Cause-related marketing: the role of team identification in consumer choice of team licensed products.
Lee, Jaedeock ; Ferreira, Mauricio
Introduction
Over the past decades, cause-related marketing (CRM) has been
considered as one of the most promising communication tools in the
United States (IEG, 2009). Recent estimates projected corporate spending
in cause-related initiatives to reach $1.51 billion in 2009 (IEG, 2009).
Following the cause-related marketing literature, CRM refers to
initiatives where firms contribute a specified amount to a cause
contingent upon the consumer buying the company's product
(Varandarajan & Menon, 1988). This type of marketing initiative is
to be distinguished from sponsorship of causes, where the contribution
to a cause does not depend on the consumers' purchases (Cornwell
& Coote, 2005).
Many studies have demonstrated that the impact of CRM on consumer
choice can be influenced by many factors (Barone, Miyazaki, &
Taylor, 2000; Bloom, Hoeffler, Keller, & Meza, 2006; Pracejus &
Olsen, 2004; Strahilevitz & Myers, 1998). One factor is the degree
of perceived fit between the firm contributing to a cause and its
beneficiary. Higher degrees of perceived fit between the firm and the
beneficiary can aid consumers' information processing and have been
shown to have a positive impact on consumer choice (Pracejus &
Olsen, 2004). Another factor of influence is the trade-offs that
individuals are willing to make when making a purchase that would
benefit a cause (Barone et al., 2000). The degree to which consumers are
willing to make trade-offs may depend on how large the tradeoffs are and
how the brand engaging in CRM compares to other brands on other features
that are also important to the purchase decision (Barone et al., 2000).
In addition, the way consumers evaluate firms' motivations to
engage in CRM, whether they are socially or profit-motivated, can
influence how much value they assign to a "socially
responsible" feature of a brand (Barone et al, 2000). Furthermore,
the product category, whether more frivolous or more practical, can
influence whether individuals would choose to make a contribution to a
charity or obtaining price discounts through purchases (Strahilevitz
& Myers, 1998).
The way individuals identify with organizations may also play an
important role in explaining consumer choice and the success of a
cause-related marketing initiative. Bloom et al. (2006) have shown that
the degree of affinity individuals have with different types of brand
affiliations (e.g., sport teams, social causes, events, and arts) can
impact the importance individuals assign to the affiliation itself as an
attribute of the brand. Using conjoint analysis, they have observed that
when an affiliation is perceived as too "commercial," like
professional sport teams, individuals were more likely to consider the
affiliation as unimportant or negative to the brand. This was observed
even when a condition of high-fit affiliation (e.g., between a beer
brand and a sport team) was examined. Both a high-fit commercial
affiliation (e.g., beer and sport team) and a low-fit commercial
affiliation (e.g., beer and Sunday night movie on network television)
were weighted negatively toward the brand. The opposite was true when
the affiliations were cause-related (e.g., beer and a designated driver program or children's reading program).
This study seeks to extend the current work on the influence of CRM
on consumer choice by providing evidence that team identification can
impact the relationship between CRM and consumer choice of team-licensed
products. Instead of examining the degree of affinity between commercial
(e.g., sport team) versus cause affiliations (e.g., a reading program)
as considered by Bloom et al. (2006), this study examines the extent to
which affinity can vary between two cause-related affiliations, that and
the impact that team identification may have in this relationship.
Particularly, we implemented a discrete choice experiment (Louviere
& Woodworth, 1983), which indicated that preference for purchasing
team-licensed products that supported a cause can depend on the levels
of identification individuals have with the team.
Theoretical Background
Brand-Cause Fit
Fit or congruence in a social marketing context is the perceived
link between the causes and firms (Becker-Olsen, Cudmore, & Hill,
2006). Congruence is defined as "the extent to which a brand
association shares content and meaning with another brand
association" (Keller, 1993, p. 7). The notion of congruence is
important because it can impact how well consumers can process
information related to brand and its affiliations, and improve clarity
of firms' positioning (Simmons & Becker-Olsen, 2006). A
perceived high fit between firms and causes would be consistent with
individuals' prior expectations regarding firms' actions,
which in turn facilitates how they process the information and form
brand images. An example of high fit would be a beer manufacturer
sponsoring a designated driver program or a retailer of home improvement
and construction sponsoring a program to help the homeless (Becker-Olsen
et al., 2006; Bloom et al., 2006). Professional sport leagues and
community-based sports may also represent a high fit relationship. On
the other hand, perceived low fit associations can lead to confusion and
negative attitudes toward the firm (Becker-Olsen et al., 2006). An
example of low fit would be a beer manufacturer sponsoring a
children's reading program, a retailer of home improvement and
construction sponsoring a domestic violence prevention program, or a
sport team sponsoring art events for youths.
Becker-Olsen et al. (2006) showed that a low fit between a firm and
a cause is likely to diminish purchase intentions, overall attitude
toward the sponsor, and perceptions of credibility. They also showed
that most positive outcomes were observed for high-fit and
socially-driven initiatives as opposed to profit-driven initiatives.
Moreover, Pracejus and Olsen (2004) showed that high fit between brand
and beneficiary can directly and positively impact consumer choice.
Although brand-cause fit has been shown to impact consumer choice,
its impact may be moderated by other factors. We contend here that
identification with the brand and cause can play a role in the impact
that fit can have on choice.
