Raising the stakes in the ultimatum game: experimental evidence from Indonesia.
Cameron, Lisa A.
I. INTRODUCTION
This study investigates behavior in ultimatum games with very high
stakes. The ultimatum game, where a Proposer states a proposed
allocation of a monetary sum that a Responder accepts or rejects, has
generated much interest due to the fact that the standard game theory
predictions are strongly falsified by experimental evidence. A
limitation of this evidence, which is tested in this paper, is the
possibility that experimental results are an artifact of the use of
small or hypothetical stakes.(1)
The experiments reported in this paper were conducted in Indonesia
in 1994 where the per capita gross domestic product (US$670)(2) was less
than 3% of that in the United States. Conducting the experiments in
Indonesia made it possible to increase the implied monetary stakes to a
level much greater than that of previous experiments. The largest stakes
used were approximately three times the average monthly expenditure of
participants.
The real money stakes used varied from approximately US$2.50 to
US$100. This allows for a comparison of results of games played with
drastically different stakes. The results show no evidence of Proposer
behavior moving towards the game theory prediction as the stakes
increase.(3) Responders, however, do exhibit increased willingness to
accept a given percentage offer in higher stakes games. Hypothetical
games are also played. The results from these games differ significantly
from the real money games. In particular, there are significantly more
rejections of Proposer offers in the hypothetical games and
significantly larger variance in behavior than is found in the real
money games.
II. THE ULTIMATUM GAME
The ultimatum game involves two players. The players are told the
amount they are to allocate between themselves, $A. The
"Proposer" acts first and nominates the amount that she wants,
$X. The "Responder" then can either accept the offer in which
case he receives $A-$X and the Proposer receives $X or he can reject the
offer in which case both players receive $0. There is only one offer
made and the Responder only gets to respond once.
Standard game theory assumes that participants play with the sole
aim of maximizing their payoffs. As such, it predicts that the Responder
should be willing to accept any amount larger than $0. Knowing this, the
Proposer should take just a little less than the whole pie for herself.
The subgame perfect equilibrium is thus an allocation of (A - [Epsilon],
[Epsilon]). However, the standard result from ultimatum games played in
the U.S. for moderate amounts of money (typically $10 to $15) is that
the Proposer will often offer as much as 40% to the Responder. There are
many 50:50 splits and there are frequent rejections of small offers. See
Thaler [1988] and Camerer and Thaler [1995] for a detailed review of the
ultimatum game literature.
III. THE ROLE OF STAKES
Theory
The experimental results of the ultimatum game constitute a
rejection of the joint hypothesis of payoff maximization and subgame
perfection. One response has been to develop models that incorporate
fairness and reciprocity in utility functions. Rabin [1994] constructs a
game-theoretic model in which each player puts a premium on fairness.
The outcome is a set of "mutual-max" and
"mutual-min" outcomes, or "fairness equilibria"
which involve punishing someone who is unfair and rewarding someone who
is fair. Rabin's model predicts a reversion to the Nash-equilibria
as stakes increase. In the ultimatum game, however, every (offer,
accept) outcome is a Nash equilibrium. His model thus makes no
prediction as to the effect of increasing the stakes on Proposer
behavior in ultimatum games. It however predicts that there will be no
rejection of small offers once the stakes become arbitrarily large.
Telser [1995] develops an informal model which predicts that as the
stakes increase, Responders will become more willing to accept a given
percentage offer. He asks the reader to consider an ultimatum game in
which the sum to be divided is $10 million. While a Responder may have
been willing to forego a 0.01% offer of one penny in a $10 game, it is
not so clear that the same Responder would be prepared to reject the
equivalent percentage offer of $1000 in the $10 million game. The model
is couched in terms of the law of demand: as the stakes increase the
price of fairness increases and hence the quantity demanded decreases.
