Examining similarities and differences in consumer motivation for playing and watching soccer.
Tokuyama, Sagatomo ; Greenwell, T. Christopher
Introduction
Two major consumption activities in sport are (a) participant sport
(i.e., playing sport) and (b) spectator sport (i.e., watching sport),
which produce two types of consumer groups (Cohen & Avrahami, 2005;
Shamir & Ruskin, 1984). Accordingly, consumers of these respective
activities are called 'sport participants' and 'sport
spectators.' Since sport participants and sport spectators consume
different activities, they are usually considered separate independent
consumer groups, and most studies have focused on only one of the two
activities (Milne, Sutton, & McDonald, 1996). Given current economic
conditions and a saturated market, it is more likely that some sport
organizations need to market not only to their traditional consumers
(e.g., spectators), but also beyond their traditional consumers (e.g.,
participants) in order to increase their consumer base. Thus,
identifying similarities and differences between consumers of the two
activities would help sport marketers determine how spectator sports can
be marketed to sport participants, and likewise how participant sports
can be marketed to spectators.
Soccer within the United States is a good example of one sport that
could benefit from this information. Major League Soccer (MLS) is one
entity that has been attempting to increase their spectator base by
marketing to soccer participants. Undoubtedly, soccer is one of the most
popular sports to both play and watch throughout the world, however,
this is not the case in the US (Carlin, 2010; Saporito, 2010). Although
soccer has become one of the most popular sports to play, especially
among youth, it does not seem that many of these soccer participants
watch soccer games as passionately as they play (Brown, 2007). This may
be an important factor to explain why MLS is still seen as a second-tier
sport league in the US (Collins, 2006). To deal with this issue, MLS
sponsors many grassroots tournaments throughout the country, not to make
a profit, but to create interest toward the league among soccer
participants (Warfield, 2004). This marketing strategy clearly indicates
that 16 million soccer participants in the US (Levitan, 2008) are a
major target group for MLS.
The important question, then, is "how should Major League
Soccer market to soccer participants?" Since soccer participants
are different consumers from soccer spectators, the ways MLS markets to
traditional soccer spectators may not be effective when marketing to
soccer participants. Thus, knowing soccer participants' reasons for
watching soccer is critical in developing successful marketing plans.
This example illustrates a significant gap in the literature, as only a
limited number of studies have looked at similarities and differences of
consumer characteristics for participant sport and spectator sport. As a
result, sport marketers are still left with little knowledge of how to
effectively encourage spectators to play the sport or get players to
watch the sport. Therefore, this lack of attention in the literature
needs to be addressed.
Participant Sport and Spectator Sport
Although most of previous sport consumer studies examined sport
participants and sport spectators separately, there are a few studies
that incorporated both participant and spectator sport components
together--examining whether similarities exist between consumers of the
two activities. Stone (1971) discussed how totally different these two
consumer groups could be by labeling sport participation as
'play' and spectatorship as 'display.' The author
argued that these two activities were different in their nature because
the antecedents and consequences for each activity were entirely
different. Milne and Mason (1990) examined the relationship between
consumers of the two activities using 'niche analysis,' which
indicated the degree of the two groups' overlap based on motivation
factors. The study revealed that the degrees of overlap between
participants and spectators were relatively low, concluding that these
two groups were less likely to share characteristics in motivation.
On the other hand, some studies contended possibilities that sport
participants and spectators were somehow related to one another in their
characteristics although they were consumers of different activities.
Based on motivational theories, Sloan (1985) pointed out that sport
participants and spectators could be similar because their motivations
toward consuming sports are similar, concluding "it was reasonable
to theorize that sport participants and sport spectators had a lot in
common in numerous ways" (p. 178). The Wann, Schrader and Wilson
(1999) study seemed to support Sloan's argument. In their study,
one analysis focused on examining the relationship between intrinsic and
extrinsic motivations of athletes and spectators. Results indicated that
intrinsically motivated athletes were more likely to be intrinsically
motivated to watch sports, and extrinsically motivated athletes were
more likely extrinsically motivated to watch sports. These results
demonstrated that individuals with the same orientation (intrinsic or
extrinsic) tended to have similar motivation for both playing and
watching sports.
