Gardening, foraging and herding: Neolithic land use and social territories in Southern Italy. (Research).
Robb, John ; VanHove, Doortje
Neolithic land use: Economy or culture?
Most discussions of Neolithic land use and settlement start from
one of two premises. Traditionally, the Neolithic has been defined
economically by the use of agriculture and stock raising. Neolithic land
use is essentially seen as reflecting the needs of farmers for farmland
and herding land (cf. Higgs 1975), and a persistent explanation for the
spread of agriculture has been the constant need for new farmland under
demographic pressure on resources (Ammerman & Cavalli-Sforza 1984).
But recent critiques have argued that Neolithic societies cannot be
viewed as passive reflections of their economies (Thomas 1991; Whittle
1996). One line of critique is based on the continuing use of
non-domestic resources in Neolithic societies, most evidently in Britain
but also elsewhere in Europe. But even when a Neolithic society made
extensive use of domesticates, its use of space may have been based upon
other factors such as cultural or social preferences for mobility
(Whittle 1996) or the use of space as a symbolic resource (Hodder 1992;
Tilley 1994).
The goal of this article is to explore relations between culture
and land use. Culture and social relations can be envisioned as
affecting land use in several ways. On a symbolic level, people's
experience of their landscape is culturally conditioned, a line of
argument well-explored in recent phenomenological analyses (following
especially Barrett 1994; Thomas 1991; Tilley 1994) which we do not
pursue further here. However, culture and land use must also be
theorised from other perspectives. Central to any full theory of
practice is the question of human-environment interaction. Put most
simply, humans do not simply respond to environmental stimuli, but
neither can they act freely without external constraint. Rather the
relationship is inextricably reciprocal. The 'objective conditions
of existence' (Bourdieu 1977) provide a context within which humans
make decisions influenced by perception, symbolism, social relations,
and many other factors. These human decisions have unintended
consequences which alter extra-cultural conditions and hence the context
of social action in the future. A full agency-oriented exploration of
either phenomenological or environmental aspects of cultural land use is
beyond current GIS capabilities, but GIS can profitably be used to
explore specific aspects of the question.
Here, we focus on one link of the inextricably reciprocal
relationship between human agency and resources mentioned above: how
cultural choices affected land use and the resulting human landscape.
Neolithic Italian people knew how to farm, herd, hunt and gather. All of
these were potentially viable activities in most environments. How
Neolithic people decided to allocate their work between these activities
must thus have involved cultural choice as well as environmental
practicalities. We use GIS to trace out the implications of this
cultural choice systematically. What would the resulting landscape have
looked like? What areas would have been used for farming, herding and
foraging, and where would they have been located? What would the
implications have been for site spacing and for potential conflicts over
resources? Does this provide any support for economic or cultural
theories of the Neolithic spread? Ultimately, this may provide material
for symbolic interpretation as well. Given the mosaic of areas used for
different purposes, what possibilities would the resulting landscape
have afforded for symbolisms such as 'wild' zones? Can we
infer anything about patterns of use and the associated values put on
sectors of the landscape?
To anticipate our conclusions, we argue that even in overwhelmingly
agricultural Neolithic communities, the greatest amount of space was
used for non-agricultural purposes, and space between settlements would
have been a valuable economic and social resource. Theoretically, this
implies that Neolithic land use cannot be reduced to the economic needs
of agriculture, but must have involved both the use of wild resources
and considerable cultural and social choice.
Land use in the Southern Italian Neolithic
There is a surprising lack of discussion on Neolithic Italian land
use. A series of site catchment analyses (Barker 1975, 1981; Jarman
& Webley 1975; Sargent 1983) have tended to view site location as a
correlate of the needs of an agricultural economy, though Barker also
notably emphasized access to wild resources, particularly in highland
sites. Both Italian (e.g. Cassano et al. 1987: 25; Tine 1983: 185) and
Anglophone (e.g. Ammerman 1985: 95) works have tended to focus upon the
need for arable land. Use of space for other purposes has rarely been
considered a serious factor on site location and spacing.
