TEAM EFFECTS ON COMPENSATION: AN APPLICATION TO SALARY DETERMINATION IN THE NATIONAL HOCKEY LEAGUE.
IDSON, TODD L. ; KAHANE, LEO H.
LEO H. KAHANE [*]
Studies of salary determination largely model pay as a function of
the attributes of the individual and the workplace (i.e., employer size,
job characteristics, and so forth). This article empirically
investigates an additional factor that may influence individual pay,
specifically coworker productivity. Data from professional sports are
used to evaluate this question because both salary and teammate
performance measures are readily available. We find that team attributes
have both direct effects on an individual's pay, and indirect
effects through altering the rates at which individual player productive
characteristics are valued. (JEL J31, L83)
I. INTRODUCTION
When complementary exists between labor inputs, individual
productivity may be poorly measured by treating the individual worker
separately from the character of the organization, or team, within which
he works. Namely, individual productivity may vary when working in
different settings to the extent that coworkers offer different degrees
of assistance. [1] If such complementary between human capital inputs is
present, say a team dynamic, it suggests the possible existence of both
team and individual effects on productivity, and hence compensation.
Empirical analysis of team effects has been hindered by the lack of
data on individuals and their coworkers, including managers. One source,
though, that contains much of this requisite information is data on
professional sports teams. In this article, we exploit this unique
attribute of professional sports data in order to empirically assess the
effect of complementarities between labor inputs on individual
compensation. Specifically, we use a team-sport setting to situate the
worker in an organizational environment where we can observe the impact
of coworkers on individual productivity, thereby allowing us to examine
the separate effects of individual and team productivity on salary
determination. The general question asked is whether individual
attributes are valued, or rewarded, differently in different work
environments--or, in our specific case, on different teams. This study
will investigate these questions by empirically assessing the effects of
coworker productivity, that is, the effects of the qual ity
(productivity) of teammates, on individual compensation. Although a
number of different highly team-oriented sports would serve our purpose,
such as basketball, this particular study uses data from professional
hockey to investigate team effects on compensation. [2]
The remainder of the article is organized as follows. Section II
outlines the empirical framework used to analyze the posited team
effects, and discusses some of the theoretical issues relating to team
effects on compensation. Section III describes the data used in the
analysis. Section IV reports the empirical results, and Section V
reports our conclusions and directions for further work.
II. TEAM AND COWORKER EFFECTS
As noted above, the goal of this study is to evaluate empirically
whether average coworker attributes (1) affect individual salaries, (2)
affect the rate at which individual attributes are valued by the firm,
and (3) are complementary inputs to the attributes of individual team
members. The question arises, though, as to why we might expect, on
theoretical grounds, that individual players would earn any part of the
team's contribution. The classic model of Alchian and Demsetz
[1972] suggests that the capitalist manager will reap the returns from
any incremental team output, as the primary function of the manager is
to discover complementarities between inputs and enhance organizational
output by optimally combining resources, and to monitor effort so as to
reduce shirking. As a result, the manager will capture all of the
returns that are not specific to the inputs, in which case we would not
expect to observe team effects on individual compensation. Yet, although
a manager acting as the residual claimant is one solution to the problem
of reducing shirking in the context of complementary inputs whose effort
is difficult to monitor, other models suggest that it may be desirable
to compensate team members based on the value of team output in order to
provide optimal incentives for effort (for example, see Akerlof [1982]).
[3] In fact, effort incentives derived from team output are not
necessarily at variance with an Alchian and Demsetz managerial structure
because managers may still find that they increase team output (and
hence their compensation) through effort incentives linked to team
productivity. To the extent that such incentive systems are seen as
profitable, we may well observe that individual compensation is related
to team output measures. As such, empirical evidence of the existence of
team productivity effects on individual compensation may provide an
empirical foundation for classes of models that suggest the efficacy of
team output incentive mechanisms.
In order to empirically capture team effects on individual salaries
we employ the following econometric model:
(1)
ln([Salary.sub.i]) = [[beta].sub.0] + [[beta].sub.1][X.sub.i] +
[[beta].sub.2]t_[X.sub.i] + [[beta].sub.3][[X.sup.*].sub.i]t_[X.sub.i] +
[[beta].sub.4][Z.sub.i] + [[varepsilon].sub.i],
where [X.sub.i] represents a vector of individual player
performances measures, t_[X.sub.i] represents the corresponding team
performance measures, [Z.sub.i] represents additional regressors, and
[[varepsilon].sub.i] is an iid random error. The effects of an
individual player's performance on his salary is given by
(1.1)
[partial]ln([Salary.sub.i])/[partial][X.sub.i] = [[beta].sub.1] +
[[beta].sub.3]t_[X.sub.i].
Expression (1.1) has two components, (1) a direct productivity
effect represented by [[beta].sub.1] and (2) an indirect effect,
[[beta].sub.3], which measures the effect of average coworker
productivity on the rate at which individual player productivity is
valued. The multiplicative specification of the team effect captures the
possibility that worker attributes will be differentially rewarded in
different work environments if the cross-partial effect, [[beta].sub.3],
is not zero.
