Why digital enhancement of rock paintings works: rescaling and saturating colours.
David, Bruno ; Brayer, John ; McNiven, Ian J. 等
Introduction
Rock paintings are found on all continents except Antarctica. Yet
rock-art research is faced with a very real problem. Like other items of
material culture, it is subject to taphonomic processes and various
forms of destruction over the long term. Such problems include granular
disintegration of decorated rock surfaces; varied biological problems
such as lichen, algal or fungal growths, insect nests and the rubbing of
cattle against rock walls; water damage; graffiti; and the accumulation
of dust mantles and other mineral crusts over rock surfaces. The result
is an increasing visual obstruction of the art through time. These
problems are so acute that significant proportions of pictographs in
many art sites around the world remain too unclear to record adequately,
their forms often being relegated to the general category
`indeterminate'. In Australia, this problem is well illustrated by
various recording programmes in the tropical north. On the granite
boulders of Torres Strait, exactly 50% of pictographs were identified as
indeterminate by McNiven et al. (2001); and in Australia's Cape
York Peninsula, 39% are indeterminate on the granites near Yarrabah
(David 1994); 30% on the granite boulders of Bonney Glen Station (David
1991); 22% in the Mitchell-Palmer limestone zone (David, unpublished
data); and 10% on the Ngarrabullgan sandstones and conglomerates (David
1992). In the vast majority of cases, it is fading (caused by a variety
of processes, see below) that has rendered the motif forms
indeterminate.
Digital image enhancement technology has been well known since it
was developed for space exploration in the 1960s and 1970s (e.g.
Castleman 1996; Pratt 1978). Numerous archaeologists are now using
digital enhancement techniques to help them better see the rock
paintings that are or were once obvious on rock walls (e.g. Clogg &
Diaz-Andreu 2000; Henderson 1995; Mark & Billo 2000; Read &
Chippindale 2000). Relatively cheap yet powerful computer enhancement
programs such as Adobe Photoshop or Corel Photo-Paint are now easily
available over the counter, ideal for rock-art applications. Yet few
archaeologists understand why enhancement works -- what happens when an
image is enhanced -- or how far enhancement can be taken. This paper
aims to rectify the situation by explaining why digital enhancement of
rock paintings works. We use one of our own case-studies from the
islands of Torres Strait, between Australia and New Guinea, to
illustrate two principles of image enhancement -- colour rescaling and
manipulation of colour saturation -- to increase the visibility of rock
paintings to the human eye.
Measuring the colour of rock images
What is light?
Light travels through space as electromagnetic waves of varying
lengths. The entire spectrum of wavelengths is called the
electromagnetic spectrum, but only a small section of this spectrum is
capable of producing visual sensation (Jacbson et al. 1988: 8). Other
parts of the spectrum include radio waves and infra-red waves that have
wavelengths longer than visible red light, and ultra-violet light that
has wavelengths shorter than visible violet light. Despite some
experimental efforts to use these non-visible wavelengths of light to
record rock-art images, results have been mixed and most recording is
accomplished using visible light.
What is colour?
The human retina contains millions of light-sensitive cells that
can be divided into two major types, rods and cones. Through variations
in chemical composition, three types of cones enable us to discriminate
among different colours.
The light that reflects off any surface (e.g. a rock background or
a painting) consists of a `rainbow' or spectrum of electromagnetic
waves of different wavelength (e.g. red, yellow, green, cyan, blue,
magenta). These surfaces differ in colour when the reflected light has
different amounts of light intensity at different wavelengths (FIGURE
1). A red surface has more intensity in the red wavelengths. A blue
surface has more intensity in the blue wavelengths.
[FIGURE 1 OMITTED]
How is colour measured?
A digital camera records the light reflected from a rock surface on
a sensor consisting of a rectangular array of about 500x500 pixels (or
picture elements). Each pixel represents a tiny square area of the
image, that is, the light reflected from a region on the surface of the
rock. For a colour camera, each pixel is really three different sensors,
each sensitive to a respective colour, called red, green and blue (R, G
and B). Three sensors are considered adequate because they are roughly
equivalent to the way the human eye perceives colour using its three
types of cones. So three numbers, the R, G and B intensities determine
the colour at a point or pixel in the image.
