Mamihlapinatapai: Games People (Might) Play.
Dwyer, Peter D.
ABSTRACT
With a focus on Melanesia, game theory is used to model the logical
structure of strategic interactions between actors who engage in
exchange transactions and to identify paradoxes, opportunities and
uncertainties that confront those actors. It is argued that these
exchanges are of three types which are named sharing, barter-trade and
prestige-service. The first has the form of the classic game known as
Prisoner's Dilemma and the expectation of non-cooperation inherent
in this game is resolved by trust. The second has the form of a game
known as Chicken and the high risk inherent in this game is resolved by
social manipulations that transform the payoff structure into
Prisoner's Dilemma. The third is always an n-person game. It has
the form of a prestige game with an unconventional logical structure
that is contingent on the existence of a parallel set of service games,
each having the form of Chicken. The paper concludes by attempting to
restore some realism to models that were over-simplified abstractions.
Some reinterpretations of conventional understandings are suggested.
INTRODUCTION
Mamihlapinatapai is a Tierra del Fuegian word meaning 'looking
at each other hoping that either will offer to do something which both
parties desire but are unwilling to do' (Matthews 1992:148). I take
the word, metaphorically, to convey the sense that people often engage
in strategic interactions and often know that they do. More precisely,
perhaps, the word captures some essence of the fact that the logical
structure of potential interactions may predispose to outcomes that are
neither desired nor desirable and actors may strive to manipulate that
structure into more acceptable forms. The contrast here is that which
exists between 'logical logic, which can deduce rational action
from the explicit, explicitly controlled and systematized principles of
an axiomatics' and the practical logic of lived experience
(Bourdieu 1990:102). Bourdieu wrote of the participants to an
interaction as 'strategists', of outcomes in terms of changes
to various kinds of 'capital' and of the interactions
themselves as 'games'.
The notion of 'games', in at least a figurative sense,
appears relatively often in the anthropological literature (e.g.
L[acute{e}]vi-Strauss 1966:30-2; Strathern 1971:10-4; Weiner 1977; Gell
1992a:263-85; Zimmer-Tamakoshi 1997) and, in a literal sense, has
received attention in, for example, explorations of the post-contact
emergence, and role, of card games among some Papua New Guineans and
Australians (Maclean 1984; Zimmer 1986, 1987; Goodale 1987; Sexton 1987). However, in recent literature, with few exceptions, sociocultural
anthropologists have seldom drawn on game theory despite the fact that
this deals explicitly with the formal structure and possible competitive
and cooperative outcomes of strategic interactions between actors
(Colman 1995). This current resistance to game theory may be traced, in
part, to dissatisfaction with assumptions of, for example, rational
decision-making and stasis that seemed to be implicit in early studies
(e.g. Barth 1959; Kapferer 1976) and, as well, to changing perspec tives
that sought to avoid both connotations of 'strategic
intention' and the prioritization of theory in explanations of
human behaviour (Bourdieu 1998:81). But, in as much as these reasons do
contribute to an anthropological distaste for game theory, that distaste
may be unwarranted. Game theoretical models predict outcomes that are
expected to follow when actors behave in particular ways in a context of
the behaviour of other actors; there is no necessary assumption of
intentionality, the strategies available to or adopted by an actor may
arise from, as Bourdieu would have it, 'a feel for the game'
rather than from calculation.
Colman and Wilson (1997:25) wrote that game theoretical models are
abstract idealizations of 'phenomena', that deductions arising
from those models are true only with reference to the models themselves,
and that the extent to which a model 'corresponds to the original
phenomenon is always a matter of judgement and empirical evidence'.
The rationality assumed by game theoretical models is inherent in the
formal structure of those models, it is not necessarily inherent in
actors who confront and must resolve situations that are constructed in
this way. That is, for both analysts and actors there may be a
disjunction between the rules of the game (logical logic) and
adjustments made in the light of those rules (practical logic). To this
extent, the anthropological value of game theoretical analysis may
reside in its potential to reveal the formal or logical structure of
particular strategic interactions, to detect similarities and
differences among apparently related strategic interactions, and to make
explicit the paradoxes, opportunities and uncertainties that confront,
and must be resolved by, actors who engage in strategic interactions.
Stated simply, game theoretical analysis may reveal the structure of
problems that people are called upon to solve. But this simple statement
contrasts my approach with that of many biologists and
biologically-inclined anthropologists who assert that, rather than
merely clarifying the formal structure of problems, game theoretical
models may yield solutions to those problems (e.g. Maynard Smith 1982;
Badcock 1991; Hawkes 1992; No[ddot{e}] and Hammerstein 1994; Dugatkin
1996; Ridley 1997). The biological approach is further confused by the
fact, that analysts conflate the use of particular models to explore
questions concerning the reproduction of form and the legitimate, but
logically distinct, use of the same models to explore questions
concerning the origin of form. [1] In this article my explanatory aim
concerns only the reproduction of systems of relations, the place of
game theory in exploring interactions that have economic, social and
political dimensions. But, in as much as I move from models to
ethnographic fact, it is clear that my approach does prioritize theory
and encounters problems that, so often, are associated with this; in
particular, perhaps, the problems that sequential acts appear as
synchronous and, hence, that the potential for change is disguised. [2]
Change that arises in the circumstance of context-dependent reproduction
may be accommodated within game theoretical models but those models are
silent with respect to agency and, to this extent, do not address
questions of transformation.
THE ETHNOGRAPHIC PROBLEM
In a recent article G[ddot{o}]rlich (1998a) made explicit use of
game theory to address a problem concerning Melanesian exchange. He
argued that the logical structure of barter-trade is that of the classic
and well known game named Prisoner's Dilemma. The paradoxical
expectation derived from Prisoner's Dilemma is that self-interested
(rational) actors will choose the lower payoff derived from mutual
defection (i.e. reneging on a reciprocal exchange) over the higher
payoff derived from mutual cooperation (i.e. proceeding with a
reciprocal exchange). G[ddot{o}]rlich (1998a) discussed ways in which
actors might overcome this dilemma by constructing social relations. In
another article he again prioritized Prisoner's Dilemma in
analysing the structure of ceremonial gift exchange in Melanesia
(1998b). In both articles he sought rapprochement between the contrary
opinions concerning the nature of gift exchange vis-[grave{a}]-vis
barter-trade (or commodity exchange) that were put forward by Gell
(1992b) and Strather n (1992).
Gorlich (1998a) correctly observed tat barter-trade may be often an
insecure or dangerous enterprise. Game theorists do not, however,
consider Prisoner's Dilemma to be inherently dangerous; rather, it
is a game known as Chicken that stands out as a high risk or dangerous
game (Colman 1995:11 1-5). [3] The logical structure of these two
mixed-motive games is different. In this article, I argue tat the formal
structure of barter-trade is best interpreted as a game of Chicken and
that, in as much as risk is unacceptably high, actors respond by
manipulations that alter the structure of the game to that of
Prisoner's Dilemma. But the paradox inherent in the latter game
remains, and, with human actors, is usually and ultimately resolved by
recourse to trust.
To some extent I shall be arguing that, with respect to
barter-trade, Gorlich (1998a) reached the right answer for the wrong
reasons. At the same time, however, he left too much out, for his own
answer to be acceptable. I shall show, for example, that in some
circumstances the operative exchange game is in fact Chicken and argue
that it is trust which sets the stage for this game. I shall show also
that Prisoner's Dilemma is an inappropriate model for the analysis
of ceremonial gift exchange. In what follows I first diagnose key
variables to be entered into a game theoretical analysis of exchange. I
then model several simple situations that turn upon distinctions in
economic value (equivalent and non-equivalent), temporality (immediate
and delayed) and context (intra- and inter-regional). I identify the
logical structure and theoretically expected outcomes of these
situations and discuss ways in which actors may respond to those
structures and expectations. Finally, with specific reference to
Melanesian syst ems of exchange, I attempt to restore some realism to
models that were deliberately and necessarily over-simplified
abstractions.