Team effects on compensation will operate not only through altering
the rates at which productivity-related attributes are rewarded but also
directly through the [[beta].sub.2] term. Specifically, the effect of
team attributes on individual player's salary is given by
(1.2)
[partial]ln([Salary.sub.i])/[partial]t_[X.sub.i] = [[beta].sub.2] +
[[beta].sub.3][X.sub.i],
where [[beta].sub.2] represents the direct effect of team
attributes on player salaries, and as above [[beta].sub.3] represents
the effect of the interaction of team values and player attributes on
player salaries.
We see from (1.1) and (1.2) that there are potentially three
qualitatively distinct ways in which individual and coworker attributes
may combine to affect player salaries. First, if [[beta].sub.3] = 0,
then the effect of individual attributes on productivity, or salary, are
invariant to the corresponding team value of this attribute, that is,
production is strictly additive in its inputs. Second, if [[beta].sub.3]
[greater than] 0, then individual attributes are rewarded more on teams
with players who, on average, also have higher values for the
corresponding attributes, that is, inputs are complementary. Third, if
[[beta].sub.3] [less than] 0 then an individual's attribute is
valued at a lower rate when other players on the team have, on average,
higher values of this attribute. That is, on teams with high average
values for a given productive attribute, the marginal contribution of
another unit of this attribute is lower than on teams with players
exhibiting lower average values for the attribute and hence is valued
less, in other words, inputs are seen as substitutes along the
particular dimension.
An example might clarify these points: say that the [[beta].sub.1]
coefficient on player height is positive, so that taller players tend to
be awarded with higher salaries. Furthermore, say that the
[[beta].sub.2] coefficient on average team height is also positive,
indicating that players on generally taller teams will receive higher
pay. [4] Now, if the [[beta].sub.3] coefficient on the interaction of
individual player height and average team height is positive, then this
would imply that relatively tall players are complementary to each
other, so teams place greater a value on an individual being relatively
tall when other players on the team are also tall and as such will offer
relatively higher wages in order to attract (and retain) these players.
Alternatively, if the coefficient on the interaction is negative, then
teams with many relatively tall players find that another relatively
tall player is not especially valuable to them and as a result will not
be willing to pay as high a salary for relativel y tall players. Thus,
when assessing the overall influence of a player's height on his
compensation, we need to evaluate both terms in (1.1), and similarly if
we want to look at the effect of average coworker, or team, attributes
on a player's compensation, we must evaluate both terms in (1.2).
Finally, it is important to recognize the potential importance of
controlling for team effects when investigating the influence of player
attributes per se on salary determination. Specifically, if
[[beta].sub.2] [neq] 0 and cov(t_[X.sub.i],[X.sub.i]) [neq] 0, then
failure to include t_[X.sub.i] in the regressions will bias the estimate
of [[beta].sub.1] a standard example of potential omitted-variable
misspecification bias.
III. SALARY STRUCTURE AND DATA DESCRIPTIONS
Salary Structure in the NHL
The institutional environment for salaries in the National Hockey
League (NHL) is comparatively open. Unlike professional basketball and
football, hockey has no salary cap. Management attempted to implement a
graduated tax scheme wherein teams with large payrolls are taxed at a
higher rates than those with small payrolls. This was an attempt to aid
small market teams, but the tax scheme failed following the 1994-95
lockout. Salaries for players in the NHL have been low compared to those
in other major league sports. This began to change somewhat in 1989,
when superstar Wayne Gretzky signed an eight-year, $20 million contract.
This was followed by a handful of other multimillion dollar contracts
for talented players. [5] Contracts often contain base salaries and
bonus incentives. In some cases, incentives are a function of the number
of games a player appears in or whether the player appears in playoff games. [6]
There is a free agency agreement in place, which is rather complex.
A 1986 agreement between players and owners describes a complicated free
agency mechanism that provides a scheme of compensation to teams losing
free agents. The compensation is based on the salary of the departing
player and his age. The agreement has allowed for greater mobility of
players, but the compensation scheme limits their movement somewhat. [7]
Data Sources
Our data set contains two years of salary and performance data and
is drawn from two primary sources. First, the Hockey News, (February 8,
1991, and November 15, 1991], provides data supplied from the NI-IL
Players Association on salary. The reported earnings for each player
includes his base salary plus any signing bonus or deferred income
allocated to that year. Second, the Hockey News Complete Hockey Book
(various years) provides data on individual player performance. Our data
set contains information on 930 players for the 1990-91 and 1991-92
seasons. Players are included if they played at least two years in the
NHL and 26 or more games in at least one year prior to the 1990-91
season and if a salary is reported for the player. [8] All performance
data are for regular season play.
One problem that arises is that some players played for more than
one team in a single year (some, in fact, played for three teams in a
single season). Since salary data were not generally available for the
player for each team that he played with during the season, comparison
of multiple movers is tenuous. Nevertheless, in our data set, a player
is considered as a member of the team reporting his salary in a given
year.
IV. EMPIRICAL ANALYSIS
The variables that comprise the vectors [X.sub.i] and t_[X.sub.i]
are described in Table I. Career performance measures for individual
players, as well as the team measures comprising t_[X.sub.i], use data
up to and including the year prior to the year used for the dependent
variable, the natural log of salary. We choose this specification
because player performance variables in the prior year determine
management's expectations about performance and hence enter into
salary decisions for the subsequent year.