What is colour space?
Each pixel colour, represented by the three R, G and B numbers or
coordinates, can be considered a point in a three-dimensional `colour
space' (FIGURE 2). Colour intensities range between 0 and 1 (or, in
the computer, 0-255, because they are stored as unsigned integers in an
8-bit byte) and the colours at the 8 corners of the `colour cube'
are the `primaries', Red, Green and Blue, the `secondaries',
Cyan, Magenta and Yellow, and finally Black and White. Virtually any
colour can be generated from a combination of the three primaries. The
line from Black to White along the diagonal of the colour cube is called
the `grey line' and consists of all shades of grey from black at
the origin to white at the far diagonal corner. Two colours near-by each
other in colour space will appear similar. Points in colour space near
the grey line appear greyish or pastel or unsaturated. The less grey is
contained within a colour, the more that colour is said to be
`saturated'. So colours near the three primary corners of the
colour cube appear deep and pure and are called saturated. This is a
useful point to remember when digitally enhancing colour images, for
minimizing the proportion of grey within selected colours may increase
the purity and thus the distinctiveness of the targeted colours. A
non-selective saturation of all colours in an image may bring out the
distinctiveness or contrast of all coloured pixels and thus coloured
regions within the image. And likewise, maximizing the amount of grey
can desaturate background colours on a surface and make it appear more
uniform.
[FIGURE 2 OMITTED]
What are some of the ways to represent a colour in colour space?
There are several equivalent ways to represent colours. These ways
are essentially different coordinate systems for colour space analogous
to cylindrical, conical or spherical coordinates for 3D positions in
surveying. Three of the more important colour systems are discussed
below.
First, in the RGB system, we use the measured coordinates (R, G, B)
directly (Jain 1989). The resulting colour coordinates form a
rectangular coordinate system and the colour space is a cube as shown in
FIGURE 2. These coordinates correspond directly to the physical light
measurements made by the camera. They are easy to use and to understand.
However, they are not always the most intuitive to use for certain types
of colour manipulation and enhancement.
Second, in the HSB (or HSL) system, the coordinates are a 3D conic
coordinate system for 3D colour space (Jain 1989) (FIGURE 3). H is the
`hue', or dominant spectral wavelength of the colour. Hue, H, is an
angular coordinate around the circumference of the conic colour space.
The hue identifies the dominant wavelength, typically between 400 and
700 nanometres along the electromagnetic spectrum. S is the saturation
of the colour, that is, the `purity' of the colour or the extent to
which other colours (such as grey) are not mixed into the dominant
wavelength. Pure red is saturated, but pink is unsaturated because it
has white (a combination of all colours) mixed in. Saturation, S, is a
radial coordinate, measuring distance away from the centreline or axis
of the conic colour space, called the grey line. B is the
`brightness' or lightness (L) or total intensity of the colour. It
refers to the total amount of incident light a colour reflects.
Brightness, B, measures the distance along the centreline or axis of the
cone (the grey line) away from the origin of colour space (The origin is
the point representing the colour black). Artists and image enhancers
use the (H, S, B) system because the intuitive meaning of the
coordinates frequently matches the manipulations they wish to apply.
[FIGURE 3 OMITTED]
Third, the Commission International pour l'Eclairage (CIE)
have defined a uniform colour space using the L*a*b* system, in which
equal distances correspond to equal perceived colour differences (Pratt
1978). In this system the L* is related to the colour lightness and is
conventionally reported on the vertical axis of the 3-D colour space,
but is really very similar to the B or L coordinate in the HSB system,
i.e. distance along the grey line. The axes a* and b* are each
determined by hue and saturation and are reported on the plane
orthogonal to L*. Thus brighter colours move towards higher L* values,
while increasing saturation moves the point representing colour out from
the origin in the a*b* plane. Red and green are characterized by
positive and negative values of az, respectively. Yellow and blue are
positive and negative values of b*, respectively. A commercially
available chromametre is normally used in conservation studies,
particularly to monitor degradation of paintings and to measure the
surface colours. A white tile is the calibration standard.