THE VARIABLES
In the analyses that follow payoffs to actors are assessed in terms
of four variables that are intrinsic to the structure of an exchange
transaction. Three of these are labelled economic capital, social
capital and political capital though the meanings I give these terms are
specific to this article and not entirely congruent with the variety of
meanings encountered elsewhere. [4] The fourth variable, which is
labelled 'risk', arises in the context of several possible
sources of asymmetry; it influences the likelihood of conflict and is
experienced by one or both actors as a cost. I elaborate on each of
these variables below.
For each actor the economic capital derived from an exchange of
items arises from the difference between the potential economic value,
to that actor, of the item received and the potential economic value, to
the same actor, of the item given. Economic value is always assessed
from the perspective of a particular actor. [5] But, of course, the
transaction may not run to completion; one or other, or both, actors may
renege on the exchange. Thus, changes to the economic capital of Actor 1
arising from a single act of exchange may be coded as [E.sub.1r] where
the actor receives but does not give, [[E.sub.1r] - [E.sub.1g] where the
actor both receives and gives, 0 where both actors renege and
-[E.sub.1g] where the actor gives but does not receive. Hereafter,
[[E.sub.1r] - [E.sub.1g]] and [[E.sub.2r] - [E.sub.2g]] are recoded as
[E.sub.1] and [E.sub.2] depending on the actor.
Acts of exchange carry the potential to affirm and establish
relationships between the actors themselves. Thus, in the social (or,
perhaps, moral) universe within which two actors are embedded the
transfer of an item from one to the other can be taken as a statement by
the former of a desired relationship with the latter. In a context of
sharing, for example, an actor who gives to another has identified that
particular other as 'worthy' in relation to all others with
whom he or she did not share. Milner (1994) and Reuter (1999), writing
of India and Bali, treated such bestowal of 'worth', derived
through expressions of social approval, as one variant of
'non-material (symbolic) capital'. Here it is regarded as
social capital and the contexts of bestowal are taken to be broader than
Milner and Reuter considered. In much of the Melanesian literature
sharing is represented as a moral imperative and, in contrast to my
assessment, as value neutral and unproblematic; it is often not
considered in analyses of excha nge (e.g. Gell 1992b:151; Kelly
1993:74-5). In the models that follow the value of social capital is
assumed to be symmetrical; that is, on the proviso that reciprocity occurs, both actors gain to the same extent. In fact, this need not be
the case, but the simplifying assumption should have little impact on
arguments developed here. In those models social capital is coded as S.
Acts of exchange also carry the potential for actors to employ the
items exchanged as a means of affirming or establishing relationships
with third parties. This may be achieved only where one actor holds
exchange items in fact or in trust beyond accepted expectations
concerning delays in reciprocation or has alternate means, not available
to the exchange partner, to employ those items in transactions with
third parties. It is the bias in extra-dyadic opportunities available to
an actor -- opportunities made possible by the dyadic interaction --
that qualifies as political capital. In the models that follow the gain
in political capital relative to that already held is coded as [P.sub.1]
and [P.sub.2] depending on the actor.
Under the foregoing definitions both social capital and political
capital accrue to the recipient in an exchange transaction. In the first
case both actors in a dyadic transaction gain in the circumstance of
reciprocation. In the second case one actor in a dyadic transaction
gains only at the expense of the other. At first sight, therefore, my
definitions may appear to be at odds with conventional wisdom in
ignoring possible gains to donors. Gregory (1982:47-8), for example,
wrote that the 'exchange of like-for-like' establishes
'an unequal relationship of domination between the
transactors' that bestows 'some kind of superiority' upon
the giver. In Melanesian studies the implied 'superiority'
arises when one actor, through apparent acts of generosity, places an
exchange partner in a position of indebtedness and accrues prestige or
some other form of what might be called 'cultural capital'.
Milner (ibid.) and Reuter (ibid.) write, more generally, of actors
negotiating access to status through strategic engag ement with members
of their own or other status groups; they regard the accrual of approval
by these means as another variant of 'non-material (symbolic)
capital'. They recognise, as I do, circumstances in which both
recipients and donors may accrue non-material benefits from an exchange
but differ from me in collapsing these forms of capital under a single
label. In the models developed below it is shown that accrual of
prestige is contingent upon activation of accumulated political capital
(see Model 4). That is, a recipient who delays reciprocation, accrues
political capital, and uses this to create indebtuess with third pates
via apparent acts of generosity, does indeed achieve 'some kind of
superiority' vis-[grave{a}]-vis those third parties. Prestige is an
outcome of a particular class of exchange transactions; it is not a
variable that needs be entered into the payoff structure of those
transactions.
The fourth variable entered into the models that follow concerns
the potential for collapse of the exchange relationship. As the
magnitude of [[E.sub.1] - [E.sub.2]] increases so will the potential for
conflict and one or both actors will experience the exchange transaction
as increasingly risky. Recall that [[E.sub.1] - [E.sub.2]] is a
difference between differences; it may be influenced by either
discounting or inflationary effects and, thus, may be substantial in
dyadic transactions. The potential for conflict will also increase as
the magnitude of the difference between two actors in their accumulated
political capital increases; the value of any increment or loss in
political capital to an actor will depend on the amount already held.
Finally, and in line with G[ddot{o}]rlich's (1998a:298) comments
concerning barter-trade, risk is entailed in contexts where one or other
of the participants in an act of exchange has travelled beyond his or
her home territory. Here, risk is likely to be greater for the ac tor
who is not located on home territory. Thus, risk is associated with
asymmetries in both economic and political capital and in the geographic
context of exchange. In all cases the impact of risk will be experienced
as a cost that itself varies with the magnitude of those asymmetries
and, ultimately, influences the probability that an actor may be
excluded from participation in the exchange network. In the models that
follow the impact of risk is coded as -[R.sub.1] and -[R.sub.2]
depending on the actor; it is always felt as a cost and, hence, is shown
as negative. In those models I consider only sources of risk that arise
from within the logical structure of the exchange; in discussion I
comment on some sources of risk, and associated responses, that may be
extrinsic to that structure.
The variables identified above are assembled in Table 1 as a
generalized matrix that records potential payoffs to both actors. The
terms cooperation and defection are standard usage in game theory; for
present purposes the former stands for giving (and reciprocation) and
the latter for reneging. In the table, payoffs to Actor 1 are
unbracketed, those to Actor 2 are bracketed.
If Actor 2 cooperates the potential payoffs to Actor 1 vary
according to whether he or she reciprocates or reneges. In the first
case, the payoff may be represented in terms of changes to economic and
social capital; in the second case, the payoff may be represented in
terms of changes to economic, social and political capital. (With
respect to a single move an actor who responds to cooperation by
defecting incurs no costs unless an imbalance in economic capital is to
his or her disadvantage. Defection may, however, incur subsequent costs
that are contingent upon responses made by the initially cooperating
actor.) If Actor 2 defects, but Actor 1 cooperates, then the potential
payoff to the latter may be represented in terms of a change (in fact a
reduction) to economic capital. Finally, I argued above that risk
increases as asymmetries of payoff or context emerge within the
structure of the exchange. As risk increases so too does the likelihood
that an intended exchange will collapse and that an actor is exc luded
from the exchange network. Thus, as shown in Table 1, the impact of risk
contributes as a cost to the payoff of an actor in the circumstance of
mutual defection. It is only in this circumstance, and where the
magnitude of cost relative to other payoff variables exceeds some
limiting threshold, that the penalty arising from mutual defection will
be greater than the penalty arising from cooperating in response to
defection. [6]
In different circumstances each of the variables assembled in Table
1 will be more or less important in contributing to the actual payoff
accruing to a particular actor. Below I explore some simple models that
reveal both how the logical structure of exchange may itself alter with
circumstance and how actors might be expected to accommodate to the
paradoxes, opportunities or uncertainties inherent in those structures.
Thus, in proposing the models I strive for generality and precision and,
in accommodating people to those models, I proceed to sacrifice both the
former as I strive for realism (cf. Levins 1966).