Individual Player Variables
The expected signs for the variables that make up the vector
[X.sub.i], are shown in Table I. Following Jones and Walsh [1988], we
employ a variety of variables designed to characterize a player's
skill. Skills acquired through general occupational experience are
captured by a quadratic in the number of games played over the
player's career--following the general literature on wage profiles
(Mincer [1974]) an inverted U-shaped experience effect is predicted.
The primary variable representing offensive ability (points) is
expected to have a positive coefficient, since, all else equal, greater
offensive contributions by a player increases the likelihood that the
team will win a game and thus he should be rewarded with a greater
salary. [9] Similarly, star players who demonstrate unusual skill that
attracts fans should earn greater salaries, all else equal. In order to
account for star status, we use a variable (star) that is calculated for
each player by adding the number of his career all-star appearances and
the number of major trophies won. We expect a positive coefficient for
this variable.
The variable representing penalty minutes per game (penalties) is
expected to capture a player's intensity of play and defensive
skill. As noted in Jones and Walsh [1988], a more intense (perhaps
intimidating) player demonstrates a willingness to make the sacrifices
required for the team's success. This being the case, a positive
coefficient is expected.
Another variable we use to represent both a player's offensive
and defensive skill is the plus/minus statistic (plus/minus). The
plus/minus statistic is calculated by assigning a player a + 1 if he is
on the ice when his team scores a full-strength goal, and assigning him
a - 1 if he is on the ice and his team gives up a full-strength goal.
Career plus/minus statistics are not readily available for players;
rather we calculate a game-weighted average over the previous three
seasons for use as a proxy for a player's career plus/minus
statistic. Ceteris paribus, we expect a positive coefficient for this
variable.
In order to control for various physical attributes that may affect
player performance, and that are not captured by other performance
variables, we include measures for a player's height and weight.
Other things equal, physically larger players may be more effective
offensively and defensively, as they can use their size to gain
strategic position during play. A larger player may also be able use his
size to attract and "tie up" the play of opponents, thus
"freeing up" his teammates for potential scoring
opportunities. This being the case, we expect these variables to have a
positive impact on a player's salary.
To the extent that initial playing skill is a reliable indicator of
future performance, players who begin their NHL career with a greater
stock of ability are expected to start their professional career with a
larger salary. This initial salary differential may be reflected later
in the player's career salary path. In order to control for
differences in initial ability, we have constructed a dummy variable (draft) that takes the value of 1 if a player was selected in the first
or second round of the rookie draft and 0 otherwise. As defined, we
expect a positive coefficient for this variable.
In order to control for differences in compensation for player
position, we use a dummy variable (forward) that takes the value of 1 if
a player is a forward (center or winger) and 0 otherwise. All else
equal, controlling for scoring ability, a defenseman is expected to earn
a greater salary. That is, a defenseman with the same scoring ability as
a forward would earn a higher salary because the defenseman has the
added ability to prevent opponents from scoring. [10]
Finally, we include a dummy variable (free agent) that takes the
value of 1 if the player was a free agent in the year previous to the
current salary year. The role of this variable is to control for any
performance difference the player may have demonstrated during the
season of his free agency. The logic behind this variable is that a
player who will become a free agent at the end of a season may play with
a greater effort and intensity than they might otherwise in order to
impress potential employers. Following this reasoning then, we expect a
positive coefficient for this variable. [11] The free-agent status
variable (free agent) and the plus/minus variable (plus/minus) have not
to our knowledge been incorporated into previous empirical studies of
pay and performance in the NHL.
Team Variables
As noted above, the vector t_[X.sub.i] contains team values of each
[X.sub.i] performance measure, calculated so as to remove each
individual ith player's contribution. For example, we calculate
average points per game for the team as a whole, excluding the
individual player i's points-per-game statistic. This provides us
with an approximate measure of the quality of players around any
individual player i. We follow the same procedure to construct team
measures for the variables points, penalties, plus/minus, height,
weight, and star.
Included in t_[X.sub.i], with no corresponding measure in
[X.sub.i], are performance measures for the team's coach. This
approach follows Kahn [1993] and hypothesizes that quality coaching can
enhance player performance and hence salary. (See also Clement and
McCormick [1989], Porter and Scully [1982].) Ice hockey coaches make
numerous decisions that can affect team and player performance,
including composing player lines, special team assignments and match ups
with the opposing team's player lines. [12] It is hypothesized that
coaches with greater experience and coaching talent will be able to
enhance the individual player's (and team) performance by utilizing
players in such a way that maximizes the team's likelihood of
winning a game. We use two variables to control for differences in
coaching quality. The first is the number of seasons the team's
coach has coached in the NHL (coach years). It is assumed that greater
experience in coaching would lead to greater coaching ability and as
such we expect a pos itive sign for this variable. Second, we calculate
the coach's career percentage of points won while coaching in the
NHL (coach percentage). Coaches with a demonstrated ability to coach
teams to victory should have a positive effect on player performance and
hence salary. The two coaching-quality variables are constructed using
data for the current-year coach. Current-year data is used because
coaching strategy (and the resulting effectiveness of the strategy)
depends on the composition of the specific team line up being coached.
