The fusion energy experimental Tokamak site negotiation.
Burruss, J.R. ; Barkacs, Craig B. ; Barkacs, Linda L. 等
CASE DESCRIPTION
The purpose of this case is to provide an international negotiation
simulation exercise, derived from a specific setting adapted from a real
situation, that tests the ability of students to overcome cultural and
political obstacles while engaging in coalition building in order to
structure an integrative and mutually beneficial agreement. The case is
appropriate for upper division undergraduate students or graduate
students, depending upon the depth with which the instructor wishes to
explore the case and the instructor's comfort level with the issues
included in the case. The negotiation exercise is designed to take about
two to three hours (including the debrief), although more time may be
spent on it. The case requires that students devote approximately one
hour of preparation for the case, but this time can be spent outside
class if necessary.
CASE SYNOPSIS
The Fusion Energy Experimental Tokamak ("FEET") Site
Negotiation simulation is a multiparty and coalition building
negotiation exercise. Inspired by the real-world negotiations
surrounding the International Thermonuclear Experimental Reactor (ITER),
this fascinating multiparty negotiation simulation provides outstanding
lessons in coalition building, difficulties in maintaining coalitions,
intercultural communication, real world politics and, of course,
negotiation skills. The real-world ITER negotiations (pronounced
"ee-ter", which is Latin for "the way") had their
roots in a 1984 proposal by the Soviet Union seeking a method to harness
nuclear fusion as an energy source. More specifically, the proposed ITER
reactor would essentially be a gigantic vacuum vessel surrounded by
super-conducting coils that magnetically confine hydrogen plasma in the
shape of a doughnut. Once accomplished, the temperature of the plasma
will then be increased to the point of igniting fusion, a method that
scientists view as a credible first step to capturing fusion as a
feasible commercial energy source.
Despite having had its genesis in 1984, the real-world negotiation
involving ITER was not completed until June of 2005. Distilled to its
essence, the ITER negotiation resulted in France being designated as the
location for the reactor with Japan being granted the lead role in
managing and directing the effort. Accordingly, the research related
jobs primarily will go to Japan, and the construction jobs will go to
France. This real-world outcome--after such protracted negotiations
spanning over 20 years--is provided for informational purpose only and
is not at all suggestive of what should or should not happen when
conducing the FEET simulation.
FEET, while inspired by ITER, is nevertheless separate and distinct
from ITER and, in fact, the outcome with the most possible points for
ALL of the parties in the FEET simulation would be for the parties to
agree to build two reactors. Interestingly, none of the six parties
individually has the allocated resources to fund one FEET reactor, but
collectively the six parties actually have the resources to fund two
FEET reactors. Despite intense disagreement by the parties over where to
build any FEET reactor, the parties nevertheless share a desire to fund
FEET. Given that, no one party has enough money its budget to fund a
FEET reactor on its own, the parties are required to negotiate over 1)
where to locate the FEET reactor, and 2) how to apportion the cost.
While none of the parties knows for certain whether there are
sufficient funds for two FEET reactors, if any one party withdraws from
the negotiation it is certain that there will only be enough money for
one FEET reactor. In addition to each party's primary motivation to
fund at least one FEET reactor, each party has a secondary motive: For
Russia it is to procure funding for a second FEET reactor, for all
others it is to advance their preference for the site location.
Each party's tertiary goal is to minimize cost (i.e., to
reduce its financial contribution to FEET). While this cost reduction
motive may lead some parties to withdraw from the negotiations and let
other parties bear the full financial burden of FEET, this is balanced
by the risk of triggering a cancellation of FEET (which requires $15
Billion to fund) and the lost opportunity to influence the site location
of FEET (or in the case of Russia, the funding of a second FEET
reactor).
Given that the best outcome for ALL parties is to agree to build
two reactors, the scoring component in this simulation operates less as
a pie-expansion or trade-off mechanism and more as an incentive to
prioritize. In addition to the specific prioritizing function of getting
at least one reactor funded (if not two), the scoring component also
provides a modest incentive for the participants to assume various
cultural and political roles during the simulation. A remarkable
phenomenon to observe during the simulation is how the secondary
cultural and political components can overtake what should be the
dominant objective of agreeing to fund at least one FEET reactor.
