The slippery slope of concession.
Hirshleifer, Jack ; Boldrin, Michele ; Levine, David K. 等
I. INTRODUCTION
Given that conflict is costly, why does it occur? When both parties
believe that they are the probable winner, and the winner captures a
positive surplus, conflict is the obvious consequence. Should we, then,
observe conflict only when both parties expect to win? Many historical
and everyday examples suggest that conflict takes place, more often than
not, even when one of the two parties is clearly the expected loser and
the loser himself agrees with this prediction. The occurrence of
conflict, in this case, is less easy to understand. It is not surprising
that one party may expect to gain from a conflict. But if both parties
agree that one side is likely to win and one to lose, is there not room
for the potential loser to make a concession that would avoid the costs
of conflict? In other words: Why, in many circumstances, do we fail to
observe the expected loser appeasing the expected winner, thereby
avoiding conflict and even worse losses? This is the question we pose
here, following along the steps of Hirshleifer (2001) and, of course, of
the Coase Theorem: If we can make a deal, why fight?
As a practical, and unfortunately everyday more relevant example,
the Israeli-Palestinian fight is the paramount case of a conflict that
is impossible to understand and resolve on purely rational grounds.
Clearly, both parties are losing from the fight but, equally clearly,
the Palestinian side has lost much more during the past 59 yr than the
Israeli side. Further, in the foreseeable future, it seems quite
unlikely that the Palestinian side will achieve substantial gains
through conflict, let alone "win the war." Still, neither side
seems willing to undertake serious negotiations to avoid the cost of
war. This appears contrary to the consequentialist notion of rational
decision making and we may conjecture that the source of irrationality
lies in the religious beliefs of the two parties. Obviously, this
explanation cannot be denied a priori and, as long as conflict
continues, it cannot be disproved; still, this article tries to
understand why Israeli and Palestinians may keep fighting even if both
were rational actors.
Our main clue is that the apparently avoidable conflicts become
unavoidable when a large indivisibility is at stake and there is no
third party at hand that can enforce an allocation. The idea that
conflict is due to indivisibilities seems to be well understood in the
political science literature concerned with conflict. Notice, though,
that true indivisibilities imply conflict till total defeat of one of
the two parties and this is not often seen in reality. Hence, the
"degree" or "size" of the indivisibility is
relevant.
Existing analysis of conflict takes place in a static setting.
Here, we examine the dynamics of conflict and specifically focus on the
problem of time consistency. We investigate the extent to which the
potential loser may not be willing to make a concession because the
potential winner cannot credibly commit to avoiding a conflict even
after the concession has been made. After receiving the concession, the
potential winner's position is strengthened and he can demand even
more. Recognizing this, the potential loser might choose not to make the
initial concession, believing that it will lead to a slippery slope of
further demands and further concessions.
Commenting on the claim that war is just trade by other means,
Hirshleifer wrote:
I don't recommend thinking of it this way. It is
true that, on the individual level, people's
motives might be just as mean and nasty in trade
as in warfare. The crucial point is that exchange
and war are different on the social level. There
are two main types of differences. First, trade (if
we can assume that transaction costs are negligible)
conserves social totals of desired goods,
whereas warfare reduces them. Even in the
absence of actual battle damage, warfare
involves an opportunity cost--due to diverting
resources toward the technology of conflict.
Second, trade actually does better than merely
conserving social totals, since the redistribution
thereof is mutually preferred. Warfare, even if
there were not too much in the way of battle
damage or even opportunity cost, would still
not lead to a mutually desired reshuffling of
the social totals.
This reasoning suggests that when choice is possible, trade should
be chosen over conflict. Strikingly, in the baseline case of common
beliefs and identical time preferences, if the size of indivisibility is
sufficiently small, conflict can always be avoided by a series of small
concessions, with both parties recognizing that there will be additional
concessions in the future. We provide a rigorous proof of this theorem.
(1) Since conflict is, as a means to accommodate opposing interests, the
exception rather than the rule, this result should not be too dismaying.