MODELLING EXCHANGE
I commence by exploring exchanges that are intraregional; that is,
the participating actors are members of a relatively localized network
of individuals. Exchanges that are immediate are examined briefly before
turning to those in which a delay occurs between giving and receiving.
With intraregional delayed exchanges I first examine situations in which
economic and social but not political capital are important, secondly,
situations in which all forms of capital are important and, thirdly,
situations in which political capital is activated in the interests of
acquiring prestige. Finally, I turn to the type of exchange transaction
that was examined by Gorlich (1998a); interregional exchanges which may
be either immediate or delayed.
Intraregional, immediate exchange (Model 1)
Here, the modelled exchange is envisaged as occurring between
actors within a regularly interacting network. Given that the intended
exchange is literally immediate there are only two possible outcomes,
either both actors cooperate or both actors defect. The only variables
relevant to the payoff matrix are [E.sub.1] ([E.sub.2]) and S (Table 2).
Under this model, if the items exchanged are of equivalent economic
value then both [E.sub.1] and [E.sub.2] equal zero. The exchange is
predicted to proceed on the proviso that the increment in social capital
is judged to be satisfactory by both parties (Model 1A). If the items
exchanged differ in economic value then the exchange is predicted to
proceed on the proviso that both [E.sub.1] and [E.sub.2] are positive;
that is, on the proviso that each actor accords higher value to the item
held by the other than to the item held by self (Model 1B; expected
outcomes could be rendered more complex by allowing that actors differed
in the ways in which they weighted economic and social capital). Model
1B would fit situations of intra-community barter in which, for a given
actor, the marginal value of an item of one kind decreases as the number
of items of that kind held by that actor increases. In neither of these
cases does the logic of the game qualify as mixed-motive or implicate strategic choices though, in pra ctice, actors may attempt to manipulate
economic value to their own advantage. (Note that Model 1B might be
elaborated to investigate markets and bargaining; these sorts of
transactions are outside the brief of the present article.)
Exchange that is literally immediate may be ethnographically relatively uncommon. [7] Delayed exchange is more usual but is, by no
means, a unitary phenomenon. Rather, it qualifies as an anthropological
b[hat{e}]te noire, resisting unambiguous categorization as it affords
tempting dichotomies: generalized versus balanced, non-reciprocal versus
reciprocal, use-value versus exchange-value, moral versus social,
secular/commodity versus ceremonial/gift, service versus gift/commodity
(e.g. Sahlins 1974; Gregory 1982; Parry 1986; Gell 1992b; Strathern
1992). Perhaps the primary contrast common to, or intended by, these
dichotomies is that between exchanges in which payoffs hold relevance
only with respect to a pair of actors (who could be individuals or
groups) and exchanges in which the payoffs arising from a dyadic
interaction may, in some way, extend to engagement with third parties. A
second, though less satisfactory, contrast might be between exchanges in
which reciprocation closes an interaction by terminati ng debt
(exchanges embedded in B-time, Gell 1992a:275-85) and exchanges in which
reciprocation continues an interaction by creating debt (exchanges
embedded in A-time, ibid.). With reference to at least the first
possibility, and the payoff variables I am employing, the contrast would
be between delayed exchanges which do not implicate political capital
(see Model 2) and delayed exchanges which do implicate political
capital (see Model 3).
Intraregional, delayed exchange without politics (Model 2)
The modelled exchange is again envisaged as occurring between
actors within a regularly interacting network. Relevant variables are
economic and social capital. The payoff matrix is shown as Table 3;
actual payoffs appear on the left and ranked payoffs, from a high of 4
to a low of 1, appear on the right. It is assumed that items exchanged
are of equivalent economic value and, hence, that both [E.sub.1] and
[E.sub.2] equal zero. The conclusions would not be altered if [E.sub.1]
and [E.sub.2] were greater than zero but, to the extent that one or both
was less than zero, the exchange would be less likely to proceed.
The ranked payoffs in Table 3 reveal that the structure of the
payoff matrix is that of a Prisoner's Dilemma. As noted earlier,
the logic of this dilemma is that self-interested actors are expected to
choose mutual defection when, in fact, they would receive a higher
payoff from choosing mutual cooperation. Each actor will always do best
by defecting, whatever the other actor does; that is, by defecting,
Actor 1 obtains a payoff of rank 4, rather than rank 3, if Actor 2
cooperates and a payoff of rank 2, rather than rank 1, if Actor 2
defects.
The logical expectation of outcome that is implicit in the payoff
matrix of Prisoner's Dilemma is, however, at odds with the
cooperative behaviour that is often observed in real situations. In
dyadic transactions this discrepancy between expectation and observation
may be theoretically resolved in two ways. First, mutual cooperation can
arise and be stable for long periods where actors engage in transactions
on multiple and indefinite occasions and operate according to a rule
under which each cooperates on the first move and, thereafter, mimics
the choice of the other actor. That is, where a one-shot Prisoner's
Dilemma is expected to lead to mutual defection, a repeated
Prisoner's Dilemma can yield mutual cooperation. Biologists name
the rule tit-for-tat and, with reference to actors who are not
biological kin, describe the behaviour that results as reciprocal
altruism (Wilkinson 1984; Hawkes 1992:277-9;Colman 1995:144-9). [8]
Secondly, the payoff values of a Prisoner's Dilemma may sometimes
be partitioned t o reveal how different components are distributed among
the two actors. This is illustrated in Table 4 which shows that the
partitioned payoffs from a cooperating move by an actor are
-[E.sub.1g]to self and [E.sub.1r] +S (i.e. identical with ([E.sub.2r]+S)
to exchange partner and from a defecting move are zero to both self and
exchange partner. In this circumstance of complete information about the
structure of the payoff matrix an actor may know that the most
favourable outcome from repeated encounters arises from mutual
cooperation. This outcome may be then expected under a proviso that both
actors consider that their partner also has complete information (Colman
1995:154-60); in a one-shot game at least, and as verified
experimentally, there remains a requirement that trust is established
(Frank et al. 1993).
Boyd and Richerson (1988) have shown mathematically that, as the
number of players in an n-person repeated Prisoner's Dilemma
increases, mutual cooperation is less likely to be stable. (Note that an
n-person game is one in which multiple actors interact as dyads; there
is no implication that the outcome for an actor with respect to any
particular dyad influences that actor's interaction with a third
party.) Boyd and Richerson's modelling exercise made no allowance
for the possibilities that actors who defected might be punished by all
others withholding cooperation or that actors in the group were a priori associated within some kind of network. They considered that these
factors, alone or together, might increase the theoretical likelihood of
mutual cooperation. Both possibilities apply to the situation that I
have modelled. Further, both connect with the importance of trust either
in the sense that withholding cooperation may be understood as a penalty
for breaking trust or in the sense that trust will be inherent in a
viable and sustaining social network.
Both in theory and in practice, with two-person and with n-person
games, resolution of the expectation of mutual defection that is
inherent in the logic of Prisoner's Dilemma ultimately requires
that human actors establish some measure of trust with exchange
partners. Where a payoff matrix may be disaggregated as shown in Table 4
there may be a rational basis for trust. But, interestingly, to the
extent that trust is established within a group of actors it provides
opportunities that may be exploited by particular actors. For the time
and to the extent that an actor holds, in fact or in trust, a
disproportionate share of exchange items these may be employed to
establish prestige through acts of generosity (and, hence, the creation
of indebtedness) directed toward other actors. In a context of delayed
exchange trust provides opportunities to accrue political capital and
this, in turn, may alter the logical structure of the game.
Intraregional, delayed exchange with politics (Model 3)
The modelled exchange is again envisaged as occurring between
actors within a regularly interacting network. Economic, social and
political capital are all relevant and costs associated with the impact
of risk play a part to the extent that [[P.sub.1] - [P.sub.2]] is not
equal to zero. The last variable refers to the differential gain in
political capital between actors. As stated earlier a differential in
the political capital of two actors arises where one of those actors
holds exchange items in fact or in trust beyond accepted expectations
concerning delays in reciprocation or has alternate means, not available
to the exchange partner, to employ those items in transactions with
third parties. At this juncture there is no reference to ways in which
either actor may activate political capital in interactions with third
parties; that is, the present model is concerned only with the
acquisition of political capital. Again, I assume that items exchanged
are of equivalent economic value and, hence, that both [E.sub.1] and
[E.sub.2] equal zero. [9] The payoff matrix is shown as Table 5.