INSTRUCTORS' NOTES
Background
The Fusion Energy Experimental Tokamak ("FEET") Site
Negotiation simulation is a multiparty and coalition building
negotiation exercise. None of the six parties individually has the
allocated resources to fund one FEET reactor, but collectively the six
parties actually have the resources to fund two FEET reactors.
FEET is inspired by the real-world negotiation involving the
International Thermonuclear Experimental Reactor ("ITER"),
which involved the same six parties. ITER (pronounced
"ee-ter", which is Latin for "the way") was
suggested in 1984 by the former Soviet Union as a proposed method of
harnessing nuclear fusion as an energy source. The concept behind ITER
is to construct a gigantic vacuum vessel surrounded by super-conducting
coils that magnetically confine hydrogen plasma in the shape of a
doughnut. Once that is accomplished the temperature of the plasma will
then be increased to the point of igniting fusion.
Despite having begun in 1986, the real-world negotiation involving
ITER was not completed until June of 2005. (It is suggested that less
time than that be used to conduct the FEET the simulation!) In real
life, the ITER reactor costs were divided thus:
EU (host): 50%;
Other 5 parties: 10% each.
The foregoing distribution would correspond to the host in the FEET
simulation paying $7.5 Billion and each of the other five participants
paying $1.5 Billion. Interestingly, this real-life outcome is entirely
possible in the fictional FEET case.
The proposed costs for the real-world ITER project are 10 billion
Euro for the construction of ITER, its maintenance, and the research
connected with it during its lifetime. It was at the June 2005
conference in Moscow that the six participating members of the ITER
cooperation agreed on the funding contributions of 50% by the hosting
member (the European Union) and 10% by each non-hosting member. Although
Japan's contribution as a non-hosting member is only 10%, the EU
agreed to grant it a special status so that Japan will provide for 20%
of the research staff at Cadarache and be awarded 20% of the
construction contracts, while the European Union staff and construction
components contributions will be cut from 50 to 40%.
This real-world outcome--after such protracted discussions spanning
almost 20 years--is provided for informational purpose only and is not
at all suggestive of what should or should not happen when conducting
the FEET simulation. FEET, while inspired by ITER, is nevertheless
separate and distinct from ITER and, in fact, the outcome with the most
possible points for ALL of the parties in the FEET simulation would be
for the parties to agree to build two reactors.
Despite the parties' differing views regarding the various
site locations, the parties are nevertheless motivated to come together
by a common desire to generate enough funding to launch the FEET reactor
project. As indicated, no one party has enough money in its budget to
fund construction of a FEET reactor on its own, leaving 1) where to
locate the FEET reactor, and 2) how to apportion the cost as the main
points of contention.
Also as indicated, it is possible to fund two FEET reactors--there
is $32 Billion at the table, $2 Billion more than is needed for two FEET
reactors. If, however, any party withdraws from the negotiation there
will only be enough money for one FEET reactor. In addition to each
party's primary motivation to fund at least one FEET reactor, each
party has a secondary motive: For Russia it is to procure funding for a
second FEET reactor, for all others it is to advance their preference
for the site location.
Each party's tertiary goal is to minimize cost (i.e., to
reduce its financial contribution to FEET). While this cost reduction
motive may lead some parties to withdraw from the negotiations and let
other parties bear the full financial burden of FEET, this is balanced
by the risk of triggering a cancellation of FEET (which requires $15
Billion to fund) and the lost opportunity to influence the site location
of FEET (or in the case of Russia, the funding of a second FEET
reactor).
Given that the best outcome for ALL parties is to agree to build
two reactors, the scoring component in this simulation operates less as
a pie-expansion or trade-off mechanism and more as an incentive to
prioritize. In addition to the specific prioritizing function of getting
at least one reactor funded (if not two), the scoring component also
provides a modest incentive for the participants to assume various
cultural and political roles during the simulation. A remarkable
phenomenon to observe during the simulation is how the secondary
cultural and political components (from a point value standpoint) can
overtake what should be the dominant objective of agreeing to fund at
least one reactor, let alone two reactors.
The take-aways from this exercise are many. A main objective is to
expose the student to the many dimensions of multi-party negotiations. A
multi-party negotiation is one in which a group of three or more
individuals, each representing their own interests, attempt to resolve
their actual and/or perceived differences (Thompson, 2004). In
multi-party negotiations, issues of process abound as coalitions form
and social interactions become more complex. Trade-offs are more
difficult. There are problems of voting and majority rule, as well as
communication breakdowns.