We believe, moreover, that there are valid historical examples where
conflict was avoided through a series of small concessions, with both
parties correctly expecting additional future concessions. One such
example appears to be the extension of the voting franchise in England
during the 17-20th centuries. This took place in gradual increments, and
there appears to be explicit recognition that current concessions would
lead also to future concessions. Another is the way in which the Spanish
constitutional system has handled the Catalonian and Basque requests for
progressively more autonomy between 1978 and today. A sequence of small
concessions that both parties knew, and know, will continue in the
indefinite future, has avoided overt conflict. The Basque separatist organization ETA's terrorist activity is, in this sense, the proof
that the process is working. Because ETA has different beliefs from
either the Spanish or the Basque mainstream politicians--it clearly
believes that conflict would favor the Basque independence cause--and it
understands that derailing the small concession process is crucial to
force the parties into open conflict, it continues, with little success,
its terrorist activities. Among the many possible others, a third
significant example is the peace process in Northern Ireland or the slow
movement toward autonomy for Scotland.
Taking as the starting point a set of assumptions under which
conflict can be avoided, we are led then to ask what changes in the
assumptions may account for the inevitability of conflict in other
circumstances. We identify two major possibilities:
(1) Differing rates of time preference. If the potential winner is
much more impatient than the loser, he must receive a large concession
immediately to avoid conflict. This runs immediately into the
time-consistency problem. A large concession will lead to a demand for
another large concession, and while the patient loser may be willing to
make a series of small concessions, he will not wish to make a series of
large concessions.
(2) Indivisibilities: Indivisibilities may lead to conflict for
several reasons. If there is a fixed cost for making a concession, then
a series of small concessions will be very costly. Constantly haggling
over small transfers may be worse than simply fighting it out once and
for all. Alternatively, there may be indivisibilities in the resources
that are under dispute.
For example, there may be natural boundaries, or ethnic mixing, or
other physical or social features that make division of a particular
region costly. Kosovo might be seen as such an example: forcing the two
disputing parties to live side by side appeared to be extremely costly.
With these types of indivisibilities, a series of small concessions is
unfeasible. Randomization is often thought as the "natural"
economic solution to the presence of indivisibilities. It is also
possible to take turns using the indivisible disputed resource. However,
both of these solutions run into a time-consistency problem--the party
who is advantaged will have little incentive to give up the disputed
resource when it is its turn to do so.
II. THE MODEL
There are two players, i = 1, 2, who must divide a single resource
denoted by x over a sequence of time periods t = 1, 2,.... It is useful
to think of this resource as "land" or "territory."
We denote by [x.sup.i.sub.t] [greater than or equal to] 0 the initial
amount of the resource held by player i at time t. We assume that,
initially, there is a single unit of the resource so that
[x.sup.1.sub.1] + [x.sup.2.sub.1] = 1.
Players bargain each period over the division of the resource, with
impasse resulting in the outbreak of conflict. Put differently, each
player may unilaterally start a conflict. Each period t player i makes a
demand, which is a real number [y.sup.i.sub.t] [greater than or equal
to] 0 representing the share of the resource player i proposes he should
hold at the end of the period. We write [x.sub.t] = ([x.sup.1.sub.t],
[x.sup.2.sub.t]), [y.sub.t] = ([y.sup.1.sub.t], [y.sup.2.sub.t]) and so
forth. The final allocation of resources each period is determined from
the initial allocation by the demands of the two players and by the
presence or absence of a past conflict as follows. If there has been no
past conflict then there are two possibilities as follows:
Agreement: if [y.sup.1.sub.t] + [y.sup.2.sub.t] [less than or equal
to] [x.sup.1.sub.t] + [x.sup.1.sub.2] then [x.sup.i.subn.t+1], =
[y.sup.i.sub.t] and there is no conflict.
Disagreement: if [y.sup.1.sub.t] + [y.sup.2.sub.t] >
[x.sup.1.sub.t]+ [x.sup.2.sub.t] then a conflict takes place between
period t and t + 1.
If conflict takes place, because of disagreement, when the resource
allocation is [x.sub.t], then we make the simplifying assumption that
the game ends. (2) What this means is that no further demand is
advanced, and the future allocations [x.sub.t + 1], [x.sub.t + 2], ...
are a function of the random outcome of conflict. Players hold state
dependent and potentially divergent beliefs over the probability
distribution of the random variable "outcome of conflict."
Specifically, given the state [x.sub.t] when conflict erupts, there
is a probability distribution over future allocations [MATHEMATICAL
EXPRESSION NOT REPRODUCIBLE IN ASCII], representing player i's
beliefs about the consequences of the conflict, after which allocations
are supposed to remain constant. This random outcome is closely related
to the contest success function discussed, for example, in Hirshleifer
(1988), but includes the opportunity costs and damages of conflict as
well as the resources that are gained.
