Bridging theory and bow hunting: human cognitive evolution and archaeology.
Coolidge, Frederick L. ; Haidle, Miriam Noel ; Lombard, Marlize 等
Introduction
Recognising elements of a 'modern' mind or complex
cognition in Stone Age archaeology is difficult and often disputed. A
key question is whether, and in what way, the thinking of Homo sapiens
differs from that of other species/sub-species of hominins. We argue
that if the question of whether the modern mind is different from that
of our ancestors or other members of the hominin family is to be fully
explored, some focus should fall on technologies and behaviours unique
to H. sapiens. Here we hypothesise about one such techno-behaviour: bow
hunting (Figure 1). Other technologies and their associated behavioural
repertoires, such as the heat treatment of rocks to improve knapping
properties, and hunting with snares, represent similar opportunities to
explore the cognition of early H. sapiens (Wadley 2010, 2013).
Archaeology of bow hunting, bridging theory and cognitive
interpretation
Archaeological evidence for bow hunting is thus far exclusive to H.
sapiens (Shea & Sisk 2010; Williams et al. 2014), having never been
found in association with other members of the Homo genus. Bow hunting
was long thought of as a recent Holocene invention, but new evidence
from southern Africa is pushing the earliest date of this technological
innovation back to between 37 000 and 65 000 years ago (Backwell et al.
2008; Lombard & Phillipson 2010; d'Errico et al. 2012; Robbins
et al. 2012), perhaps even as far back as 71 000 years ago (McBrearty
2012). We know that this techno-behaviour is associated exclusively with
H. sapiens in the context of southern Africa as human populations in the
region are known to have been anatomically modern since at least 100 000
years ago (Dusseldorp et al. 2013), and because features of the DNA
profile of populations currently living in the region can also be traced
back to at least 100 000 years ago (see Lombard et al. 2013 for
cross-disciplinary overview). The antiquity of these recent finds
indicates that bow-and-arrow technology could be relevant for
investigating cognitive evolution.
[FIGURE 1 OMITTED]
[FIGURE 2 OMITTED]
Archaeological assessments of prehistoric cognition must rest on a
series of bridging arguments (Wynn 2009; Botha 2010; Wadley 2013; Haidle
2014) (Figure 2). In the case of bow hunting, archaeological data (A)
consist mostly of stone and bone tools. The technical system (C) is
inferred using artefact attributes and functional interpretations.
Inferring the technical system from the archaeological evidence requires
an explicit justification or, in Botha's terms, it requires that
the argument be warranted (Botha 2010). Here, the case rests on Southern
African ethnographic evidence of microliths used as arrow tips, and the
temporal extension of this evidence into Later Stone Age assemblages,
including actual stone-tipped arrows (Binneman 1994). This link in the
inference chain is uncontroversial and accepted by virtually all
archaeologists of the South African Stone Age. A detailed reconstruction
and analysis of perceptions and actions in the problem-solution
sequences of the manufacture and use of a bow-and-arrow set (Figure 3)
(Lombard & Haidle 2012) addresses the next bridging argument (C-D-E)
(Figure 2). These sequences describe how the activities were organised
and what artisans had to know, conceive and do to accomplish their goals
(see Haidle 2014 for a more detailed discussion of cognigrams and
effective chains in relation to bridging arguments).
The final bridge in a cognitive interpretation is an argument for
the cognitive systems underpinning the different reconstructed
activities. Many self-described cognitive interpretations skip this
step, assuming that the number of elements and steps in a
problem-solution sequence is somehow a direct measure of cognition. We
emphasise that technical complexity may be the result of a variety of
cognitive processes, the probability and plausibility of which should be
discussed in the interpretative process. Although interdependent with
cognitive performances, technical complexity is part of a behavioural
pattern and cannot be a direct measure of anything cognitive. To argue
about cognition it is necessary to introduce knowledge of cognitive
systems. Thus, the final bridging argument (E-F-G) (Figure 2) must be
built by linking archaeological features to explicit hypotheses of
cognition (Garofoli & Haidle 2014). The strength of the final
inference rests on the power of the cognitive hypotheses employed and
the success in linking the observations drawn from the archaeological
data to components of the hypothesis. Strict parsimony must apply. The
simplest cognitive system that can account for archaeological features
must be given priority.