Shamir and Ruskin (1984) examined effects of motives on level of
sport participation and level of sport spectatorship. Motives examined
were relaxation, excitement, aesthetic experience, fitness, social
experience, and ascetic experience. The study reported mixed findings:
some motives (fitness and ascetic experience) were more important for
playing, some motives (social experience and aesthetic experience) were
more important for watching, and some motives (relaxation and
excitement) were commonly important for both. The Shamir and Ruskin
study was a first to attempt to identify similarities and differences in
motivation. However, the study neglected to consider the effect of sport
involvement. Since a number of previous studies have illustrated the
effects of sport involvement on sport consumer motivation, this variable
needs to be included in a study examining sport consumer motivation.
Based on these previous studies, several things were clear.
Researchers have not reached a consensus on whether sport participants
and sport spectators share similar consumer characteristics related to
motivations. A cause of this may be the fact that only a limited number
of empirical studies have directly examined the relationship between
consumers of the two activities in the past (e.g., Milne et al., 1996;
Shamir & Ruskin, 1984; Wann, Schrader, et al., 1999). Accordingly,
several studies suggested that further investigations were necessary
(Kenyon & McPherson, 1973; McDonald, Milne, & Hong, 2002; Shamir
& Ruskin, 1984).
Consumer Motivation
Shank (2002) defined motivation as "an internal force that
directs behavior toward the fulfillment of needs" (p.157),
indicating that motivational factors strongly impact consumers'
decision-making processes. Accordingly, motivation is considered to be
key in understanding sport consumers (Kahle, Duncan, Vassilis, &
Aiken, 2001; Milne & McDonald, 1999; Shank, 2002; Wann, 1995). In
particular, a number of previous studies have reported the effects of
motivation on various behavioral characteristics, including emotional
reactions to games attended, number of games attended, purchase of team
merchandise, team related media consumption, and level of spectator
support for a women's sport (Funk, Mahony, & Ridinger, 2002;
Trail & James, 2001; Wann, Brewer, & Royalty, 1999). Similarly,
Cohen and Avrahami (2005) indicated motivations to be influential
factors of direct consumption, which referred to watching games in
person, and also indirect consumption, which referred to watching games
via media outlets. These studies indicated effects of some specific
motives on particular behaviors. Thus, consumer motivation could be a
factor explaining differences in why people play or watch sports.
A number of previous studies attempted to develop a scale to
measure underlying motivations of sport consumers (e.g., Milne &
McDonald, 1999; Pelletier et al., 1995; Trail & James, 2001; Wann,
1995). While most motivation scales measure either motives of sport
participants or sport spectators, the Motivation for Sport Consumer
(MSC) scale developed by Milne and McDonald (1999) is the only scale to
date that measures motivation of both playing and watching sports with
the same dimensions, allowing a comparison of motives for the two
activities. The MSC assesses 12 common dimensions of motivation for both
playing and watching, including self actualization (fulfilling
one's potential), self esteem (holding oneself in high regard),
value development (leaning important values), stress reduction (reducing
tension), aesthetics (pursuing artistic aspects of sport), aggression
(reducing aggression level), competition (enjoying being in competitive
settings), risk taking (seeking thrill in sport), achievement (achieving
a desired goal), social facilitation (spending more time with others),
affiliation (associating oneself with a specific group), and skill
mastery (enjoying difficult aspects of a particular sport).
Sport Involvement
Sport involvement is an individual's perceived personal
importance of sport (Shank & Beasley, 1998). This construct is not
necessarily involvement with one activity (playing or watching) but
sport in general. Findings from previous studies have found a
significant relationship between motivation and level of sport
involvement (Fink, Trail, & Anderson, 2002; Lascu, Giese, Toolan,
Guehring, & Mercer, 1995; Wann, Royalty, & Rochelle, 2002),
concluding that motives were more likely to be different for individuals
depending on level of sport involvement. Further, level of sport
involvement has been found to have a significant effect on various
consumption behaviors (Greenwell, Fink, & Pastore, 2002; Gwinner
& Swanson, 2003; Havitz, Dimanche, & Bogle, 1994), meaning
consumers with differing levels of involvement are more likely to behave
differently. These studies suggested that different marketing strategies
were necessary for consumers with different levels of involvement. Based
on findings of these previous studies, it is important to account for
differences in sport involvement when investigating participant or
spectator motivations.