The individual utility as a function of resources controlled in
each period is denoted by [u.sup.i]([x.sup.i.sub.t]); it is continuous
and strictly increasing. Intertemporal preferences are described by
discount factors [[delta].sup.i]. For any given sequence of
[x.sup.i.sub.t]'s, the average present value of utility is given by
(1 - [[delta].sup.i] [[infinity].summation over
(t=1)][([[delta].sup.i]).sup.t-1][u.sup.i]([x.sup.i.sub.t]).
Since the game effectively ends when a conflict emerges, it is
useful also to compute the expected utility that results from a
conflict. Since we are using expected average present value, this is
just
[V.sup.i](x) [equivalent to]
[integral][u.sup.i]([z.sup.i])[[mu].sup.i.sub.x](dz).
The probability distribution [[mu].sup.i.sub.x] is assumed to be
such that this is continuous and [V.sup.i] ([x.sup.i], 1 - [x.sup.i]) is
strictly increasing in [x.sup.i]. Notice that, in this formulation,
different beliefs only affect the value of conflict, while different
rates of time impatience only affect the value of agreement.
When the two players have the same discount factors,
[[delta].sup.1] = [[delta].sup.2] a useful concept is that of the
utility possibility frontier as a function of the status quo [x.sup.1.sub.t] + [x.sup.2.sub.t] = 1. Because we use average present
value, period utility and present values are measured in the same units;
hence, the utility possibility frontier is [v.sup.2] = [u.sup.2](1 -
[[[u.sup.1]].sup.-1]([v.sup.1])). When the two players have different
rates of time preference, this concept is less useful because we must
take account of the gains to intertemporal trade.
Our equilibrium concept is subgame perfection. We pose three
questions about conflict: first, is conflict possible? That is, are
there subgame perfect equilibria that involve conflict? Second, is
conflict inevitable? That is, do all subgame perfect equilibria involve
conflict? Third, if conflict is not inevitable, what is the nature of
the settlement paths that avoid conflict--is conflict avoided by a
single large concession or by a series of small concessions?
If [V.sup.i](x) > [u.sup.i](0) for both players, then indeed
conflict is always possible. Suppose that each player sets
[y.sup.i.sub.t] = 1. Given the strategy of the other player, the choice
is always either to concede to the other player, resulting in a utility
of [u.sup.i](0), or to "agree" to a conflict, resulting in a
utility of [V.sup.i](x). In the case where an agreement is preferred to
conflict, this equilibrium captures the possibility that an impasse
results nevertheless.
More effective (and realistic) bargaining mechanisms may be less
prone to impasse than the simple mechanism explored here. Regardless, we
will focus on the question of whether conflict is inevitable.
Specifically, we will inquire whether an equilibrium exists in which
there is no conflict and in which no resources are discarded. Such an
equilibrium is easy to characterize: it must consist of a series of
demands [y.sub.t], for which, in each period t = 1, 2, ....,
[y.sup.1.sub.t] + [y.sup.2.sub.t] = 1 and, for both players i = 1, 2,
the present value of utility received from the agreement is at least
that from conflict
(1 - [[delta].sup.i]) [[infinity].summation over ([tau] =
t][([[delta].sup.i).sup.[tau] - t] [u.sup.i]([y.sup.i.sub.[tau]])
[greater than or equal to] [V.sup.i]([y.sub.t - 1]),
where it is convenient to define [y.sub.0] = [x.sub.1].
III CLASSIFICATION OF ENVIRONMENTS
Following Hirshleifer (1989), we can characterize the possibilities
for conflict according to the relationship between the status quo
u([x.sub.t])= [[u.sup.1]([x.sup.1.sub.t]), [u.sup.2]([x.sup.2.sub.t])]
and the expected result of conflict V([x.sub.t]) =
[[V.sup.1]([x.sub.t]), [V.sup.2]([x.sub.t])]. In our model, we can
distinguish three cases as follows:
(1) [u.sup.i]([x.sup.i.sub.t]) [greater than or equal to]
[V.sup.i]([x.sub.t]), i = 1, 2. Here, both players agree that conflict
is undesirable. Conflict is not inevitable; both players setting
[y.sup.i.sub.t] = [x.sup.i.sub.t] is clearly subgame perfect. We will
not discuss this case further.