Social Identity Theory
Social identity theory (Tajfel & Turner, 1979) is one theory
that may be useful in understanding CRM initiatives. Basically, social
identity theory holds that people define themselves in terms of
membership to social categories (Ashforth & Mael, 1989). Tajfel
(1982) explained that "social identity is the individual's
knowledge that he belongs to certain social groups together with some
emotional and value significance to him of the group membership"
(p. 31). Thus, according to this theory, people tend to have in-group
favoritism and needs for positive distinctiveness from others.
Therefore, this theory would suggest that individuals might be willing
to engage in purchasing a product if the purchase is perceived as a way
to support an organization they care about.
Social identity theory has received a great amount of attention in
high involvement contexts like sports. Fans highly identified with teams
are likely to evaluate other fans of the same team (in-group members)
more positively than out-group members (Branscomb & Wann, 1994; Wann
& Dolan, 1994), as well as more likely to purchase their team
licensed products (Fisher & Wakefield, 1998), and attend games of
teams with which they are identified (Fisher & Wakefield, 1998).
Several studies have found fan identification to have an impact on
various constructs, such as bias toward in-group fans (Branscomb &
Wann, 1994; Wann & Dolan, 1994), self-esteem (Wann, Royalty &
Roberts, 2000), emotional responses to team performance (Wann &
Branscomb, 1992; Wann, Royalty, & Rochelle, 2002), aggression
(Dimmock & Grove, 2003; Wann, Peterson, Cothran, & Dykes, 1999),
biased predictions of player performance (Wann et al., 2006),
basking-in-reflected-glory (BIRGing) behavior (Madrigal, 1995; Sloan,
1989), and impulse buying of sport team licensed merchandise (Kwon &
Armstrong, 2002). Thus, a sport fan identified with a particular sport
team may be willing to purchase a product if the purchase is perceived
as a way to support their team. This form of behavior can be a way for
individuals to reinforce their in-group favoritism toward those who are
also fans of the same team.
Identification has also started to receive some attention in the
CRM literature. For example, Gupta and Pirsch (2006) conducted two
experiments examining the role of customer identification with the
company in the brand-cause fit relationship. The results of two
experiments indicated that a high congruence between a brand and a cause
improved attitudes toward the CRM and increased purchase intention.
Moreover, the effects of congruence were enhanced when the respondents were highly identified with the company as well as the cause. Barone,
Norman, & Miyazaki (2007) also found that customer affinity toward a
social cause was a significant moderating variable between
retailer-cause fit and consumer evaluations on CRM programs.
Based on the previous findings, it is expected that a cause with a
high degree of fit with a brand to be evaluated more positively than a
cause with a low degree of fit with the brand. However, it is also
expected that this evaluation will be either exacerbated or mitigated
depending on the degree of identification individuals have with the
brand or cause. Thus, individuals may be more willing to purchase
products if the purchase is perceived as a way to support a cause they
care more about. That is, preference for a beneficiary congruent with
the brand can be more evident among those who are highly identified with
the brand.
Method
Discrete Choice Method
Previous CRM research, with the exception of a few (Barone et al.,
2000; Pracejus & Olsen, 2004), emphasizes the importance of
examining the effectiveness of CRM initiative by using trade-off
methods. The choice framework employed here is based on well-established
random utility theory, which indicates that individuals are utility
maximizers. That is, individuals form overall preferences for products
based on their preferences associated with each relevant and important
feature of the product and choose the one product from which they can
derive the most benefits. This choice framework also indicates that
choices are stochastic in nature, which means that there is a degree of
randomness in the choice process such that individuals will not always
choose the product that will maximize utility.
Following this framework, cause-related marketing programs were
considered as one of the attributes of a product from which individuals
can derive benefits. By doing so, this study could directly evaluate the
contribution a cause-related marketing program can make to
consumers' overall choices, and how team identification can
influence that relationship.
We developed a discrete choice experiment where students were asked
to assume they were shopping for Major League Baseball (MLB) sport
team-licensed baseball caps. The use of a product like team-licensed
baseball caps allowed us to assess the influence of team identification
on the trade-offs consumers are willing to make--such as product
quality, features and price--to support a team that also supports a
cause. A donation to charity was presented as a transaction-based CRM
program (Varadarajan & Menon, 1988), where donations were contingent
on consumer purchases of a team-licensed baseball cap.
Subjects and Data Collection
To test the influence of team identification on the relationship
between CRM and choice, 119 students currently enrolled in three online
sport management classes at a large Southwestern university were asked
to participate in an online survey. Because the goal of this study was
to test relationships based on theory, the use of a relevant and
homogeneous sample was preferred and a representative sample of
consumers was not required (Calder, Phillips, & Tybout, 1981).
College students constitute a homogeneous sample that belongs to one of
the main market segments of team licensed products of baseball (SBRnet,
2009).
The questionnaire was comprised of a set of discrete choice
experiment scenarios, team identification measures, and demographics.
Identification with the professional teams was measured using the Sport
Spectator Identification Scale (SSIS) developed by Wann and Branscomb
(1993). The SSIS, successfully used in several countries (Wann, Melnick,
Russell, & Pease, 2000), consists of seven items shown in Table 1.
The SSIS was used to measure team identification for each team
individually (Astros and Rangers).