The Southern Italian Neolithic is generally known in the Anglophone
world as a landscape of agricultural villages, a picture which partly
reflects the long tradition of research on the villaggi trincerati of
the Tavoliere. This picture is certainly justified by substantial
village sites known in Apulia, Basilicata, and Sicily. However, there
was also substantial variation in both settlement and economy. Inhabited
sites included non-ditched habitation sites, scattered huts which
apparently did not form villages (e.g. Ammerman 1985; Maniscalco 1997,
Albore Livadie et al. 1987-88), caves, and ritual sites both in and out
of caves (Whitehouse 1992). This variation in settlement is paralleled
by variation in economy. Palaeobotanical samples often contain gathered
plants (Castelletti et al. 1987; Hopf 1991), most strikingly at Uzzo
Cave (Costantini 1989). At present, however, the use of wild resources
is best traced through the faunal record. It is common for faunal
remains from village sites to contain over 95% domesticated species,
with minimal contribution from hunted game (Castelletti et al. 1987;
Sorrentino 1983, 1996; Tagliacozzo 1992: 90-92; Villari 1995; Wilkens
1996). But an increasing number of sites demonstrate more extensive use
of wild animals (Tagliacozzo 1992: 92). Some are caves, for example
Grotto Pacelli, where fox, hare and turtle were especially common
(Striccoli 1988 cf. Sorrentino 1984) or Uzzo Cave (Tagliacozzo 1992).
Others are cult sites (e.g. Santa Barbara, Castelletti et al. 1987) or
settlements (e.g. Mulino Sant'Antonio, Albarella 1987-88). In
addition, many Neolithic pigs archaeologically identified as
domesticated may in fact have been wild (e.g. Rowley-Conwy 1997). As
more non-village sites are excavated, the overall pattern emerging is
similar to that for Central Italy (Barker 1975, 1981; Castelletti et al.
1987), where the proportion of foraged resources varied according to setting. Intriguingly, faunal assemblages from Southern Italian villages
seem more rigidly domesticated than those from non-village sites even
when the two kinds of site occur in close proximity, suggesting that
some wild resources may have been consumed off-site.
It should also be remembered that even when wild resources were
unimportant in total quantity, they may have been necessary for many
purposes. Wild resources can be used for expediently gathered snack
foods, tools and ornaments, antler, fur, feathers (Albarella 1997), gums
and glues, flavourings, salt, dyes, lithic raw materials, building
materials, and firewood (cf. Delano Smith 1983: 23). Wild resources
would have been used to buffer lean times of year and as an emergency
resource. Wild resources were also sometimes symbolically important; for
instance, cave paintings depict hunting (Graziosi 1974, 1980; Whitehouse
1992), and Capreolus skulls were ceremonially deposited in the Ipogeo
Manfredi cult site at Santa Barbara (Geniola 1987).
This evidence suggests that it is worth exploring the question to
which other uses beyond agriculture, and beyond subsistence needs in
general, may have structured Neolithic landscape use.
The study area
The specific focus of this study is southern Aspromonte in
Calabria, at the tip of the Italian peninsula (Figure 1), where the Bova
Marina Archaeological Project has been excavating and surveying since
1997. The landscape rises from sea level to above 1700 meters 20
kilometres inland, and is dominated by rugged hills and steep valleys.
Level land is confined to small coastal plains, narrow river valleys,
and a few confined montane plateaus.
[FIGURE 1 OMITTED]
GIS study areas can be defined arbitrarily, through practical
considerations of data availability and preparation, or with reference
to a theoretical problem. Here we choose the latter approach. The study
area was devised to encompass the range of Neolithic settlement, from
the coast to the highest known settlement at Bova Castello (ca. 800
meters above sea level). The east-west dimensions were chosen to create
a representative 'slice' of terrain encompassing two major
river valleys (San Pasquale and Siderone) and the ridges between them.
The overall scale of the area was chosen to represent a human landscape;
given the small scale of the Neolithic communities known, it seems
highly likely that this area encompasses all the land areas directly
exploited by residents of these sites. The source map utilised (see
below) restricted the potential territory of Bova Castello to the north.
However, this will not have altered calculations of the land
requirements, and the slight shift in the distribution of utilised land
around this site does not alter our conclusions significantly given how
infrequently site territories overlapped. An enhanced study with a
territory approximately six times as large is now in progress.
Four Neolithic sites are known within the study area, the
territories of Bova Marina and Bova Superiore: San Pasquale, Umbro and
Penitenzeria, and Bova Castello. Several other sites may be Neolithic
but cannot be dated securely from surface remains. All four known sites
are associated with the Stentinello culture, which represents the local
Early and Middle Neolithic and dates to the sixth and fifth millennia
BC; Umbro and Penitenzeria also have a Late Neolithic Diana culture
occupation (Robb 1998; Robb 2001).