Psychological Commitment
In addition to understanding which motivations sport consumers
possess, this study seeks to understand how those motivations connect to
behavior. Specifically, this study seeks to understand how sport
motivation may contribute to customers' psychological commitment.
Psychological commitment refers to the degree of desire to continue to
participate in or watch a sport (Scanlan, Carpenter, Schmidt, Simons,
& Keeler, 1993). Previous studies have found psychological
commitment to be a promising predictor of various behavioral
characteristics, including future intention, duration of being a fan,
frequency of attending sporting events, purchase of season tickets, and
frequency of sport participation (Iwasaki & Havitz, 2004; Kim,
Scott, & Crompton, 1997; Mahony, Madrigal, & Howard, 2000).
Results from these studies were consistent--psychological commitment has
a significant positive effect on various consumption behaviors. These
findings indicate that individuals with high commitment to playing (or
watching) a sport are more likely to actually play (or watch) that
sport.
Purpose of the Study
In today's highly competitive sport marketplace and troubling
economic conditions, knowing similarities and differences between sport
participants and sport spectators may allow sport organizations to
increase their consumer base beyond their traditional consumers. The
North American soccer industry is one that may benefit from this
information. However, only minimal attention has been directed toward
examining similarities and differences of consumer characteristics of
the two activities, specifically the different reasons why they play and
watch (Milne et al., 1996; Shamir & Ruskin, 1984; Wann, et al.,
1999). Further, these three studies neglected to take sport involvement
into account. Since previous studies reported the effect of sport
involvement on consumer motivation and on consumption behavior, lumping
both highly and lesser involved consumers together in the analysis would
have skewed the results. Therefore, the present study used soccer
involvement as a grouping variable in order to understand 1) what
motivates highly involved consumers to become committed and 2) what
motivates lesser involved consumers to become committed. Specific
research questions are stated as follows.
RQ1: For soccer consumers with high soccer involvement, what
motives are significant in explaining commitment to playing and
commitment to watching soccer?
RQ2: For soccer consumers with low soccer involvement, what motives
are significant in explaining commitment to playing and commitment to
watching soccer?
RQ3: What motives are similar and different for playing and
watching soccer?
Method
Sample and Procedures
The sample was selected from a survey population (N = approximately
1,000) of adult recreational soccer participants (age of 18+) who were
playing in leagues or tournaments organized by a local soccer
association located in the Mid-Western region of the US. The association
offers a variety of soccer programs year round, including tournament
formats, league play, and training sessions. The association has several
divisions of play, including men's, women's, and coed leagues,
which are further organized by skill levels and age groups. With the
variety of programs offered, well-maintained facilities, and relatively
inexpensive playing fees, the association attracts a wide range of
soccer players, in terms of age, gender, and skill levels. A paper and
pencil survey was administered in April of 2009. The researchers went to
the club's facility to distribute surveys. Data collection was
implemented for two consecutive weeks in order to approach all teams
since teams may have a bye-week. Players were approached and asked to
complete a 10-minute survey. In attempting to increase response rate
(Dillman, 2000), interested participants were offered a chance to win
prizes as incentive to be part of the study.
To examine why soccer participants watch soccer, and likewise why
soccer spectators play soccer, the study sample needed to be soccer
participants as well as soccer spectators. While soccer participants and
spectators are usually considered separate independent consumer groups,
the reality is that there is another group that takes part in both
activities--individuals who would be able to provide data on both
activities. Therefore, the decision was made to use these soccer
consumers who could represent soccer participants as well as soccer
spectators. To identify these individuals, two general questions were
asked on the questionnaire: "How often do you play soccer in your
league?" and "How often do you watch professional soccer games
in person or on TV?" Five response options were provided: (a) very
often, (b) often, (c) sometimes, (d) seldom, and (e) never.
Consequently, those respondents who indicated at least a moderate level
(i.e., very often, often, or sometimes) for both activities were
selected as the study participants.