What is the colour space representation of 2 differently coloured
regions?
Consider FIGURE 7a, a computer-generated, simulated image of a
darker grey star foreground figure on a lighter grey background area. As
is typical with rock-art, a sample of pixel colours from the background
region is frequently similarly coloured, forming a cluster or cloud of
points in colour space. A group of pixels selected from the foreground
star figure region of the image will also be coloured similarly to one
another, forming a cloud or distribution of points in colour space.
However, these points should be coloured differently from background
pixels. So this cloud of points should be separated in colour space from
the cloud of background colours (FIGURE 4).
[FIGURE 4 OMITTED]
What is contrast?
If the colour clouds of different image regions are widely
separated in colour space, we say the image has good `contrast'.
That is, we have good contrast if the inter-cloud distances in colour
space are much greater than the intracloud distances. If the colour
clouds of image regions are close together or even overlapping in colour
space, we say the image has poor contrast. So contrast is a measure of
how spread out in colour space the image colour points are. We usually
express contrast in qualitative rather than quantitative terms. So we
talk about `good', `poor' or `better' contrast, but
usually do not attach a quantitative measure to the amount of contrast.
What is fading?
Rock-art images generally start out having good contrast, but over
time, by a variety of taphonomic processes, the images undergo
`fading', which tends to reduce the contrast between foreground
figures and the background rock. The process of fading tends to move the
colour distributions closer to one another and closer to the grey line
so that differences may eventually disappear. Sometimes, the colour
differences do not totally disappear in an image, but just become not
noticeably different.
Photochemical change in rock painting pigments is thought possible
by oxidation and subsequent leaching, but for this type of fading to
occur the electromagnetic radiation must be absorbed by components in
the paint (e.g. Tweedie et al. 1971). Subsidiary factors assisting in
this process are temperature and humidity.
Wavelengths in the ultra-violet region of light could have
sufficient energy to break molecular bonds that initiate changes in
organic binders in paints, but it is unlikely that traditional rock
painting pigments, such as clays, iron oxides and charcoal, will be
affected by prolonged exposure to sunlight.
Generally, rock paintings can fade over many years because of the
slow accumulation of dust and salts. Over time, the fading of paintings
results from dust that initially obscures and then eventually masks the
figures by forming an indurated opaque crust (e.g. Watchman 1993).
Loss of clarity or fading of paintings also takes place by the slow
accumulation of a thin translucent film of amorphous silica (Watchman
1992), particularly on sandstone and granitic rocks. Again the effect is
produced by the natural deposition of material directly over the art.
Another weathering condition that produces faded paintings is loss
of paint. Granular disintegration or micro-exfoliation of the surface
gradually leads to thinning and losses of paint mass, often exposing the
underlying rock. Paint composed of pigment and filler and with only
water as the medium may gradually fade through exfoliation because of
weak cohesion between the fine particles. Cohesion is stronger where a
binder exists. Similarly, paint loss will occur where adhesion to the
rock surface is poor, such as for clay-based paints. The well-known
fugitive nature of clays is the result of their platy structure and
potential for large expansion and contraction movements during periods
of wetting and drying respectively. Crystallization of salts on the
surface and under a paint will also contribute to fading either through
loss or masking of paint.
What are the minimum colour differences that can be perceived?
If colours are close to one another in colour space, the
differences may not be `noticeable' by a human observer. Colour
scientists define the term, `Just Noticeable Difference' to mean
the distance apart two colour points must be in colour space for the
colours to be just barely noticeably different (FIGURE 5) (Pratt 1978).