[13]
Finally, the vector [Z.sub.i] contains franchise variables that
might exert independent effects on player salary. In particular, total
franchise revenues are included in [Z.sub.i] in order to control for
differences across teams in their available funds that can be used to
compensate players. As with the coaching variables, current revenues are
used, since they should best represent management's expected
revenues generated by a team's current composition. We expect that
greater revenues should be associated with greater player salaries, all
else equal.
Estimation Results
Table II reports salary regressions for specifications with and
without team variables. [14] Column 1 reports least-squares estimates of
player salaries regressed on measures of their own productivity,
[X.sub.i]. We next add team measures: first, coaching quality, and team
revenues in column 2, and then additionally the average productivity of
coworkers (i.e., teammates), t_[X.sub.i] in column 3. If the
coefficients on own productivity, [[beta].sub.1], fall when team
measures are added, then we interpret this result as indicating that
part of the measured effect of player characteristics on their salary is
due to teammate contributions to their productivity. [15] Further, if
other player's productivity affects the wages of the individual
player directly (i.e., [[beta].sub.2]), namely, not through the route of
increasing the individual player's productivity per se (i.e., the
[[beta].sub.3] effect), then this may be because the manager realizes
that other player productivity is partly due to the contributions of the
individual player in question. [16] We next include interactions of
individual attributes and corresponding team averages in order to
evaluate whether coworker productivity affects the valuation of
individual attributes. [17] Finally, as a benchmark for comparing our
results in Table II, we have also estimated a model that uses
players' own-productivity, [X.sub.i], and simple team dummies (see
Table A1 in the appendix). Overall, our model outperforms this benchmark
model as the team dummies are not jointly significant and our model with
team-productivity measures has a larger adjusted R-squared.
Looking now at the basic specification in column 1 we see that all
of the regressors have the expected signs and that each is statistically
significant, with the exception of player weight--results consistent
with other studies (see, for example, Jones and Walsh [1987, 1988];
Lavoie, Grenier, and Coulombe [1987, 1992]; Mclean and Veall [1992]). In
column 2, we add the first set of team variables: franchise revenue
(revenues) and proxies for coaching quality (coach years, coach
percentage). The variable revenues has the expected positive effect on
player salaries and is significant at the 1% level. Coaching quality is
seen to have a significant effect on player salaries; however, coach
percentage has the incorrect sign. [18] Comparing changes in the
magnitude of the player attribute effects, we see that seven of the 11
coefficients decline slightly between columns 1 and 2. This result is
consistent with our hypothesis that coaching quality affects player
salaries, that is, higher quality coaching results in h igher player
salaries, and part of the return to individual player productive
attributes is due to the positive correlation between player
productivity and coaching quality. Furthermore, we note that the two
coaching variables and total revenue are a jointly significant at the 1%
level.
Specification (3) additionally includes a second vector of team
variables that measure the average playing quality of teammates.
Comparing specifications (2) and (3), we see that inclusion of team
averages leads to a slight decline in the coefficients for games,
height, and free agent and a sizeable (25%) decline for plus/minus.
Examining the coefficients for direct team effect variables we see that,
with the exception of t_weight, all are positive. This result suggests
that a player who played on a team with prolific scorers, intense
two-way play (as proxied by t_penalties and t_plus/minus, respectively),
with greater height but not weight (perhaps implying swifter skaters),
and a team with a considerable stock of talent (as proxied by star)
earned higher salaries, other things equal. In addition, the team
variables are jointly significant at the 5% level, and the coaching
variables and total revenue remain jointly significant at the 1% level.
These results further support our hypothesis that a player's salary
is a function of the attributes of the players with whom he plays. [19]
Finally, specification (4) allows the productive attributes of
players to have differential effects on player salaries based on the
quality of their teammates. Our priors are that, other things equal, an
individual player's productivity will be greater when he plays in a
team environment with higher-quality teammates, that is, player inputs
are complementary. This being the case, we expect that the team
performance measures will have a positive effect on team valuation of a
player's productive attributes. [20] Yet, as discussed above,
diminishing returns to certain attributes may effectively make inputs
substitutes along certain productive dimensions, yielding a negative
interaction effect.
Looking now at specification (4), we see that when compared with
specification (3), individual player coefficients have the same sign
with the exception of weight whose sign is negative (as it was in
specifications [1] and [2]) and is now significant at the 1% level. The
variable points is no longer significant, probably due to its strong
relationship to the interaction variable (t_points x points). [21] The
coaching variables and total revenue continue to be jointly significant
at the 1% level. We also see from the joint significance tests that
allowing team values to have differential effects conditional on the
characteristics of the players raises the joint significance of the
direct team effects from 5% to 1% significance. Furthermore, the vector
of interactions also achieves joint significance at the 5% level,
indicating that, taken as a whole, individual player attributes are
differentially valued based on the productive attributes of teammates.
Regarding the individual coefficients, we see that three of the six
interactions are statistically significant at the 10% level or better.
The interactions for points and plus/minus are positive, implying that
individual productivity is rewarded at a higher rate on teams with
better players, that is, these labor inputs appear to be complements.