Instrument
The survey instrument contained sections measuring: (a) demographic
information, (b) level of activity engagement, which was used to select
study participants, (c) motivation to play soccer, (d) motivation to
watch soccer, (e) level of soccer involvement, (f) level of commitment
to playing soccer, and (g) level of commitment to watching soccer. Age
was asked with an open-ended question. Gender, ethnicity (Caucasian,
African American, Hispanic, and other), and previous soccer background
(recreational, high school, college, semi professional, and
professional) were asked with categorical options. The independent
variables in this study were 12 dimensions of motivation to play soccer
and 12 dimensions of motivation to watch soccer. The Motivation for
Sport Consumer (MSC) scale developed by Milne and McDonald (1999) was
used to measure consumer motivation. Motivations assessed were self
actualization, self esteem, value development, stress reduction,
aesthetics, aggression, competition, risk taking, achievement, social
facilitation, affiliation, and skill mastery. The MSC uses a 7-point
Likert-type scale with three to four items for each dimension. In this
present study, Cronbach's alpha indicated that all subscales for
both activities were found to be reliable, ranging from .75 (aggression)
to .89 (self-esteem) for playing and from .78 (competition) to .90
(affiliation) for watching soccer.
To assess level of soccer involvement, the Sport Involvement
Inventory (SII) developed by Shank and Beasley (1998) was used. The SII
uses a semantic differential scale with eight items, which include: (a)
boring/exciting, (b) interesting/uninteresting, (c) valuable/worthless,
(d) appealing/unappealing, (e) useless/useful, (f), not needed/needed,
(g) irrelevant/relevant, and (h) important/unimportant. In this present
study, the SII produced a Cronbach's alpha of .93, indicating that
the scale was reliable. Upon findings from previous studies indicating
the effect of sport involvement on consumer motivation (Fink et al.,
2002; Lascu et al., 1995; Wann et al., 2002), the effect for level of
soccer involvement was controlled for in the analyses. Since the
literature has further shown that consumers with differing levels of
involvement will behave differently (Greenwell et al., 2002; Gwinner
& Swanson, 2003; Havitz et al., 1994), the researchers decided to
use soccer involvement as a grouping variable. Therefore, while the
scale was continuous, with a higher score reflecting a higher level of
soccer involvement, this variable was converted to a categorical
variable with two levels (high or low soccer involvement). As utilized
in previous studies (Greenwell et al., 2002; Lascu et al., 1995; Shank
& Beasley, 1998), this conversion was determined using a median
score split technique, and all study participants were assigned into
either a high or low soccer involvement group.
The dependent variables in this present study were level of
psychological commitment to playing soccer and level of psychological
commitment to watching soccer. To assess an individual's commitment
level, items developed by Scanlan, Simons, Carpenter, Schmidt, &
Keeler (1993) were adapted to apply to either commitment to playing or
commitment to watching. Six items assessed commitment to playing and
commitment to watching soccer on a 5-point Likert-type scale. In this
present study, Cronbach's alpha indicated the scales were highly
reliable ([alpha] = .93 for commitment to playing and [alpha] = .93 for
commitment to watching).
Statistical Analysis
Multiple regression was utilized to analyze the data. Since the
independent variables were 12 motivations, correlation among these
variables was expected. Thus, multicollinearity was first examined with
correlation analysis among 12 motivations and VIF statistics. After
checking multicollinearity, four separate regressions were performed.
Commitment to playing soccer was regressed on the 12 motivations for
playing soccer for both the high and low involvement groups. Similarly,
commitment to watching soccer was regressed on the 12 motivations for
watching soccer for both the high and low involvement groups. A beta
statistic was used to determine which dimensions were more important for
soccer consumers committed to playing and watching soccer. Since
predictors were expected to correlate to one another, part correlation
coefficients were also examined. The high and low soccer involvement
groups were analyzed separately in order to control for effects due to
differing levels of involvement.