This is the distance in colour space at which the difference just
becomes perceptible by a human viewer. For simplicity, FIGURE 5 shows
the region of `Not Noticeably Different' colours as a circle. This
would be the case if a `uniform' colour system such as L*a*b* were
used. In a `non-uniform' colour system such as RGB, this region
would be an ellipse and equal colour distance changes will produce
different perceived changes depending on the direction of the change
(e.g. toward red or toward green). Thus in a nonuniform colour system
such as HSB it is possible to enhance the perceived differences just by
rotating the hues of all pixels so that the colour differences are in a
more sensitive direction.
[FIGURE 5 OMITTED]
Digital enhancement
How it works
`Contrast enhancement' is a process in which we transform the
colours of all the pixels of an image to try to increase the distance in
colour space between the colour clouds of the foreground and background
pixels. If we do it well, we can convert differences that are not
noticeably different into differences that are noticeably different.
It is important to understand that in the type of enhancement
discussed here we transform the image `pointwise', by mapping the
colour of each and every pixel using the same transformation. The new
colour of each pixel is dependent solely on the old colour of the pixel.
In no case here do we selectively apply the transforms to portions of
the image selected by using human interpretation or automated image
recognition.
What are some of the ways to do contrast enhancement?
There are several ways to accomplish colour contrast enhancement.
The basic difference between the different ways of enhancement is that
they expand the colour differences in different directions in colour
space. One way is simply to `re-scale' one of the basic colour
coordinates, red, green or blue. This expands or spreads out colour
points parallel to that colour axis. FIGURE 6 illustrates expanding
colour points along the green direction. For example, in FIGURE 7a we
present a simulated rock-art image. The colour space distribution of
pixels for this image was shown in FIGURE 4. The green stretching
enhancement is applied to this image and the result is shown in FIGURE
7b. The colour distribution of pixels for the FIGURE 7b image is seen in
FIGURE 8. Notice how the colour points are spread out along the vertical
(green) direction. We could obtain similar results by rescaling along
the red or blue directions. By rescaling all colours simultaneously, we
rescale along the grey line, which is equivalent to brightness contrast
enhancement.
[FIGURES 6-8 OMITTED]
Another way to enhance an image uses hue, saturation and brightness
(HSB). As saturation represents the distance of a colour from the centre
axis of colour space (the grey line), increasing the saturation of
colours moves the colours proportionately radially away from the grey
line, increasing the distances between colours (FIGURE 9). We can
illustrate this effect using an actual rock-art image from Torres Strait
(FIGURE 10a). Sixty pixels were selected from small regions of the
foreground and background of the image. The red and green colour
components (in the range of 0-255) of these pixels are plotted in a
scattergram (FIGURE 11). This plot is the same information as in FIGURE
4 except data from the real image of FIGURE 10a is used.
[FIGURES 9-11 OMITTED]
The background pixel colours in this image are clustered slightly
above (greener than) the diagonal (the grey line, or in this red-green
projection, the yellow line). The foreground pixel colours are clustered
lower and to the right in the red direction. But these distribution
clouds are very elongated and very close to one another. Increasing the
saturation will make the slightly yellowish background pixels more
yellowish, the slightly bluish background pixels more bluish and will
make the slightly reddish foreground pixels more reddish, moving all the
pixel colours away from the grey line (lower-left to upper-right
diagonal of the plot). This increases the colour distances along the
upper-left to lower-right direction and thus spreads the perceived
differences between the clouds. The results on the colour distributions
of increasing the saturation moderately (about 70%) are shown (FIGURE
12). Notice that the pixel colours indeed are more spread in a direction
perpendicular to the grey line. The corresponding enhanced image is
shown in FIGURE 10b.
[FIGURE 12 OMITTED]
These two techniques, increasing contrast by colour rescaling and
altering the saturation of colours, are usually undertaken manually.
There are also sophisticated statistical techniques that compute the
centres and shapes of the foreground and background clouds and then
rescale all the image colours to maximize some mathematical distance
between the clouds.
How can researchers get started using contrast enhancement?