If Responders react to increased stakes by being more willing to
accept a given percentage offer, then the optimal response of Proposers
is to offer a smaller percentage of the pie. However, this argument
abstracts from the issue of risk. Neither of the above models explicitly
model the uncertainty faced by the Proposer. Unlike Responders,
Proposers face a risk-return tradeoff. Making a lower offer increases
the Proposer's potential monetary gain but also increases the risk
of rejection. Proposers' risk attitudes may thus determine their
behavior. Proposers may prefer to reduce the risk of rejection when the
stakes are higher, a condition defined in Menezes and Hanson [1970] as
Increasing Partial Risk Aversion. Evidence of increasing partial risk
aversion in high stakes games is reported in Binswanger [1981] and could
potentially explain the results found in this paper. Note, however, that
risk aversion alone does not fully explain deviations from the game
theoretic prediction. The risk faced by Proposers is generated by the
Responders' unknown preferences for fairness as opposed to wealth
maximization.(4)
Previous Experiments
Smith and Walker [1993] survey papers that provide evidence of
stake effects.(5) Previous to this study, the highest stakes used in an
ultimatum game were USS100 in Hoffman, McCabe and Smith [1996]. They
found that the distribution of Proposer offers did not differ
significantly between US$100 games and USS10 games. They also provided
informal evidence that Responder rejection rates decreased monotonically
as the stakes increased. However, they did not control for the offers
being received by the Responders, and their conclusion was based on a
small sample.(6) This study uses considerably higher stakes than in
Hoffman et al. [1996], provides a larger sample size, and conducts a
formal statistical analysis of both Proposer and Responder behavior. The
experimental design has the additional advantage of controlling for
player heterogeneity.
Straub and Murnighan [1995] also investigated the effect of
increasing stakes in the ultimatum game, but with each player having
only a small probability of receiving payment on the basis of the
game's outcome. (The average expected payoff was $10.) They found
no drop in the minimum percentage offer acceptable to Responders until
the (hypothetical) stakes increased beyond US$100.
Slonim and Roth [1998] have since examined learning in high stakes
ultimatum games in the Slovak Republic (although for lesser sums than in
this study). Where comparable, their findings confirm the results
presented below. Their results from repeated high stakes games suggest
that Proposers may learn to make lower offers over time in such games.
IV. PROCEDURAL DETAILS
Experiments were conducted with students in the Faculty of
Sociology and Politics at Gadjah Mada University in Yogyakarta, Central
Java. The desired sample size was 40 pairs in each trial; however, class
sizes varied with the result that some sessions fell slightly short of
this. The English language instructions were translated into Indonesian
and then translated back into English to check for any errors. All
instructions and explanations were written, thus minimizing the amount
of verbal communication. A pretest of 15 pairs of students was run to
guard against problems during the real games.
The English language versions are available from the author on
request. The games were played in almost complete silence, with the
students sitting at least one seat apart from one another. At the start
of each session, two examples were given and the students were asked to
respond as a group as to how much each player would receive if the
Responder accepted the offer and how much if the offer was rejected. The
same two examples were used in all sessions.
The instructions stated that the game was anonymous and that they
would never play the same person twice. The Proposers sat on one side of
the room and the Responders on the other. No player played in more than
one session and each session consisted of two rounds. They were told at
the start only that there would be "a number of" rounds.(7)
The Indonesian currency is the Rupiah and all players received a flat
rate of Rp5000 ($US = Rp2160) for playing in addition to any takings in
the real money games. Three real money sessions were conducted. The
first round in each session was always for Rp5000 and the second round
was for the same or an increased amount. In those games where the stakes
increased in the second round, participants were not told that this
would be the case until the start of that round. The advantage of
allowing players to play twice is that it allows one to compare
individuals' behavior across rounds and so, unlike many similar
analyses of experiments, it is possible to control for the large amount
of player heterogeneity that is typical of such experiments. The
analysis below will focus on the differences between offers and
responses in the two rounds of each game. The one game in which players
played for the same amount, Rp5000, makes it possible to separate out
the effect of experience and the effect of the increase in the stakes.
