首页    期刊浏览 2025年08月02日 星期六
登录注册

文章基本信息

  • 标题:Teaching creativity: where do we go from here?
  • 作者:Sani, Balkissa ; Clow, Kenneth E. ; De Nardin, Thomas J.
  • 期刊名称:International Journal of Education Research (IJER)
  • 印刷版ISSN:1932-8443
  • 出版年度:2011
  • 期号:January
  • 语种:English
  • 出版社:International Academy of Business and Public Administration Disciplines
  • 关键词:Business education;College faculty;College teachers;Creative ability;Creativity;Distance education;Education;Entrepreneurship;Instructional materials;Master of business administration degree;Teachers;Teaching;Teaching methods

Teaching creativity: where do we go from here?


Sani, Balkissa ; Clow, Kenneth E. ; De Nardin, Thomas J. 等


INTRODUCTION

In advertising, marketing, selling, and entrepreneurial ventures, creativity is an important ingredient of success. Creative novelty often makes a brand or company stand out. But how do individuals learn to be creative? Although some define creativity as a personality trait, others define it as a process (Amabile 1983). Many college professors want their students to be creative and incorporate assignments into their courses that require creativity, yet few business and marketing courses specifically teach creativity (Anderson, 2006; Hervani & Helms, 2004; Levitt, 2006). Little is known about what types of creativity are being taught in classrooms and the literature consists primarily of case studies of methods used that are posited to generate positive results. While some disciplines, such as marketing, may lend themselves more to teaching creativity, creative problem solving is an issue that should transcend all disciplines. Thus, there is a need for empirical research into the various types of creativity, if and where they are being taught in the business curriculum, and how creativity is being taught.

CREATIVITY MODELS

One early model of a creative process was developed by Wallas (1926). This process has four stages: preparation, incubation, illumination, and verification. The Wallas model is still often taught by advertising textbooks today. The model suggests that creative and analytical thinking are complementary (phase 1 and 4) and that creativity is a subconscious process (incubation) that cannot be directed.

Building on the work of Wallas, Alex Osborne (1953) expanded a Seven-Step Model for Creative Thinking that included: orientation, preparation, analysis, ideation, incubation, synthesis and evaluation. The process is based on ideation as divergent thinking. Osborn's notion of generating many alternatives gave birth to the brainstorming technique widely used today.

The Creative Problem-Solving model (CPS) has its roots in Alex Osborne's work, and heavily focuses on a divergent-convergent-divergent-convergent process: objective finding, fact finding, problem finding, idea finding, solution finding, and acceptance finding (Parnes,1992; Isaksen & Treffliger, 1985).

Creativity Theories and Frameworks

Some studies suggest creativity is a "systematic, methodical and continuous cognitive effort of divergent thinking" (Eriksson & Hauer, 2004). Ramocki (1994) drew a comprehensive for integrating creativity instruction into a classroom framework from the psychology literature by a number of the psychological variables that play a role in shaping personal creativity. While other researchers (e.g. Anderson 2006; Titus 2000) introduced conceptual and operational frameworks that focused more on the process of creativity. Additional frameworks based on ideas such as breakthrough, convergent or divergent thinking, have also been proposed (Eriksson & Hauer, 2004; Lunsford, 1990).

In the field of psychology and sociology, several researchers, such as Mednick (1962) and Amabile (1983) have advanced influential theoretical frameworks which discussed individual creative performance. Mednick believed that personal creativity originated from the combination of associative elements that resulted in useful relationships. Mednick's associationist theory is based on the belief that individual creativity develops via a trial-and-error phenomenon involving putting together two or more ideas to form a unique, new notion, or association. The sociological model of creativity on the other hand focuses on the effects of inputs (domain-related skills, creative-relevant skills and task motivation) and process on individual creative performance (Amabile 1983). The domain-related skills refer to the storing of information by an individual about the problem domain. The creative skill is an individual's ability to effectively apply creative problem-solving heuristics. Task motivation, the focus of much of Amabile's work, is necessary to the continuation of the process to the utilization of the other two inputs. According to Amabile's sociological model of creativity, these three inputs develop the ability of an individual to produce creative output that will be ultimately viewed as imaginative by the society.