Below is a very brief list of steps a researcher can follow to
begin using image enhancement.
1 Obtain and install an image editor such as Adobe Photoshop.
2 Scan or import images into the computer.
3 In the image editor, adjust the brightness and contrast of each
image so it uses the whole dynamic range of brightness values.
4 Do a 100% saturation of all colours to assess hue distribution
and increase colour distances (often a lower saturation level, typically
70-85%, works best as the outlier background colours intrude less onto
the paint colours).
5 Successively and selectively apply saturation to only the
perceived foreground colours (e.g. reds) then desaturation to only the
background colours.
6 Rotate selected hues so that differences `appear' maximum.
7 Repeat steps 5 & 6 until no improvement.
8 Experiment with other enhancements available in the editor.
None of the above methods is inherently better than another, and
indeed various combinations often prove to produce the best results. A
method's performance depends upon the particular image being
enhanced and its particular colour cloud distribution. The performance
is usually evaluated by human perception so the different enhancement
methods must be evaluated and modified interactively. For these and
other reasons, simple methods such as colour rescaling and enhancing
colour saturation tend to be used more frequently than other, more
complex methods. The above list is a very brief potential starting
point, and broad experimentation is always recommended. But we must also
always be aware that enhancement can create erroneous artefacts. It is
also imperative that any published enhancements be fully documented in
the literature.
Enhancing the rock-art of Torres Strait
Let us now apply these principles to one rock-art site in Torres
Strait.
Torres Strait is a 150-kin wide watery realm separating the
Australian and New Guinean mainlands. It is home to `Torres Strait
Islanders' who, like their ancestors, harvest their seas for fish,
turtle and dugong. On some islands, population densities of over 100
people per sq. km existed at the time of initial European contact, which
is an order of magnitude greater than the highest densities documented
for Aboriginal Australia. Globally, Torres Strait is most famous as the
place where the Melanesian and Australian (Aboriginal) cultural and
ecological domains meet and as a transition zone between the
horticultural and hunter-gatherer worlds (Harris 1977). Coring of reefs
and islands reveals the Straits were established 8000-7000 years ago and
that island formation is ongoing (e.g. Barham 2000). Thus, Islander
society must have developed within this period and functioned as a
bridge and barrier for diffusion of cultural traits (and flora/fauna)
between northeast Australia and Melanesia.
Little is presently known of the nature of interaction between
Australia and New Guinea, via Torres Strait, in prehistory. One avenue
of research is stone tool exchange (McNiven 1998) while another is
through investigation of spatial and temporal trends in artistic
conventions. Unfortunately, much of Torres Strait's rock paintings
are faded, and in many instances only the most recent artistic phases
appear to have survived. In some cases, however, bare traces of earlier
art, sometimes superimposed by more recent pictographs, are apparent,
although the shapes of individual motifs are too obscure to be
determined with the naked eye. In such cases, digital enhancement offers
promise for the recovery of images. We illustrate here such recovery
through the selective enhancement of colour saturation and colour
rescaling at the site of Kabadul Kula on the island of Dauan (McNiven et
al. 2001).
Kabadul Kula
Oral tradition indicates that the most recent phase of rock
painting at Kabadul Kula likely took place during a head-hunting raid
from southern Papua in the 19th century AD. The paintings then
undertaken appear relatively clear, but faint traces of earlier artistic
episodes are barely visible at the site today. The motifs purportedly
associated with the most recent phase have obvious associations with
southern Papuan artistic conventions, including clan designs. A vexing
question in Torres Strait prehistory has long concerned the antiquity
and nature of interactions with Papuans, and towards this end we were
curious to identify the more faded and apparently older motifs at
Kabadul Kula.