In addition to the real money games, one hypothetical game was played.
Table I shows the details of the different sessions.
According to self-reports from the subjects, the largest stake
used, Rp200,000, is about three times the average monthly expenditure of
the participants. This is much higher than the largest amounts used in
previous ultimatum game studies.
V. RESULTS
Proposer Behavior
Real Money Games. The results of the games are shown in Figures 1,
2, 3 and 4 below. The figures show the distribution of Proposer offers
and indicate whether the offers were accepted or rejected. Acceptances
are shown in black and rejections in the gray shaded area. In a small
number of cases the Responder filled in an incorrect answer to the
question "How much will you receive if you accept?". In these
cases it was assumed that the Responder did not understand the game
fully and so the response is marked as a problem (crossed area) rather
than as an acceptance or rejection.
TABLE I
Summary of Games Played
Game 1 Game 2 Game 3 Game 4
Real Money Real Money Real Money Hypothetical
I. Rp5000 I. Rp5000 I. Rp5000 I. Rp5000
II. Rp5000 II. Rp40,000 II. Rp200,000 II. Rp200,000
N = 29 pairs N = 35 pairs N = 37 pairs N = 40 pairs
The first result is that the low stakes (Rp5000) Indonesian games
are not significantly different from the results commonly observed in
the United States. The Rp5000 amount was chosen because it has
approximately the same purchasing power as $10 to $15 in the U.S.
(although it is a much larger share of average earnings).(8) The mode of
the pooled Round 1 Indonesian offers is 40%, the mean is 43% and there
are frequent rejections of small offers. A Mann-Whitney nonparametric
test does not reject the null hypothesis that these results are the same
as the US$10 results reported in Roth et al. [1991] and in Hoffman,
McCabe and Smith [1996], with p-values of 0.251 and 0.625 respectively.
Comparisons of the acceptance rates also fail to find significant
differences between the Indonesian and U.S. responses (p-values of 0.698
and 0.144).(9)
Figures 2 and 3 show the results for Games 2 and 3, respectively.
These figures indicate a slight shift toward more equal offers in the
higher stakes round. However, comparisons of Rounds 1 and 2 within games
reflect the effect of two factors: the increase in the stakes and the
learning or experience effect. For that reason, in Game 1 the students
played for the same amount Rp5000 in both rounds. The results of Game 1
can then be used as a control for the effect of learning. l0 The
experimental design makes it possible to examine the effect of stakes in
three ways. First, across games (comparing Round 2 in Games 1, 2, and
3); second, within games (comparing Rounds 1 and 2 within each game);
and third within player (comparing the change in individuals'
behavior between Rounds 1 and 2 in each game). Table II reports the
summary statistics depicted in the figures.
Across Game Tests. If it is established that there are no
significant differences across the groups of players in the different
games, the test for the influence of stakes can simply compare the
distribution of offers in Round 2 of Games 1, 2 and 3. Pairwise
Mann-Whitney tests do not reject the null hypothesis that the Round 1
real money game distributions of offers were the same at the
conventional [Alpha] = .05 level. (p-values: Game 1 rs. 2, 0.701; Game 2
vs. 3, 0.079; Game 1 vs. 3, 0.068). In Round 2 when the stakes differed
across the games, the null hypothesis of equality of the distributions
could also not be rejected (p-values: Game 1 vs. 2, 0.396; Game 2 vs. 3,
0.380; Game 1 vs. 3, 0.846). These results suggest that Proposer
behavior is invariant to stakes.(11)
[TABULAR DATA FOR TABLE II OMITTED]
Within Game Tests. Mann-Whitney tests across rounds are reported in
Table II. The distributions of Proposer offers in Rounds 1 and 2 are
insignificantly different from each other at the 5% level in all of the
real money games (Game 1 p = 0.389, Game 2 p = 0.873 and Game 3 p =
0.085).(12)
Within Player Tests. Table III presents the results of
differences-in-differences tests across the three games. The differences
in individual proposers' Round 1 and Round 2 offer proportions are
calculated (Round 2 minus Round 1). The average and standard deviation
of these differences are calculated for each game and are tested to
assess whether they differ across games. Table III shows that the mean
differences in Proposer percentage offers are positive in both Games 2
and 3, indicating that on average, offers became more generous from
Round 1 to Round 2. In contrast, the Game 1 mean difference is negative.