For Actor 1 the payoffs shown in Table 5 may be ranked from highest
(4) to lowest (1) only after it is determined whether [R.sub.1] is less
than or greater than [E.sub.1g] if [R.sub.1] is less than [E.sub.1g]
then the distribution of ranks corresponds to that shown in Table 3, the
game is Prisoner's Dilemma and the previous discussion of options
and alternatives remains relevant (i.e. Model 2). This, in fact, is the
likely outcome of a two-person interaction because a disadvantaged actor
would be expected to cease cooperating when the differential in economic
(and political) capital was relatively low. But in an n-person game an
actor who was perceived as trustworthy could accumulate high political
capital relative to each of many others despite the fact that, for each
dyad, the differential in economic capital was relatively low. In this
circumstance, the outcome of a dyadic transaction would be that the
relative gain in political capital to a recipient who already held high
political capital would be less than the relative loss to a donor with
low political capital. As the magnitude of [[P.sub.1] - [P.sub.2]]
increased so too would costs arising from the impact of risk and, at the
point where [R.sub.1] was greater than [E.sub.1g]' the distribution
of ranks would alter (i.e. the ranks of 2 and 1 shown in Table 3 would
switch cells such that t [greater than] r [greater than] s [greater
than] p), the game would now be Chicken and the expected behaviour of
actors would change (cf. Hawkes 1992:280-3).
Thus, in the context of an n-person game, in which trust
facilitates emergence of a substantial differential in political
capital, the structure of the game alters from that of a relatively
benign Prisoner's Dilemma to a potentially dangerous game of
Chicken. And, in an n-person game of Chicken, equilibrium may be
achieved if either all actors choose to cooperate on x-percent of their
moves and defect on the remainder or x-percent of actors choose to
always cooperate and the remainder choose to always defect (Dawkins
1976:74-80; Hawkes ibid.). This is the Nash equilibrium of game theory
or the 'ecologically secure solution' of biological approaches
(Colman 1995:276-83; see Note 1). For the model under consideration the
value of x increases and, hence, the expected proportion of defection
decreases as the magnitude of R increases (Fig. 1). In the more likely
circumstance that particular actors emerge as consistent defectors they
may be envisaged as entrepreneurs who exploit the trust inherent in one
set of re lationships to accrue political capital that they then use to
establish prestige within a more far-reaching set of relationships.
Activating political capital (Model 4)
Model 3 is concerned with ways in which political capital may be
financed (or serviced) but is not itself cognisant of the exchanges that
may occur with third parties by actors who have accumulated sufficiently
high political capital. Activation and maintenance of these exchanges
is, however, necessary to establishing the prestige that is made
possible by political capital. In the simplest scenario it would be
expected that actors with high political capital would enter into dyadic
exchange relationships with others who were similarly placed. For each
actor the aim would be to accrue prestige through, first, acts of
generosity that established indebtedness and, secondly, having the
where-with-all to remain in the game and, hence, the opportunity to be
generous. The payoff matrix for Model 4 is shown as Table 6; I assume
that social capital, as defined above, is not of primary interest to
either actor and that items exchanged are of equivalent economic value
and, hence, both [E.sub.1] and [E.sub.2] equal zero. Actor 1 receives
the highest payoff by responding to reneging (defection) by giving
(cooperation) and the lowest payoff by responding to defection by
defection and, thereby, being excluded from access to prestige. Under
this model, exclusion qualifies as a cost, analogous to that arising
from the impact of risk, and is coded as '-[R.sub.1]' and
'-[R.sub.2]' depending on the actor. Here it is participation
or non-participation in the game that constitutes the asymmetry which
contributes to that cost.
The payoff matrix shown in Table 6 does not qualify as a
conventional mixed-motive strategic game for the simple reason that the
rationality assumed in those games does not allow for the possibility
that an actor might 'win' by 'losing'. In an
important sense, therefore, the logical form of the game is a
construction of the players themselves and the communities to which they
belong. From the table the relative ranks of payoffs to an actor from
mutual cooperation, retaliative cooperation-defection and mutual
defection may be estimated as 3, 3 [i.e. (2 + 4)/2] and 1. The expected
outcome would be that actors opt for mutual cooperation; that is, an
actor who always cooperated could never be beaten by the other actor.
But this does not provide a basis for the asymmetry that provides the
best route to prestige. Once more, actors must manipulate each other to
their own ends. In a context of multiple trusted and trusting partners,
and a favourable servicing network, each actor may manipulate (coerce)
creditors and debtors so that he or she is seen to be frequently
generous. Retaliative cooperation-defection, grounded in a species of
coercive-trust, is the strategic fiction -- the practical logic -- that
underwrites prestige. Only in this circumstance may an actor publically
demonstrate superiority -- that is, the creation of indebtedness --
vis-[acute{a}]-vis a particular exchange partner while, in fact,
standing in a relationship of indebtedness to other participants in the
game. As the payoff matrix shown above implies, retaliative
cooperation-defection entails continual circulation of the actual items
(or their equivalents) that are exchanged. But the important insights
from this analysis are, first, that the game which provides access to
prestige is ultimately contingent upon the parallel existence of games
of Chicken and, secondly, that, for particular actors, continued
participation in the former requires that the risk inherent in the
latter does not exceed a threshold of unacceptable cost to other actors.
I sha ll return to these matters in discussion. [10]
Interregional exchange (Model 5)
In the first instance the modelled exchange is envisaged as
occurring between actors who, otherwise, are members of distinct
networks and as entailing travel beyond the home territory by at least
one of those actors. These conditions draw attention to the importance
of two variables in contributing to the payoffs of actors. First, the
geographic context in which the exchange takes place is itself
inherently risky. Secondly, where different kinds of items are
exchanged, one or the other actor may be tempted to increase the
magnitude of the difference between [E.sub.1] and [E.sub.2] via
inflation and in his or her own favour. This too will increase risk. For
the minimal conditions identified here changes in social and political
capital do not contribute to the payoffs of the two actors considered.
The payoff matrix is shown as Table 7; Actors 1 and 2 are distinguished
as being located off and on their home territory respectively.
Under the terms of this model it is likely that the magnitude of
the geographically-mediated difference between [R.sub.1] and [R.sub.2]
is large and is experienced as a high potential cost by Actor 1. Actor 1
may similarly be more vulnerable than Actor 2 to inflation, which would
further increase the differential in risk. For Actor 1, therefore, the
logical structure of the payoff matrix is likely to qualify as a very
dangerous game of Chicken, a game in which the odds are stacked in
favour of the other actor. To the extent that the potential costs to
Actor 1 are unacceptable the exchange may proceed only if arrangements
are put in place that directly or indirectly reduce either [R.sub.1] and
[R.sub.2] or the magnitude of the difference between them. This might be
achieved by increasing the potential costs experienced by Actor 2, by
activating social ties between the participating actors or both.
Potential costs to Actor 2 could be increased, and hence the difference
between [R.sub.1] and [R.sub.2] reduced, by a requirement that Actor 2
travelled to the territory of Actor 1 to complete the exchange (i.e. to
either give or receive a reciprocal exchange item). This is not uncommon
in barter-trade (e.g. Malinowski 1922). [R.sub.1] and [R.sub.2] could be
also indirectly reduced by a variety of mechanisms including the
formation of lasting partnerships that heighten prospects for trust,
contracting intergroup alliances by way of marriage arrangements that
link the traders as kin, employing experienced intermediaries who have
established a basis for trust and, with arrangements of these kinds in
place, conducting barter-trade in the shadow of socially-motivated
exchange.