The site was systematically photographed with two Nikon Coolpix 950
digital cameras by the authors. Sixteen out of a total of 44 pictographs
at Kabadul Kula were clear enough to the naked eye to make out their
motif forms. Seven previously unknown, faded motifs were revealed by
rescaling and saturating colours (16% of the art at the site). At least
some of these faded motifs appear to represent the earliest artistic
phase(s) at the site, the timing of which we aim to further investigate
through forthcoming excavations (to obtain discarded pieces of ochre
datable through stratigraphic association). The seven newly revealed
images include a `face' or `mask' and an adjacent shield
reminiscent of Papuan forms (shields are not known from Torres Strait
ethnographically; this image may therefore signal Papuan cultural
influences predating the ethnographic situation) (McNiven et al. 2000:
figure 2); an anthropomorph and a fish head-dress akin to those recorded
by Haddon (e.g. 1912) during the Cambridge Anthropological Expedition to
the Torres Straits in 1898 (FIGURES 13 & 14); an insect-like figure
(FIGURES 10a, 10b, 15); a face or mask following Papuan conventions; and
what appears to be a claw-sail canoe typical of the region to the
immediate east. None of the underlying art is reminiscent of
Austronesian conventions, so common today as during much of the late
Holocene in Island Melanesia to the east and northeastern Indonesia to
the west. The implication of the rock-art conventions evident in Torres
Strait's faded paintings is that Papuan influences in Torres
Strait, to the exclusion of Austronesian influences, may have some
antiquity, in support of recent models of Islander prehistory recently
formulated by Tony Barham (2000).
[FIGURES 13-14 OMITTED]
The faded rock-art of Kabadul Kula was revealed using various
methods of digital enhancement; we illustrate here how and why computer
enhancement worked on one of these paintings, following the principles
discussed above.
Further attempts to enhance FIGURE 10A were made. FIGURE 15 shows
the image after saturating all hues by 100%, and rotating hues -12 along
the colour wheel (i.e. all hues were shifted, the red hues now showing
greater contrast to the background). The most noticeable effect here is
caused by a general saturation of both foreground and background pixels.
The rotation of all hues by -12 has the effect of shifting the
foreground pixels, which appear yellowish after the first saturation, to
more reddish-magenta hues. Thus the hue shift enhances the perceived
contrast without affecting the mathematical colour distances between
foreground and background. Other enhancements were tried by us and also
worked well; the one presented here is simple to perform, just one
amongst many possibilities. It is by understanding the effect of such
enhancement steps on the colour distributions in colour space that the
end-product could be appropriately interpreted, with our research
programme in mind.
[FIGURE 15 OMITTED]
Conclusion
The florescence of rock-art research that began in the 1980s
continues into the 21st century, not least due to the emergence of new
dating and digital enhancement techniques enabling its characterization
in time and space. The wide range of environmental and technical
contexts of rock-art production, including the geology of the rock
surface, sources of erosion, human pressures on the art's survival,
rock-art techniques and pigment types will always mean that the best
digital enhancement techniques for any given situation will require a
combination of general principles and unique address.
Acknowledgements. We thank Gary Swinton (Geography &
Environmental Science, Monash University) for drafting the figures; the
University of Melbourne for a grant to help fund colour reproductions;
the Australian Research Council for funding; the Australian Institute of
Aboriginal and Torres Strait Islander Studies for a grant to record
Kabadul Kula; the Dauan Island community for supporting our research;
two anonymous referees; and BD thanks Monash University for a Logan
Fellowship.
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BRUNO DAVID, JOHN BRAYER, IAB J. McNIVEN & ALAN WATCHMAN,
David, Department of Geography and Environmental Science, Monash
University, Clayton, Victoria 3800, Australia.
Bruno.David@arts.monash.edu.au Brayer, Department of Computer Science,
University of New Mexico, Albuquerque NM 87131-1386, USA.
Brayer@cs.unm.edu McNiven, School of Fine Arts, Classical Studies and
Archaeology, University of Melbourne, Parkville, Victoria 3010,
Australia. i.mcniven@unimelb.edu.au Watchman, School of Anthropology,
Archaeology and Sociology, James Cook University, Townsville, Queensland
4811, Australia. alan.watchman@jcu.edu.au