In the discrete choice part of the questionnaire, respondents were
presented with a series of choice scenarios, with attribute levels for
baseball caps varying systematically according to an experimental
design. The approach essentially assumes that any product (baseball cap
in our case) can be described by its features and that individuals'
preferences for them can be inferred by the choices they make in the
experiment. In each scenario shown, students were presented with three
options: two options described by varying attribute levels and a
"none" option. Respondents were asked to indicate
independently for each scenario which of the three options they would
choose if they were the only options available to them. An example of a
scenario and choice question is shown in Figure 1.
[FIGURE 1 OMITTED]
Development of the Attributes
Two exploratory studies were conducted to elicit the attributes and
levels for the discrete choice experiment and to establish a pair of
equally important and relevant social causes representing conditions of
high and low fit with MLB teams. Attributes and levels associated with
the choice of team-licensed baseball caps were identified primarily by
the first exploratory study. In this first exploratory study, a direct
questioning technique was used to elicit all the attributes students
consider when purchasing a team-licensed cap. A convenient sample of 33
students was presented with four open-ended questions adapted from
Louviere (1988) designed to elicit features that make baseball caps
attractive and unattractive to them. The responses were coded and the
frequencies of occurrences counted. Four main attributes emerged as the
most frequently elicited by students: a) Team Logo, b) Front Design, c)
Back Design, and d) Price.
In this first exploratory study, using an unaided recall method, we
also elicited a list of social causes that students were able to recall
and that they considered important and relevant. The following
organizations emerged as the most frequently recalled: Susan G. Komen
Breast Cancer Foundation, American Red Cross, American Cancer Society,
UNICEF, and amfAR.
The second exploratory study (N=65) was designed to evaluate the
strength of the relationship between two MLB teams (Houston Astros and
Texas Rangers) and the social causes previously identified in the first
study to establish pairs of equally important and relevant social
causes: one social cause that represented a high fit and another that
represented a low fit with the MLB teams. The reason why only two
franchises were chosen is that these two professional teams were at
least familiar to the subjects in Texas, where the study took place. In
addition, for this second study, two cause-related programs (Baseball
Tomorrow Fund and Boys and Girls Club) in which the MLB is currently
involved were added to the list of causes. The addition of these two
programs allowed us to include programs that were more relevant to the
MLB brand, yet students were less familiar (not identified in the first
study) with these two programs. Fit between MLB and eight social causes
were measured using four Likert-scale items (1 = Does not fit at all/7 =
Fit very strongly, 1 = Not similar at all/7 = Very similar, 1= Not
consistent at all/7 = Very consistent, 1 = Not complementary at all/7 =
Very complementary), adopted from Becker-Olsen et al. (2006). In this
pretest, Baseball Tomorrow Fund (BTF) was identified as the cause with
the highest fit with MLB, and Susan G. Komen Breast Cancer Foundation
(SKB) as the cause with lowest fit with MLB in all four constructs. Fit
varied as expected (high fit M=5.42 and low fit M=2.02). As a result of
this study, two programs were selected to be included in the discrete
choice experiment: (a) Baseball Tomorrow Fund (BTF), which was a
high-fit program, and (b) Susan G. Komen Breast Cancer Foundation (SKB),
which was a low-fit program. They were presented in the discrete choice
experiment as levels of an attribute related to a transaction-based CRM
program: "$1 donation to a [high-fit or low fit] charity," or
"Not related to social causes." The attributes and levels used
in the experiment are listed in Table 2.
Nevertheless, it is important to point out that SKB was a cause
previously identified by the students as relevant and important to them,
whereas BTF was not recalled by students. Consequently, these two causes
inevitably created an interaction condition between fit and appeal: (a)
a condition of high-fit, narrow appeal (low-familiarity/relevance)--BTF,
and (b) a condition of low-fit, broad appeal
(high-familiarity/relevance)--SKB. Given these conditions, it would be
expected that SKB may be preferred over BTF because it is a cause with a
broader appeal (more familiar, and potentially more relevant and
important to the students). However, it would also be expected that
those identified with the teams and the sport of baseball may favor BTF
as a way to show their in-group favoritism.
Experimental Design
The choice experiment was designed using the balanced overlap
method in Sawtooth Software's (2008) Choice-Based Conjoint software. The computer program generated 119 different versions of 12
choice scenarios with three alternatives each. Each participant in the
study was randomly assigned to one of the different versions of the
design (sometimes referred to as random designs). To discourage
consumers from engaging in some form of task simplification (Orme,
2009), the design permitted some degree of level overlap, where an
attribute like team logo could have identical levels across all
concepts. With this design, a loyal fan did not always face a trivial choice task between two baseball caps of opposing teams. However, the
design did not permit two identical concepts on all attributes to appear
within the same task. Across all versions generated, each level of each
attribute occured an approximately equal number of times within and
across all versions, ascertaining near orthogonality between the
attributes. One of the main advantages of this design is that it
conveniently creates different combinations of features across many
versions, which facilitates the estimation interaction effects between
features. A discussion and comparison of different design strategies,
including random designs, strategies using design plans such as those
listed in Addelman (1962) and discussed in Louviere, Hensher, and Swait
(2000), and efficient designs using computer search algorithms (Kuhfeld,
Tobias, and Garratt, 1955) can be found in Chrzan and Orme (2000).