(2) [u.sup.i]([x.sup.1.sub.t]) < [V.sup.i]([x.sub.t]), i = 1, 2.
Here, both parties agree that conflict is preferred to the status quo.
(3) [V.sup.2] ([x.sub.t]) [greater than or equal to] [u.sup.2]
([x.sup.2.sub.t]), [V.sup.1]([x.sub.t]) [less than or equal to]
[u.sup.1]([x.sup.1.sub.t]) or [V.sup.2] ([x.sub.t] [less than or equal
to] [u.sup.2] ([x.sup.2.sub.t]), [V.sup.1] ([x.sub.t]) [greater than or
equal to] [u.sup.1]([x.sup.1.sub.t]), where only one inequality may be
weak in either case. In this case, one party benefits from a conflict
and the other does not. This is the case on which we will focus most of
our attention; without loss of generality, we always study the first
case in which Player 2 expects to benefit from the conflict.
How does this model of preconflict negotiations compare to the
standard bargaining framework of Rubinstein (1982) and Stahl (1972)?
Rubinstein/Stahl is a model of postconflict--or, more appropriately, in
conflict--negotiation: losses are incurred until an agreement is finally
reached, at which point the game ends. In the model we study, losses
occur after a conflict begins, at which time the game ends. While
Rubinstein/Stahl model negotiations are designed to end an ongoing
conflict, we model negotiations designed to prevent a conflict from
starting.
The other widely used model of conflict is that of the war of
attrition. This is similar to Rubinsten/Stahl in the sense that losses
occur until one side gives up. Unlike Rubinsten/Stahl, no intermediate
division of resources is possible; conflict can end only with one party
conceding everything.
Finally, there is the possibility that the beliefs [MATHEMATICAL
EXPRESSION NOT REPRODUCIBLE IN ASCII] while different between players
are drawn from an underlying common knowledge distribution. This case
has been extensively studied in the bargaining literature, for example,
by Admati and Perry (1987), where it is quite relevant since failure to
reach agreement may be a signal of private information. It is less
relevant in this setting since failure to agree leads to conflict and
the end of the game.
Note that Hirshleifer (1989) considers also the more general case
in which the status quo may lie below the utility possibility frontier.
For example, as Hirschleifer (1991) points out, perhaps one player has
fish and the other has corn--but they have not learned how to trade. In
this setting, conflict may be a substitute for trade so that a conflict
may actually be an improvement over autarky. It is not difficult to see
that, apart from the fact that the starting point is not on the utility
possibility frontier, this case falls either under Case 2 or Case 3. We
study Case 2 first.
IV CONFLICT PREFERRED TO THE STATUS QUO
When conflict is preferred to the status quo by both parties, we
might expect conflict to be inevitable. Notice first that such a
situation may arise because the status quo is not Pareto efficient; then
moving to a Pareto efficient point may dominate conflict for at least
one of the two parties, which means that conflict is not inevitable as
shown in the next section.
A particular reason for which the status quo may fail to be Pareto
efficient is that the two players have different rates of time
preference. In this case, simply choosing [x.sub.1] every period will be
Pareto dominated by sequences of allocations that transfer some
resources to the less patient player in early periods and more resources
to the more patient player in later periods. It is also true, though,
that different rates of time preferences may also be the reason for
which even a Pareto efficient status quo is dominated by conflict in a
more general context. For example, assume that the status quo does not
consist of a constant sequence but, instead, of a time-dependent one
that provides the impatient agent with high payments in the far future.
Symmetrically, assume that conflict transfers at least part of these
payments to nearer dates and vice versa for the patient agent. Then,
conflict is preferred to status quo by both agents. Notice, though, that
also in this case, conflict is not inevitable: in general, there may
exist a feasible intertemporal rearrangement of the payoff sequences
that is preferred, at least by one of the two parties, to conflict.