Results
During the designated two weeks, 750 players were asked to complete
the survey. A total of 319 players responded with usable surveys,
indicating a response rate of 42.5%. For the purpose of the present
study, those who both play and watch were identified. Of those 319
respondents, 237 indicated they both play and watch soccer at a moderate
level or higher. Thus, these 237 individuals were the study sample. The
average age of the sample was 30.23 (SD = 7.13), with 81.3% male and
18.7% female. The majority indicated they also played in either high
school or college (66.1%). Caucasian players dominated the proportion of
the sample with 82.8%, followed by Hispanic (8.2%), Other (5.6%), and
African American (3.0%). According to the director of the organization,
the characteristics of the sample, in terms of age, gender, and
ethnicity, basically reflected the whole survey population (its
members), although the Hispanic group is actually larger (approximately
10-15%; personal communication).
Before performing a series of multiple regressions,
multicollinearity was checked. Correlation analysis among 12 motives for
both playing and watching indicated most pairs to be significantly
correlated as expected. Especially, self actualization, self-esteem, and
value development were highly correlated for both playing (r = .80 to
.86) and watching (r = .88 to .92). These coefficients imply that these
three are similar constructs and also imply the presence of
multicollinearity, which may produce strange results. One of the ways to
fix this issue is to combine these highly correlated constructs
(Stevens, 2002). Therefore, for the purpose of this present study, these
three constructs were combined and treated as one construct. Since all
constructs look at personal growth and concern, this new combined
motivation factor was named as self growth. Table 1 indicates
correlation among ten motives and soccer commitment, after combining
aforementioned constructs. Finally, multicollinearity was checked with
VIF statistics. The highest values for playing and watching were 4.825
and 3.557, respectively--all values were below the cutoff point of 10
(Myers, 1990). Therefore, it was judged that with these 10 motives,
collinearity statistics did not detect serious problems that could
influence the multiple regression analyses.
To examine which motives predicted commitment to playing soccer for
the high involvement group, commitment to playing was regressed on the
10 participant motives. A relatively large amount of variance in
commitment to playing soccer was explained by the 10 participant motives
[Adjusted [R.sup.2] = .441, F (12, 107) = 10.212, p < .001]. Of the
10 dimensions of motivation, three were found to be significant in
relation to commitment to playing at the .05 alpha level: achievement
([beta] = .373), affiliation ([beta] = .363), and stress reduction
([beta] = .257). Similar results were found in part correlation
analysis. Thus, these three motives were found to be influential factors
in explaining an individual's commitment level to playing soccer.
To determine which motives predicted commitment to watching soccer
for the high involvement group, commitment to watching was regressed on
the 10 spectator motives. The 10 spectator motives also explained a
relatively large amount of variance in commitment to watching soccer
[Adjusted [R.sup.2] = .594, F (10, 107) = 18.151, p < .001]. Beta
statistics indicated four significant dimensions at the .05 alpha level:
affiliation ([beta] = .271), aesthetics ([beta] = .237), competition
([beta] = .230), and social facilitation ([beta] = -.223). Similar
results were found in part correlation analysis. Thus, these four
motives were found to be influential factors in explaining an
individual's commitment level to watching soccer. Examining
similarities and differences of motivations for playing and watching
soccer for the high involvement group, the results indicated that only
one motive (affiliation) was the significant predictor for both
activities. Table 2 shows the results of standard regression analysis,
indicating standardized coefficients and part correlation coefficients
for both activities.
To examine which motives predicted commitment to playing soccer for
the low involvement group, commitment to playing was regressed on the 10
participant motives. A large amount of variance in commitment to playing
soccer was explained by the 10 participant motives [Adjusted [R.sup.2] =
.744, F (10, 108) = 35.351, p < .001]. Of the 10 dimensions of
motivation, four were found to be significant in relation to commitment
to playing at the .05 alpha level: achievement ([beta] = .307), stress
reduction ([beta] = .261), aggression ([beta] = -.160), and risk taking
([beta] = -.159). Part correlation coefficients showed similar results.
Thus, these four motives were found to be influential factors in
explaining an individual's commitment level to playing soccer.
To determine which motives predicted commitment to watching soccer
for the low involvement group, commitment to watching was regressed on
the 10 spectator motives. The 10 spectator motives also explained a
relatively large amount of variance in commitment to watching soccer
[Adjusted [R.sup.2] = .597, F (10, 108) = 18.470, p < .001]. Beta
statistics indicated four significant dimensions at the .05 alpha level:
affiliation ([beta] = .350), aesthetics ([beta] = .314), stress
reduction ([beta] = .254), and social facilitation ([beta] = -.210).
