The moral costs of nastiness.
Abbink, Klaus ; Herrmann, Benedikt
Antisocial behavior is ubiquitous in the real world. People suffer
violence from perfect strangers or have their cars scratched and tires
punctured. Computer viruses are circulated solely to do harm. Yet
behavioral economists have devoted almost all their attention to
prosociality. There is an overwhelming body of literature on the
cooperative, altruistic, and fairness-minded homo reciprocans (a term
coined by Fehr and Gachter [1998]), but experimental studies dealing
with the darker side of human behavior are few and far between. (1) In
their money-burning experiments Zizzo and Oswald (2001) and Zizzo (2003)
observe people foregoing own payoff for the reduction of someone
else's earned income, mainly to reduce disadvantageous inequality.
Abbink and Sadrieh (2009) remove inequity aversion as a possible motive
to burn money from their joy-of-destruction game and still obtain
destruction frequencies of up to 40%. Despotic behavior has also been
observed in public good games with punishment. Next to cooperators
punishing free-riders, there is also a good deal of antisocial
punishment, i.e., selfish individuals punishing contributors (Gachter,
Herrmann, and Thoni 2005; Anderson and Putterman 2006; Herrmann, Th6ni,
and Gachter 2008).
In this paper we study the role of moral costs and scruples in
antisocial behavior. We introduce the experimental joy-of-destruction
minigame (mini-JOD, see Gachter et al. 2009) with two treatments, open
and hidden. In both treatments two players are endowed with 10 money
units (MU) each, and both players simultaneously decide whether or not
to destroy 5 MU of the other player's endowment, at an own cost of
1 MU. In the hidden treatment, a die is rolled for each player. With 1/3
probability, the player loses 5 MU anyway, regardless of the other
player's decision, rendering the other player's decision to
burn ineffective. A player who loses 5 MU through destruction is not
told whether this was because of the opponent's action, or to the
roll of the die. Before we conducted the experiment, we hypothesized
that this feature may reduce the moral costs of nastiness as the
targeted subject cannot identify anymore the other player as the cause
of destruction, while the destroyer can argue for herself that the money
will quite possibly be destroyed anyway. Such reduction of the moral
costs of being nasty therefore may increase burning rates. The game was
played one-shot, i.e., in both treatments strategic aspects, like fear
of retaliation, did not play a role. In neither treatment could the
target find out the destroyer's identity; hence the moral cost
effect involves the own conscience only, not the individual's
social reputation.
The experiment was conducted by hand in lecture theaters at
universities in Dnipropetrovsk, Donetsk, and Ternopil, all in Ukraine.
The participants were students from a wide range of disciplines, on
average 19 yr old, 49% males and 51% females. (2) Almost all were
Ukrainians. No subject had participated in a similar experiment before,
as this was the first economic experiment at any of the places. We
conducted three sessions in each treatment, with a total of 69
participants in the open and 62 in the hidden treatment. (3) As the
experiment was one-shot each individual is a statistically independent
observation.
At the outset of each session the instructions (a translation of
which is reproduced in Supporting Information Appendix S 1) were read
aloud by a local research assistant. Participants were separated by a
complete cardboard cover to ensure anonymity as burning decisions may be
sensitive to the possibility of being observed. In an incentivized
post-experimental questionnaire we asked participants about their
expectation of their opponent's behavior. A correct guess was
rewarded with 2 Ukrainian Hryvnas (UAH). We also asked to estimate the
total percentage of burners in the session. UAH 20 were awarded to the
best guess in each session. Including instructions and questionnaires a
session lasted about 30 min. At the end of the session subjects'
earnings were converted into cash at a rate of UAH 2 for one
experimental MU. On average a subject earned approximately UAH 24, which
is considerably more than a student's average wage per hour in the
three locations. At the time of the experiment the exchange rate to
other major currencies was US-$ 0.21, 0.15 [euro], [yen] 25, and RMB 1.60 for UAH 1.
Figure 1 shows the burning rates in the two treatments of our
experiment. In the open treatment, about one in nine subjects (10.8%)
exhibits nasty behavior and destroys another person's money at own
costs. While this figure may seem low, the rate shoots up to more than a
quarter (25.8%) in the hidden treatment. The difference is significant
at p = .012 (one-sided) according to Fisher's exact test. If there
is a chance that the target loses the money anyway, and the destroyer is
not identifiable as the source of the loss, the scruples subjects have
to harm other subjects are reduced and they become considerably nastier.