The interactions for penalties and height, however, are negative and
significant. This may reflect diminishing returns to these attributes
across a given team so that if teammates already have these attributes,
then the management views additional units of them as relatively less
valuable for the team and accordingly will pay relatively less for these
qualities. In the case of own penalty minutes interacted with team
penalty minutes, the minus sign likely means that teams that already
have a great deal of penalty minutes do not highly value another player
who commits many penalties as this would lead to more short-handed
situations in games and reduce the probability of winning. [22]
Finally, in order to evaluate the total effect of an
individual's productive attributes on his salary, both direct and
indirect effects must be evaluated according to (1.1). We see in panel A
of Table III that when we evaluate (1.1) at the mean value for the
corresponding team attribute (t_[X.sub.i]), and using the estimated
coefficient values even when insignificant, all of the variables (with
the exception of weight) in column 4 have positive total (direct plus
indirect) effects on player salaries, [23] except for player weight,
which has a negative total effect. [24] A similar pattern is found in
panel B when we evaluate the total effect of average coworker, or team,
attributes on individual player salaries as given by expressions (1.2).
V. CONCLUSIONS
This article has investigated the general question of the effects
of coworker attributes on the compensation of individuals in an
organization. Our specific empirical focus has been on professional
hockey because data are available for both players and coaches, thereby
allowing for the construction of a vector of management productivity and
coworker productivity variables. Our central findings are that team
attributes have both direct effects on individual player compensation
and indirect effects through altering the rates at which individual
player productive characteristics are valued.
Furthermore, when team variables are incorporated into the
regressions there occurs a decline in certain individual productivity
effects. This result indicates that estimates of the effects of
individual attributes on compensation are upwardly biased when team
effects are not taken into account in standard salary regressions. In
addition, it appears that, on average, players seem to be complements in
the production process in professional hockey, though a significant
pattern of complementarity is not uniformly found across all productive
attributes. It might be the case, though, that certain combinations of
positions are more strongly complements and that larger, more
significantly positive interactions might follow if certain positions
are paired. Such an analysis may be a fruitful subject for further
research.
Given the above patterns, the question arises concerning the extent
to which these results generalize to industrial settings and how these
inferences might differ for different size firms. An industrial setting
that is perhaps closest to NHL teams might be a small firm. If such a
firm has, say, two high-quality engineers, management might feel that
there will be relatively little gained by investing in another
first-rate engineer, thereby leading to the possibility of negative
interactions for some of the variables. [25] Yet, in a large firm, where
larger teams are assembled (Idson [1995]) at different points in the
production process, greater returns to complementarity in talent may be
present as redundancy in skills become less important (see Kremer
[1993]), leading to a prediction of uniformly positive interactions. As
such, there may be distinct differences in the effects of coworker
quality on compensation in different team production settings and in
different size firms.
(*.) We would like to thank Larry Kahn, Joe Tracy, Finis Welch, and
two anonymous reviewers for useful comments. All errors, though, remain
the responsibility of the authors.
Idson: Associate Professor, Columbia University, New York, NY
10027.
Kahane: Associate Professor, California State University, Hayward,
CA 94542.
(1.) This argument is similar to the effects of complementarity of
physical capital with human capital (see Griliches [1969]).
(2.) See Kahn [1991], for a recent survey of the literature on pay
differentials in professional sports.
(3.) See McLaughlin [1994], for another possible linkage between
individual pay and team performance in the context of rent sharing
between workers and firms. Compensation is shown to be equal to the
worker's opportunity wage and a share of the rents from the match,
where these rents will include the complementarities inherent in team
production which were stressed by Alehian and Demsetz as the basis for
managerial compensation. Also of interest is the work by Chapman and
Southwick [1991].
(4.) Note that a positive value for the coefficient on an attribute
in the t_[X.sub.i] vector does not necessarily imply complementarity
between inputs along the dimension being evaluated. It would, though,
indicate that players benefit from being on teams with certain
attributes regardless of the level of this particular attribute that
they possess.
(5.) See Staudohar [1996, 139-41].
(6.) There is no consolidated source for contract details that is
made publicly available.
(7.) See Staudohar [1996, 154-58] for details.
(8.) This follows the methodology in Jones and Walsh [1988]. Rookie
players (less than two years experience in the NHL) are excluded from
our analysis, since there is no historical (career) data for them and as
such we are unable to construct (lagged) career performance variables
for them. One possibility we considered was to examine the rookies'
data from their minor- or junior-league performance. This is not
feasible, however, for several reasons: (1) there are several different
and separate minor leagues of varying quality, and as such data would
not be comparable for players coming from different leagues; (2) there
are many different junior leagues, and the same problem arises; (3) some
players come from foreign teams of differing quality, and, again,
comparisons of players from different foreign leagues would not be
valid. Part-time players are also excluded, since they arc not eligible
for Alt-Star appearances and trophies (players that have not played at
least 26 games in at least one NI-IL season are also excluded, since
they do not qualify as full-time players). Goalies are also excluded
from the analysis. This is because the statistics describing a
goalie's performance are not comparable to that used for
nongoalics.
(9.) In addition to improving a team's winning ability,
skilled offensive players may also cause an increase in attendance by
fans who wish to view skilled play, regardless of the outcome of the
game.
(10.) Examples of defensemen with great scoring ability would
include Paul Coffey (Detroit), Ray Bourque (Boston), and Brian Leetch (N.Y. Rangers). Arguably the greatest offensive defenseman ever was
Bobby Orr (Boston), who twice won the Art Ross trophy for leading scorer
among all players in the league (1969-70 and 1974-75 seasons). In
principal, all (nongoalie) players are responsible for both offensive
and defensive play. Forwards, however, have the primary task of scoring
goals, whereas the primary role of defensemen is to prevent opponents
from scoring.