The highest site is Bova Castello, located under the medieval
castle atop the rocky peak of Bova Superiore at 800 meters above sea
level. This is in a very varied landscape with a moderately sloping
hillside just below cliffs, which could have been used for habitation
and cultivation as well as for other purposes. The site is known from
survey and has never been excavated. Umbro and Penitenzeria are located
about 150 meters apart on the margins of a small plateau at 400 meters
altitude. Umbro is a very small rock shelter, which may be a special
function site rather than a habitation (Robb 1998). Penitenzeria is an
open air site which may have been a primary habitation, although
excavation here is just beginning (Robb 2001). The sites are so close
together that, if contemporary, they are very likely to have been used
by the same community; hence for purposes of a regional GIS model they
are considered together as a single social unit. San Pasquale, an
unexcavated site, is located on a clay terrace just inland from the
coast.
Although only Umbro has yet been excavated extensively, none of the
four sites display characteristics of the large Neolithic villages known
elsewhere in Italy, such as dense artefact scatters and concentrations
of daub. However, all three are located near springs and the catchment
for each site would have included arable land and wooded slopes and
ridges; San Pasquale would also have been near coastal marshes and river
valley resources. Economic evidence is available only for Umbro, where
wheat and barley remains have been recovered (Ciaraldi 1999) and the
faunal remains contain many domesticated animals, particularly sheep and
goats (U. Albarella, pers. comm. 2000). Residents of Umbro used clay,
stone, sand, marine shell and probably many other archaeologically less
visible local resources.
While a few Neolithic villages elsewhere in Italy are thought to
have contained up to 250 people (e.g. Passo di Corvo, Tine 1983), it is
clear from site sizes and house numbers that both in Southern Italy in
general and Aspromonte in particular most settlements were substantially
smaller. Here we modelled each site as if it were occupied by 50 people.
While notional, this figure provides a point of reference to base
calculations upon. If anything, it is probably an over-estimate for
these relatively small sites; if so, areas of utilised land would have
been even smaller than those reconstructed below, which only reinforces
the implications of the simulation.
Archaeologists commonly focus on sites, but ancient people lived in
landscapes: areas whose ancient use is archaeologically invisible may
have been culturally or economically very important. What would the
landscape used by Neolithic people have looked like with different
social choices of economic regime?
GIS reconstruction of land use: methods
In this study, GIS modelling is used as an exploratory tool rather
than to recreate Neolithic land use exactly. Because many important
parameters can only be guessed at, and others would have varied greatly
from region to region and from year to year, it makes more sense to
start with reasonable estimates of model parameters and observe the
effect of varying them than to try to create a single best model of
Neolithic economy. GIS provides a well-established, flexible tool for
generating hypothetical scenarios and providing alternative perspectives
of human behaviour (Verhagen et al. 1995; Harris & Lock 1995).
As a baseline for land use, a 1:25000 scale topographic map from
the Istituto Geografico Militare was digitised. The resulting digital
data served as a spatial database of which maps of landscape slope,
altitude (DEM) and hydrology were derived. This was supplemented with
geological data from the Carta Geologica d'Italia. These were
created and combined in GRASS 4.2 to create a map of local environmental
zones. Eight zones were defined through map algebra calculation of
environmental characteristics: these included beach, river channel,
river valley, clay terrace, sedimentary plateau, sedimentary hill
slopes, metamorphic plateau and metamorphic hill slopes (see Figure 2).
These reproduce modern environmental niches available in the region. The
modern Calabrian landscape has been severely affected by deforestation,
erosion and deposition. However, since the base map does not take into
account present-day vegetation or soil cover, it can serve as a
reasonable proxy for the Neolithic natural setting pending more detailed
investigation of landscape change. Each environmental niche was then
ranked for its utility for three kinds of ancient economic
exploitation--pastoralism, foraging and agriculture; this ranking was
for use in preferentially choosing land for specific production
purposes. For this purpose, quantitative estimates of yield were not
needed, and a simple qualitative relative ranking into more and less
productive land was sufficient. For instance, clay terraces, sedimentary
plateaux and metamorphic plateaux were modelled as productive farmland,
with the other niches less productive; steep slopes were modelled as
relatively more useful for foraging and pastoralism than for
agriculture. Similarly, river valleys were considered a rich resource
for foraging purposes, as they afford a greater diversity of herbs and
water-loving plants, as well as the accompanying fauna.