Expert cognition and bow-and-arrow technology
Teasing bow-and-arrow technology apart demonstrates elaborate craft
production, equivalent in its basic organisation to current craft
production, such as blacksmithing (Keller & Keller 1996). Primary
among these similarities is the overarching hierarchical outline of the
task. There was clearly a large-scale goal and plan--the functioning
system--that can be broken down into a number of more or less
self-contained technical units or modules (Lombard & Haidle 2012).
The cognitive requirements for the modules are rather different from
those required to coordinate the entire task, and it is appropriate to
treat them separately. Execution of the individual modules relies
primarily on the resources of expert cognition (Ericsson & Kintsch
1995; Ericsson & Delaney 1999). An expert performance has several
attributes that distinguishes it from other activities:
1. Rapid problem assessment.
2. Rapid switching to alternative solutions when required.
3. Almost error-free execution.
4. Attention switching to other tasks without loss of information.
5. Restriction to a narrow range of expertise.
6. Years of practice to acquire mastery.
[FIGURE 3 OMITTED]
Expertise operates in domains such as chess, sport, musical
performance and medical diagnosis (Ericsson & Delaney 1999), but is
also at play in technical activities (Wynn & Coolidge 2004, 2010).
An essential component to all expert performance is practice. Practice
is essential because expertise relies on well-learned sequences of
knowledge and action, constructed using two cognitive short
cuts--chunking and chaining. Chunking involves dividing bodies of
information, or actions into smaller, more easily processed chunks.
Chunks are then chained together into longer sequences by repetition;
often a final element in one chunk acts as a cue for the initial element
in the next. This organisation is true for both verbal and procedural
information and is most familiar in the motor routines of sport and
instrumental music performance. Chunking and chaining must be learned by
repetition.
This cognitive system is difficult to access via conscious
attention, and the chunks and cues cannot be learned by volition, but
expertise is not exclusively a domain of chunking and chaining and
procedural cognition. Working memory (WM) plays a role, as most clearly
described in the model of long-term working memory (LTWM) (Ericsson
& Delaney 1999). Again, cues are key in the functioning of this
model. The expert acquires a long chain of information through practice,
and then attaches a kind of access button to it--a cue. When he or she
retrieves the cue into WM it instantly accesses all the information to
which it has been linked (e.g. a chess opening such as the Sicilian
Defence). One of the essential tasks in acquiring expert ability is
assembling clusters of cues, referred to as a retrieval structure
(Ericsson & Delaney 1999). An expert learns a huge number of
retrieval structures, tied to almost every conceivable variation in the
task condition. As a form of cognition, expertise is almost certainly
old in an evolutionary sense. Chunking and chaining are old learning
mechanisms, as is cueing. The extent of expert knowledge is limited
primarily by the size of long-term memory. WM capacity is relevant only
in the number of retrieval structures one can access at once, or,
probably, and more importantly for our current topic, the amount of free
attention space available in WM after a retrieval structure has been
activated.
Each of the technical modules of the bow and arrow could easily be
learned via expert cognition. Within each phase, the steps are chunks of
procedure chained together, and the shifts in attention are similarly
organised into a sequence, one cueing the next. Even the phases
themselves can be executed in this successive manner (Gatewood 1985).
Flexibility is built into the procedure. There are, for instance, at
least four alternative ways to bend the stave (Lombard & Haidle
2012). Variation in local conditions and personal history cue the
appropriate sequence of actions. The more staves the artisan produces,
the more automatic the cognitive retrieval structure becomes.
Consequently, decisions require increasingly less attention, resulting
in a diminished occupation of WM capacity. Producing a bow stave is a
classic example of expert cognition at work. Even during the application
of learned modules, when the stave is fitted with a string to produce a
composite tool, the bow falls easily within the domain of expertise.
This kind of thinking is not a recent evolutionary acquisition. It
was well within the cognitive range of Neanderthals and all early forms
of H. sapiens. Elements of chunking and chaining, and thus expertise,
can be traced back to early stone tool production at least 3.3 million
years ago (Harmand et al. 2015). It is probable that an increase in LTWM
capacity accompanied the transition from Homo erectus to Homo
heidelbergensis (this would be consistent with an increase in brain
size), but basic expert cognition would appear to have evolved much
earlier. We suspect that even H. heidelbergensis could have learned to
execute most, if not all, of the isolated modules associated with
producing a bow and arrow, but we also aver that they probably could not
have invented a bow and arrow, and almost certainly could not have
conceived of, and organised, the entire system. For this, something more
than expertise is required.