Proposed Approaches to Teaching Creativity

Thirty years of research has demonstrated that tools, techniques, and strategies can be successfully used to teach creativity (www.buffalostate.edu). There is considerable variability in the approaches used to teach and improve students' creativity among schools, educators and subject areas. Gow (2000), in a study entitled "Understanding and teaching creativity," introduced the concepts of Type A and Type B creativity. On one hand, Type B creativity is what educators teach in their classrooms by the means of methods, tools, strategies, and other processes such as brainstorming, visualization, imagination, mind mapping, lateral thinking, questioning, problem reversals and examination of opposites. On the other hand, Type A does not follow any rule and is free of habit or choice. Furthermore Type A creativity is found in children and people referred to as genius or gifted. This type of creativity cannot be taught because it is a spontaneous activity.

A less common, more structured and advanced method called morphological analysis has been developed by Fritz Ziwcky. It is a problem solving approach that addresses solutions to multi-dimensional and non-quantifiable problems. A very complex method that focuses on identifying and investigating all the possible relationships in a given problem situation (Ritchey, 2002-2008), the morphological analysis approach provides answers to problems impossible to solve using mathematical computations. However, this technique is mostly used in organizations at the strategic level to create new products and services, rather than in university classrooms (www.mindtools.com).

Creativity Techniques Used in Higher Education

Creativity and creative problem solving education should not be, and is not the domain of any particular college within a university. Creativity has been taught in colleges of education, business, architecture, and engineering (Bull et al, 1991; Mc Donough & Mc Donough, 1987).

In a 1982 study, the ABCA Teaching Methodology and Concepts Committee of Louisiana State University introduced a creativity unit in a basic business communication class. This unit of two fifty-minute periods was used to help enhance creativity skills that could be used in a business communication class. The first activity, a quiz, prepared by Eugene Randsepp, tested the students' creative sensitivity. The next step was a series of group activities where divergent thinking skills such as brainstorming and surrogation were used. In the last stage, analyzing, students had to break down questions into components (Mc Donough & Mc Donough, 1987).

In 1988, as part of its MBA program, The Open Business School of London offered a creativity and innovation course entitled Creative Management. The course consisted of four blocks of instruction. The first block, taught as a workshop instead of a regular class and called perspective, introduced the idea of creativity, its importance, and its role in management. Students in this block were asked to explore their peers' creative style, strengths and weaknesses in addition to their own. Problem solving skills and techniques were taught to students using brainstorming, mind mapping, and morphological grids (Jones, 2000). In the second block, called techniques, brainstorming was expanded to include a broad range of divergent and convergent, as well as manual and computer-based, techniques. Innovation, the third block, consisted of problem solving at the organizational level. The fourth and final block required students to complete a 50-hour practical work assignment in creative management on a project of their choice (Jones, 2000). The purpose of the final block was to summarize all previous blocks and give a more defined approach to problem solving.

Titus (2007) introduced the Creative Marketing Breakthrough Model (CMB). The CMB model approached creative marketing as a problem solving activity with the goal of producing creative marketing breakthroughs. Using elements of several earlier models, the CMB model was thought to dramatically enhance the creative ability of the individual by stimulating four key psychological elements of creativity: task motivation, serendipity, cognitive flexibility and disciplinary knowledge (Titus, 2007). Professors who incorporated the CMB model in their curriculum used imagination heuristics, such as morphological analysis, attribute arrangement, creative analogies and random listing of objects to enhance forced associative and purposeful thinking in order to generate creative breakthrough product ideas.

METHODOLOGY

Data were collected through an online survey of college professors in marketing and management. As a pilot study, only marketing and management faculty were surveyed, since these two disciplines may be more likely to utilize creativity techniques in the classroom. E-mail addresses were obtained from the websites of 632 colleges and universities in the United States. A total of 7,238 e-mails were sent, 1,508 were returned for various reasons such as incorrect email address or SPAM filters, resulting in 5,730 delivered e-mails. A sample of 367 useable surveys were obtained, which is a 6.4% response rate. In terms of disciplines, 28% of the responses were from management faculty, 57.7% from marketing faculty, and 14.2% from other business disciplines.

Respondents were asked to identify what level of classes each taught. The faculty who responded tended to teach upper division courses and graduate level courses. Of course, this would be expected since most business courses are taught at those levels. Table 1 provides the mean percentage for each level. The other question respondents were asked, which seemed relevant, is what percentage of their course load is taught in traditional and non-traditional formats. The mean percentage for traditional courses was 82.8%, for hybrid courses 7.6%, and for online courses 9.4%.