Figure 2 shows the expectations subjects have about other
players' behavior, displayed separately for participants who
destroyed money and those who did not. There is a strong and significant
correlation that those subjects who burn money tend to be also those who
expect their counterpart to burn theirs. Subjects tended to overestimate
the total frequency of burners. In the open treatment the average
estimate was that 37.7% would burn, in the hidden treatment the
corresponding figure was 41.6%. The treatment difference is not
statistically significant according to Fisher's two-sample
randomization test. (4)
To summarize, our experiment reveals a tension between the pleasure
of being nasty and the scruples to live it. The hidden setup, in which
there was a good chance that the target would lose the money anyway and
could not tell where the destruction came from, was effective in
overcoming many subjects' hesitations. This effect only involves a
decision-maker's own conscience, as both treatments were conducted
under the same anonymous conditions. Nasty acts are thus more likely to
be carried out if the environment provides an excuse for them, even a
flimsy one like in our environment.
ABBREVIATIONS
JOD: Joy of Destruction
MU: Money Units
UAH: Ukrainian Hryvnas
doi: 10.1111/j.1465-7295.2010.00309.x
SUPPORTING INFORMATION
Additional Supporting Information may be found in the online
version of this article:
APPENDIX SI: Translation of the instructions provided to the
participants.
Please note: Wiley-Blackwell are not responsible for the content or
functionality of any supporting materials supplied by the authors. Any
queries (other than missing material) should be directed to the
corresponding author for the article.
REFERENCES
Abbink, K., and A. Sadrieh. "The Pleasure of Being
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Contribution Mechanism." Games and Economic Behavior, 54, 2006,
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"Testosterone Levels, Social Preferences and Behaviour in the Nero
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across Societies." Science, 319, 2008, 1362-67.
Kirchsteiger, G. "The Role of Envy in Ultimatum Games."
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Saijo, T., and H. Nakamura. "The Spite Dilemma in Voluntary
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Resolution, 39, 1995,535-60.
Zizzo, D. "Money Burning and Rank Egalitarianism with Random
Dictators." Economics Letters, 81, 2003, 263 -66.
Zizzo, D., and A. J. Oswald "Are People Willing to Pay to
Reduce Others' Incomes?" Annales d'Economie et de
Statistique, 63-64, 2001, 39-62.
(1.) Earlier, some experimentalists explained behavior in common
games with negative motivations, like envy in ultimatum games
(Kirchsteiger !994) or spite in public good games (Saijo and Nakamura
1995; see also Brunton, Hasan, and Mestelman 2001).
(2.) We did not detect significant age or gender effects in our
data.
(3.) By mistake there was an odd number of participants in one of
the sessions. We drew the decisions for the leftover subject's
opponent randomly from the other participants in that session. As the
game is one-shot, our data set was not affected by this manipulation.
(4.) Similarly over-pessimistic expectations on others'
harming behavior were also observed in the context of a one-shot
experiment on cooperation and punishment where cooperative players
expect to be punished by defectors (Gachter and Herrmann 2009).
KLAUS ABBINK and BENEDIKT HERRMANN *
* We thank Inessa Penkova and Oleksiy Tarasenko for skillful research assistance and seminar participants in Nottingham for helpful
comments.
Abbink: Professor, CBESS, University of East Anglia, Norwich NR4
7TJ, UK. Phone +44-1603-593275, Fax +44-1603-456259, E-mail
k.abbink@uea.ac.uk
Herrmann: External Fellow, CeDEx, School of Economics, University
of Nottingham, University Park, Nottingham NG7 2RD, UK. Phone
+44-115-9516798, Fax +44-1159514159, E-mail benedikt.herrmann@gmail.com
FIGURE 1 Burning Rates in the Two Treatments
open (n = 69) 10.0%
hidden (n = 62) 25.8%
Note: Table made from bar graph.
FIGURE 2 Expectations of Subjects About Their Counterpart's Behavior
Open Hidden
% Non burner belief burning 28.6% 21.7%
% burner belief burning 85.7% 56.3%
Note: Table made from bar graph.