(11.) Note that this variable is subject to other interpretations.
For example, if wages are "sticky," then the variable free
agent may capture salary adjustments for newly negotiated contracts.
(12.) A player "line" consists of a set of three players
(a center and two wings) who play together. In addition, defensemen
typically play in pairs that are determined by the coach.
(13.) Attempts were made to include interactions between the
coaching variables and player performance measures. These interaction
variables were dropped, however, because of severe multicollinearity
between the player performance variables and the coach interaction
variables. As an example, the correlation coefficient between player
points per game (points) and a variable created by multiplying coach
winning percentage by player points per game (coach percentage X points)
is .965. Including both in a regression causes points to be
insignificant and to have a negative coefficient in some regressions.
(14.) As reported in note a to Table I, mean salary for the
1990--91 and 1991--92 seasons (combined) was 277,369, with a standard
deviation of 242,828. The dispersion of salaries within teams was
somewhat lower--when we calculate the dispersion of salaries relative to
team mean salary and then take the average of these values, the average
standard deviation of salaries within teams is 233,808 for the 1990-91
and 1991-92 seasons combined. These values are consistent with spillover effects within teams, though other explanations cannot be ruled out,
such as productivity considerations that may follow from a tighter
dispersion of salaries across team members. Given we have two years of
data, many players appear in both years, and we essentially have a
"short" panel data set. As such, in order to estimate standard
errors of coefficients correctly, we use White's [1980] robust
variance-covariance matrix method with clustering on the individual. An
alternative method would be to estimate a fixed-effects model. Att empts
to do so by using a first-difference method, however, yielded poor
results. This was primarily due to the fact that in taking first
differences, our sample size decreased dramatically as the change in
salaries for many players was zero.
(15.) This statement follows from recognition that if
[[beta].sub.2] [greater than] and cov(t_[X.sub.i], [X.sub.i]) [greater
than] 0, then omission of t_[X.sub.i] will upwardly bias the estimate of
[[beta].sub.1].
(16.) Note that we cannot run own-productivity as a function of
teammates productivity and simply interpret a positive coefficient as
complementarity in labor inputs. This is because any observed
relationship might reflect sorting, where the most productive players
gravitate to other more productive players.
(17.) Ideally we would like to measure the individual's
productivity as an individual specific output plus the contributions of
the individual to productivity of other players on the team, minus the
contribution of other players on the team to the output of the
individual. Namely, some players may produce high yields in terms of
helping other players in ways that traditional productivity measures do
not capture, leading to an underestimate of their productivity to the
statistician, but this may be known to the team and accordingly
compensated (so that the player may look as though he is overpaid).
Similarly, a player may have inflated measured productivity statistics,
because much of his "output" is due to the contributions of
other players and little is contributed to them (e.g., the player get
lots of shots due to being setup by other players in ways that are too
general to be counted as assists), so to the statistician he might look
like he is underpaid. Data limitations, though, preclude identifying
each of these separate effects for our NHL files.
(18.) This unexpected result is likely due to multicollinearity
between coach percentage and the remaining independent variables. An
auxiliary regression that regresses coach percentage on the remaining
independent variables in specification (1) produced an F-statistic that
was significant at the 1% level ([R.sup.2] = .21). Results are available
on request.
(19.) We additionally evaluated team-level effects on own
productivity and salary by estimating a "multilevel" model
(sec Bryk and Raudenbush [1992]), which allows for a decomposition of
the total variance of the dependent variable into the components that
occur at the individual player level and at the team level. Although
program parameters (we used the program MU, 1992) limit the number of
team-level effects that can be estimated, we did estimate a multilevel
model version of the specification in column 1 of Table II that allows
for a team-level variance for points per game (points) as an explanatory
variable. A test of significance for the inclusion of team-level
variance in points" passed at better than the 1% significance
level, supporting our main hypothesis that team effects are important in
explaining individual performance and salary. (Results arc available on
request.) An alternative explanation to our finding that team measures
are important in explaining individual player salaries is that this r
esult may reflect nonrandom sorting of players. An analysis of the
correlation matrix for the explanatory variables and additional
regressions that included player performance measures relative to team
performance measures, however, do not support this alternative
hypothesis. (Results are available on request.)
(20.) As an example of how individual performance is linked to the
performance of teammates, we can consider Bernie Nicholls during his
play with the Los Angeles Kings before and after the trade of Wayne
Gretzky. In 1988 Wayne Gretzky, arguably the most talented hockey player
in history, was traded by Edmonton to the Los Angeles Kings. He played
together with Bernie Nicholls during the 1988-89 season in Los Angeles,
and Nicholls had a career-high 150 points, 50 points more than he had
scored in any of his previous six seasons in the NHL, with nearly two
points per game. Nicholls was traded midway through the 1989-90 season
to the New York Rangers, and his scoring dropped significantly. During
the 1990-91 season with the Rangers, Nicholls scored 73 points, and his
points per game dropped to approximately one. One can think of examples
from other sports as well. For example, we can consider the impact that
Magic Johnson had on the scoring ability of James Worthy when they
played together in the NBA for the Los Angeles Lakers.