Part correlation coefficients showed similar results. Thus, these four
motives were found to be influential factors in explaining an
individual's commitment level to watching soccer. Examining
similarities and differences of motivations for playing and watching
soccer for the low involvement group, the results indicated that,
similar to the case with the high involvement group, only one motive
(stress reduction) was the significant predictor for both activities.
Table 2 shows the results of the standard regression analysis,
indicating standardized coefficients and part correlation coefficients
for both activities.
Discussion
Overall, results indicated that for the high involvement group,
achievement, affiliation, and stress reduction predicted commitment to
playing--illustrating that they play soccer to release their daily life
stress, to belong to a specific social group (i.e., soccer community),
and to use the opportunity to accomplish desired results, perhaps mainly
on the basis of team performance. In terms of commitment to watching
soccer, four motives (affiliation, aesthetics, competition, and social
facilitation) were found to be significant predictors--illustrating that
an opportunity to belong to a soccer community, grace of the sport, and
high competition are important aspects to watch soccer. Social
facilitation was also a significant predictor, but the relationship was
negative, meaning that general social opportunities are not as important
for those committed to watching soccer.
For the low involvement group, achievement and stress reduction
were important motives predicting commitment to playing soccer, the same
as for the high involvement group. Unlike the high involvement group,
aggression and risk taking were also important motives (negative
relationship), meaning they do not pursue opportunities to reduce their
aggression level or seek thrills in playing soccer. Regarding commitment
to watching soccer, affiliation, aesthetics, stress reduction, and
social facilitation were found to be significant predictors. Stress
reduction could be a key in describing the low involvement group, as it
was significant for those who watch, unlike for the high involvement
group. Similarly, it was an important motive for both playing and
watching soccer.
Major findings of the present study include: (a) some motives were
only important for either playing or watching soccer, (b) some motives
were commonly important for both playing and watching, and (c)
differences in patterns of motivation between the high and low
involvement groups were observed. Theoretical and practical implications
of these findings follow.
Different Motivations for Playing and Watching
Looking at the results for both the high and low involvement groups
(see Table 2), it was clear there were different patterns of motives
predicting commitment to playing and commitment to watching soccer.
These findings indicate that soccer consumers are more likely to be
motivated to play and watch for different reasons. Thus, soccer
organizations should create different marketing strategies for each
respective activity. Stone (1971) clearly distinguished the two
activities that labeling participant sport 'play' and
spectator sport 'display.' Milne et al. (1996) also indicated
that the two activities of playing and watching were less likely to have
similar characteristics. Thus, in terms of motivation for the two
activities, the results of the present study support these previous
studies.
From a practical perspective, soccer spectator oriented organizations like MLS could benefit from paying close attention to the
identified motives to watch soccer--affiliation, aesthetics,
competition, and social affiliation for the high involvement group;
affiliation, aesthetics, stress reduction, and social facilitation for
the low involvement group. Since the study participants play soccer,
these motives could reflect reasons why soccer participants may watch
soccer games. Thus, these motives should be considered in developing
marketing strategies to reach soccer participants.
One of the interesting findings, which could be unique to soccer
consumers in the US, was that while both social facilitation and
affiliation were found to be important for both high and low groups,
social facilitation was negatively correlated, whereas affiliation was
positively correlated. The results imply that watching soccer games is
not a good social opportunity for soccer participants. Rather, to belong
to a 'soccer group' (affiliation motivation) is the important
motive. The key word is 'soccer group'--a group of people who
know soccer very well; so they can enjoy spending time with someone who
has the same or similar perspectives on soccer, while watching a game.
Therefore, the findings suggest that MLS should create opportunities for
soccer participants that enable them to fulfill their affiliation needs
while watching professional soccer games.