[FIGURE 2 OMITTED]
We then incorporated the three Neolithic sites currently known in
the study region, San Pasquale, Umbro/Penitenzeria and Bova Castello.
For each one we posited a population of 50 people as discussed above.
The next step was to estimate the resources a group of 50 people
would have required annually to survive. A family of 4-6 people living
primarily on grain would have required about 1000 kg per year (Gregg
1988), and Neolithic grain yields are thought to have been between 500
and 1000 kg/ha (Barker 1985; Gregg 1988; Jarman & Webley 1975;
Halstead 1981). Allowing some overproduction to insure against a bad
season (Halstead 1989), a group of 50 would have required perhaps 10-15
ha of active grain plots with an additional amount in fallow fields and
gardens of other crops. Other resources are less straightforward to
estimate, and estimating overall land use also depends on the mixture of
resources being combined. We have followed Gregg (1988), who provides
the most detailed resource by resource estimate of land use needs for
European Neolithic populations. Based on her figures, and adjusting for
group size, 50 people subsisting entirely on crops would require 41 ha;
the same group would require 564 ha to live entirely on gathered plants,
2130 ha to live entirely on herds, and 12 300 ha to live on hunted game.
These are not viable economic regimes in most situations but these
estimates can then be used to calculate land needs for groups living on
various mixtures of economic resources. These figures were used to
estimate the land needs and sustainable population densities of
Neolithic communities according to 20 different models of subsistence
(Figure 3, Table 1).
[FIGURE 3 OMITTED]
In modelling where utilised lands would be located, we also
included accessibility. An accessibility map was created, using a simple
friction algorithm based on slope (friction = log (slope + 1) +.5) to
represent the time and effort of travelling outwards from each site by
foot over a landscape dominated by steep hills and valleys. Again, the
goal was not to reproduce Neolithic reality exactly but to model it
adequately; in our on-the-ground observations, cliffs and watercourses
do not create large-scale barriers in this area, and simple distance and
slope account for most of the effort involved in moving around the
territory.
Finally, to reconstruct the overall map of land use, we combined
the modelled economic needs of each site with the environmental niche
map and the accessibility map. It was assumed that each settlement would
satisfy its needs by using the most accessible available land of the
appropriate quality for each type of use. In calculating the total
amount of land used, we use the maximum land used for a specific purpose
rather than the total of land used for all purposes, since land can be
used for multiple purposes (for instance, fallow fields can be used for
herding or hunting).
The GIS model was run for 20 different mixes of resources to
calculate land, potential population densities, and potential population
figures for a group of 50 people (Figure 3; Table 1). Population density
here is understood as the maximum possible within given economic choices
rather than as actual prehistoric density, as are the population
estimates. Ideal site spacing is based on assuming circular territories;
this was probably not the case prehistorically, but the figure can give
a notional measure of site spacing. These models cover the range of
possibilities from pure foragers (models 1-3) to pure pastoralists
(model 12) and pure farmers (model 7). Models 6, 8 and 17 are based on
Gregg's actual estimates for resource mixes in LBK villages, while
the others show resource mixes which may fit sites within the great
range of variability known archaeologically for prehistoric sites in
Southern Italy.
Resource land use maps for forager-farmers (model 6), farmers
(model 8) and pastoralists (model 17) are shown in Figures 4-6. It
should be emphasised that these are only samples of a wide range of
resource choice. Our intention is to explore the effects of variation
rather than to determine a single best-fitting model for Neolithic
economies. Indeed, we doubt it is even possible to determine one best
model for Italian Neolithic economies, if only because they varied
greatly.
[FIGURES 4-6 OMITTED]
Social choice and the importance of non-agricultural resources in
land use
This reconstruction sheds light on one linkage of the
environment-agency dialectic: the effects of social choices on utilised
landscapes. Inasmuch as land use over extended periods would have
modified the local environment, such choices created the context for
future actions, as well as defining areas of human frequentation
available as symbolic resources.