Determining the Sample Size
Determining the sample size for a discrete choice experiment study
depends on many factors such as cost, heterogeneity of the sample, and
statistical requirements from sampling theory (Orme, 2010). We followed
the recommendations by Louviere, Hensher, and Swait (2000), Johnson and
Orme (1996), and Orme (2010) to determine the minimum number of
respondents and scenarios to be used in the discrete choice experiment.
In a discrete choice, sample size can increase by either increasing the
number of respondents in the study or by increasing the number of choice
scenarios each respondent will evaluate. Higher number of scenarios
becomes more economical from a sampling point of view, but also can
increase respondent fatigue. Johnson and Orme (1996) recommend the
number of scenarios to be between 10 and 20 and the number of total
observations per number of cells to be 500 for an aggregate model. This
study with 119 respondents and 12 scenarios with 3 alternatives each
provided 4,284 total observations. Johnson and Orme (1996) propose to
take the total number of observations excluding the "none"
option, which is 2,856 (119 x 12 x 2), and divide it by the number of
analysis cells (i.e., the largest number of levels for any one attribute
in a main-effects model). In our main-effects model, this resulted in
952 observations per main effect, which is about two times higher than
the rule of thumb (more than 500) recommended in Orme (2010).
According to the method described in Louviere et al. (2000), a
sample size of 119 respondents with each responding to 12 scenarios also
allowed us to predict a choice probability (or share) for any baseball
hat to be approximately in the range of 20 percent or higher with a
relative accuracy of 10 percent with a 95 percent confidence interval.
However, it is important to recognize that these sample size
calculations are just approximations since respondents were not a random
sample of the population and were given multiple scenarios that were not
completely independent. However, as Louviere et al. (2000) ascertain,
practice has shown that well designed studies based on replicated
scenarios per individual can yield similar parameter estimates that are
similar to models based on single choices.
Data Analysis
An aggregate conditional logit model (McFadden, 1974) was first
conducted to understand the relative impact of product attributes to
students' decisions to purchase baseball caps as well as the
moderating effects of identification. There were a total of 4,284
observations available for the model estimation (119 individuals x 12
scenarios x 3 alternatives per scenario). In a conditional logit model,
choice probabilities depend only on the attributes of choice
alternatives as the explanatory variables, and not on the
characteristics of the individual making the choice.
In our study, team identification is an explanatory variable that
is specific to individuals and constant throughout the choice
experiment. It is exogenous to the choice model, and at a different
level of variation. Because a respondent's level of team
identification is the same across the choice experiment, team
identification cannot help predict why a respondent chose one cap over
another. However, at the aggregate level, it is possible to have
interactions between team identification and attributes by creating
product terms and entering them in the model (Allison, 1999). These
interactions allow us to examine if the importance of an attribute
varies according to individuals' characteristics. For example, when
the individual variable is discrete, like gender, we can see if an
attribute is more important for males versus females. For team
identification, the interaction operates in a way that the importance of
attributes increase or decrease according to the levels of the
moderating variable. In this study, we expect that preference for team
logos to increase with higher levels of individuals' team
identification and test whether preference for a cause is also
influenced by team identification.
One advantage of using an aggregate model is that it allows us to
perform classical hypothesis testing. To test for the moderating effects
of identification, we performed a likelihood ratio chi-square test
(Hedges & Olkin, 1985) to compare model fit between the main effects
model and the interaction model. The test measures the difference in
deviance fit scores (-2 times log-likelihood) between the main and
interaction effects model. A significant likelihood ratio statistic rejects the null hypothesis that the two models have an equal fit. The
significance of the interaction terms provides evidence for the role
that identification can play in determining consumer choice, especially
in moderating the impact of a social cause program on choice.
Although using interaction terms in an aggregate model is a
plausible solution to incorporate individuals' characteristics into
the model and allow classical testing, we recognize that it is a pooled
model that assumes individuals have similar preferences when comes to
choosing a baseball hat. This can be a severe limitation as generally
consumers are different and have different preferences for products.
Therefore, we also reported the results of a multilevel model that
overcomes this limitation and more naturally addresses individual
interactions. For the past decade, the hierarchical Bayesian (HB) logit
model (Allenby & Ginter, 1995; Rossi & Allenby, 2003) has become
the most popular multilevel model to analyze discrete choice data. The
HB model is a multilevel model because it simultaneously explains choice
as a function of both an upper-level model, which is pooled across
respondents, and a lower-level model, which is an individual,
within-respondents model. The lower-level model explains choice based on
the attributes from the experimental data following a logit model. The
upper-level-model explains the variation on the lower-level coefficients
(heterogeneity) across the population of respondents. Intuitively, the
HB model optimally uses the information for the entire sample to adjust
the utility estimates for each individual. When individual variables
like team identification are entered in an HB model, they are entered in
the upper-level model to explain the variation of lower-level
coefficients. Therefore, they allow the individual coefficient estimates
to depend on individual characteristics. A non-technical introduction to
HB and its estimation procedures can be found in Howell (2009) and Orme
and Howell (2009).