Because addressing this case requires considerations of intertemporal
trade and, therefore, the introduction of at least a simplified form of
intertemporal production/accumulation, we leave it for future research
and focus on the "static" constantallocations case described
above. Hence, for the remainder, we limit attention to equally patient
parties, that is, [[delta].sup.1] = [[delta].sup.2] = [delta]
For the reason explained earlier, we also focus on situations where
the status quo is Pareto efficient. If the status quo is Pareto
efficient and it is still true that both parties prefer conflict to the
status quo, then it is clear that every socially feasible sequence
[y.sub.t] is strictly worse for one player than the result of conflict
so that player will always prefer an action resulting in conflict.
To move forward with intuition, consider the two extreme cases in
which the utility possibility frontier is globally either concave or
convex.
[ILLUSTRATION OMITTED]
A. Concave Utility Possibilities
Suppose that the utility possibility frontier is concave. (3) The
situation is that pictured above. Because the discount factors are
equal, the status quo u([x.sub.1]) = [u([x.sup.1.sub.1]),
u([x.sup.2.sub.1])] is Pareto efficient. Notice, however, that the
expected result of conflict V([x.sub.1]) is not socially feasible. This
can occur only because the two players have different beliefs about the
result of the conflict, that is, [[mu].sup.1] [not equal to]
[[mu].sup.2] In effect, both players think that they will win, even
though both cannot be right. For example, players may both have an
optimistic bias as in the bargaining models of Ali (2006) or Yildiz
(2003). This failure of common knowledge can clearly lead to conflict.
Since sufficiently divergent beliefs can always make conflict
inevitable, for the remainder of the article, we will restrict further
to the case in which [[mu].sup.1] = [[mu].sup.2], that is, the case of
common knowledge.
Jointly, the assumptions of common knowledge, common discount
factor, concave utility possibilities, and Pareto efficient status quo
have the implication not only that the expected result of conflict must
be socially feasible but also that it is socially wasteful. Indeed,
unless the distribution [mu] is degenerate, the outcome of conflict must
in fact be inefficient, that is, interior to the utility possibility
frontier.
B. Convex Utility Possibilities
We can describe this as "this town ain't big enough for
both of us." What convexity does is to make conflict more
"likely" in the space of utility allocations, as the more
convex the frontier is, the "fewer" are the set of allocations
that are interior to it. Notice in this case that both a lottery and a
deterministic alternation could be Pareto improving. Regardless, neither
is an equilibrium. Consider a situation such as that illustrated below.
Let [x.sub.A], [x.sub.B] be the division of resources corresponding to
Points A and B, respectively; that is, U([x.sub.A]) = A, u([x.sub.B]) =
B, where A and B are to be read as two-dimensional vectors. Here, a
one-time lottery between [x.sub.A] forever and [x.sub.B] forever is
preferred to both the status quo and the conflict. If the discount
factor [delta] is sufficiently close to one, then there is also a
deterministic alternation between [x.sub.A] and [x.sub.B], which is
preferred to both the status quo and the conflict.
[ILLUSTRATION OMITTED]
Let us examine a once-and-for-all lottery first. Suppose, for
example, that the outcome of the lottery is [x.sub.A]. Then, Player 1
will refuse to honor the agreement since he prefers the conflict
[V.sup.1]([x.sub.1]) > [A.sup.1]. Without a third party to enforce
the agreement, once-and-for-all lotteries are impossible.
Turning to deterministic alternation, let us suppose that the
condition V([x.sub.1]) [greater than or equal to] u(x) holds globally
not merely at [x.sub.1]; notice that this is tantamout to assuming that
the possibility frontier is strongly convex. Assume that [x.sub.A] is
supposed to occur first, followed by [x.sub.B], and then repeating. Let
[U.sub.A] = A + [delta]B, [U.sub.B] = B + [delta]A be the average
present value of the alternation beginning from A and B, respectively;
again [U.sub.A] = [[U.sup.1.sub.A], [U.sup.2.sub.A]] and so on. Then, in
the second period, Player 2 must give up [V.sup.2]([x.sub.A]) in
exchange for [U.sup.2.sub.B]. But we have assumed that
[V.sup.2]([x.sub.A]) [greater than or equal to] [A.sup.2] and [A.sup.2]
> [U.sup.2.sub.B]. This means that Player 2 will not agree to the
second stage of the alternation and so conflict is inevitable.