The most important point of our reconstruction of Neolithic land
use is that arable land was probably never the limiting resource on
Neolithic settlement (cf. Jarman & Webley 1975). All models
(including Model 7, 100% dependence on crops) showed adequate land for
cultivation within a reasonable distance from the known sites. For sites
in hilly zones such as around Umbro and Bova Castello, farmland was
located in scattered small plots. However, in small-scale horticulture,
small scattered plots would not have lowered productivity, and they may
have been both ecologically less risky and more appropriate to Neolithic
social organization. This lack of pressure on arable land was probably
true for the Italian Neolithic in general. If arable land was adequately
plentiful even in an extremely hilly landscape such as the Aspromonte
slopes, it is even less likely to have been scarce in more open
Neolithic landscapes such as the Tavoliere and the Matera regions.
Moreover, since a relatively small proportion of a group's
exploitation territory was gardened at any point, soil exhaustion seems
unlikely. This conclusion, supported by the high site densities found in
areas such as the Tavoliere (Cassano & Manfredini 1983; Tine 1983),
is probably true at virtually all population densities likely in
prehistory.
Returning to our theoretical premises, we need to free Neolithic
land use from agricultural determinism. Clearly social choice was
involved. If even mountainous zones could support fully agricultural or
pastoral economies, we cannot necessarily ascribe the high levels of
foraging in some central Apennines Neolithic groups (Barker 1975, 1981)
to the need to exploit a specific ecological niche. Rather, other
factors may have dictated economic choices. While physical factors such
as soil character may have been important, Neolithic groups may have had
cultural preferences for economic activities such as hunting, gathering
or herding. It is tempting to relate such choices to historic moments in
the development of the Neolithic, such as the 500-year delay in the
spread of the Neolithic from Puglia northwards and inland (Skeates
1994).
This implies that we need to recognise and theorise the importance
of 'wild' areas and resources in early farming societies.
Counter-intuitively, even when farming was the mainstay of the economy,
wild resources were probably the limiting factor on Neolithic
settlement, with hunting the primary determinant on site spacing. As
long as about 3% or more of resources came from game, foraging would
have been the most extensive land use within a Neolithic economy. Most
Neolithic Italian faunal assemblages contain at least this amount of
game in terms of bone fragments, and the relative contribution to the
diet would probably have been higher considering the meat weight of
relatively large game such as deer and wild pig. Many other gathered
resources such as honey, salt, shellfish, nuts, and stone of various
types occur patchily too, and an extensive territory would have been
needed to ensure of access to them. If Neolithic people symbolically
marked their territories to differentiate them from those of other
groups, it would have been primarily pasture and forest rather than
agricultural land they were staking claims to. Negotiation of access to
potentially overlapping areas would have been for forest and pasture.
Since such small communities would not have been demographically or
culturally self-sufficient, overlaps in areas used would often have been
negotiated within the context of a common regional identity.
Space has social uses as well. In the Italian Neolithic landscape,
sites were probably associated with concentric zones of space, with an
area around each settlement generally understood as its territory for
activities such as garden plots and short-range pastoralism, and a
larger area understood as belonging generally to a network of related
sites such as Pasquale, Umbro and Bova Castello. Right of access to land
and use of its products would likely have been mushy, with less
permeable boundaries close to settlements and more open access further
away and where territories used by different settlements overlapped.
Spaces between villages would have been an important social resource.
Uncultivated space between sites would have afforded an ecological
resource for foraging in case of crop failure. Among the uses
ethnographically attested for the 'bush' are hunting,
foraging, quarrying, trading, fighting, burial, public ceremonies,
ritual seclusion, activities requiring privacy such as sex, and
dangerous or objectionable work such as potting (e.g. Barley 1994).
Carrying out some of these, such as trading, fighting, or political
negotiation, can be much easier, or in fact only possible, in areas not
intimately connected with a particular group. Other uses may be enhanced
by the 'wild' symbolic connotations of interstitial areas,
which may have had gender connotations as well (Robb & Morter 1998;
Whitehouse 1992).
Regional population dynamics and the Neolithic spread
Relations between population density, economic intensification, and
the use of space have often been discussed for the Mesolithic/Neolithic
transition. The models explored here confirm generalisations that
foraging populations such as Ice Age hunters (models 1-2) and Holocene
foragers (models 2-3) would have lived in widely dispersed groups at low
population densities. What has been less appreciated is the amount of
variation possible within broadly agricultural and pastoral societies.