The predictive validity of the models was compared by reserving the
last choice scenario of each respondent for predictive testing. The
models were re-estimated without the individual responses from the last
choice scenario, and the parameter estimates were used to predict the
individual choices for the holdout scenario. The predicted choices were
then compared to the actual choices to assess model internal
consistency. The results from the most predictive model were used to
determine the relative impact of attributes and the interactions on
students' choices. The relative importance of the attributes was
estimated by using a probability analysis method discussed in Lancsara,
Louviere, and Flynn (2007), which is relatively simple to implement. The
analysis consists of calculating the probability of choosing an
alternative given a particular level of an attribute. To implement the
analysis, we first calculated the probability of choosing a baseball cap
alternative in a base case scenario. We created a base case scenario
composed of two baseball cap offerings (Astros vs. Rangers cap, where
all other attributes were set to their mean values), and a
"none" option. We then systematically changed the levels of
each attribute, one at a time, and recorded the absolute percent change
in probabilities relative to the base case. These percent changes were
compared across all attributes to provide the relative importance of the
attributes.
We also used probability analysis using the same aforementioned base case to graphically portray the impact of the interaction between
team identification and the social cause attribute on respondents'
choices. In the analysis, we varied social cause with different levels
of team identification and recorded the resulting probabilities.
Results
Respondent Characteristics
There were a total of 119 participants in this study. The sample
was comprised of 60.5% males and 39.5% females. The average age of
respondents was 21.33, and the ethnic background included primarily
Caucasians (79%) and Hispanics (9.2%). Regarding team identification,
respondents reported a higher mean team identification score for the
Astros (M=3.12, SD=2.06) compared to the scores for the Rangers (M=2.33,
SD=1.80). The difference in mean scores was statistically significant
(t=2.857, p<0.01).
Estimation Results
Table 3 shows the results of the aggregate conditional logit model
including both main and interaction effects and the HB model (1) with
team identification included as a covariate. The models generally agree
in terms of what attributes had significant impact on students'
choice. However, the HB model had a better predictive validity than the
aggregated model. The HB model correctly predicted 88% of the individual
choices in the holdout tasks, compared to only 60-65% of choices
correctly predicted using either one of the aggregated models.
The result of the likelihood ratio chi-square test comparing the
aggregate main-effects model to the aggregate interaction-effects model
indicates that the interaction effects had a statistically significant
contribution to model fit ([chi square] = 472.79, df=16, p< .001).
The same significant interaction estimates are also evidenced in the HB
model. (2) As expected, the interactions between team identification and
logo were statistically significant for both Astros and Rangers.
Therefore, the higher the identification for a team was, the more
students preferred a baseball cap with the respective team's logo.
The interaction between identification with Astros and social cause was
also significant, indicating an increasing preference for BTF, a
high-fit and narrow appeal (low-familiarity) beneficiary, as
identification with Astros increased. The interaction between
identification with Rangers and social cause was not significant,
although the coefficients had the same sign as the interaction with
Astros. This can be potentially explained by the fact the sample had a
significantly higher affinity toward the Astros compared to the Rangers
as explained above.
Relative Importance of Attributes
Table 3 shows the results of the choice probability analysis using
the HB model. The base case was comprised of three alternatives: a)
Astros cap with all other attributes at their mean values, b) Rangers
cap with all other attributes at their mean values, and c) a
"none" option. Predicted probabilities for the base case
across the three alternatives were 30.2%, 23.2%, and 46.6% for Astros,
Rangers, and "none" options respectively. The table shows the
percent change in probability from the base case to the case including
each attribute one at a time. The implied order of 'impact' is
presented in the last column. As shown in Table 4, front design had the
highest impact on students' choices with a 65.6% absolute change in
shares as a result of moving from the base case to a front design with a
curved peak. Changing the base case to a different logo had the second
highest impact (37.4%), followed by changing the base case to SKB, a
low-fit/broader appeal cause (33%), and to a low price (32%).
The choice probabilities for each feature shown in Table 4 also
provide a preference ordering for each level within an attribute. The
levels that garnered the highest choice probabilities within each
attribute, holding everything else equal, were the Astros logo, curved
peak front design, the elastic back design, the SKB (low-fit/broad
appeal) social cause, and low price.
Table 5 illustrates the results of the simulated preference shares
for three baseball cap alternatives (Astros, Rangers, and none) at
different social causes and identification values, holding everything
else constant at the base case. Because in the HB model we have
probabilities for each individual, we can estimate probabilities for
groups that have different identification levels. We examined
probabilities for individuals classified into three groups based on the
identification with Astros: high ID (individuals that averaged 6 or 7 in
the identification scale with Astros), medium ID (individuals that
averaged 3 to 5 in the identification scale with Astros), and low ID
(individuals that averaged 1 or 2
in the identification scale with Astros). As expected given the
interaction of logo and team identification, preference shares for the
Astros baseball increase and shares for the Rangers decrease with higher
identification levels with the Astros. However, in Figure 2, we can
visualize the nature of the interaction between team identification and
social cause. On average, we see a higher preference for SKB over BTF
among respondents. However, when we take identification into account,
that preference for SKB is mostly evident within those that are lowly identified with the Astros, and dissipates among those that are highly
identified with the Astros. Although the probability of purchasing the
Astros cap among those lowly identified with the Astros is small, the
likelihood of this group purchasing it to benefit SKB (26.4%) is two
times greater than purchasing it to benefit BTF (12%).