A coalition is formed when two or more individuals from the
multi-party negotiation combine their resources to affect the outcome
(Thompson, 2004). Coalitions are a vehicle for otherwise weak members to
get a greater share of the resources. Ironically, the members of the
coalition also compete with each other regarding allocation of any share
the coalition obtains.
Another problem to be dealt with in multi-party negotiations is
that it is more difficult to obtain trade-offs. Students should learn to
achieve trade-offs in multi-party negotiations through circular
logrolling and reciprocal trade-offs. In circular logrolling, each
member must offer a concession on one issue and receive a concession
from another member on a different issue. Reciprocal trade-offs are when
two members of the larger group directly engage in trade-offs (Thompson,
2004).
A problem that tends to arise in multi-party negotiations is the
desire of group members to simplify the negotiation by instituting
voting and/or decision rules. These types of rules can result in less
effective outcomes in terms of pie-expansion. For example, some of the
group members may decide to institute majority rule. Such voting
completely ignores individual preferences, regardless of how strong a
member may feel about the particular issue being voted on (Thompson,
2004). Accordingly, there is no integrative trade-off among issues.
Another problem with majority rule is the condorcet paradox, in
which who wins a majority rule election will change depending upon the
order in which various alternatives are proposed (Thompson, 2004). An
alternative presented later in the voting is more likely to survive. A
negotiator well versed in the condorcet paradox could arrange to have
his or her preferences voted on in the latter stages of sequential
voting. Strategic voting may also occur. This is when a group member
strategically misrepresents his or her preference so that a preferred
option is more likely to be favored by the group. An example would be
when a group member votes for his or her least preferred option to
ensure that a potentially more competitive second choice option is
eliminated.
Other groups may institute a unanimity rule. Though time-consuming,
outcomes are often more efficient than with groups using the majority
rule (Thompson, 2004). Members must consider ways to satisfy the
interests of the other members of the group. This can result in more
creative outcomes. Absent unanimity, parties may make consensus
decisions. These require everyone to consent before an agreement becomes
binding, however, unanimity may not exist. This is because while the
parties must publicly agree to a particular settlement option, their
private views may be in conflict. Multi-party negotiations that use
consensus decision making often result in compromise, with the lowest
common denominator becoming the agreed upon option (Thompson, 2004).
Finally, multi-party negotiations sometimes involve breakdowns in
communication. Participants may fail to send a message that needs to be
sent, an inaccurate message may be sent, or a message may be sent but
not received. All parties need to listen to one another and any
misunderstandings need to be cleared up immediately. Sometimes, in an
effort to prevent miscommunication, parties may break up into smaller
groups and privately caucus. This is unfortunate because if the parties
are able to maintain communication with the larger group there is a
greater likelihood of increased profitability and more equal
distribution among the group members (Thompson, 2004).
Multi-party negotiations, like other negotiations, may fall prey to
typical miscommunications. People hear what they want to hear, interpret
things in ways that are favorable to them, and ignore information that
does not support their position. Moreover, most people are not very
skilled in seeing the other party's perspective. When one party has
information that the other party is unaware of, that party nonetheless
acts as if the other party is aware of the information. This is known as
the curse of knowledge (Thompson, 2004).
The goal of this negotiation exercise is for the parties to
experience a multi-party negotiation, analyze what happened during the
exercise, and through the debrief with the instructor understand what
happened. More importantly, by recognizing classic errors in negotiation
performance, process, and communication, it is hoped that the student
will leave with a better understanding of how to increase one's
likelihood of success in multi-party negotiations.
Running the Simulation and Scoring the Results
With six parties to the negotiation, it is recommended that each
party be represented by one or two people (two seems to work very well).
If only one party is represented by a second negotiator, it works well
for the E.U. to be that party so, for example, one E.U. representative
could serve as chair and would abstain from making (or seconding)
motions or voting, while the other could serve as a voting,
motion-making member. [NOTE: Such a distinction in the E.U. roles if
there are seven participants is merely a suggestion.] If only 5
participants are available, remove Russia (say, for example, that Russia
withdrew from the negotiations.) For 8 or more, consider assigning
multiple negotiators for each party, but each party must still be
restricted to a single vote and should not second its own motions.
Each party is provided with 1) a specific Role sheet, 2) a specific
Negotiation Style sheet 3) an identical General Information sheet, and
4) the same Rules of Order sheet. (As an aside, the Rules of Order sheet
provides a nice summary of, or in some cases, a brief introduction to
basic rules surrounding how formal meetings are often run.)