In terms of demographics, the sample was 69.3% male and 30.7% female. For teaching experience, 12.4% had 1-10 years of experience, 35.4% had 11 to 20 years of experience, and 51.9% had 21 or more years of experience. In regards to degree held, 77% had a Ph.D, 11.4% had a DBA, 6.9% had an MBA, and 4.7% had another type of degree.

RESULTS

In teaching creativity, respondents were asked what approach they used. Infusion involves integrating thinking skills with content instruction and was used by 78.8% of the sample. A separate program is when thinking skills are taught as an independent curriculum. This approach was indicated by 1.4% of the sample. Approximately 19.8% used both approaches. Individuals were asked what type of creativity they taught: technical or artistic. Technical creativity was indicated by 75.8% of the sample and artistic creativity by 23.8%.

Respondents were asked to indicate how often they used various methods to teach creativity in the classroom. A 6-point scale was used with points labeled 1 never, 2 very rarely 3 rarely, 4 occasionally, 5 very frequently, 6 always. Sixteen items were evaluated corresponding to four different types of creativity. Results are shown in Table 2.

The Problem Solving Technique and Lateral Thinking appear to be the most often used. With means of 4.47 and 4.39, these techniques were used somewhere between occasionally and very frequently. The Problem Solving Technique incorporates problem solving role playing, continuous cycle, and problem definitions. Problem solving is the most common problem solving technique taught (mean of 4.97), meaning it is used very frequently. Lateral Thinking involves brainstorming, useful ideas, games and exercises, and odd statements. The "odd statements" approach appears to be used less than the other three lateral thinking techniques. The least used methods are Programmed Thinking (3.59) and Artistic Creativity (3.46). In the Programmed Thinking method, the technique of "perspective" appears to have a high usage, as well as "logic structure." Tables and Matrix tables are used "rarely" (means 2.81 and 2.68)--perhaps they are not thought of as creative techniques. For Artistic Creativity, "self expression" and "visual expression" were used considerably more than the other approaches. Drawing is the least taught of artistic creative methods (mean of 2.38), meaning it is less than rarely used.

Table 3 provides information on the amount of time professors devote to teaching creativity. Although, individuals could record a percentage between 0 and 100 percent, the results were tabulated into groups for better understanding. Around 1/3 (34.1%) of the sample indicated they spend less than 10% of the classroom time on teaching creativity. Only 9.6% spent more than 50% of the time on creativity. The overall average was 26%. There were no significant differences due to discipline (p=0.342), gender (p=0.257), or years experience (p=0.562).

DISCUSSION

Overall, the results of this study might be described a showing a continued lack of teaching creativity. On the other hand, the finding in Table 3 indicates that most of the responding professors reported the allocation of some amount of time to teaching creativity. Ninety percent (90.4%) of the respondents spent less than 50% of their instruction time allocated to teaching creativity. Fifty percent (50%) spend between 0 and 20 percent of their time teaching creativity. Given time constraints and content teaching requirements, this group seems unusually focused on creativity. This may be due to the experience level of the respondents. Eighty percent (80%) of respondents had more than 10 years teaching experience, and 50% had more than 20 years experience. In addition, since most of these professors taught junior and senior level business classes, it may be that in these classes the applications of creativity seem obvious and important.

Table 2 demonstrates how often each professor uses various methods to teach creativity in the classroom. Given that these professors taught Marketing and Management, it seems logical that Problem Solving Techniques were reported most frequently with a mean of 4.47. Scores on how often methods were used ranged from 1 (never) to 6 (always). Thus, problem solving appears to be rather frequently used. Within the Problem Solving Techniques, problem solving was scored by 359 professors with a mean of 4.97 or very frequently. Problem definitions, continuous cycle and role playing followed with means of 4.37, 4.32, and 4.28 respectively, meaning they are used occasionally. Lateral Thinking recorded an average mean of 4.39, also used occasionally. Brainstorming ideas and useful ideas dominated the lateral thinking category, their means (both 4.65) suggesting common if not very frequent use.