The initial Neolithic at Uzzo Cave, for instance, may have involved a
land use similar to our model 5, which allows a relatively low maximum
population density of 1.55 people/[km.sup.2]. The same may be true for
areas such as the highland Abruzzo. At the other end of the scale, the
Tavoliere Neolithic villages, with a greater reliance on agriculture and
far less hunting, may have resembled model 10, allowing a maximum
population density of up to 8.38 persons/[km.sup.2] and a site spacing
dictated primarily by pastoralism rather than foraging. These
reconstructions suggest the population of Lipari was never more than
marginal in terms of demographic self-sufficiency. Neolithic Malta may
never have had more than a few thousand inhabitants and animal products
may have been in shorter supply there than in less circumscribed environments (Table 1). Conversely, they may hint at links between a
relatively high population density on the Tavoliere, the presence of
large, nucleated villages, a high dependency on agriculture, and
elaborate local pottery traditions which may represent small, bounded
communication networks.
Similarly, it has often been proposed that Italian Final Neolithic
and Copper Age societies relied on pastoralism to a greater extent than
earlier Neolithic groups. If so, this would require more space and
involve living at lower overall population densities than comparable
agricultural populations (for instance, compare model 10 and model 14).
In this context, the apparent late Neolithic 'abandonment' of
the Tavoliere (Tint 1983) may reflect a shift to both a lower population
density and a settlement pattern around the margins of the plain
incorporating slope areas exploitable for herding. This would presumably be the result of a social choice (c.f. Robb 1999); simple demographic
pressure would favour intensification of grain agriculture rather than
extensification of herding.
Finally, demographic pressure on potential resources was not
responsible for the spread of the Neolithic (e.g. Ammerman &
Cavalli-Sforza 1984). Neolithic economies throughout Europe incorporated
hunted and foraged resources (Barker 1985; Whittle 1996). Given a
baseline economy with at least some foraged resources, spacing between
settlements would have been determined by non-agricultural land uses,
and each group's territory would have included much non-intensively
used land. When adjacent territories overflow into each other, it is
virtually always the wild resource zones which overlap. While local crop
fluctuations might have caused famines, the initial effect of population
pressure per se on agricultural economies would not have been
starvation; it would have been restriction of the use of wild resources.
At the low population densities prevalent in prehistory, and even with
low-technology farming regimes, higher total productivity was virtually
always available within an existing territory simply by changing the
mixture of resources used, and particularly by planting more and
foraging less. Thus, acceptable levels of landscape occupation may have
been determined not by subsistence needs nor by a theoretical ecological
carrying capacity, but by a feeling of 'crowding' reflecting
the need for distance from neighbours, game for social consumption, and
uninhabited spaces for a wide variety of social activities. As this
implies, the decision of farmers to colonise new territories rather than
intensify their economic regime, like the decision of foragers to adopt
domestic plants and animals, would have been a social and cultural
decision, not a simple response to need.
Table 1 GIS models of Neolithic land use with varying resource mixes.
% % % %
reliance reliance reliance reliance
on on on gathered on hunted
Model crops herds plants game
1 Forager 1 0.00 0.00 20.00 80.00
2 Forager 2 0.00 0.00 50.00 50.00
3 Forager 3 0.00 0.00 80.00 20.00
4 Forager-farmer 1 15.00 15.00 35.00 35.00
5 Forager-farmer 2 40.00 10.00 25.00 25.00
6 Forager-farmer 3 * 66.60 3.30 6.40 23.70
7 Farmer 1 100.00 0.00 0.00 0.00
8 Farmer 2 * 62.50 22.90 2.80 11.80
9 Farmer 3 65.00 25.00 5.00 5.00
10 Farmer 4 68.00 28.00 3.00 1.00
11 Farmer 5 70.00 30.00 0.00 0.00
12 Pastoralist 1 0.00 100.00 0.00 0.00
13 Pastoralist 2 50.00 50.00 0.00 0.00
14 Pastoralist 3 48.00 48.00 3.00 1.00
15 Pastoralist 4 30.00 70.00 0.00 0.00
16 Pastoralist 5 28.00 68.00 3.00 1.00
17 Pastoralist 6 * 25.80 71.00 3.20 0.00
18 Pastoralist 7 0 50 25 25
19 Pastoralist 8 15 70 7.5 7.5
20 Mixed 33.5 33.5 16.5 16.5
Total Max.
land Ideal pop.