However, pairwise t-tests do not reject the null hypothesis of no
significant differences in the mean Round 1 to 2 differences across
games at the [Alpha] = .05 level. The p-value for Game 1 versus Game 2
is 0.141, for Game 1 versus 3 is 0.053 and for Game 2 versus Game 3 is
0.632. The F-test of equality across all three games also cannot be
rejected. The standard deviation of differences between Round 1 and
Round 2 offers is significantly lower in both Games 2 and 3 relative to
Game 1. This indicates that there is a much greater variation in changes
in percentage offers between rounds when the stakes remain constant and
low than when they increase.
To summarize, the examination of Proposer behavior in the real
money games does not show any movement towards the sub-game perfect Nash
equilibrium outcome as the stakes increase. In fact, across game, within
game and within player comparisons almost uniformly conclude that
Proposer behavior is invariant to stake changes.(13) The changes in
percentage offers between Rounds 1 and 2 are also significantly more
uniform when the stakes increase than when the stakes are constant,
perhaps signifying a more shared reaction of Proposers to the increase
in stakes.
TABLE III
Difference in Difference Tests: Differences Between First and Second
Round Proposer Offer Proportions (Round 2 - Round 1)
Mean Standard Deviation
Difference of Differences
Game 1 -0.0683 0.3150
Game 2 0.0104 0.1424
Game 3 0.0343 0.1595
Game 4 0.0333 0.2353
P-values of difference in differences:(a)
Game 1 vs. Game 2 0.1419 0.0000(*)
Game 1 vs. Game 3 0.0533 0.0001(*)
Game 2 vs. Game 3 0.6318 0.2547
Game 3 vs. Game 4 0.9814 0.0102(*)
Test of Equality of Mean Differences in Games 1, 2 and 3: p = 0.1372
a The p-value for the null hypothesis of no difference in the
differences.
* Indicates a significant difference across the games at the 5%
level.
Real Money versus Hypothetical Money
Figure 4 presents the results of the hypothetical games. A
comparison of Figures 3 and 4 can be used to examine the effect of using
real money as opposed to playing hypothetically. The figures show no
obvious differences in the overall distribution of offers. MannWhitney
tests do not reject the null hypothesis that the distributions are the
same in the real money and hypothetical game (p-values of 0.445 in Round
1 and 0.498 in Round 2). Table III shows that the difference in mean
differences between Round 1 and Round 2 offers in the real and
hypothetical games is not significant.(14) However, the standard
deviation of the changes in percentage offers between Round 1 and Round
2 is much greater in the hypothetical game than in the real money game.
Thus, the above analysis of Proposer behavior produces the
following results:
1. With respect to the real money results, the evidence lends no
support to the speculation that proposals might move closer to the
game-theoretic predictions as the stakes increase.
2. With respect to the hypothetical results, the null hypothesis
that the distributions of offers are the same in the real money and
hypothetical game cannot be rejected.
Responder Behavior
Table II shows the acceptance rates in each round of each game
which are defined as the percentage of offers that are accepted by
Responders.(15) The acceptance rates are much lower in the hypothetical
game than in the real money game. Acceptance rates also increase as
stakes increase in the real money games. This cannot however be taken to
indicate that Responders are more willing to accept a given percentage
offer at higher stakes.(16) As we have seen above, there is evidence
suggestive that some offers may have become more generous [TABULAR DATA
FOR TABLE IV OMITTED] as the stakes increased, which may explain why we
see more acceptances. In other words, it may be that the more generous
offers (and not a greater willingness of Responders to accept a given
percentage offer) explain the higher acceptance rates in the higher
stakes games.