Discussion
This study sought to examine the moderating role of identification
on the effectiveness of cause-related programs. Using a discrete choice
experiment, this study investigated how students evaluate CRM
initiatives against other attributes when they buy team licensed
products. Three main findings were noteworthy. First, the offering of a
cause program was an important attribute that influenced students'
decisions to purchase baseball caps. Second, confirming our
expectations, students were more likely to choose a CRM program with a
broad appeal, despite its lower degree of fit with the sponsoring
organization. Third, team identification moderated the evaluations of
different cause-related programs and their impact on choice.
The first finding replicates previous studies indicating that a
cause-related marketing strategy can have an effective influence on
consumer choice (Barone et al., 2000; Pracejus & Olsen, 2004).
However, the cause-related program was identified as one of the top most
important attributes; showing that the students were willing to trade
off other attributes to support a cause of their interest. This may be
explained by the product category used in this study. According to
Strahilevitz and Myer (1998), charity incentives work better for
frivolous products where easier trade-offs are made (e.g., less
expensive products, low risk, etc.) than for practical ones when
consumers respond to CRM programs. This would also be consistent with
the results of Barone et al. (2000), which suggest that harder
trade-offs between social causes and quality or price for categories
like personal computers could be more difficult to make (larger
trade-offs) than the trade-offs respondents experienced for a baseball
cap (smaller trade-offs).
The second finding, that students selected more baseball caps that
supported Susan G. Komen Breast Cancer Foundation, warrants further
discussion. It is important to note that individuals were observed to
have distinct preferences between two cause-related programs regardless
of their degree of fit with the brand. Supporting expectations, students
preferred the cause with which they were more familiar and which was
relevant as opposed to the one with a higher degree of fit. This result
showed that in this study, being familiar with and considering the cause
relevant and important superseded judgments of brand fit. Although the
implication of the finding seems straightforward, essentially implying
that sport organizations are better off seeking organizations with broad
appeal to their CRM campaigns, our results can't generalize to the
many different types of cause organizations that exist. In particular,
it is possible that fit could have been a more influential driving
force, as the literature suggests, if a high-fit organization that is
also as familiar and relevant as SKB were also included in the study.
More significantly, team identification has been found to play a
moderating role in the relationship between CRM and consumer choice.
Although preference for an Astros cap supporting SKB was higher than an
Astros cap supporting BTF, that difference is almost nullified for
respondents highly identified with Astros. This finding contrasts the
original argument that highly identified individuals would be more
willing to purchase products if the purchase is perceived as a way to
support a cause they care more about. Although we saw that preference
for a beneficiary congruent with baseball, like BTF, increased with team
identification, we did not observe a difference in preference between
the two programs at the highest levels of team identification. We did
observe that preference improved for BTF and decreased for SKB as
identification increased. The results seem to support the notion that
highly identified individuals were mostly driven by their sole desire to
purchase an Astros cap as a way to demonstrate their affiliation
regardless of the support of a cause included in our test. Among those
highly motivated individuals, a social cause had little impact. The
impact of a social cause was more evident among those who were lowly
identified with the Astros, and in this case a more familiar and
relevant cause, SKB, was more preferred. This seems to indicate that
social causes exert more influence and provide an extra reason to buy
team-licensed products when motivation to buy is low, like among those
lowly identified with a team.
From the practitioner standpoint, selecting proper social causes to
support is a critical decision that can impact the effectiveness of a
CRM program. Previous CRM literature supported the notion that high fit
associations (e.g., baseball team supports youth baseball leagues) have
positive impacts on consumer behavior (Becker-Olsen et al., 2006;
Pracejus & Olsen, 2004). In addition, as discussed in Varandarajan
and Menon (1988), both the salient characteristics of the cause-related
effort such as image fit and the appeal potential of the cause are
important factors that influence firms' partnering choices.
However, this study shows that when familiarity and relevance are not
equal between two social programs, they can supersede the impact of fit
on consumer choice. Therefore, it would be more advantageous for sport
marketers to not consider brand fit in a vacuum, but also examine and
measure the degree of familiarity and relevance of different causes
(their appeal potential). This can be particularly beneficial when
targeting consumers that have low team identification.
Despite the contributions of this study, there were some
limitations that should be mentioned. First, this study was limited to
testing conditions of either high familiarity but low fit, or less
familiarity and high fit. Therefore, other conditions of high-fit/high
familiarity and low-fit/low familiarity should be assessed in future
studies to arrive at more conclusive answers regarding the impact of
fit, familiarity, and team identification on choices. In addition, the
diversity of cause organizations is also an important aspect to be
examined in future studies. Some causes may be considered as creating
more "good" than others, while other causes may be perceived
to be controversial, potentially having a negative impact on consumer
choice. Furthermore, future studies should consider including other
influential factors not included in this study such as motivations to
engage in CRM program (Barone et al. 2000), timing (Becker-Olsen et al.,
2006), and donation magnitude (Strahilevitz, 1999). Finally, this study
was also limited to a small and more homogeneous sample, consisting of
college students. People belonging to different genders, age groups,
education levels, and socioeconomic status may respond differently
toward different CRM initiatives.
In conclusion, this study shows that identification plays an
important role in the effectiveness of CRM programs. The results were
noteworthy and warrant further investigations to enhance our
understanding of the role it can play in a broader theoretical context.
