10 (2.0%)
League Balance 2 (0.6%) 0 (0.0%) 2 (0.4%)
Facility Policy 0 (0.0%) 0 (0.0%) 0 (0.0%)
Physical Facility 6 (1.9%) 44 (24.0%) 50 (10.1%)
Equipment 3 (1.0%) 31 (16.9%) 34 (6.9%)
Cleanliness 0 (0.0%) 6 (3.3%) 6 (1.2%)
Atmosphere 3 (1.0%) 0 (0.0%) 3 (0.6%)
Size and Layout 0 (0.0%) 2 (1.1%) 2 (0.4%)
Noise Level 0 (0.0%) 2 (1.1%) 2 (0.4%)
Restrooms 0 (0.0%) 2 (1.1%) 2 (0.4%)
Temperature 0 (0.0%) 1 (0.5%) 1 (0.2%)
Lighting 0 (0.0%) 0 (0.0%) 0 (0.0%)
Safety 0 (0.0%) 0 (0.0%) 0 (0.0%)
Convenience 8 (2.6%) 26 (14.2%) 34 (6.9%)
Season Length 0 (0.0%) 13 (7.1%) 13 (2.6%)
Times 3 (1.0%) 5 (2.7%) 8 (1.6%)
Dates 5 (1.6%) 3 (1.6%) 8 (1.6%)
Location 0 (0.0%) 5 (2.7%) 5 (1.0%)
Amenities 3 (1.0%) 9 (4.9%) 12 (2.4%)
Food and Drink 3 (1.0%) 9 (4.9%) 12 (2.4%)
Pro Shop 0 (0.0%) 0 (0.0%) 0 (0.0%)
Other 3 (1.0%) 2 (1.1%) 5 (1.0%)
Note: Percentages calculated by column and may not add up to 100%
as a result of a single response containing multiple elements or
themes.
Table 2.
Critical Aspect Categories and Response Numbers for Bowling
Centers
Factor Like Best Like Least Total
(274 (243 (517
responses) responses) responses)
Interactions 112 (40.9%) 30 (12.3%) 142 (27.5%)
Staff 32 (11.7%) 15 (6.2%) 47 (9.1%)
Management 31 (11.3%) 11 (4.5%) 42 (8.1%)
General Interactions 38 (13.9%) 2 (0.8%) 40 (7.7%)
Other Participants 10 (3.6%) 0 (0.0%) 10 (1.9%)
Ownership 1 (0.4%) 2 (0.8%) 3 (0.6%)
Physical Facility 31 (11.3%) 120 (49.3%) 151 (29.2%)
Equipment 18 (6.6%) 82 (33.7%) 100 (19.3%)
Cleanliness 9 (3.3%) 13 (5.3%) 22 (4.3%)
Restrooms 0 (0.0%) 10 (4.1%) 10 (1.9%)
Temperature 0 (0.0%) 6 (2.5%) 6 (1.2%)
Atmosphere 0 (0.0%) 4 (1.6%) 4 (0.8%)
Noise Level 1 (0.4%) 3 (1.2%) 4 (0.8%)
Size and Layout 1 (0.4%) 2 (0.8%) 3 (0.6%)
Lighting 1 (0.4%) 0 (0.0%) 1 (0.2%)
Safety 1 (0.4%) 0 (0.0%) 1 (0.2%)
Convenience 96 (35.0%) 5 (2.1%) 101 (19.5%)
Location 95 (34.7%) 5 (2.1%) 100 (19.3%)
Times 1 (0.4%) 0 (0.0%) 1 (0.2%)
Season Length 0 (0.0%) 0 (0.0%) 0 (0.0%)
Dates 0 (0.0%) 0 (0.0%) 0 (0.0%)
Amenities 10 (3.6%) 42 (17.3%) 52 (10.1%)
Food and Drink 8 (2.9%) 40 (16.5%) 48 (9.3%)
Pro Shop 2 (0.7%) 2 (0.8%) 4 (0.8%)
Policy 6 (2.2%) 42 (17.3%) 48 (9.3%)
Price 0 (0.0%) 20 (8.2%) 20 (3.9%)
Smoking Policy 5 (1.8%) 13 (5.3%) 18 (3.5%)
Facility Policy 0 (0.0%) 7 (2.9%) 7 (1.4%)
Number of Teams 0 (0.0%) 1 (0.4%) 1 (0.2%)
League Rules 1 (0.4%) 0 (0.0%) 1 (0.2%)
League Balance 0 (0.0%) 1 (0.4%) 1 (0.2%)
Sport 6 (2.2%) 0 (0.0%) 6 (1.2%)
Fun 3 (1.1%) 0 (0.0%) 3 (0.6%)
Bowling 2 (0.7%) 0 (0.0%) 2 (0.4%)
Escape 1 (0.4%) 0 (0.0%) 1 (0.2%)
Competition 0 (0.0%) 0 (0.0%) 0 (0.0%)
Performance 0 (0.0%) 0 (0.0%) 0 (0.0%)
Other 13 (4.7%) 4 (1.6%) 17 (3.3%)
Note: Percentages calculated by column and may not add up to 100%
as a result of a single response containing multiple elements or
themes.