Table IV presents the regression results that test the significance
of these differences in rejection behavior.(17) The dependent variable
equals 1 if the offer was accepted, and 0 if it was rejected. It is
regressed on the offer share received from the Proposer and the dummy
variables, A1, A2, A3, hyp1, and hyp2, defined as follows:
Aj = 1 in the second round of Gamej
0 otherwise
hypt = 1 in Round t if the game is hypothetical
0 otherwise
The coefficients on the variables A1, A2, and A3 represent the
average probability of acceptance of a given percentage offer in Round 2
of each of Games 1, 2 and 3 relative to a first round real money game.
The coefficients on hypl and hyp2 capture the probability of acceptance
in Rounds 1 and 2 respectively of the hypothetical game relative to the
first round real money game. For example, a player is 26.15% more likely
to reject a given percentage offer in the first round of the
hypothetical game than in the first round of a real money game. Random
effects are used to control for player heterogeneity.(18)
The F-test of equality of the coefficients on A 1, A2 and A3 shows
that the differences between the probabilities of acceptance of a given
percentage offer in the real money games are statistically insignificant
(p-value = 0.182).(19) However a one-tailed t-test of the null
hypothesis that A1 = A3 against the alternative hypothesis that A1 [less
than] A3 rejects the equality of the coefficients with a p-value of
0.045. The same test of A1 = A2 narrowly fails to reject equality at p =
0.063. The insignificant F-test of equality across all three games is
thus heavily influenced by the similarity between Responder behavior in
the two higher stakes games (A2 and A3), not between responder behavior
in the low stakes games and the higher stakes games.
The acceptance rates in the hypothetical game (Game 4) are
significantly lower than in Game 3 (p[less than]001 in both Round 1 and
Round 2). There is no significant difference in the rejection rate as
the hypothetical stakes increase in Game 4 (p-value = 0.678).
VI. CONCLUSIONS
The experiments in this paper do not support the speculation that
the rejection of game-theory predictions in the experimental setting of
the ultimatum game is an artifact of small stakes. Significant
deviations from game-theoretic behavior persist even in highstakes
games. There is no evidence of any movement in Proposer behavior towards
the predicted game-theoretic outcome as the monetary stakes increase.
However, the results do suggest that Responders react to higher stakes
by becoming more willing to accept a given percentage offer. These
differing reactions of Proposers and Responders may reflect the reaction
of Proposers to the risk of losing a greater absolute amount. Proposers
must juggle the conflicting pressures of potentially greater gain versus
the risk of loss. If a Proposer's utility function is characterized
by increasing partial risk aversion, his/her optimal response to
increased stakes may not be to offer less. In contrast, Responders face
a more transparent decision where rejecting a positive offer means
foregoing a monetary payoff with certainty. In higher stakes games a
rejection of a given percentage offer involves foregoing a much larger
absolute sum.
The dictator game, in which the Responder must accept the
Proposer's offer, eliminates the risk faced by the Proposer and
allows one to examine Proposers' tastes for fairness directly.
Playing the dictator game with very high stakes would be an interesting
extension for further research.
Game theoretic models such as Rabin [1994](20) that incorporate
fairness and reciprocity in a game-theoretic setting are also promising
avenues of research. Rabin's model predicts a reversion to the
Nash-equilibria as stakes increase. As mentioned above, every (offer,
accept) outcome is a Nash equilibrium in the ultimatum game.
Rabin's model is thus not troubled by the invariance of Proposer
behavior. The persistence of rejections at high stakes does however
raise the question as to how high the stakes need be in order to compel
the reversion to Nash equilibria.