(21.) As evidence, the standard error of the estimate jumps over
fivefold, and points and t_points x points are jointly significant at
1%.
(22.) Other potentially important interaction effects were tested.
For example, management may be particularly willing to pay a premium for
players who can fill particular gaps in their lineup. Thus, a team with,
say, a pool of talented scorers might desire to hire a player who can
act as an "enforcer" or "intimidator" to complete
the lineup. To test for this effect, an interaction between team points
per game (t_points) and penalty minutes per game (penalties) was tested.
This effect, however, was not statistically significant and was
consequently dropped from the model.
(23.) That is, even in the cases where the direct and indirect
effects have different signs, the sum of these effects at mean team
values is positive.
(24.) This may not be surprising, since after controlling for
height and various performance measure, a heavier player may actually be
a poorer player along certain productivity dimensions that are not
directly measured in our regressions.
(25.) Similar considerations might apply within divisions of larger
firms.
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Variable Definitions [a] (n = 930)
Variable Definition
A. Individual player variables:
games Total number of games played over
the player's NHL career
points Career points per game (goals and
assists)
penalties Career penalty minutes per game
plus / minus Game-weighted average plus/minus
statistic
height Players' height (in inches)
weight Players' weight (in pounds)
star The number of times the player was
selected as an all star plus the
number of NHL trophies he has won
draft = 1 if the player was selected in the
first or second draft round; 0 otherwise
forward = 1 if the player is a forward;
0 otherwise
free agent = 1 if the player was a free-agent prior
to the current salary year; 0 otherwise
B. Team/coach variables:
revenues Total team revenues
coach years Number of seasons the team's
coach has coached in the NHL
coach percentage Coach's career percentage of
points won [b]
Mean
Variable (Standard Deviation)
A. Individual player variables:
games 336.524
(256.834)
points 0.522
(.325)
penalties 1.381
(1.136)
plus / minus 0.157
(10.944)
height 72.512
(1.840)
weight 190.011
(13.011)
star 0.366
(2.193)
draft 0.428
(0.495)
forward 0.633
(0.482)
free agent 0.116
(0.320)
B. Team/coach variables:
revenues 25.336
(6.992)
coach years 4.557
(4.396)
coach percentage 0.529
(0.080)
Variable Expected Effect on Salary
A. Individual player variables:
games +
points +
penalties +
plus / minus +
height +
weight +
star +
draft +
forward -
free agent +
B. Team/coach variables:
revenues +
coach years +
coach percentage +
(a.)The salary data are for the 1990--91 and 1991--92 seasons and
were obtained from the Hockey News [8 February, 1991, 46--47; 15
November, 1991, 44]; mean (standard deviation) of player salaries are
277,369 (242,828). Performance data for players and coaches were taken
from the Sporting News Complete Hockey Book. Data on team revenues was
obtained from Financial World [1992, 1993]. Information on free-agents
was obtained from the NHL.
(b.)In the NHL a win is worth two points, a tie one point, and a
loss zero points. The variable coach percentage is calculated for each
coach as the percent of points won out of total points possible over the
coach's career.
Salary Regressions
Dependent Variable = log (salary), n = 930
Variable (1) (2) (3)
A. Individual player variables:
games X [10.sup.2] 0.170 [*] 0.174 [*] 0.171 [*]
(0.017) (0.017) (0.017)
[games.sup.2] X [10.sup.5] -0.129 [*] -0.134 [*] -0.132 [*]
(0.021) (0.020) (0.020)
points 0.850 [*] 0.849 [*] 0.858 [*]
(0.075) (0.072) (0.072)
penalties X 10 0.521 [*] 0.500 [*] 0.500 [*]
(0.108) (0.110) (0.111)
plus / minus X [10.sup.2] 0.351 [*] 0.415 [*] 0.312 [*]
(0.109) (0.116) (0.123)
height x 10 0.215 [*] 0.212 [*] 0.205 [*]
(0.079) (0.077) (0.078)
weight x [10.sup.2] -0.011 -0.001 0.006
(0.123) (0.124) (0.124)
star x 10 0.416 [*] 0.398 [*] 0.403 [*]
(0.126) (0.127) (0.132)
draft X 10 0.517 [**] 0.540 [**] 0.540 [**]
(0.250) (0.249) (0.248)
forward -0.157 [*] -0.161 [*] -0.161 [*]
(0.026) (0.026) (0.027)
free agent 0.208 [*] 0.198 [*] 0.197 [*]
(0.041) (0.040) (0.040)
Variable (4)
A. Individual player variables:
games X [10.sup.2] 0.173 [*]
(0.017)
[games.sup.2] X [10.sup.5] -0.132 [*]
(0.020)
points 0.305
(0.418)
penalties X 10 1.794 [**]
(0.797)
plus / minus X [10.sup.2] 0.289 [**]
(0.122)
height x 10 24.930 [**]
(12.827)
weight x [10.sup.2] -17.376 [*]
(6.073)
star x 10 0.471 [*]
(0.161)
draft X 10 0.586 [**]
(0.249)
forward -0.157 [*]
(0.027)
free agent 0.200 [*]
(0.039)
B. Team coach variables:
revenues X [10.sup.2] ... 0.793 [*] 0.518 [*]
(0.174) (0.189)
coach years X [10.sup.2] ... 0.636 [**] 0.847 [*]
(0.265) (0.315)
coach percentage ... -0.302 [**] -0.583 [*]
(0.144) (0.192)
C. Team averages:
t_points ... ... 0.172
(0.243)
t_penalties ... ... 0.110 [***]
(0.078)
t_plus / minus X [10.sup.2] ... ... 0.507 [**]
(0.266)
t_height ... ... 0.005
(0.043)
t_weight ... ... -0.013 [*]
(0.005)
t_star ... ... 0.003
(0.022)
D. Interactions:
t_points X points ... ... ...
t_penalties X penalties ... ... ...
t_plus / minus ... ... ...