An attempt at this type of alternation took place after the death
of President Tito in 1980, with the alternating Presidency, in
Yugoslavia. The system worked reasonably well until 1989. During the
first 8 yr, the six member states and two provinces were ruled by
politicians belonging to the same party, the League of Communists of
Yugoslavia (LCY). Nobody was proposing separation, and decisions were
taken "collegially" by the eight presidents together with the
secretary of the LCY; this group of nine people constituted, in fact,
the office of the Presidency. When the communist regime collapsed,
between 1988 and 1989, the constitution was reformed, excluding the
communist party secretary from the office of the Presidency. During the
same year, independence-minded noncommunist presidents were elected in
both Slovenia and Croatia and this, for the first time, made conflict
possible. The alternating Presidency system was nevertheless maintained,
and Slovenia went first, with Janez Drnovsek, during 1989; 1990 was
Serbia's turn, to be followed by Croatia. Of course, when it was
Serbia's turn to surrender the Presidency to Croatia, no Croatian
candidate was good enough and the rotating Presidency ended in conflict.
This example suggests an answer to the question: why should the
utility possibility frontier be convex? An obvious possibility is that
there is an indivisibility: consider, for example, the concave utility
possibility frontier below. If we assume that the resource is completely
indivisible so that only one of the two parties can hold it, we get
instead the light gray convex utility possibility frontier.
[ILLUSTRATION OMITTED]
Examples of indivisibilities can involve choices between different
ethnic groups or opposing political or religious systems. If there are
economies of scale in operating these systems, having two systems trying
to share an area may result in a great loss compared to a single system.
These issues are discussed in Szanya (2000). Young (1995) examines some
of the theoretical issues in dividing indivisible resources.
V ONE SIDE IS THE WINNER, CONFLICT IS COSTLY
Without loss of generality assume that V2([x.sub.1]) > [u.sup.2]
([x.sup.2.sub.1]), [V.sup.1]([x.sub.1]) < [u.sup.1]([x.sup.1.sub.1]).
By costly conflict, we mean that the vector V(x) corresponding to
conflict lies strictly inside the Pareto frontier for all x. As we have
observed, if both sides think that they are going to win or if there are
large indivisibilities, this will not be the case. However, if the
utility possibility frontier is strictly concave, beliefs are common,
and the outcome of conflict is uncertain, this will always be the case.
Equal Patience
PROPOSITION 1. If beliefs are common [[mu].sup.1] = [[mu].sup.2],
conflict is socially costly and [[delta].sup.1] = [[delta].sup.2] then
conflict is not inevitable.
[ILLUSTRATION OMITTED]
Proof Let [x.sub.1] denote the status quo and consider the
situation described in the figure above. First note that if we consider
points y on the Pareto frontier with [y.sub.1] [less than or equal to]
[x.sub.1.sub.1], as we reduce [y.sub.1] and u(y) moves up and left we
eventually reach a point where u(y) [greater than or equal to] V(y).
Denote this point by [y.sub.[infinity]]. We give a formal argument
below. Once we reach this point, there is no longer any reason for
conflict, and the concession schedule becomes [y.sup.t] =
[y.sub.[infinity]]. In the range where Player 1's share [y.sup.1]
[member of] [[y.sup.1.sub.[infinity], [x.sup.1.sub.1]], we have
[u.sub.2] (1 - [y.sup.1]) [less than or equal to] [V.sup.2](y): that is,
Player 2 is tempted by conflict. The second step of the proof is to work
recursively backward from [y.sub.[infinity]] showing how to construct a
concession schedule that satisfies the desired inequality
(1 - [delta]) [[infinity].summation over ([tau] =
t])][[delta].sup.[tau]-t][u.sup.i](y.sup.i.sub.[tau]) >
[V.sup.i]([y.sub.t-1]), i = 1, 2.
Step 1. If u(y) < V(y) for all efficient y with [y.sup.1] [less
than or equal to] [x.sup.1.sub.1], then [u.sup.2] (1) <
[V.sup.2](0,1) implying that V(0,1) is infeasible. Because conflict is
costly, it contradicts [[mu].sub.1] = [[mu].sup.2]. This establishes the
existence of [y.sup.[infinity]].
