Advanced Game Products, Inc.
Baird, Jane E. ; Zelin, Robert C., II
CASE DESCRIPTION
This case primarily concerns the application of financial reporting
standards and current tax law to certain transactions of a company
called Advance Game Products, Inc. (AGP). Internal control issues are
also presented. Specifically, the case involves issues related to the
accounting and tax treatment for two types of sales rebates, licensing
arrangements whereby professional athletes permit their likeness to be
used in the company's video games, and a contract with another
company under which it will be the primary creative force behind the
development of certain new games while AGP will take on the primary role
of marketing those games. Students are also asked to identify potential
concerns over the processing of the rebates and make recommendations on
what internal controls the company should implement. The case has a
difficulty level of 4, although the assignment could be easily adapted
for use in a second Intermediate Accounting course or junior level
business tax course. The case is designed require 1 to 4 hours of class
time and require 12 to 15 hours of student preparation outside of class
if all questions are assigned.
CASE SYNOPSIS
Jamie Jetson, a recent college graduate with an Accounting degree,
has been assigned to the Advanced Game Products, Inc. (AGP) client
engagement. The company operates in the dynamic video game industry,
where creativity is paramount. Jamie's firm has been hired to do
the audit and tax work for AGP. There were several big changes at AGP
during the year, and Jamie's accounting firm has to determine how
to deal with those items. AGP has recently signed contracts with
celebrities for the rights to use their likenesses in video games under
development. Unfortunately, one of the professional athletes, who
already received a large advance, was involved in a big public scandal,
so AGP has cancelled the development of his game. Another big change was
that the company recently started a sales rebate program for both games
sold in stores and games downloadable from the Internet. AGP has also
signed a new agreement with another company to help it develop new games
to work with new gaming platforms. With these new developments come both
opportunities and concerns for AGP.
ADVANCED GAME PRODUCTS, INC.
Jamie Jetson recently graduated from Galactica State University and
landed a job in the Chicago office of a regional public accounting firm.
She has been assigned to work on the engagement team for Advanced Game
Products, Inc. (AGP). Jamie's firm does both the audit and tax work
for AGP. The team has been gearing up for the audit of the 2010
financial statements and the preparation of the 2010 tax returns. Jamie
has been asked by the engagement manager to do some research on the
proper accounting and tax treatment for transactions that are new to AGP
in 2010. The following information has been gathered from the audit
planning documents.
Advanced Game Products, Inc. (AGP) designs, produces and
distributes video games for electronic platforms, including game
consoles (Nintendo Wii, Microsoft Xbox 360, and Playstation 3), handheld
game devices, cellular phones, and computers. The company was founded in
1995 by Jackson Packman, who began with one game he designed in the
basement of his home. Since then, the company has had one hit game after
another, along with many game designs that never came to fruition.
Revenues have grown an average of 15 percent per year for the past five
years, despite a downturn in the economy. However, the company has had
very minimal profits due to high research and development costs combined
with short product life cycles. The company now has 1200 employees, but
is still privately held, with Mr. Packman retaining 75 percent ownership
and five other investors owning the remainder. The company's main
headquarters is in Chicago, Illinois. AGP is an accrual-basis taxpayer
and is taxed as a corporation.
The company now has hundreds of games in its product mix, and
introduced 25 new titles in 2010. Many of the products are sold in disk
or cartridge format at retail stores, while others are sold in
downloadable format or online-only format directly to consumers via the
Internet. A majority of the products are designed in-house by staff
developers, while others are purchased from independent developers.
Management is hoping to take the company public some day, but before
that can happen the company needs to boost its profits to attract
investors. The management team has decided to approach that goal through
both increasing sales and decreasing costs.
As part of the company's efforts to increase sales, it
recently began a sales incentive program. The games sold in retail
stores range in price from $29.99 to $79.99. The company is offering
mail-in rebates on select games sold by retailers. If the game retails
for $49.99 or more, the rebate is $10. If the game retails for less, the
rebate is $5. There is a maximum rebate per household of $25. The
rebates still allow AGP to earn a good profit margin on each product.