The Programmed Thinking method and Artistic Creativity method recorded means of 3.59 and 3.46 respectively (between rarely and occasionally). Moreover, the Programmed Thinking method rated lower in logic structure (3.96), tables (2.81), and matrix tables (2.68) than Lateral Thinking or Problem solving. Of the three low ranking items recorded in the Programmed Thinking method, all require a great deal a creative thinking. While it may seem logical that artistic might be less often used (mean 3.46) in a college of business, it seems somewhat surprising that programmed thinking skills such as tables and matrices would be little used in that environment. Thus, Table 2 results suggest considerable use of Problem Solving and Lateral Thinking methods of teaching creativity in the classroom. Less favorable were the Programmed Thinking methods and Artistic Creativity methods. Both methods were only used rarely.

LIMITATIONS OF THE STUDY

Generalizing information and interpretations should be restricted due to the limitations of the study. One major limitation of the study is the response rate. Over 7,238 e-mails were sent to professors. Of the 7,238 only 367 useable surveys were obtained. The study may be biased and not reflect of the entire population due to the limited number of total respondents. On the other hand, this response rate and the demographic profile of respondents are both comparable to that of numerous other online surveys. Therefore, it should not be assumed that the nature of the subject matter influenced the response rate.

Another important point is that the data does not reflect the opinion of the students of the respondents. It is widely accepted that students do not always absorb all that is presented to them. One suggestion for future study is to use a sample of the not only the professors, but the students of the professors. Further research would indicate whether the students actually feel that the professors are teaching creativity in the classroom.

IMPLICATIONS

Like all interesting studies, this one leaves more questions than answers. While it is possible that the results of the study show some response bias--perhaps those more interested in the topic responded more--that in itself would suggest that more teaching of creativity could be incorporated into college of business classrooms. The finding that no significant difference in time allocated to teaching creativity exists between Marketing and Management, given that Marketing classes like advertising beg for creative ideas, suggests that more teaching of creativity may be warranted--at least in departments with those types of classes. Although there were not significant differences in the allocation of time to teaching of creativity by experience level, a non-significant difference in the average time allocated (5%) suggests that teachers with 10 years or less experience may devote more time to teaching creativity.

Despite Thomas Friedman's (2007) view that creativity will be more essential for success in the future, it seems logical that technical creativity should outweigh artistic in Colleges of Business as reported (75.8% versus 23.8%). While the use of artistic creativity could undoubtedly be expanded, technical creativity probably has more direct applications. In general, the creative side of what is done in colleges of business is at best some percent of the activities required to successfully manage or market a business. The reported percentages of time allocated to teaching creativity seem reasonable, perhaps even high, given the content requirements of business classes. This may explain the overwhelming report (98.6%) that the infusion technique, including teaching creativity with content material, is used more. However there are some anomalies in the results that are interesting.

It seems strange that, in an analytical discipline such as business, Programmed Thinking was used at a lesser rate than Lateral Thinking. Perhaps these techniques are not as well recognized "creativity techniques" as are the Lateral Thinking and Problem Solving techniques. That Problem Solving is the most often used technique (frequently) suggests that college teachers understand the importance of problem solving in business, whether it is recognized as creative or not. It is not surprising that Drawing was perhaps the least used technique (very rarely), as most people are not secure enough in their own drawing skills to feel they could use it to teach others. This is unfortunate, though, because Drawing does not have to be artistic or even attractive to communicate or facilitate thinking.

CONCLUSION

This study has shown that creative techniques are being used and/or taught at the college level, with varying degrees of frequency and emphasis. There seems to be a need to delve further into exactly how these techniques are being used and taught. It is not clear to what extent creative methods are explained in detail, versus absorbed through a "learn by doing" approach. There is also a need to measure the effectiveness of the teaching methods used to teach creative methods. It is also possible that college teachers would benefit from more training in teaching specific creativity techniques, since available time for development of these learning experiences is limited.

Table 1 indicates that 92% percent of the students instructed by the responding professors were at least juniors in their college education. Since the majority of creativity techniques were taught occasionally at most, exposure for many of the students preparing for their final collegiate years is perhaps more limited than is desirable. Given time constraints imposed by curricula and budgets, further research is necessary to determine the relative value of various creativity teaching techniques so that the most effective and efficient can be identified and shared among concerned faculty.
APPENDIX

Survey Instrument

My name is Balkissa Sani, and I am a graduate student at the
University of Louisiana at Monroe. Dr. Kenneth Clow, Dr. Claire
Stammerjohan and I are conducting an empirical study on Methods
Used By Business Faculties To Teach Creativity in The Classroom.
Your answers will be confidential and will only be used for this
specific research. Also, your participation is completely voluntary
and you may withdraw at any time or not answer any question. By
completing this survey, you signify that you consent to participate.