Episodic memory and bow hunting
It is impossible to detect how bow-and-arrow technology was first
invented. The principle of parsimony requires that we assume the
simplest form of innovation was in play. In technology this involves
fortuitous mistakes or attentive minor modifications of known
procedures. Both rely on free attention space in WM--i.e. someone needed
to 'notice' the fortuitous mistake or alternative step (Wynn
& Coolidge in press). There is no reason to deny this ability in
early H. sapiens, neanderthalensis or heidelbergensis. The bow and arrow
required many innovations, and they may have occurred over a shorter
time span than innovations in stone-tipped spears, suggesting that more
people had excess WM capacity, or that there was a greater individual
excess of WM capacity. There is, however, something about the
bow-and-arrow system as a whole that implies an important development in
cognition--the manufacturing process requires a much longer temporal
extension of activity, stretching the consideration of forthcoming
conditions much further into the future. The evidence here comes not
from the technical modules themselves, but from the overarching plan of
a complementary set of different composite tools, as summarised in the
effective chain of thought and action (Figure 3).
To produce and operate an effective bow-and-arrow system, one must
be able to access the entire system in attention, at least occasionally.
Both elements, the bow and the arrow, not only require adjustment
relative to the final goal, but must also be conceived relative to one
another. When an arrow is made, it is not only the peculiarities of the
envisaged prey that are taken into account, but also the specificity of
the bow as a technological complement. Without this, one could not plan
the acquisition of the disparate elements necessary for the different
modules, or ensure that the required materials were available. The best
means of achieving this is to place oneself in an imagined future state
and evaluate the imagined future situation. Expertise alone cannot do
this. It does not account for the reactivation of all the modules over
temporal and spatial gaps. A more specific cognitive model for the
understanding of this scale of the technology is that of episodic
memory. We propose that episodic memory is directly linked to
bow-and-arrow use, and may be considered a necessary but not
independently sufficient condition.
Episodic memory allows for the recollection of past experiences
(Tulving 2002; Tulving & Kim 2007). When people recall a past event,
they mentally travel back in time, but are aware that the conscious
re-experience of the event is qualitatively different from the initial
experience. Thus, episodic memory involves the recollection of events
and other elements associated with those events (event clusters),
involving a special kind of awareness of the fact that if events can be
re-imagined, and even modified (consciously or unconsciously), then time
itself is subjective. The consciousness of one's self in a past
memory, or one's conscious manipulation of a past memory, is what
Tulving referred to as autonoetic awareness. Tulving further
hypothesised that episodic memory was a recently evolved phenomenon and
one that is probably unique to H. sapiens (Tulving 2002; Tulving &
Kim 2007).
Humans do share this kind of memory with most animals, but at some
point in recent human evolution, true episodic memory evolved and
hominins became unique. Earlier hominins were probably capable of
acquiring and using these past events (i.e. knowledge). Tulving (2002)
proposed that they could solve problems in the present based on past
experiences, but that they were probably unaware that they were doing
so. Here, we might elaborate upon our reference to 'true'
episodic memory. Although the terms 'episodic memory' and
'autobiographical memory' are often used interchangeably, we
would propose that autobiographical memory is a subset of the broader
category of episodic memory, the latter certainly characteristic of many
animal species (e.g. Allen & Fortin 2013). Autobiographical memory,
however, involves a clear sense of one's self in the event's
recollection; it may be unique to H. sapiens and recently evolved.
Episodic memory is not reproductive but it is constructive, and it
is therefore subject to all kinds of errors and illusions (Schacter
1999). It may well be that these imperfections of the episodic memory
system led to the 'fortuitous' mistakes we referred to earlier
in the simplest forms of innovation. Numerous examples of these
inaccuracies may be found in literature, including the well-documented
vagaries of eye-witness testimony and confabulations, where people
intentionally or unintentionally mix the past with both fact and
fiction, often without a complete awareness of doing so. Thus, it has
long been noted that episodic memory is 'fundamentally
constructive, rather than reproductive' (Schacter 1999; Addis et
al. 2007; Schacter & Addis 2007; Addis et al. 2009). Consequently,
Schacter and Addis (2007) proposed a constructive episodic simulation
hypothesis, which allows for the recombination of past details or events
imagined in the future into novel configurations. These simulations can
recall past events in a highly flexible manner in order to enhance the
success of immediate or distant future actions.