The simulation is designed to take place over three
"days". The facilitator is free to determine how long each
"day" is to last, but a "day" should be a minimum of
15 minutes--and considerably longer if time allows. While the meetings
are in session, the parties are not free to leave the table and
privately caucus. After the first and second "day", the
parties should be given a timed break (5 to 10 minutes) during which
they can 1) withdraw from the negotiation, 2) refuse to speak to anyone,
or 3) privately caucus. To the extent private caucusing takes place,
this could be a fertile topic of discussion during the debriefing session. More specifically, it should be interesting to hear various
perspectives on how or whether any private caucusing that occurred
advanced or impeded the negotiation.
At the outset of the simulation, certain patterns are likely to
occur. Japan and Korea form a natural coalition. The U.S. and the E.U.
take positions for Spain and France, respectively. China is opposed to
Japan, but otherwise uncommitted. Wanting two FEET reactors, Russia is
neutral with respect to the site selected for a second FEET reactor, but
demands that the first FEET reactor be in Russia. Each party has a very
poor BATNA (Best Alternative to a Negotiated Agreement), and is eager to
reach an agreement.
[NOTE on BATNA: A negotiator must determine his/her Best
Alternative to a Negotiated Agreement. This is so important that it has
been made into an acronym. A BATNA is the point at which a negotiator is
prepared to walk away from the negotiation table. A negotiator should be
willing to accept any set of terms superior to their BATNA. Moreover, a
negotiator should reject any set of terms that are worse than their
BATNA (Fisher, et al. (1991), Thompson, 2004).]
The Biggest Possible Pie: The highest possible score (exclusive of
cultural points) is achieved when all parties agree to fund FEET
reactors in both Japan and France, and to apportion the cost so that the
leftover $2 Billion is kept by Russia, China, and Korea. This is an
unlikely outcome, however.
Biggest Reasonable Pie: After three days of coalition building,
Japan and Korea convince the U.S. to join together to fund a FEET
reactor in Japan. China and Russia join with the E.U. to a second FEET
reactor, thus increasing their scores.
U.S. Power Play: The U.S. joins the Japanese coalition. The U.S.
persuades China to join the Japanese coalition, thus blocking the French
site. China is better off since they can now obtain a higher financial
contribution score. Russia and E.U. join because they can make minimal
financial contributions and improve their scores.
For large groups of people, it is also recommended that each party
have assigned to it at least one person acting as a formal observer. Any
such formal observer should be given 1) all of the information provided
to the specific party being observed, and 2) a Score Sheet (see
"Scoring Guide," earlier in this paper) with the understanding
that all observers are expected to score the party he or she is assigned
to and to contribute significantly to the debriefing process. Such a
format has the virtue of actively engaging those who are not directly
negotiating in the simulation.
Observers should use the score sheet that follows (provided
separately to each observer) to assist in totaling the negotiation
score. For items with * (an asterisk), see notes below.
The Political Component
The political component integrated into the simulation not only
adds interest, but also has a basis in reality from the real-world ITER
negotiations concluded in June of 2005. Consider the following excerpt from an article in The Economist that appeared shortly after agreement
was reached:
ITER is a joint project between America, most of the European
Union, Japan, China, Russia and South Korea. For the past 18 months,
work was at a standstill while the member states wrangled over where to
site the reactor in what was generally recognized as a proxy for the
debate over the war in Iraq. America was thought to support the placing
of ITER in Japan in return for Japan's support in that war.
Meanwhile, the Russians and Chinese were supporting France, which, like
them, opposed the American-led invasion. That France was eventually
chosen owes much to the fact that the European Union promised to support
a suitable Japanese candidate as the next director general of ITER.
(Nuclear ambition, The Economist, June 30, 2005)
Conclusion
The real-world tension integrated into the FEET simulation is very
much appreciated by the participants, who tend to do an admirable job of
animating various political motivations. The FEET simulation has been
run very successfully with U.S. military officers and Intelligence
officials, who seem particularly adept in understanding the political
nuances. Regardless of the background of the participants, however, the
FEET simulation plays out extremely well and provides everyone with an
interesting and engaging educational experience. The real-world nature
of the FEET simulation--derived straight from the headlines--creates a
context rich in learning opportunities with respect to dealing with
multiple parties, building coalitions, maintaining coalitions, managing
intercultural communications, contending with political biases and, of
course, cultivating negotiation skills. Accordingly, the simulation
provides no shortage of topics to discuss and explore during the post
negotiation debriefing analysis.