1) Which department do you belong to?

--Accounting
--Construction Management
--Economics
--Entrepreneurship
--Finance
--General Business
--Management
--Marketing
--Risk Management and Insurance

2) What class level do you teach? (The total percentage should add up
to 100%)

--Freshman
--Sophomore
--Junior
--Senior
--Graduate
--Other
100% Total

3) What type of class do you teach? (The total percentage should add
up to 100%)

--Traditional
--Online
--Hybrid
100% Total

4) What type of approach do you use to teach creativity in
your classroom?

--Infusion (Thinking skills are closely integrated with
content instruction)
--Separate Programs (Thinking skills are taught as
an independent curriculum)
--Both

5) How do you divide the way you teach creativity?(The total
percentage should add up to 100%)

--Technical creativity
--Artistic creativity

100% Total

6) Circle the response that shows how frequently you use the following
methods to teach creativity in the
classroom.

Never   Very Rarely   Rarely   Occasionaly   Very Frequently   Always

I use problem solving strategies in my class

1           2           3          4                5             6

I encourage brainstorming ideas when I teach to my students

1           2           3          4                5             6

I teach my students how to expand a concept into a broad
range of useful ideas

1           2           3          4                5             6

I integrate games and exercises to my class activities

1           2           3          4                5             6

Role play and group activities are part of my teaching methods in
the classroom

1           2           3          4                5             6

I believe that self expression develops creativity, and I foster that
in my students

1           2           3          4                5             6

I like to ask my students a question and then different
perspectives on the subject

1           2           3          4                5             6

I use odd statements to shock my students' mind and help
them generate ideas

1           2           3          4                5             6

I like to expose my students to problems' definition and evaluation

1           2           3          4                5             6

I sometimes teach to my students through the use of visual expression

1           2           3          4                5             6

Creativity is a continuous cycle, and I use problem solving
processes to teach it

1           2           3          4                5             6

Drawing is important in creativity, and I want my students to make a
great use of it

1           2           3          4                5             6

Artistic creativity is important for business students, and I
expect them to develop it

1           2           3          4                5             6

When I teach I use tables that I ask my students to fill in with
attributes and variables

1           2           3          4                5             6

I teach creativity to my students through the means of logical
and structured ways

1           2           3          4                5             6

I use matrix tables as a teaching tool to help my students bring
their creative side

1           2           3          4                5             6

8) What percent of your time do you allocate to teach creativity? --

9) Please provide the following information about yourself:

Gender: -- Male -- Female

Years of teaching experience: --1-5 -- 6-10 -- 11-15 -- 16-20
-- 21-25 --26+

Degree Obtained: -- PhD -- DBA -- CPA -- MBA -- MS -- Other


REFERENCES

Anderson, L. (2006). Building Confidence in creativity: MBA students. Marketing Education Review. 16(1), 91-96.

Amabile, T. M (1983). The social psychology of creativity: A componential conceptualization.

Journal of Personality and Social Psychology, 43,357-376.

Bull, K. S., & Montgomery, D. (1991). Empirical dimensions of creativity: Perceptions of faculty teaching college level creativity courses.

Eriksson, L.T. & Hauer, A.M. (2004) Mind map marketing: A creative approach in developing marketing skills. JOURNAL OF MARKETING EDUCATION, 26 174-187.

Friedman, Thomas. (2007). The World Is Flat 3.0: A Brief History of the Twentyfirst Century. New York, NY: Picador

Gow, G. (2000). understanding and teaching creativity. Tech Direction, 32-34.

Hervani, A., & Helms, M. (2004, May/June). Increasing creativity in economics: The service learning project. Journal of Education for Business, 267-274.

Isaksen, S. G. and Trefflinger, D.J. (1985). Creative problem solving. Buffalo, NY: Bearly

Jones, L. (1993). "Teaching Creativity By Distance Learning Methods" in Discovering Creativity edited by Stanley S. Gryskiewicz. Greensboro, NC: CCL Press.

Levitt, T.T.(1986). The marketing imagination. New York, NY: Free Press.

Lunsford, D. A. (1990). Developing creative problem solving skills in marketing case analysis. Marketing Education Review, 1(3), 62-69.

Mc Donough, P., & Mc Donough, B. (1987). A survey of American collges and universities on the conducting of formal courses in creativity. Journal of Creative Behavior, 21, 271-282.