Possible Similarities
Although it is more likely for soccer consumers to have different
motivations for playing and watching, some similarities did appear as
well. Affiliation (high involvement group) and stress reduction (low
involvement group) were found to be commonly important for playing and
watching soccer (Table 2). This finding implies that these motives are
common to both playing and watching soccer and possibly the factors
contributing to getting them to both play and watch. These results are
consistent with the study by Shamir and Ruskin (1984), who reported that
patterns of motivation for playing and watching sports were different
but some motives were found to be commonly important for both
activities. Sloan (1985) also reported that motivation characteristics
for both activities were similar. In addition, several other studies
(Lascu et al., 1995; Shank & Beasley, 1998; Wann, Schrader, et al.,
1999) indicated possible relationships between the two activities. Thus,
the results of the present study also seem to partially support these
previous studies. Therefore, the position from the present study,
regarding whether the two activities share similarities, is somewhere in
between--the two activities may share some characteristics in motivation
but the extent of this sharing may be minimal.
From a practical perspective, both participant and spectator soccer
organizations could focus on these motives (affiliation for the high
involvement group and stress reduction for the low involvement group) in
their marketing in order to promote the sport in general. Since these
motives are the common theme that soccer consumers see in both playing
and watching soccer, spectator soccer organizations and participant
soccer organizations could collaborate in marketing, with these motives
as the strategic base. As affiliation is a common motive for both
playing and watching for the high involvement group, both types of
soccer organizations could create opportunities together that stimulate
soccer consumers' interest in being part of a 'soccer
community.' For example, MLS could extend their marketing like
'soccer is your sport,' in addition to the 'this is your
team' marketing campaign. Also, stress reduction was a common
motive for both playing and watching for the low involvement group.
Thus, MLS should offer alternatives for those lesser involved soccer
players to relieve stress, in which an extraordinary experience may be
more effective (e.g., promoting unusual rooting styles: fans singing
songs all the time while the game is on). The strategy should not be
specific to one activity (playing or watching) but apply to both
activities to maximize the opportunity to promote soccer in general.
Effect of Level of Sport Involvement
Another major finding of the present study is related to
differences attributable to levels of involvement. Following suggestions
from previous studies (Fink et al., 2002; Lascu et al., 1995; Wann et
al., 2002), which reported that motives were more likely to be different
for individuals depending on level of sport involvement, the level of
soccer involvement was attempted to control for its effect in order to
examine the unique contribution of motivation on commitment. Results of
the study indicated different patterns of motivation between the high
and low involvement groups for both playing and watching (Table 2).
Thus, results support these previous studies and further suggest that
sport involvement should be incorporated when examining sport consumer
motivation.
Further, this specific finding can be useful from a market
segmentation perspective. Previous market segmentation studies have
found the effect of involvement variables (e.g., sport involvement, fan
identification) on various consumer behaviors (Greenwell et al., 2002;
Gwinner & Swanson, 2003; Havitz et al., 1994), reporting that people
tend to behave differently based on level of sport involvement. Findings
of the present study were consistent with these previous studies,
further suggesting that level of sport involvement can be a good
segmentation base. Thus, MLS, for example, should approach consumers
with different marketing strategies based on soccer participants'
levels of involvement.
Limitations and Future Studies
One of the major limitations of the present study is related to the
sample selection. To examine reasons why soccer participants watch
soccer games, for example, it was necessary to find those who both play
and watch soccer, which resulted in the exclusion of those who partake
in only one of the activities. Therefore, it is important to recognize
that the results of the present study could only be generalized to those
soccer consumers who both play and watch. Thus, future studies should be
conducted that focus on those who only play or those who only watch in
order to examine why they consume one activity but not the other. Since
soccer is one of the most popular sports to play but not many soccer
participants become soccer spectators in the US (Brown, 2007; Levitan,
2008), future studies will help soccer spectator organizations (e.g.,
MLS) determine how to better reach those who only play.