It is important to note that, with the exception of enforcing
geographic symmetry, none of the arrangements listed above is inherent
in the logical structure of the game itself. But, in as much as they
have the outcome that risk is reduced to the point where [R.sub.1] (and
[R.sub.2]) is less than [E.sub.1g] (and [E.sub.2g]), and social capital
is introduced as a relevant variable, then the structure of the game has
shifted from that of Chicken to Prisoner's Dilemma (Model 2).
STEPS TOWARDS REALISM
Models derived from game theory cannot explain systems of exchange.
At best they can reveal the logical structure of situations that entail
strategic encounters between actors and, in as much as they achieve
this, also reveal potentially problematic or paradoxical outcomes that
require resolution. The models themselves will seldom contain the
information needed to resolve those problems or paradoxes. The task now,
therefore, is to explore some implications of models developed in this
article for situations that more closely approximate ethnographic
reality.
The strategic interactions I have modelled may be represented as
three distinct games. The first two are relatively simple. They are
'sharing' that has the logical structure of Prisoner's
Dilemma (Model 2, Table 3) and 'barter-trade' that has the
logical structure of Chicken (Model 5, Table 7). The third is complex in
that it embeds a set of games that takes one form within a game of
another form. This is 'prestige-service' in which a prestige
game that has an unconventional logical structure (Model 4, Table 6) is
contingent upon the existence of a set of companion service games that
have the logical structure of Chicken (Model 3, Table 5). The
distinction between the sharing and prestige games is important and may
be reduced to an understanding that in the former 'profit' is
good while in the latter 'loss' is good. The logic of the
latter game requires that there are multiple players and that exchange
items (or their equivalents) are kept in circulation; the logic of the
former game does not have these requ irements. These differences, which
have emerged from the modelling exercise, reinforce the distinction I
have drawn between social and political capital on the one hand and
between these forms of capital and the acquisition of prestige on the
other. The prestige-game, in which ceremony often accords high
visibility, has been often prioritized as a primary mode of exchange by
ethnographers. It is important to note also that in different situations
particular actors are likely to engage in different sorts of games;
indeed, they may well be simultaneously engaged in different games with
the same other individual. In what follows my references to this matter
will be tangential.
The sharing game as modelled here entails strategic interactions in
which economic and social capital are important and resolution of the
theoretically expected outcome of mutual defection is achieved by
recourse to trust established between participating actors. The game is
not inherently risky though there are situations in which sources of
risk, arising outside the given structure, may impact on the game. This
occurs, for example, among Kubo people of the interior lowlands of Papua
New Guinea where an abiding concern with intracommunity sorcery may be
understood to continually erode social capital and where the response is
an extraordinarily high rate of sharing of raw and cooked, plant and
animal, food -- often, for a pair of individuals, on the same day and of
the same food-stuffs (Dwyer and Minnegal 1992). It should be understood
also that the payoffs that accrue from dyadic sharing transactions with
multiple individuals may be sufficient to accommodate some
nonreciprocators within a network of recipro cators. That is, average
payoffs to actors may hold more significance than an expectation that
all dyadic interactions result in favourable outcomes. In a
community-based repeated game of Prisoner's Dilemma there may be
room for individuals who free-ride for a time and move on before
reciprocation is demanded. In game theory this strategy is known as
Rover (Dugatkin and Wilson 1991; Houston 1993) and, among Kubo, is
adopted by some bachelors (Dwyer and Minnegal 1997:105; this paper
provides a detailed example of the sharing game based on an analysis of
differentials in the production of sago flour).
The barter-trade game as modelled here entails strategic
interactions in which potential differentials in economic capital and
the impact of geographically-mediated risk yield an inherently dangerous
structure that is ultimately resolved by arrangements that either render
risk symmetrical, link participants within a kinship or kinship-like
network or both. On either count manipulations by participants have the
effect that payoffs associated with cooperation and defection are
altered and the logical structure of the game shifts from that of
Chicken to that of Prisoner's Dilemma. At base, therefore, people
who engage in barter-trade decline to operate within the terms of
reference of the transparent logic of the game. Rather, they strive to
transform the given terms of reference to achieve and maintain, in fact
or appearance, a transactional structure like that of sharing, of mutual
cooperation that is grounded in trust (Henley 1990:315-6). The
temptation to defect from this latter structure, to cheat trading
partners by inflation or by delaying a reciprocal exchange beyond
conventionally accepted limits, can be tempered only by an understanding
that this will return the game to its initial and dangerous form. The
Dobuan notion of wabuwabu, expressed as an attractive but perhaps seldom
implemented ideal of 'profiteering by cheating', illustrates
nicely that participants are alert to both the logical and practical
logic of their endeavours (Fortune 1963:216-8; see also Gell
1992a:280-2). [11]
The sorts of arrangements I have identified in relation to
barter-trade are those to which G[ddot{o}]rlich (1998a) drew attention
though, for reasons connected with his particular ethnographic focus, he
placed less emphasis than I would upon the strategy of reciprocal
travel. Those sorts of arrangements were also summarized succinctly by
Sahlins (1974:201). But G[ddot{o}]rlich did not recognise that the logic
of the game, prior to manipulation by the actors themselves, was that of
a very dangerous game of Chicken or that it was for this reason that
manipulation was necessary; his illustrative payoff matrix did not allow
for the cost that would be entailed in 'losing all one's
goods, or even one's own life' in the course of the
transaction (ibid.:298-9). The manipulations he considered to be
important served, first, to transform the barter-trade game into a
sharing game and, only secondly, to establish conditions whereby trust
could provide a resolution to the paradox of mutual defection inherent
in the latte r game.
The prestige-service game as modelled here is, of course, two games
rolled into one with the latter providing both the finance and the
guarantee for the former. In the latter game some actors exploit the
trust of others to delay returns and accrue political capital. In the
former game those actors (entrepreneurs) activate political capital by
redirecting items, or their equivalents, that are held in trust to
establish indebtedness with third parties. To the extent that they are
successful, entrepreneurs may be accorded prestige by members of both
networks within which they interact. At the same time, however, they are
playing a risky game. If the differential in political capital that
arises within the service network is low then many actors may engage in
'low level' entrepreneurial behaviour. But in as much as the
differential in political capital is high entrepreneurs are likely to be
few in number and, at times, to fail. If they do fail then Model 3 --
the service game -- predicts that others will take th eir place; that is
the system of exchange has an equilibrium state but has no regard for
the successes or failures of particular actors. [12] My intention, of
course, is that the prestige-service game bears some resemblance to the
dynamics of Big Man exchange systems in parts of highland Papua New
Guinea.
So-called Big Man exchange systems take diverse forms (Feil 1987;
Godelier and Strathern 1991). Here, I can explore only a few features of
those systems and ask whether observed variation can be accommodated to
the model I have developed. The contrast between prestige-enhancing
exchanges among Mendi and Melpa provides a useful starting point (Lederman 1990). Among the former people many individuals engage in
small-scale prestige-enhancing exchanges; that is, as Lederman expressed
it, there are many 'little Big Men'. Among the latter people
relatively few individuals engage in large-scale prestige-enhancing
exchanges and Big Men are 'truly' big; they have more
political power, access to more 'wealth' items, probably
dispose of more pigs in ceremonial exchanges, and participate within
more extensive and sequential ('enchained') exchange networks
than Mendi Big Men. These differences correspond to those expected under
the prestige-service game where exchanges are financed from,
respectively, relatively low and relatively high differentials in
political capital. The difference between Mendi and Melpa is thus
analogous to that represented by Figures 1b and 1c, respectively. In
both cases there is considerable overlap of membership between the
service and prestige games; that is, the prestige game is, in part,
self-financing.