Mednick, S. A. (1962). The associative basis of the creative process. Pychological Review, 69, 220-232.

Osborne, A. (1953). Applied Imagination. New York, NY: Charles Scribner.

Parnes, S.J. (1992). Sourcebook for Creative Problem Solving: The Basic Course. Buffalo, NY: Creative Education Foundation Press.

Ramocki, S. P. (1994). it is time to teach creativity throughout the marketing curriculum. Journal of Marketing Education, 16(2), 15-25.

Ritchey, T. (2002-2008). General Morphological Analysis: A general model for non-quantified modeling. http://www.swemorph.com/ma.html, accessed February 18, 2010.

Titus, P. A. (2000). Marketing and the creative problem solving process. Journal of Marketing Education, 22, 225-235.

Titus, P. A. (2007). Applied creativity : The creative marketing breakthrough model. Journal of Marketing Education, 29(3), 262-272.

Wallas, G. (1926). The Art of Thought, New York, NY: Harcourt Brace.

About The Authors:

Balkissa Sani is a native of Niger, a West African country. She received her bachelor's degree in Economics in 2008 and her MBA in 2010 from the University of Louisiana at Monroe. She currently lives and works in Boston, MA. Ms. Sani has been published in Information System Journal and has also presented her work at several national conferences. Contact: balkissa83@gmail.com

Kenneth Clow is a professor in marketing and holds the Biedenharn Endowed Professor in Business in the College of Business Administration at the University of Louisiana at Monroe. He graduated from the university of Arkansas in 1992. He has also served in administrative positions at several universities. Clow has published a total of 200 articles and textbooks. Current textbooks include the 5th edition of Integrated Advertising, Promotions, and Marketing Communications, 3rd edition of Essentials of Marketing, 2nd edition of Services Marketing, and 1st edition of Marketing Management.

Thomas J. Denardin is an instructor of Management, Marketing and General Business at the University of Louisiana, Monroe. He received his Masters of Science in leadership from Nova South Eastern University, Bachelor of Arts in Business Education and Marketing from Michigan State University, and graduated from Northwestern University's Executive Media Management School. Mr. DeNardin has owned or managed marketing for a number of large companies. in 1996, Advertising Age named him as one of the top 100 marketing executives in the United States.

Claire Allision Stammerjohan is an assistant professor of marketing at University of Louisiana Monroe. She received her Ph.D. from Mississippi State University in 2003. Stammerjohan has published in Journal of Advertising, Psychology & Marketing, and Marketing Management Journal as well as numerous conference presentations and proceedings. Her research interests include applications of creativity and innovation, and she has reviewed extensively for Journal of Product innovation Management. Teaching interests include Marketing Research, industrial and Services Marketing.

Balkissa Sani

Kenneth E. Clow

Thomas J. De Nardin

Claire Allison Stammerjohan

University of Louisiana Monroe
Table 1
Percentage of Course Level

            Level   Mean

Freshman            2.8%
Sophomore           5.2%
Junior              26.5%
Senior              36.9%
Graduate            27.0%

Table 2
Creativity in Classroom:
Frequency of use of Various Methods of Teaching Creativity

Programmed Thinking             N    Mean

Logic structure                351   3.96
Tables                         353   2.81
Perspective                    360   4.95
Matrix tables                  352   2.68
Average                        342   3.59

Lateral Thinking                N    Mean

Brainstorming ideas            361   4.65
Useful ideas                   359   4.65
Games and exercises            360   4.49
Odd statements                 357   3.80
Average                        354   4.39

Problem Solving Technique       N    Mean

Problem solving                359   4.97
Role play and group            358   4.28
Continuous cycle               353   4.32
Problem definitions            355   4.37
Average                        345   4.47

Artistic Creativity             N    Mean

Visual expression              358   4.00
Drawing                        357   2.38
Self expression                354   4.58
Artistic creativity            357   2.89
Average                        346   3.46

1 never, 2 very rarely, 3 rarely 4 occasionally,
5 very frequently, 6 always

Table 3
% Time Allocated to Teaching Creativity

Creativity   Frequency   Percentage

0-10            120        34.1%
11-20           76         21.7%
21-30           64         18.2%
31-50           57         16.3%
51-100          91          9.6%

Average= 26.0%


联系我们|关于我们|网站声明
国家哲学社会科学文献中心版权所有