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Endnotes
(1) Table 3 shows the HB estimates from the upper-level model with
two sets of weights: the mean population utility estimates associated
with each attribute when the team identification variables are zero
(constants of the upper-level model equivalent to main-effects), as well
as the regression weights associated with the two identification
variables (interaction-effects) that represent the adjustment in the
population mean for each attribute that is expected for each unit
increase in the identification variables.
(2) Comparing an HB model with and without the team identification
variables also indicated an improvement in model prediction represented
by lower deviance score (-2 log likelihood) when team identification
variables are included in the model.
Jaedeock Lee, PhD, is an assistant professor in the Department of
Sport Management at East Stroudsburg University of Pennsylvania. His
research interests include corporate social responsibility in sport and
its effects on consumer behavior. Mauricio Ferreira, PhD, is the head of
marketing science at Hypothesis Group and a faculty member at the
University of San Francisco. His research interests are centered on
understanding consumer behavior with a particular emphasis on consumer
choice.
Table 1.
The modified scale measuring fan identification with Houston Astros
In this section, I would like to start by asking you to answer
the following questions regarding the Houston Astros. On a scale
from 1 to 7, where 1 is "not agree at all" and 7 is "completely
agree," please indicate the degree to which you agree to the
following statements regarding the Houston Astros.
Disagree Agree
To me, it is important that the Houston 1 2 3 4 5 6 7
Astros win.
I see myself as a fan of the Houston 1 2 3 4 5 6 7
Astros.
My friends see me as a fan of the Houston 1 2 3 4 5 6 7
Astros.
During the season, I follow the Houston 1 2 3 4 5 6 7
Astros via ANY of the following: in person
or on television, on the radio, or
televised news or a newspaper.
Being a fan of the Houston Astros is 1 2 3 4 5 6 7
important to me.
I dislike the greatest rivals of the 1 2 3 4 5 6 7
Houston Astros.
I display the Houston Astros' name or 1 2 3 4 5 6 7
insignia at my place of work, where I
live, or on my clothing.
Table 2.
Attributes and levels
Attributes Levels
Team logo Houston Astros
Texas Rangers
Front Design Curved Peak
Flat Peak
Back Design Buckle
Velcro
Elastic
Social Cause $1 donated to Baseball Tomorrow Fund
(High Fit/Narrow Appeal)
$1 donated to Susan G. Komen Breast
Cancer Foundation (Low Fit/Broad Appeal)
No CRM
Price Low ($17.99)
Medium ($24.99)
High ($31.99)
Table 3.
Estimation Results
Variables Main-Effects
Conditional Logit
Model
[beta] SE
Team logo (Astros) 0.186 *** 0.038
Front design (curved peak) 0.506 *** 0.040
Back design (buckle) 0.081 0.057
Back design (velcro) -0.210 *** 0.059
Social Cause--(BTF) (b) 0.021 0.057
Social Cause--(SKB) 0.198 *** 0.056
Price (low) 0.201 *** 0.056
Price (medium) -0.001 0.057
Astros ID * team logo (Astros)
Astros ID * front design (curved peak)
Astros ID * back design (buckle)
Astros ID * back design (velcro)
Astros ID * social cause (high fit)
Astros ID * social cause (low fit)
Astros ID * price (low)
Astros ID * price (medium)
Rangers ID * team logo (Astros)
Rangers ID * front design (curved peak)
Rangers ID * back design (buckle)
Rangers ID * back design (velcro)
Rangers ID * social cause (high fit)
Rangers ID * social cause (low fit)
Rangers ID * price (low)
Rangers ID * price (medium)
None 0.247 *** 0.058
Astros ID * None
Rangers ID * None
-2 log likelihood 2888
Variables Interaction-Effects
Conditional Logit
Model
[beta] SE
Team logo (Astros) 0.183 *** 0.047
Front design (curved peak) 0.681 *** 0.048
Back design (buckle) 0.061 0.065
Back design (velcro) -0.276 *** 0.067
Social Cause--(BTF) (b) 0.006 0.065
Social Cause--(SKB) 0.243 0.065
Price (low) 0.282 0.064
Price (medium) 0.031 0.066
Astros ID * team logo (Astros) 0.270 *** 0.024
Astros ID * front design (curved peak) -0.008 0.023
Astros ID * back design (buckle) -0.055 0.033
Astros ID * back design (velcro) -0.079 * 0.034
Astros ID * social cause (high fit) 0.087 ** 0.033
Astros ID * social cause (low fit) -0.089 ** 0.033
Astros ID * price (low) -0.018 0.032
Astros ID * price (medium) -0.055 0.033
Rangers ID * team logo (Astros) -0.388 *** 0.030
Rangers ID * front design (curved peak) 0.054 0.028
Rangers ID * back design (buckle) -0.063 0.040
Rangers ID * back design (velcro) -0.149 *** 0.041
Rangers ID * social cause (high fit) 0.056 0.039
Rangers ID * social cause (low fit) -0.02 0.040
Rangers ID * price (low) -0.05 0.038
Rangers ID * price (medium) -0.052 0.040
None 0.514 *** 0.065
Astros ID * None
Rangers ID * None
-2 log likelihood 2415
Variables Hierarchical Bayes
Model, with
Covariates a
Mean [beta] SD
Team logo (Astros) 0.863 +++ 0.222
Front design (curved peak) 2.629 +++ 0.359
Back design (buckle) 0.292 0.239
Back design (velcro) -0.927 +++ 0.250
Social Cause--(BTF) (b) -0.044 0.212
Social Cause--(SKB) 0.715 ++ 0.245
Price (low) 0.889 +++ 0.229
Price (medium) 0.160 0.209
Astros ID * team logo (Astros) 0.987 +++ 0.128
Astros ID * front design (curved peak) 0.038 0.145
Astros ID * back design (buckle) -0.063 0.121
Astros ID * back design (velcro) -0.381 ++ 0.131
Astros ID * social cause (high fit) 0.191 ++ 0.105
Astros ID * social cause (low fit) -0.197 ++ 0.121
Astros ID * price (low) -0.095 0.104
Astros ID * price (medium) -0.180 ++ 0.107
Rangers ID * team logo (Astros) -1.248 +++ 0.154
Rangers ID * front design (curved peak) 0.088 0.163
Rangers ID * back design (buckle) -0.248 + 0.141
Rangers ID * back design (velcro) -0.452 ++ 0.146
Rangers ID * social cause (high fit) 0.192 0.122
Rangers ID * social cause (low fit) -0.114 0.136
Rangers ID * price (low) -0.180 0.127
Rangers ID * price (medium) -0.066 0.124
None 1.972 ++ 0.546
Astros ID * None 0.105 0.255
Rangers ID * None -0.276 0.291
-2 log likelihood 919
* p<.05. ** p<.01. *** p<.001.