Step 2. Suppose that for [y.sub.1] [member of]
[[y.sup.1.sub.[infinity]], [x.sup.1.sub.1]], [u.sup.2] (1 - [y.sup.1])
[less than or equal to] [V.sup.2](y). Suppose, further, that we are
given an efficient continuation sequence starting at time t, we will
show that we can extend this backward for a period. That is, we are
given efficient sequence ([y.sub.t], [y.sub.t + 1], ...) with
[y.sup.1.sub.[tau]] [member of] [[y.sup.1.sub.[infinity]],
[x.sup.1.sub.1] and some efficient [[??].sub.t - 1] with
[[??].sup.1.sub.t - 1] [greater than or equal to] [y.sup.1.sub.t],
[[??].sup.2.sub.t - 1] [member of] [[y.sup.2.sub.[infinity],
[x.sup.2.sub.1]], and
(*) (1 - [infinity]) [[infinity].summation over ([tau] = t])
[[delta].sup.[tau]-t][u.sup.i]([y.sup.i.sub.[tau]]) >
[V.sup.i]([[??].sub.t-1]), i = 1, 2.
Our goal was to find the appropriate value of [Y.sub.t - 1]. As we
move to the right along the Pareto frontier, thereby increasing
[y.sup.1.sub.t-1], by assumption [V.sup.1]([y.sub.t-1]) increases and
[V.sup.2]([y.sub.t - 1]) decreases, and since V is continuous, either
[y.sup.2.sub.t - 1] = [x.sup.2.sub.1], in which case we stop, or the
inequality for Player 1 must hold with exact equality at some point
[[??].sub.t-2]; at that point, strict inequality
[u.sup.2]([y.sup.2.sub.t-1]) > [V.sup.2]([[??].sub.t-2]) must still
hold for i = 2. If we continue to increase [y.sup.1.sub.t-1], [u.sup.2]
([y.sup.2.sub.t-1]) falls, and since eventually it falls-below [V.sup.2]
([[??].sub.t - 2]), there is a unique point [Y.sub.t] - 1 on the Pareto
frontier where [u.sup.2]([y.sup.2.sub.t-1]) = [V.sup.2]([[??].sub.t-2]).
Since [V.sup.2] ([[??].sub.t - 2]) < [V.sup.2] ([[??].sub.t-1]), it
follows from (*) that
(1 - [delta]) [[infinity].summation over ([tau]=t)]
[[infinity].sup.[tau]-t][u.sup.2]([y.sup.2.sub.[tau]]) >
[V.sup.2]([[??].sub.t-2]) = [u.sup.2]([y.sup.2.sub.t-1]).
This in turn implies that
(1 - [delta]) [[infinity].summation over ([tau]= t - 1)]
[[delta].sup.[tau]-t][u.sup.2](y.sup.2.sub.[tau]) >
[V.sup.2]([[??].sub.t-2])
which is half of the desired conclusion--for Player 2.
Since we did not stop at [y.sup.2.sub.t - 1] = [x.sup.2.sub.1], but
before that point, [u.sup.2](1 - [[??].sup.1.sub.t-2) [less than or
equal to] [V.sup.2]([[??].sub.t-2]), which also implies from the
monotonicity of [u.sup.2] that [[??].sup.1.sub.t-2] [greater than or
equal to] [y.sup.1.sub.t-1]. For Player 1, since [u.sup.2]
([y.sup.2.sub.t-1]) = [V.sup.2]([[??].sub.t-2]), and since [[mu].sup.1]
= [[mu].sup.2], and conflict is costly imply that V is interior to the
utility possibility frontier, it follows that [u.sup.1]
([y.sup.1.sub.t-1]) > [V.sup.1] ([[??].sub.t-2]). Since u, V are
continuous and so uniformly continuous on the compact square [[y.sup.1],
[x.sup.1]], it also follows that [y.sup.1.sub.t-1] [greater than or
equal to] [[??].sup.1.sub.t-2] + [epsilon] [greater than or equal to]
[y.sup.1.sub.t] + [epsilon] for a uniform bound [epsilon] > 0. Since
by construction
(1 - [infinity]) [[infinity].summation over ([tau] =
t)][[infinity].sup.[tau]-t][u.sup.1](y.sup.1.sub.t) =
[V.sup.1]([[??].sub.t-2])
we have
(1 - [infinity]) [[infinity].summation over ([tau] = t -
1)][[infinity].sup.[tau]-t][u.sup.1](y.sup.1.sub.t) >
[V.sup.1]([[??].sub.t-2]).
This is the second half of the desired conclusion--for Player 1.