The company has never offered rebates before, and management does not
know what to expect in terms of additional sales generation or how many
customers will actually return the rebate requests. The rebates will be
offered for one month at a time, with an additional 2-week window for
customers to return the rebate forms and receipts. The company plans for
10 games to have rebate incentives at any one time, with rebates offered
on and off through the year on different titles.
A second type of rebate incentive will be offered as a sort of
customer loyalty award. These rebates will be offered only on download
products and online game products. The products sold on the
company's website are not available elsewhere--they are not the
same products that AGP sells to retail stores. The download products are
primarily games for cellphones or handheld devices, but there are some
downloadable games for the Wii and other game consoles. The online games
are not downloaded, but are played online. For every $100 a customer
spends on these products, the customer will be eligible for a $10
rebate. There is no rebate for purchase increments of less than $100,
but the rebates are based on cumulative purchase levels rather than
one-time purchases. However, the cumulative totals must be achieved
within a six-month time frame, with no carryover of amounts. So, for
example, a customer making one purchase of $30 in January and another
purchase of $75 in March would be eligible for a $10 rebate, but if the
same customer made the second purchase in July instead of March he would
not be eligible for the rebate. The customer must apply for the rebate
by submitting an online form. If the customer has met the purchase
criteria, then a rebate check is mailed to the customer.
Also new in 2010 is a line of sports-based games using the names
and likenesses of real professional athletes. This requires AGP to sign
license agreements with those individuals for the rights to use their
names and likenesses in the games for a specified period of time. There
is quite a bit of competition to negotiate license arrangements within
the video game industry, and AGP has now become a big enough player in
the industry to land some of these contracts. The licensing arrangements
required AGP to pay nonrefundable, upfront fees to the athletes as
advanced minimum royalty payments. The agreements state that the
athletes are entitled to the minimum royalty amount regardless of the
level of sales of the product, and beyond that will be entitled to 10
percent of the gross receipts from the product. During 2010, AGP paid
$250,000 each to four different athletes for the advanced minimum
royalties. One of the games has already achieved a high enough sales
volume that AGP owes additional royalties on the sales. These royalties
have not yet been paid. Two others launched just before the Christmas
sales season had respectable sales, but as of December 31, 2010 the
royalties earned by the athletes were still less than the advance
amount, so no additional amounts were owed. Unfortunately, one of the
athletes was involved in a major scandal shortly after the agreement was
signed and the company decided it was in its best interests to cancel
the game's release. AGP did not have a morals clause in the
contract and, therefore, was obligated to pay the fee even though the
athlete will not be associated with the product. The game is now being
reworked to include a different athlete who signed a licensing
arrangement with AGP in April 2011.
As part of its cost control efforts, AGP has pursued ways to expand
into new markets without locking into greater fixed costs in terms of
facilities and fulltime employees. As a result, in December 2010, AGP
entered into a contract with another company, Creative Designs Inc.
(CDI) to design, produce and market downloadable games for the Apple
iPad and similar new devises as they hit the market. CDI is a smaller
company, but has already achieved success in game design. Under the
arrangement, Creative Designs Inc. (CDI) will be the creative force
behind the game development, from initial idea inception to the
completion of the game programming. Under the agreement, CDI is
prohibited from working with other companies to develop or market any
IPad games, but is free to pursue arrangements with other companies for
game development for other platforms. AGP will provide all of the
marketing expertise, and provide the sales function through its already
established Internet platform. AGP will also take care of the
arrangements with the technology developers, such as its agreement with
Apple for rights to create games for the iPad. Each company is assuming
50 percent of all costs and will share any profits equally. No separate
entity has been formed as a result of this contract. AGP hopes to pursue
other arrangements of this type if this one proves to be successful. As
of December 31, 2010, three games were in early stages of development.
AGP has not yet incurred any marketing costs, but has paid a fee to
Apple. CDI has incurred costs for product development, but had not yet
billed AGP for its share of those costs.
Jane E. Baird, Minnesota State University, Mankato
Robert C. Zelin II, Minnesota State University, Mankato