Monopoly[R] pricing.
Cawley, John ; Kenkel, Donald S.
I. INTRODUCTION
There is a large and rich literature in economics on monopoly
pricing (e.g., see the reviews in Braeutigam 1998; Ordover and Saloner
1998; Varian 1998). However, a close examination of this literature
reveals a surprising gap: there have been virtually no studies on
Monopoly[R] pricing. We propose to fill that void with an empirical
examination of the pricing of the board game Monopoly[R]. In particular,
we examine market-level, quarterly prices from 1990 to 2002 and find
evidence of customary pricing.
II. THE ECONOMICS OF MONOPOLY@
The board game Monopoly[R] was patented in 1935 by Charles Darrow,
who later sold the rights to Parker Brothers. However, questions have
been raised about the legality of the 1935 patent. The game Darrow
patented (and claimed to have invented) is similar to a game patented in
1904 by Elizabeth J. Magie, which was designed to educate people about
the tax proposals of Henry George (George 1879); in particular, one
variation of the rules illustrated how a land tax would affect
landlords' profits. Magie's game was originally called
"The Landlord's Game" but was also known as
"Monopoly" or "Finance" (Anspach 2000). Charles
Darrow, who played Magie's game, misrepresented himself as its
inventor and was erroneously allowed to patent it in 1935 after
Magie's patent expired (Anspach 2000; Orbanes 2006; Supreme Court
of the United States 1982). Because the game was in the public domain
after the expiration of Magie's 1904 patent, Darrow effectively
"enclosed" it. Moreover, a former Parker Brothers executive
describes the legality of the 1935 patent as "probably weak to
begin with" (Orbanes 2006, p. 76) because it was filed after the
legal grace period. Although the 1935 patent expired in 1952, ongoing
trademark protection of the name Monopoly[R] and copyright protection of
the game's visual design (1) ensure that Parker Brothers remains a
monopolist over Monopoly[R].
Not surprisingly, the monopolists of Monopoly[R] have aggressively
sought to block entry by rival games. Between 1935 and 1940, Parker
Brothers sued and forced out of the market two close competitors named
New York and Big Business (Orbanes 2006). They also used the court
system to temporarily block (between 1973 and 1985) the entry of a rival
game named Anti-Monopoly[R], which was created by Ralph Anspach, an
economics professor at San Francisco State University (Anspach 2000;
Supreme Court of the United States 1982). Anspach countersued, with the
result that the monopolist over Anti-Monopoly[R] sued the monopolist
over Monopoly[R] for antitrust violations (Anspach 2000).
Parker Brothers (now a division of Hasbro) does not release annual
sales figures, but it claims that Monopoly[R] is the best-selling board
game in the world, with over 250 million units sold and 480 million
players since 1935 (Hasbro 2007).
We are aware of only one previous study that even tangentially examined Monopoly[R] pricing. Besley and Rosen (1999) estimate the
extent to which sales taxes are shifted to consumer prices for 12
commodities (including Monopoly[R]) and use those estimates to make
inferences about market structure. They fail to reject the hypothesis
that sales taxes on Monopoly[R] are fully shifted to consumers, which is
consistent with a perfectly competitive Monopoly[R] market.
III. DATA
In this paper we examine the nominal price of a new Parker
Brothers' Monopoly[R] board game edition #9 (this is the usual game
with properties named after Atlantic City locations, not any new
city-specific editions or other special editions), by metropolitan area,
from 1990 quarter l to 2002 quarter 4. The data were collected by and
purchased from the Council for Community and Economic Research (C2ER),
formerly known as the American Chamber of Commerce Research Association
(ACCRA). Data are not available for prior to 1990 quarter 1, and after
the fourth quarter of 2002 the C2ER ceased to collect prices on the
Monopoly[R] board game. All prices exclude sales tax. Data for cities in
Alaska, Hawaii, and Canada are excluded from the analysis. For certain
quarters no data were collected from certain metro areas and as a result
it is an unbalanced panel.
C2ER collects data on the prices of a variety of consumer items.
Some are completely homogeneous (like Monopoly[R]) but some are quite
heterogeneous (such as doctor and veterinary visits, a new house, or a
rental apartment). To generate an average price for the heterogeneous
items, data collectors are asked to record prices from a number of
establishments, the exact number of which varies with the size of the
metro area. For large metropolitan areas (over 1 million population),
C2ER recommends collecting price data from 10 establishments, for
smaller metropolitan areas 5 are requested, and for non-metro areas 3-5
are requested. Prices from multiple establishments are collected even
for the perfectly homogeneous items such as the Monopoly[R] game. C2ER
then reports the simple average of these prices for each metro area; it
is these average prices that we study because the individual
establishment-specific prices are unavailable from C2ER. Because every
unit of Monopoly[R] edition #9 is identical, we assume that the Law of
One Price holds within each market and that the averages represent the
uniform price of Monopoly[R] in the metropolitan area at that time. C2ER
undertakes a variety of checks and precautions to ensure the accuracy of
the data; see Council for Community and Economic Research (2006).
IV. PRICES OF MONOPOLY[R]
A histogram of the nominal prices (for all metropolitan areas and
for all quarters 1990-2002) is provided in Figure 1. A significant
feature of the histogram is that it exhibits large spikes at the prices
$9.98, $9.99, $10.98, $10.99, $11.98, and $11.99. To show the mass at
these spikes, Table 1 lists the 10 most common Monopoly[R] prices and
how frequently they occur in the data. Each of the most common prices is
1-3 cents less than a round number (which could be dollars or half
dollars). In contrast, round dollar prices appear rarely in the data.