X plus / minus X [10.sup.3]
t_height X height ... ... ...
t_weight ... ... ...
X weight x [10.sup.3]
t_star X star ... ... ...
Constant 10.000 [*] 9.925 [*] 12.027 [*]
(0.478) (0.471) (2.857)
Adjusted [R.sup.2] 0.6100 0.6242 0.6280
F-statl 4.57 [*] 6.02 [*]
F-stat2 2.64 [*]
F-stat3
B. Team coach variables:
revenues X [10.sup.2] 0.513 [*]
(0.187)
coach years X [10.sup.2] 0.759 [**]
(0.327)
coach percentage -0.583 [*]
(0.189)
C. Team averages:
t_points -0.348
(0.353)
t_penalties 0.258 [**]
(0.127)
t_plus / minus X [10.sup.2] 0.519 [**]
(0.264)
t_height 2.478 [**]
(1.287)
t_weight -0.186 [*]
(0.061)
t_star 0.011
(0.023)
D. Interactions:
t_points X points 1.051
(0.779)
t_penalties X penalties -0.096 [***]
(0.059)
t_plus / minus 0.027
X plus / minus X [10.sup.3] (0.121)
t_height X height -0.034 [**]
(0.018)
t_weight 0.913 [*]
X weight x [10.sup.3] (0.318)
t_star X star -0.013
(0.019)
Constant -134.451 [+]
(89.203)
Adjusted [R.sup.2] 0.6324
F-statl 5.59 [*]
F-stat2 3.34 [*]
F-stat3 2.26 [**]
Notes: Parameter estimates are reported with robust standard errors
in parentheses. Significance at the 1%, 5%, 10% and 15% levels are
denoted by superscripts (*.), (**.), (***.), and (+.) F-stat1 tests for
the joint significance of the two coach variables and revenues; Fstat2
tests for the joint significance of the team averages for points through
star; F-stat3 tests for the joint significance of the interactions of
the team averages and the player values.
Marginal Effects of Player and Team Attributes
Effects of Individual Player Attributes on Salaries
Individual Performance Measures [partial]ln([Salary.sub.i])/
[partial][X.sub.i] =
[[beta].sub.1] +
[[beta].sub.3]t_[X.sub.1]
points [*] 0.854
penalties [*] 0.468
plus / minus [*] 0.290
height [**] 0.276
weight [*] -0.028
star [*] 0.423
B. Effects of Team Attributes on Salaries
Team Performance Measures [partial]([salary.sub.i])
/[partial]t_[X.sub.i] =
[[beta].sub.2] +
[[beta].sub.3][X.sub.i]
t_points [**] -0.201
t_penalties [**] 0.125
t_plus / minus [**] 0.523
t_height [**] 0.013
t_weight [**] -0.012
t_star 0.006
Notes: Calculations are based on the parameter estimates reported
in column 4 of Table II, evaluated at the mean values of the regressors
in Table I. The marginal values reported in panel A are in the same
scale as the coefficients values in panel A of Table II; the marginal
values reported in panel B are in the same scale as in panel C of Table
II.
Superscripts (*.)and (**.)indicate rejection (at 1% and 5%,
respectively) of a test of the linear restriction that the additive and
associated interaction term for each variable sums to zero.
ABBREVIATION
NHL: National Hockey League
APPENDIX
Salary Regressions
Dependent Variable = log (salary), n = 930
Variable Coefficient
games X [10.sup.2] 0.176 [*]
(0.017)
[games.sup.2] x [10.sup.5] -0.137 [*]
(0.021)
points 0.854 [*]
(0.073)
penalties X 10 0.476 [*]
(0.113)
plus/minus X [10.sup.2] 0.311 [*]
(0.124)
height X 10 0.204 [*]
(0.077)
weight X [10.sup.2] 0.037
(0.120)
star X 10 0.401 [*]
(0.131)
draft X 10 0.552 [**]
(0.247)
forward -0.160 [*]
(0.026)
free agent 0.209 [*]
(0.041)
revenues X [10.sup.2] 0.873 [*]
(0.229)
team dummies [dum#s]
Constant 9.761 [*]
(0.471)
Adjusted [R.sup.2] 0.6241
Notes: Parameter estimates are reported with robust standard errors
in parentheses. Significance tests for the 1%, 5%, 10%, and 15% levels
are denoted by superscripts (*.), (**.), (***.), and (+.). The joint
significance test for team dummies produced an F-statistic of 1.31
(degrees of freedom of 20 and 541, where 541 is the number of clusters),
which fails to achieve the 15% level of significance. (Parameter
estimates and standard errors for the team dummies, "dum#s,"
are available on request.)