Further, among both Mendi and Melpa exchanges associated with the
prestige game incorporate a principle of escalated (incremental)
reciprocation in which more is given than was received and in which it
may be only the increment that is taken as the 'measure' of
the recipient's indebtedness. Given that in the prestige game
actors are rewarded by establishing indebtedness, escalated
reciprocation ensures that from time to time the relative prestige
accorded two actors vis-[grave{a}]-vis one another is seen to be
reversed. This is the outcome of what I have labelled retaliative
cooperation-defection (Model 4) and Strathern (1971:11) called
'alternating disequilibrium'. In addition, however, because
the game may continue only if debts are eventually paid -- that is, for
each actor it is necessary to keep exchange items circulating -- an
expectation that more will be received than was given (or, at least,
that discounting effects will be ameliorated) may provide a powerful
incentive to be patient when dealing wit h a tardy reciprocator. [13]
At least the Melpa system, as depicted by Lederman (ibid.), is one
in which relatively few entrepreneurial individuals achieve prestige
but, in as much as they are unable to reciprocate those to whom they are
indebted or, as necessary, call in debts from those to whom they have
extended largesse, these individuals are vulnerable to eventual
replacement by others. Ultimately the trust upon which the system is
built may be denied to actors with high political capital, and
redirected to others, by those with low political capital when the
latter experience unacceptably high costs as a result of the continued
defection of the former. In turn this suggests that those who play the
service game may be, in some sense, the arbiters of success and failure
in the prestige game. This would be consistent with Boehm's (1997)
argument concerning 'counter-dominant behaviour'. He wrote:
'Morality makes a radically egalitarian outcome possible for humans
because morality involves a permanent coalition of an entirely watchful
community. Morality and social control are inexorably inter-twined with
politics, for the all-powerful moral community defines what is
politically legitimate and applies its sanctions accordingly'
(ibid.:361). He allowed that despots could arise and that followers
might lose control. In the Papua New Guinea highlands, ethnographers
have made the same observation in relation, for example, to the Enga
where Big Men may fob off those who have financed their
prestige-enhancing exchanges 'with promises of future repayment or
(less often)' by threatening physical violence (Meggitt 1974:190).
Here, of course, political capital is redirected against those who
conferred it such that the payoff is a consequence of power rather than
of prestige per Se. The prestige-service game is risky for all
participants. [14]
To this point I have avoided a crucial issue. Melanesian exchange
systems are commonly represented as gift economies (e.g. Gregory 1982;
Strathern 1988). Here, items that are exchanged are not alienable from
the identity of transactors who, in effect, both exchange and ultimately
share parts of each other's identity. As Strathern (1992:177)
expressed it, Melanesian gift exchange is 'based on the capacity
for actors (agents, subjects) to extract or elicit from others items
that then become the object of their relationship' . An extreme
interpretation of Strathern's argument would be that in gift
exchange no economic value attaches to the items exchanged.
This extreme reading of gift exchange may be accommodated to the
models I have developed by simply deleting all payoffs predicated on
economic capital (i.e. all E variables in payoff matrices) and asking
what consequences this would have for expected outcomes. The outcomes
expected from Models lA and 3 would remain unaltered, Model lB would
reduce to Model lA and Model 5 would reduce to nonsense. In the last
case, barter-trade could be activated only where the exchange implicated social capital and the transaction took the form of Model 2 (see below);
although this would seem to approximate Strathern's (1992; see
G[ddot{o}]rlich, 1998a) position, neither I nor, perhaps, most other
writers are satisfied that considerations of economics can be routinely
divorced from barter-trade in Melanesia (e.g. Hughes 1977; Healey 1990).
But, again, this extreme reading of gift exchange would alter Model
2 such that there was no basis other than spite for an actor not to
cooperate with an exchange partner and, with repeated transactions and
retaliative spite, there would be no relative gain to a non-cooperative
actor. The payoff matrix is shown as Table 8 and predicts mutual
cooperation as yielding the highest benefit to both actors; the
transformed matrix disposes of the paradox of mutual defection inherent
in Prisoner's Dilemma. Gift exchange in these circumstances would
not be theoretically problematic.
Model 4, the prestige game, would also reduce to nonsense if all
considerations of economic capital were deleted from the payoff matrix
shown as Table 6. The game, however, could be resurrected in unaltered
form if the payoffs shown in Table 6 were translated as
'creditor' (for -[E.sub.1g] [-[E.sub.2g]]) and
'debtor' (for [E.sub.1r] [[E.sub.2r]]) and it was asserted
that staying in the game with the perceive status of
'creditor' yielded the highest payoff in terms of prestige.
[15]
Despite Strathern's enthusiasm for depicting all or most
Melanesian systems of exchange as being free from contamination by
economic capital it seems that the empirical ground on which she rests
her case is that of forms of exchange made possible by political
capital. Under my analyses it is only the prestige game that requires
'the circulation of objects in relations in order to make relations
in which objects can circulate' (Strathern 1988:221). Elsewhere she
wrote: 'Coercion is essential to the manner in which the
"gift" is created. People must compel others to enter into
debt: an object in the regard of one actor must be made to become an
object in the regard of another. The magic of the gift economy, then,
lies in successful persuasion' (1992:177). If gift exchange is
thereby reduced to what I have modelled as the prestige game then it is
necessary to recognise that this is contingent upon, is serviced by,
games that have a quite different logical structure. The alternative
would be to collapse the comp lex prestige-service game into unitary
form -- gift exchange -- and acknowledge that coercion (underlying the
prestige game) and trust (underlying the service game) are two sides of
a recursive and overdetermined universe of transactions and transactors.
[16]
CODA
The Tierra del Fuegian word mamihlapinatapai and the Dobuan concept
of wabuwabu both reveal that human actors may be aware of the formal
logic of strategic interactions, of the need to find practical solutions
to problems inherent in that logic and of the risks entailed in either
the logic itself or in the variety of opportunities presented by that
logic. It is in this context that I turn briefly to the emergence of
card-playing in the Papua New Guinea highlands for it is my
understanding that, in part, this is analogous to the notion of
'setting a thief to catch a thief' or, with a nod to Melanesia
and a post-contact Kubo innovation, 'setting a sorcerer to catch a
sorcerer'. I refer, particularly, to situations in which people
gamble for money by playing card games in which chance, and not
strategy, is the primary determinant of outcomes (Maclean 1984; Zimmer
1986, 1987).
In Papua New Guinea gambling with cards emerged in contexts where
some individuals had access to sources of wealth that were extrinsic to
existing or conventionally-accepted networks of social relations. Those
individuals acquired the where-with-all for playing the prestige game
freed from the constraint of trusting relationships with others who, in
customary arrangements, had serviced and, ultimately, acted as
guarantors to the prestige game. But the Gende and Maring cases as
reported by Zimmer (1986) and Maclean (1984), respectively, differed in
scale.
Among the Gende, participants in card games were people, both male
and female, who would have usually interacted in the service game and
not people who would have usually interacted in the prestige game and
the outcome was the redistribution of sums of money that entered the
community from outside (e.g. when men returned after periods of
employment elsewhere). The amounts of money were, however, relatively
low. Among the Maring, more money was available to more people and much
of this was generated through local cash cropping. Here it was men who
gambled with cards, the stakes were higher and the network of
participants reached beyond local communities; the ultimate outcome was
to redistribute much of the money that would otherwise have tended to
flow towards the owners of small trade stores. In both cases card
playing served to redistribute unpredictable or communally-unregulated
sources of unequal wealth. And, in both cases, gambling with cards is
understandable from the perspective of game theory.
Colman (1995:23-32) discussed the intractable nature of games of
chance in which uncertainty prevails and, in a different context,
referred to circumstances in which game theory predicts that rational
actors will randomize decisions (ibid.:62-9; see also Miller 1997).
Gambling with cards, where outcomes are grounded in chance, should not
be seen as similar to any of the exchange situations represented by
Models 2 to 5 of this article for the simple reason that it does not
entail strategic decisions (cf. Zimmer 1986. Here, I follow Colman in
distinguishing 'risk' and 'uncertainty'; in
situations of the latter kind it is not possible to assign probabilities
to possible outcomes and, hence, not possible to reach strategic
decisions). Rather, it may be understood as a means whereby people
regained control over the unregulated bestowal of political capital by
recourse to a randomization strategy that had the potential to recreate
a seemingly level playing field. This interpretation is similar to
Miller's (1997:32 7) suggestion, based in considerations of game
theory, that 'Britain's adoption of a national lottery could
be construed as a convenient way of promoting national unity and an
illusion of fairness in the face of apparently indestructible class
divisions and economic collapse'. Nor, however, from the
perspective of game theory, should it be surprising that the role of
card playing might decline or take other forms as a greater proportion
of people gained access to extrinsic sources of wealth or that a subset
of individuals -- for example, young men among the Gende of Madang
Province -- should turn to a potentially dangerous and strategic card
game that provided opportunities for some of those individuals to accrue
political capital (Sexton 1987; Zimmer 1987).