For example, the three most common prices in the data were: $10.98
(3.75% of the sample), $10.99 (2.70%), and $10.97 (2.09%), but the round
price of $11.00 constitutes just 0.09% of the sample. In other words,
the price was 95 times more likely to be one to three pennies less than
$11.00 than exactly $11.00. Likewise, prices of $9.99 (1.92% of the
sample), $9.98 (1.52%) or $9.97 (1.50%) were far more likely than a
round price of $10.00 (0.06% of the sample). Put another way, the price
was 82 times more likely to be 1-3 cents below $10.00 than exactly
$10.00.
[FIGURE 1 OMITTED]
We next examine only the last digit of the price. Figure 2 is a
histogram depicting the frequency with which each number from 0 to 9
appears as the last digit in the price. Across all metropolitan areas
and time (quarterly, 1990-2002), 23.2% of all prices end with a 9 and
19.0% end with an 8. In contrast, prices ending with a zero are least
likely and account for only 4.2% of the sample. (2) Broadening our
examination to the last two digits of price, we find large spikes for
certain two-digit price combinations. Specifically, 8.7% of the prices
in the sample end with 99 (e.g. $10.99) and 7.4% end with 98 (e.g.
$10.98). In contrast, only 0.3% of prices end with 00 (e.g. $10.00 or
$9.00).
These data are consistent with customary pricing, which has also
been called psychological pricing (Friberg and Matha 2004; Kreul 1982)
or odd pricing (Stiving and Winer 1997). Vendors who engage in customary
pricing tend to charge prices that end with a 9 or 8 and particularly
avoid prices that end with 0 (Gedenk and Notes: Data: C2ER prices for
Monopoly[R] board game, by metropolitan area, 1990 quarter 1 through
2002 quarter 4. Sattler 1999; Twedt 1965). This phenomenon has been
studied in the economics and marketing Literatures since the 1930s
(Bader and Weinland 1932; Ginzberg 1936). Under customary pricing,
prices are sticky. Rather than moving smoothly or continuously along the
price line, retailers react to variation in costs and the price
elasticity of consumer demand by occasionally making large price jumps
to another customary price (e.g. from $9.99 to $10.99). We investigated
whether the spikes in the data for all years pooled are due to changes
in the manufacturers' suggested retail price (MSRP) over time.
Hasbro refused to disclose to us the history of their MSRP, but multiple
spikes at customary prices (e.g. $9.99, $10.99, and $11.99) appear in
every quarter and year, suggesting that either the MSRP is not strictly
followed or the manufacturer recommends different retail prices to
different retailers.
[FIGURE 2 OMITTED]
V. PRICES IN MONOPOLY[R]
We also explore a different set of Monopoly[R] prices: those of the
28 properties on the Monopoly[R] board, ranging from $60 for
Mediterranean Avenue to $400 for Boardwalk. (3) Figure 3 shows that
these prices are not consistent with customary pricing; they all end
with zeros and tend to vary in units of $20. Figure 3 also exhibits a
railroad spike at $200, reflecting the prices of the Reading,
Pennsylvania, B&O, and Shortline properties. Another source of
relevant price data is the rent charged to the player who lands on an
owned property; however, a study of Monopoly[R] rents is beyond the
scope of this paper.
[FIGURE 3 OMITTED]
VI. CONCLUSION
This note contributes to the vast literature on monopoly pricing by
studying Monopoly[R] pricing. In particular, we find that Monopoly[R]
prices in various markets of the U.S. from 1990 to 2002 are consistent
with customary pricing.
There are several unresolved questions about customary pricing.
First, it is unclear why customary pricing is so common. Stiving and
Winer (1997) categorize the most common theories, which include these:
consumers round prices down or consumers view 9-ending prices as a
signal of a price discount. The second unresolved issue is the extent to
which customary prices enhance sales or profits (Basu 1997; Ginzberg
1936); a literature review by Gedenk and Sattler (1999) finds that the
empirical literature is almost evenly split between finding no effect or
a positive effect (on retail sales) of 9-ending prices, with only a few
studies finding negative effects. Resolving these research questions is
an area for future research.
We are Sorry[R] for the limitations of this paper, and hope that
the reader does not consider this to have been a Trivial Pursuit[R]. In
follow-up work we plan to investigate attitudes towards Risk[R] and
pursue the obvious extensions in Game Theory, although we do not have a
Clue[R] how we will put those plans into Operation.[R] (4)
doi: 10.111l/j.1465-7295.2009.00199.x
ABBREVIATIONS
ACCRA: American Chamber of Commerce Research Association
C2ER: Council for Community and Economic Research
MSRP: Manufacturers' Suggested Retail Price
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(1). Parker Brothers' copyright of the game's visual
design covers the cartoon financier with a top hat. tuxedo, cane. and
white handlebar moustache, based on J. P. Morgan (Orbanes, 2006), who
achieved near-monopoly power in certain railroad, steel, and banking
markets (Chernow, 1990).
(2.) In each case, we reject the hypothesis that the final digit
appears 10% of the time; for the digit 4 we reject at the 2%
significance level and for all other digits we reject at the 1%
significance level.
(3.) We question the utility of the Electric Company and Water
Works data.
Cawley: Department of Policy Analysis and Management Cornell
University, Ithaca, NY. Phone 607-255-0952, Fax 607-255-4071, E-mail
jhc38@cornell.edu
Kenkel: Department of Policy Analysis and Management Cornell
University, Ithaca, NY. Phone 607-255-2594, Fax 607-255-4071, E-mail
dskl0@cornell.edu
TABLE 1
Most Common Monopoly[R] Prices, 1990-2002
Frequency Rank Price ($) Frequency (%)
1 10.98 3.75
2 10.99 2.70
3 10.97 2.09
4 9.99 1.92
5 11.99 1.76
6 9.98 1.52
7 9.97 1.50
8 11.98 1.31
9 10.48 1.19
10 12.99 1.11