Another limitation is related to the term 'watching
soccer.' The present study did not specify whether a watching
activity means watching games in person or on TV. Thus, some study
participants may have answered motivation items thinking of either way
to consume soccer games. Since some motivations may be more important
for watching games on TV than watching games in person, specifying the
exact way to watch games may have produced different results (Cohen
& Avrahami, 2005). Future studies examining watching games in person
and on TV may be able to provide more clarity. Finally, the present
study specifically looked at one sport, soccer. Thus, results of the
present study cannot be generalized to different sports. Previous
studies indicated that people are more likely to have different
motivations for different sports (McDonald et al., 2002; Wann, 1995;
Wenner & Gantz, 1989). These results imply that different patterns
of motivation for both activities could be found in other sports. Also,
a degree of popularity for playing and watching may differ from one
sport to another, which could play an important role in determining
motivation patterns for both activities. Therefore, future studies could
replicate the present study with different sports in order to examine
similarities and differences of consumer motivation for the two
activities in other sports.
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Sagatomo Tokuyama, PhD, is an assistant professor in the Department
of Health and Sport Sciences at the Shigakkan University. His research
interests include sport consumer behavior and market segmentation.
T. Christopher Greenwell, PhD, is an associate professor in the
Department of Health and Sport Sciences at the University of Louisville.
His research interests include customer service and customer
satisfaction.
Table 1.
Correlation Matrix for Motives and Soccer Commitment
(lower left: playing, upper right: watching)
Variables 1 2 3 4 5 6
Self Growth -- .64 * .14 * .58 * .52 * .64 *
Stress Reduction .68 * -- .43 * .58 * .50 * .33 *
Aesthetics .81 * .70 * -- .26 * .57 * -.14 *
Aggression .33 * .38 * .21 * -- .50 * .52 *
Competition .62 * .73 * .58 * .46 * -- .38 *
Risk Taking .34 * .11 * .31 * .45 * .19 * --
Achievement .70 * .59 * .65 * .19 * .59 * .29 *
Social Facilitation .71 * .58 * .79 * .16 * .49 * .25 *
Affiliation .70 * .77 * .66 * .32 * .68 * .12 *
Skill Mastery .72 * .61 * .64 * .40 * .52 * .43 *
Soccer Commitment .65 * .70 * .70 * .08 .57 * .06
Variables 7 8 9 10 11
Self Growth .58 * .54 * .53 * .29 * .42 *
Stress Reduction .45 * .46 * .64 * .37 * .59 *
Aesthetics .18 * .05 .58 * .74 * .63 *
Aggression .55 * .43 * .50 * .18 * .44 *
Competition .50 * .31 * .64 * .62 * .60 *
Risk Taking .60 * .41 * .23 * .05 .13 *
Achievement -- .60 * .48 * .26 * .32 *
Social Facilitation .60 * -- .48 * .17 * .17 *
Affiliation .57 * .72 * -- .59 * .67 *
Skill Mastery .63 * .58 * .55 * -- .52 *
Soccer Commitment .69 * .63 * .68 * .50 * --
Note. * p <.05
Table 2.
Beta Coefficients (Part Correlation Coefficients):
High and Low Soccer Involvement Groups
High
Motives Playing Watching
Self Growth -.014 (-.006) .116 (.064)
Stress Reduction .257 * (.144) .106 (.065)
Aesthetics .134 (.064) .237 * (.146)
Aggression -.143 (-.103) .132 (.084)
Competition -.157 (-.099) .230 * (.130)
Risk Taking .059 (.043) -.034 (-.021)
Achievement .373 * (.226) .027 (.017)
Social Facilitation -.021 (-.013) -.223 * (.151)
Affiliation .363 * (.199) .271 * (.145)
Skill Mastery -.138 (-.085) .047 (.026)
[R.sup.2] .488 .629
Adjusted [R.sup.2] .441 .594
Low
Motives Playing Watching
Self Growth .008 (.004) .146 (.079)
Stress Reduction .261 * (.121) .254 * (.150)
Aesthetics .076 (.012) .314 * (.150)
Aggression -.160 * (-.111) .027 (.017)
Competition .040 (.023) .080 (.048)
Risk Taking -.159 * (-.116) -.088 (.048)
Achievement .307 * (.184) -.005 (.003)
Social Facilitation -.008 (.004) -.210 * (.145)
Affiliation .143 (.069) .350 * (.198)
Skill Mastery .081 (.055) -.126 (.073)
[R.sup.2] .766 .631
Adjusted [R.sup.2] .744 .597
Note. * P < .05