Schacter and Addis (2007) reasoned that, as the future is not an
exact representation of the past, the ability to simulate future events
must be inherently flexible in order to recall, extract and recombine
aspects of past events to ensure the success of future actions. Their
concept of constructive episodic simulation may represent the critical
cognitive component for bow-and-arrow technology as well as its
'inexact' nature, which we referred to earlier. Their concept
supports our key bridging argument for the nature of a cognitive system
as a whole, which can activate, deactivate and reactivate expertise
modules over temporal and spatial distances.
Tentatively bridging cognitive and neural spheres
It has been proposed that a sense of self and self-representation
may have its neurological foundations in the superior medial parietal
lobes, i.e. the precuneus (Lou et al. 2004). Again, it may be no mere
coincidence that episodic memory has also been linked to the precuneus,
as well as prefrontal and medial temporal regions (e.g. Schacter &
Addis 2007; Schacter et al. 2007). We have already intimated that this
relationship between recalling the past, simulating the future, and
one's sense of self (which may or may not be a necessary
requisite), may rest upon similar neuronal substrates (e.g. Okuda et al.
2003), particularly the precuneus (Addis et al. 2007, Buckner &
Carroll 2007; Spreng & Grady 2010). Provocatively, Bruner (2004,
2010) has recently found evidence for precuneal expansion in recent H.
sapiens not shared by Neanderthals.
Conclusion
It appears that the cognitive requirements for bow-and-arrow
technology, or, as for snares, those that are operated "out of
sight, but not out of mind" (Wadley 2010: 188), may have required a
fully modern episodic memory system: a cognitive system that is capable
not only of autobiographical memory retrieval, but also of constructive
episodic memory simulations. If the latter suppositions find further
support, then the early makers of bow-and-arrow technologies in all
likelihood possessed a fully autonoetic awareness. This conclusion may
also be bolstered by a recent finding that, in an event-queuing
paradigm, it is unlikely that future prospection relies solely upon
autobiographical/episodic memory networks (D'Argembeau &
Demblon 2012). D'Argembeau and Demblon argue that their findings
strongly suggest that personal goals, which rely upon personal abstract
knowledge, provide an important framework for the overall organisation
of imagined events. Thus, the imagination of future events "may be
linked together in broader event sequences on the basis of their causal
roles in achieving personal goals" (Tulving 2002: 16). Finding
evidence for a sense of self in the archaeological record is a Herculean
task. Recent work (D'Argembeau & Mathy 2011; D'Argembeau
& Demblon 2012) that demonstrates that a personal sense of self and
awareness of one's goals is critical to linking and organising
successful future simulations, may provide a tenuous basis for a near
modern or fully modern sense of self and autonoetic thinking--possibly
earlier than 60 000 years ago.
doi: 10.15184/aqy.2015.139
Acknowledgements
We thank two reviewers and the editor for thoughtful comments that
helped to improve this paper.
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Received: 20 August 2014; Accepted: 19 November 2014; Revised:
26January 2015
Frederick L. Coolidge (1), Miriam Noel Haidle (2), Marlize Lombard
(3,4),* & Thomas Wynn (5)
(1) Psychology Department, University of Colorado, (1420)Austin
Bluffs Parkway, Colorado Springs, CO (80918), USA
(2) The Role of Culture in Early Expansions of Humans Research
Center, Heidelberg Academy of Sciences and Humanities, Senckenberg
Research Institute, Senckenberganlage (25), D- (60325) Frankfurt am
Main, Germany
(3) Department of Anthropology and Development Studies, University
of Johannesburg, PO Box (524), Auckland Park Campus, Johannesburg
(2006), South Africa (Email: mlombard@uj.ac.za)
(4) Stellenbosch Institute for Advanced Study, Wallenberg Research
Centre at Stellenbosch University, Marais Street, Stellenbosch (7600),
South Africa
(5) Department of Anthropology, University of Colorado,
(1420)Austin Bluffs Parkway, Colorado Springs, CO (80918), USA
* Author for correspondence