(a.) These are the upper-level estimates for the Hierarchical
Bayes model. They are based on the average of the last 10,000
draws generated in the CBC/HB program. The estimates show both
the mean population utility estimates when the team
identification variables are zero (constants), as well as the
regression weights associated with the two identification
variables (interaction-effects) that represent the adjustment in
the population mean that is expected for each unit increase in
the identification variables. We have highlighted with an
asterisk (*) any param- eters where the draws are >95% positive
or >95% negative, with two asterisks (**) where the draws are
>99% pos- itive or >99% negative, and three asterisks (***) where
the draws are >99.9% positive or >99.9% negative.
(b.) BTF--Baseball Tomorrow Fund. SKB--Susan G. Komen Breast
Cancer Foundation
Table 4.
Choice Probability Analysis: Relative Importance of Attributes
Probability of Choice
Attribute Astros Rangers None
Base Case (a) 30.2% 23.2% 46.6%
Team Logo
Team logo (Astros) 30.2% 21.8%
Team logo (Rangers) 18.9% 23.2%
Front Design
Front design (curved peak) 49.9% 38.2%
Front design (flat peak) 20.0% 15.2%
Back Design
Back design (buckle) 33.6% 25.8%
Back design (velcro) 27.2% 22.2%
Back design (elastic) 34.2% 26.4%
Social Cause
BTFb 28.7% 22.1%
SKB 38.2% 31.1%
No CRM 25.8% 18.0%
Price
Price (low) 38.0% 28.6%
Price (medium) 31.9% 26.2%
Price (high) 24.6% 17.1%
Absolute Percent Change
Attribute Astros Rangers Maximum Order
Impact
Base Case (a)
Team Logo
Team logo (Astros) 0.0% 6.3% 6.3% 12
Team logo (Rangers) 37.4% 0.0% 37.4% 2
Front Design
Front design (curved peak) 65.6% 64.2% 65.6% 1
Front design (flat peak) 33.6% 34.8% 34.8% 3
Back Design
Back design (buckle) 11.5% 11.1% 11.5% 10
Back design (velcro) 9.8% 4.6% 9.8% 11
Back design (elastic) 13.4% 13.5% 13.5% 8
Social Cause
BTFb 4.7% 4.8% 4.8% 13
SKB 26.8% 34.0% 34.0% 4
No CRM 14.6% 22.5% 22.5% 7
Price
Price (low) 25.9% 22.9% 25.9% 6
Price (medium) 5.7% 12.8% 12.8% 9
Price (high) 18.4% 26.3% 26.3% 5
(a.) Base case for each alternative includes the respective logo
and all other attributes set to their mean values.
(b.) BTF--Baseball Tomorrow Fund. SKB--Susan G. Komen Breast
Cancer Foundation
Table 5.
Choice Probability Analysis: Interaction between
social cause and team identification
Social Cause Attribute/ Choice Probabilities
Team ID for Baseball Cap Options
Baseball Tomorrow Fund (BTF) Astros Rangers None
Low Astros ID 12.00% 37.49% 50.51%
Medium Astros ID 41.67% 17.01% 41.32%
High Astros ID 53.99% 0.88% 45.13%
Susan Susan G. Komen (SKB) Astros Rangers None
Low Astros ID 26.45% 29.39% 44.16%
Medium Astros ID 47.91% 12.36% 39.73%
High Astros ID 55.10% 0.91% 43.99%
Figure 2.
Probabilities of choosing an Astros cap at different levels of Astros
Team Identification and social causes (Baseball Tomorrow Fund and
Susan G. Komen)
Probability of Choice
Astros Team ID
Low Medium High
BTF (High Fit/Narrow Appeal) 12.0% 41.7% 54.0%
SKB (Low Fit/Broad Appeal) 26.4% 47.9% 55.1%
Note: Table made from line graph.