ACKNOWLEDGMENTS
I thank Joachim G[ddot{o}]rlich, whose own article in Oceania
provided the stimulus for mine. Thanks also to Steven Gaulin, Monica
Minnegal, Neil Maclean, Thomas Reuter and anonymous referees for their
comments on earlier drafts. Support from the Australian Research
Council, and the hospitality of the Anthropology Programme and the
Department of History and Philosophy of Science at The University of
Melbourne, facilitated completion of this work.
NOTES
(1.) In biological approaches to game theory the notion of an
evolutionarily stable strategy (ESS) is used with reference to variants
or combinations of variants that, in fact or in theory, are unbeatable
within the established context of a game (Maynard Smith 1974, 1982).
Game theoretical models are, however, used in two ways by biologists. On
the one hand, they expose existing variants to imaginary variants to
contribute to an understanding of why the status quo prevails and, on
the other hand, ask what evolutionary consequences would follow if
existing variants are exposed to alternative contexts or competing new
variants (e.g. Broom et al. 1997). In both eases unbeatable variants or
combinations are diagnosed as ESSs. The question addressed in the first
case is, however, ecological; it is concerned with the reproduction or
maintenance of form. Here, to avoid a connotation of evolution, I prefer
to translate ESS as 'ecologically secure solution'.
(2.) A promising recent development from game theory, known as
drama theory, is based on the 'idea that games are not static, one
shot deals decided by rationality, but dynamic situations that can be
utterly transformed by the emotions of the players' (Matthews
1998:29; see also Howard 1994, Bryant 1997). Drama theory accommodates
the fact that actors may transform the game in the course of an
engagement, that the 'rules of play' are contingent upon
circumstances of the moment. The present article recognises that
particular outcomes may establish possibilities for different patterns
of exchange relationships -- indeed, Models 3 and 4 must be understood
in these terms - but does not achieve the intent of drama theory and
identify sequential transformations that may arise within the course of
a single interaction.
(3.) Colman (1995:111-2) described Chicken as 'the prototype
of the dangerous game'. He described the most familiar version as
follows:
Two motorists speed towards each other. Each has the option of
swerving to avoid a head-on collision and thereby being
'chicken' or of resolutely driving straight ahead. If both
players are 'chicken', the outcome is a draw [ldots] and if
both drive straight ahead, they risk death or serious injury. But if one
chickens out by swerving, while the other exploits this cautious choice
by driving straight on, the 'chicken' loses face (but is not
killed) and the 'exploiter' wins a prestige victory based on
courage or machismo (ibid., paraphrased).
Colman and Wilson (1997:27) noted that encounters with the logical
structure of Chicken occur 'frequently in everyday strategic
interactions involving risk talking' and in situations in which an
actor 'gains advantage from deliberately appearing
irrational'.
(4.) The choice of labels for different categories of
'capital' is fraught with hazard (e.g. Milner 1994:8-11). My
choice of economic, social and political converges upon Sahlins'
(1974:200) division into economic, moral and social and Zimmer's
(1986:258) division into credit, respect and prestige. Bourdieu (1990)
wrote of four varieties of capital -- economic, social, cultural and
symbolic -- while others have recognised two types and, for example,
separated material from symbolic, material/economic from socin-political
or economic/political from social (e.g. Knauft 1996:106).
(5.) G[ddot{o}rlich] (1998b:310) considered that, to varying
degrees, exchange entails a problem of 'coordination' in which
it is necessary that actors determine 'the exchange rates or at
least the range inside which the exchange rates oscillate'. In this
article, by defining items as being of equivalent or non-equivalent
economic value from the perspective of each actor exchange may be
modelled without reference to either variation across societies with
respect to empirical issues of object value, quantity and calculation or
anthropological debate concerning these issues (e.g. Gell 1992b;
Strathern 1992). For example, if two actors routinely exchange items
that differ with respect to labour input, the mere fact that they are
willing to sustain the exchange is taken to imply that the seemingly
disadvantaged actor has accommodated other material factors (e.g.
supply, security, necessity) into his or her accounting. The
'coordination problem', in G[ddot{o}]rlich's sense, is
undoubtedly important but it is assum ed here that actors have resolved
this problem to theft own satisfaction before engaging in an exchange
transaction.
(6.) Risk (and, hence, the potential for conflict) arises from a
variety of sources each of which could be treated as a separate
variable. In this article these are collapsed as a single cost variable
arising from the 'impact of risk'. This simplifies
presentation and interpretation of the models.
(7.) Among Kubo, of the interior lowlands of Papua New Guinea, the
exchange of young women as wives is ideally, and sometimes actually,
immediate and the exchange and dispatch of pigs is often immediate. On
one occasion among Kubo, after protracted discussion and negotiation, a
brother and sister, exchanged K20 notes, in public and simultaneously,
by way of intermediaries who carried the money from one party to the
other. The exchange sought to restore social capital that had been
eroded by the dispute. Sahlins (1974:194) referred to other ethnographic
cases of literally immediate exchange.
(8.) The necessary conditions for reciprocal altruism are that
donors on one occasion are recipients on another, that the number of
opportunities to 'play' is multiple and indefinite, that
capacities for individual recognition and for punishing defectors exist,
and that the benefit to a recipient during a single act of exchange is
greater than the cost to a donor (Dwyer and Minnegal 1997:94, Wilkinson
1984). Rules other than tit-for-tat and alternative contexts that may
facilitate stable cooperative outcomes in games of Prisoner's
Dilemma have been proposed by Nowak and Sigmund (1992, 1993), Frean
(1996) and Roberts and Sherratt (1998).
(9.) Where the exchange of equivalent items is delayed, discounting
effects may arise and economic values may be asymmetrical and biased in
favour of actors who were tardy in reciprocating intended exchanges.
This, of course, would increase risk and potentially increase costs to
other actors. It would also have the logical consequence that the
economic capital associated with the items in question was not, in fact,
identical. This complication is not considered any further.
(10.) G[ddot{o}]rlich's (1998b) game theoretical analysis of
ceremonial exchange differs greatly from mine. He represents this mode
of exchange in terms of a cooperation problem (analysed as a
Prisoner's Dilemma) with an embedded bargaining component that
facilitates the negotiation of prestige. However, in the absence of
models that are mathematically grounded his argument is difficult to
follow because it does not show how the continual cancellation of debt
with payoffs biased in favour of recipients, as predicted under a
repeated Prisoner's Dilemma, may coexist with the continual
creation of debt with payoffs biased in favour of donors, as required
for the establishment of prestige. Nor is it clear why bargaining, as
discussed by G[ddot{o}]rlich, should not routinely favour one actor in
each dyadic exchange relationship; to this extent his model appears to
conflict with ethnographic reality. Further, G[ddot{o}]rlich does not
allow for the fact that ceremonial exchange is contingent upon the
existence of mu ltiple partners each of whom depends upon an established
servicing network (Model 3 of this article). A major limitation of his
analyses arises from the failure to present matrices that depict
different varieties of payoff in algebraic form.
(11.) Fortune (1963:234) wrote of the 'pride' associated
with Kula exchange: 'This pride, however, is not as the pride of
the potlatch giver. Far from it. It is based on great having, not on
generous giving. All giving is for equal return, and all fallen pride
and shame is for loss of equal return'. The distinction here is
that implicit in the logical form of the sharing and prestige games.