Since the construction shows that [y.sup.1.sub.t-1] [greater than
or equal to] [y.sup.1.sub.t] + [infinity], it follows that this
construction must eventually stop at [y.sup.2.sub.t-1] =
[x.sup.2.sub.1].
QED.
There is a crucial point to emphasize: while conflict can be
avoided, the solution is not Pareto efficient if the utility possibility
frontier is strictly concave. This is because the present value of
utility is the average of different points on the frontier and so lies
interior to the frontier. Indeed, it is this fact that complicates the
proof--if we could simply find a single stationary point that was time
consistent and Pareto-dominated conflict, then that would be the obvious
solution. But here a series of concessions must take place over time,
and while the cost of conflict is avoided, the solution is still
inefficient relative to what could be achieved, for example, if there
was a third party that could enforce a contract.
Concession Indivisibilities
If there are indivisibilities in the size of concessions, then
conflict may be inevitable. To find a concession that will be agreed to
by both sides, it must be large enough to please the winner but small
enough to satisfy the loser. The problem is that if the minimum size of
the concession is quite large, it may be impossible to satisfy the
loser. This was illustrated graphically in the concession by
Czechoslovakia of the Sudetenland that led to Chamberlain's
infamous "peace in our time" speech. The problem was that the
Sudetenland is a mountainous area on the border--essential to the
defense of Czechoslovakia and not easily divisible. To be successful,
the concession needed to be small enough to avoid conflict in the
subsequent period. In this case, the concession was so large that the
next demand by Nazi Germany was for all of Czechoslovakia. In the
presence of large indivisibilities, appeasement might not work. But the
usual conclusion--that appeasement is always a bad idea, does not
follow. As we have shown when suitably small concessions are possible,
it may work quite well.
IV CONCLUSIONS
In a sense, the basic topic of this article is appeasement: when
does it work? If the parties agree that peace is preferable to conflict,
and if there are not important indivisibilities either in the allocation
of resources (the utility possibility frontier is concave) or in the
making of concessions (small concessions are possible), then conflict is
avoidable. This is not to say that appeasement is inevitable--there are
equilibria in which negotiations fail and conflict takes place, but
under these circumstances, negotiations have the possibility of leading
to a lasting peace. To a large extent, the world breaks itself into two
camps regarding conflict. There are those who believe that any
concession is the beginning of a slide down a slippery slope and that
appeasement is a dirty word. And there are those that believe that all
of the world's problems could be solved if only the parties could
be brought to the bargaining table. The model here suggests that both
groups may be both right and wrong. When small concessions are possible,
an equitable division of resources is feasible (the utility possibility
frontier is concave), and there is equal patience, a series of small
negotiated concessions may indeed avoid conflict. When these conditions
fail, appeasement may be dangerous indeed.
ABBREVIATIONS
ETA: Euskadi Ta Askatasuna (Basque Separatist Movement)
LCY: League of Communists of Yugoslavia
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(1.) Shavell and Spier (2002) showed this in the case where
transfers do not provide a permanent advantage. Schwarz and Sonin (2008)
have also show results along similar lines to ours. Their article
contains a nice review of the related literature.
(2.) The difficulty in allowing the game to continue after a
conflict is resolved lies in the fact that it endogenizes the outcome,
adding a second layer of complication to the analysis, and one that is
not central to the issues discussed here.
(3.) Note that unlike Hirshleifer (1989), the diagrams here are in
the space of utilities, not the space of resources.
JACK HIRSHLEIFER, MICHELE BOLDRIN and DAVID K. LEVINE *
* We would like to thank National Science Foundation Grants
SES-03-14713 and SES-01-0114147 for financial support. The original
draft of this article together with the substantive results was prepared
by all three authors. The current draft was prepared after Jack's
death on July 26, 2005, and we took the liberty of highlighting
Jack's earlier contributions to this literature.
Hirshleifer: Department of Economics, University of California, Los
Angeles. (deceased)
Boldrin: Department of Economics, Washington University in St.
Louis, 1 Brookings Dr., St. Louis, MO, 63130. Phone 314 935 9529, Fax
314 935 4156, E-mail michelboldrin@gmail.com
Levine: Department of Economics, Washington University in St.
Louis, 1 Brookings Dr., St. Louis, MO, 63130. Phone 314 935 9529, Fax
314 935 4156, E-mail david@dklevine.com