NEGOTIATION TERMS (FOR INSTRUCTOR'S USE IN DEBRIEF)
BATNA: A negotiator must determine his/her Best Alternative to a
Negotiated Agreement. This is so important that it has been made into an
acronym. A BATNA is the point at which a negotiator is prepared to walk
away from the negotiation table. A negotiator should be willing to
accept any set of terms superior to their BATNA. Moreover, a negotiator
should reject any set of terms that are worse than their BATNA (Fisher,
et al. (1991), Thompson, 2004).
EXPANDING
THE PIE: Expanding the pie is a method used to create integrative
agreements through the use of integrative negotiation. It is the
opposite of Pie Slicing, also known as Distributive Negotiation or Fixed
Pie Negotiation, a faulty perception that the parties' interests
are completely opposed. Expanding the pie means identifying trade-offs
and avoiding compromise (Thompson, 2004).
INTEGRATIVE
NEGOTIATION: Integrative negotiation is also known as
"win-win" negotiation. Common misperceptions are that win-win
negotiation means compromise, an even split, feeling good or building
relationships. What win-win really means is that both parties are better
off than if there were no agreement. The very best integrative
outcome--an optimal agreement--means all creative opportunities are
exploited and no resources are left on the table. (Thompson, 2004).
REFERENCES
Chaney, L.H. & J.S. Maring. (2004). Intercultural Business
Communication (3rd Ed.), Pearson Prentice Hall.
China: Chinese Business Etiquette, Manners, etc., Retrieved April
2, 2005 from http://www.cyborlink.com/besite/china.htm
Cultural Business Considerations for South Korea, Retrieved April
2, 2005 from http://www.exportmichigan.com/cg_ap_korea_cultural.htm
Detailed Information on the ITER Program, Retrieved March 8, 2006
from http://www.ofes.fusion.doe.gov/iter.html.
Executive Planet Doing Business in Russia, Retrieved April 2, 2005
from http://www.executiveplanet.com/businessetiquette/Russia.html
France Gets Nuclear Fusion Plant, Retrieved March 8, 2006 from
http://news.bbc.co.uk/2/hi/science/nature/4629239.stm.
Fisher, Ury & Patton. (1991). Getting to Yes (2nd Edition), New
York: Penguin Books.
ITER, Retrieved March 8, 2006 from http://www.iter.org/index.htm.
ITER, Retrieved March 8, 2006 from
http://en.wikipedia.org/wiki/ITER.
Nuclear ambition, The Economist, June 30, 2005,
http://www.economist.com/science/displayStory.cfm?story_id=4127211
Payne, N. (2005). Cross Cultural Negotiation, Retrieved April 2,
2005 from http://www.sideroad.com/Cross_Cultural_Communication/
cross-cultural-negotiation.html
Sergey, Frank, (2003).South Korea Business, Diplomacy and Face,
Retrieved April 2, 2005 from www.executiveplanet.com/
business-etiquette/South+Korea.html (Akauntan Nasional, June 2003,
pp.48-49)
Thompson. (2004). The Mind and Heart of the Negotiator (3rd
Edition), Upper Saddle River, NJ: Prentice Hall
U.S. ITER Project News, Retrieved March 8, 2006 from
http://fire.pppl.gov/iter_us_news.html.
J.R. Burruss, University of San Diego
Craig B. Barkacs, University of San Diego
Linda L. Barkacs, University of San Diego
BATNAs (before cultural points)
U.S. 40
Japan 15
Korea 15
E.U. 40
Russia 15
China 65
TOTAL 190 (exclusive of cultural points)
U.S. 100
Japan 150
Korea 150-190
E.U. 150
Russia 130-170
China 100-140
TOTAL 820 (exclusive of cultural points)
U.S. 100-120
Japan 150-160
Korea 150-190
E.U. 150
Russia 130
China 100
TOTAL 790-820 (exclusive of cultural points)
U.S. 105-145
Japan 130-170
Korea 130-170
E.U. 105-145
Russia 80-120
China 120
TOTAL 745-825 * (exclusive of cultural points)
* Maximum score in this range is unlikely