(12.) Colman and Wilson (1997) argued that the persistence of a low
but stable proportion of individuals with Antisocial Personality
Disorder (APD) within western societies may be modelled as a game of
Chicken. Their article was a response to an earlier reading of APD in
terms of Prisoner's Dilemma (see Mealey 1995) and the nature of
their response is thus analogous to my reexamination of the argument
offered by F[ddot{o}rlich (1998a,b). The general problem here is that
Prisoner's Dilemma has tended to be prioritized as a model for
exploring strategic interactions. Ridley's (1997) The Origins of
Virtue provides the extreme case but, in a similar way, the evolutionary
psychologists Cosmides and Tooby (1992) appear to equate all social
exchange with reciprocal altruism and, thereby, prioritize
Prisoner's Dilemma as an analytical tool.
(13.) Some writers have drawn attention to the importance of home
production as a means of financing political capital (e.g. Strathern
1978; Lederman 1990). This does not jeopardize my interpretations. It
means only that the servicing network is tightly constrained by kinship
but does not negate the moral responsibilities of a would-be
entrepreneur to reciprocate those kin. Indeed, even in the extreme case
that a would-be entrepreneur was self-financing by, for example,
increased effort and production, he or she would have reduced commitment
in other endeavours relative to local conventions and, hence, be
indebted to a network of other actors who were inconvenienced by that
abnegation of responsibilities.
(14.) In the final analysis I have argued that it is only in the
service component of the prestige-service game that logical and
practical logical are likely to be congruent. This may be of more than
theoretical interest. Under the models I have developed, access to the
prestige game is possible only via an apprenticeship of cooperative
service that is structured in accordance with the game of Chicken
(Gregory 1982:52-3).
(15.) A less extreme approach to gift exchange might be achieved by
weighting different types of capital such that the importance of
economic capital was reduced (but not cancelled) relative to social or
political capital. In fact, this matter was considered by Barth
(1959:18) who discussed the problem of incorporating incommensurate variables into an analysis and allowed that 'persons will at times
renounce material gains in favour of intangible gains of
"status" and "esteem"'; his own analysis
required that in some circumstances actors placed less weight on
economic than on socio-political considerations. Analyses that adopted
this more moderate position would leave space for economic factors
within gift exchange and, in line with G[ddot{o}]rlich's (1998a,b)
understanding and a central thesis of the present article, recognise
that barter-trade and gift exchange represent different permutations of
the same underlying variables.
(16.) In parts of Papua New Guinea the prestige game is, at least
in part, financed by barter-trade (e.g. Healey 1990) which, like the
intraregional service game, has the logical form of Chicken. Thus, while
my analysis of exchange systems resonates with that of Gell (1992b), I
differ most strongly in identifying strong structural similarities
between the barter-trade and service games on the one hand and weaker
similarities between the sharing and prestige games on the other. Under
Gell's argument sharing and service on the one hand and prestige
and barter-trade on the other were regarded as structurally -- indeed,
evolutionarily -- connected.
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A generalized payoff matrix for an exchange interaction between two
actors. E, S, P and --R refer, respectively, to economic capital, social
capital, political capital and the impact of risk. The subscripts 1 and
2 identify the relevant actor, the subscripts r and g refer to items
that are, respectively, received and given by the nominated actor,
[E.sub.1] = [[E.sub.1r] -- [E.sub.1g]] and [E.sub.2] = [[E.sub.2r] --
[E.sub.2g]]. Payoffs to Actor 1 are unbracketed, those to Actor 2 are
bracketed.
Actor 2
cooperate
Actor 1 cooperate [E.sub.1] + S [[E.sub.2] + S]
defect [E.sub.1r] + S + [P.sub.1] [-[E.sub.2g]]
defect
Actor 1 cooperate -[E.sub.1g] [[E.sub.2r] + S + [P.sub.2]]
defect -[R.sub.1] [-[R.sub.2]]
A payoff matrix for an intraregional, immediate exchange. Codes
have the meanings assigned in Table 1. A dash indicates 'not
applicable'.
Actor 2
cooperate defect
Actor 1 cooperate [E.sub.1] + S [[E.sub.2] + S] --
defect -- 0 [0]
A payoff matrix for an intraregional, delayed exchange in which
political capital is not relevant. Codes have the meanings assigned in
Table 1. Actual payoffs are shown on the left; ranked payoffs are shown
on the right. A formal representation of this payoff matrix would show t
(temptation), r (reward), p (punishment) and s (sucker) in the locations
where I have recorded the ranks 4 to 1, respectively. The structure of
the matrix conforms to Prisoner's Dilemma if t[greater than]
r[greater than] p[greater than]s and 2r[greater than] t + s; where
t[greater than]r[greater than]s[greater than]p the game is Chicken.
Actual payoffs
Actor 2
cooperate defect
Actor 1 cooperate S[S] [-E.sub.1g][[E.sub.2r]+ S]
defect [E.sub.1r]+S[[-E.sub.2g]] 0[0]
Ranked payoffs
Actor 2
cooperate defect
Actor 1 3[3] 1[4]
4[1] 2[2]
A disaggregated payoff matrix for an intraregional, delayed
exchange in which political capital is not relevant (cf. Table 3). Codes
have the meanings assigned in Table 1. The matrix shows that a
cooperative move by one actor yields payoffs of -[E.sub.1g] to that
actor and [E.sub.1r] + S to the other actor; thus, if both actors
cooperate each receives S (i.e. [E.sub.1r] - [E.sub.1g] = 0) as shown in
the conventional payoff matrix. Other values in the conventional matrix
may be assembled from the disaggregated matrix in similar ways.
own payoff other's payoff
Actor cooperate -[E.sub.1g] [E.sub.1r] + S
defect 0 0
A payoff matrix for an intraregional, delayed exchange in which
political capital is relevant. Codes have the meanings assigned in Table
1. See text for further explanation.
Actor 2
cooperate
Actor 1 cooperate S[S]
defect [E.sub.1r] + S + [P.sub.1] [[-E.sub.2g]]
defect
Actor 1 cooperate [-E.sub.1g][[E.sub.2r] + S + [P.sub.2]]
defect [-R.sub.1][[-R.sub.2]]
A payoff matrix for the activation of political capital. Codes have
the meanings assigned in Table 1 with the exception that
'-[R.sub.1]' and '-[R.sub.2]' represent exclusion
from the game. Actual payoffs are shown on the left; ranked payoffs are
shown on the right. See text for further explanation.
Actual payoffs
Actor 2
cooperate defect
Actor 1 cooperate 0 [0] [-E.sub.1g] [[E.sub.2r]]
defect [E.sub.1r] [-[E.sub.2g]] `[-R.sub.1]' [`[-R.sub.2]']
Ranked payoffs
Actor 2
cooperate defect
Actor 1 3 [3] 4 [2]
2 [4] 1 [1]
A payoff matrix for an interregional exchange. Codes have the
meanings assigned in Table 1. Payoffs to Actor 1 are assigned ranks for
the circumstance in which - [R.sub.1] [less than] - [E.sub.1g].
Actor 2: on home territory
cooperate
Actor 1: cooperate [E.sub.1] [[E.sub.2]]
off home territory rank 3
defect [E.sub.1r] [[-E.sub.2g]]
rank 4
defect
Actor 1: cooperate [-E.sub.1g] [[E.sub.2r]]
off home territory rank 2
defect [-R.sub.1] [[-R.sub.2]]
rank 1
A payoff matrix for an intraregional, delayed exchange in which
economic capital and political capital are not relevant (cf. Table 3).
Codes have the meanings assigned in Table 1. Actual payoffs are shown on
the left; ranked payoffs are shown on the right. Under this matrix the
ranks of payoffs to an actor from mutual cooperation, retaliative
cooperation--defection and mutual defection are 3.5, 2.5 [i.e. (3.5 +
1.5)/2] and 1.5.
Actual payoffs Ranked payoffs
Actor 2 Actor 2
cooperate defect cooperate defect
Actor 1 cooperate S [S] 0 [S] 3.5 [3.5] 1.5 [3.5]
defect S [0] 0 [0] 3.5 [1.5] 1.5 [1.5]