needs site density
Model ([km.sup.2]) spacing ([km.sup.2])
1 Forager 1 99.53 11.26 0.50
2 Forager 2 64.32 9.05 0.78
3 Forager 3 29.11 6.09 1.72
4 Forager-farmer 1 45.02 7.57 1.11
5 Forager-farmer 2 32.16 6.40 1.55
6 Forager-farmer 3 * 29.51 6.13 1.69
7 Farmer 1 0.41 0.72 121.95
8 Farmer 2 * 14.67 4.32 3.41
9 Farmer 3 6.43 2.86 7.77
10 Farmer 4 5.96 2.76 8.38
11 Farmer 5 6.39 2.85 7.82
12 Pastoralist 1 21.30 5.21 2.35
13 Pastoralist 2 10.65 3.68 4.69
14 Pastoralist 3 10.22 3.61 4.89
15 Pastoralist 4 14.91 4.36 3.35
16 Pastoralist 5 14.48 4.29 3.45
17 Pastoralist 6 * 15.12 4.39 3.31
18 Pastoralist 7 32.16 6.40 1.55
19 Pastoralist 8 14.91 4.36 3.35
20 Mixed 21.23 5.20 2.36
Max. Max. pop.
pop. Bova study
Lipari area
Model (38 [km.sup.2]) (132 [km.sup.2])
1 Forager 1 19 66
2 Forager 2 30 103
3 Forager 3 65 227
4 Forager-farmer 1 42 147
5 Forager-farmer 2 59 205
6 Forager-farmer 3 * 64 224
7 Farmer 1 4634 16098
8 Farmer 2 * 129 450
9 Farmer 3 295 1026
10 Farmer 4 319 1107
11 Farmer 5 297 1033
12 Pastoralist 1 89 310
13 Pastoralist 2 178 620
14 Pastoralist 3 186 646
15 Pastoralist 4 127 443
16 Pastoralist 5 131 456
17 Pastoralist 6 * 126 436
18 Pastoralist 7 59 205
19 Pastoralist 8 127 443
20 Mixed 90 311
Max. Max.
pop. pop.
Malta Tavoliere
Model (316 [km.sup.2]) (4500 [km.sup.2])
1 Forager 1 159 2261
2 Forager 2 246 3498
3 Forager 3 543 7729
4 Forager-farmer 1 351 4997
5 Forager-farmer 2 491 6996
6 Forager-farmer 3 * 535 7624
7 Farmer 1 38537 548780
8 Farmer 2 * 1077 15335
9 Farmer 3 2456 34981
10 Farmer 4 2649 37726
11 Farmer 5 2473 35211
12 Pastoralist 1 742 10563
13 Pastoralist 2 1484 21127
14 Pastoralist 3 1545 22007
15 Pastoralist 4 1060 15091
16 Pastoralist 5 1091 15534
17 Pastoralist 6 * 1045 14878
18 Pastoralist 7 491 6996
19 Pastoralist 8 1060 15091
20 Mixed 744 10600
Max.
pop.
Italy
Model (301225 [km.sup.2])
1 Forager 1 151327
2 Forager 2 234161
3 Forager 3 517355
4 Forager-farmer 1 334516
5 Forager-farmer 2 468322
6 Forager-farmer 3 * 510344
7 Farmer 1 36734756
8 Farmer 2 * 1026536
9 Farmer 3 2341612
10 Farmer 4 2525360
11 Farmer 5 2357003
12 Pastoralist 1 707101
13 Pastoralist 2 1414202
14 Pastoralist 3 1473127
15 Pastoralist 4 1010144
16 Pastoralist 5 1039854
17 Pastoralist 6 * 995917
18 Pastoralist 7 468322
19 Pastoralist 8 1010144
20 Mixed 709579
Max.: Maximum; Pop.: Population.
Received: 12 December 2000; revised: 4 January 2001; accepted: 17
March 2003
Acknowledgements
We are grateful to David Wheatley, Lee Hazelwood and Rob Hosfield
for discussion of the GIS model and to two anonymous reviewers whose
comments improved the manuscript.
John Robb (1) & Doortje Van Hove (2)
(1) Department of Archaeology, University of Cambridge, Downing
Street, Cambridge CB2 3DZ UK (Email: jer39@cam.ac.uk)
(2) Department of Archaeology, University of Southampton,
Highfield, Southampton S01 71BF UK (Email: dvh198@soton.ac.uk)
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