In addition to looking at the effect of increasing the stakes from
small amounts of real money to larger amounts of real money, the
difference between playing with real stakes and playing for hypothetical
stakes was examined. When the stakes were hypothetical, there was
significantly greater variation in Proposer behavior and Responders
rejected proposals significantly more often. It is thus necessary to use
real stakes when analyzing behavior in the framework of the ultimatum
I thank Orley Ashenfelter, Hank Farber and Daniel Kahneman for
advice on this project. I have also benefited from comments made by
Colin Camerer and two anonymous referees. I thank Aris Ananta, Haidy
Passay, Agus Dwiyanto and Ambar Widaningrum for advice and assistance in
Indonesia. I gratefully acknowledge the financial assistance of the
Industrial Relations Section at Princeton University and the Mellon
Foundation. All errors are my own.
1. See Smith and Walker [1993] for a survey of research on the
effect of stakes on outcomes in different experimental settings.
2. The World Bank [1994].
3. In this paper a movement in Proposers' behavior towards the
game-theoretic prediction is taken to mean that the Proposers'
percentage offers decrease, not that the absolute offers decrease.
4. Bolton [1991] incorporates "relative money" into
utility functions to explain the outcome of bargaining games. Relative
money is defined as the disparity between the money received by the
individual and that received by others. In Bolton's model the
effect of increasing stakes is indeterminate. It depends on whether
fairness is a normal or inferior good and on the risk preferences of the
Proposers.
5. For example, Binswanger [1981] and Kachelmeier and Shehata
[1992] conducted experimental lottery games with very high stakes in
India and the People's Republic of China, respectively. However,
the implications of small stakes differ with the structures of the
games. Hence a "case by case" approach is necessary.
6. Hoffman et al. [1996] conclude that rejection rates decrease as
the stakes increase on the basis of one less rejection (sample size of
26) in the USS100 game compared to the USS 10 game. They do not control
for offers received or player heterogeneity, and do not test the
significance of the difference.
7. This avoids possible changes in behaviour in a preannounced
final round.
8. In terms of purchasing power, the World Bank [1994] estimates
that US$1 in Indonesia buys as much as $4.40 in the U.S.
9. Those interested in such cross-cultural comparisons should see
Roth, Prasnikar, Okuno-Fujiwara and Zamir [1991], a study which reports
the results of playing the ultimatum game and a comparable market
experiment in four countries. The authors find some differences in
bargaining behavior but not in market behavior.
10. Note that the first rounds of Games 1, 2 and 3 are identical in
all respects. That is, participants in Games 2 and 3 did not know that
they would be playing for higher stakes in the second round.
11. Although no significant player heterogeneity was detected at
the .05 level, the marginally significant p-values for the Round 1
comparison of Games 1 and 3 and Games 2 and 3 when coupled with the
relatively weak power of the Mann-Whitney test suggest that player
heterogeneity may play a role. A more powerful test would thus control
for player heterogeneity by conducting within game and within player
comparisons.
12. Tests of population proportions were also conducted. There is a
statistically significant decrease in low offers from Round 1 to Round 2
in the games in which the stakes increased, whereas in Game 1 (where the
stakes are constant across the two rounds) there is no such decrease in
the number of offers at the low end of the range. In Game 2 the number
of offers less than 20% fell significantly from 5 (14.3%) in Round 1 to
zero in Round 2 (p = 0.020). The pattern is similar and more dramatic in
Game 3. The number of offers for amounts less than 40% decreased
significantly from 25 (67.6%) to 15 (40.5%), (p = 0.010), and offers
less than 20% fell from 9 (24.3%) to 3 (8.1%), (p = 0.022).
13. The tests of population proportions detected statistically
significant movement away from the game-theoretic wealth maximizing
proposals when the stakes increase.
14. Also, unlike the real money game, the proportion of Proposers
who offer less than 20% does not decrease significantly when the
hypothetical stakes are increased.
15. Responders who filled in an incorrect answer to "If I
accepted the offer I would receive ..." in either round of the game
were dropped from the sample used to analyze responder behavior.
16. Even though the acceptance rates are much smaller in the higher
stakes rounds, there were still some surprising rejections in the high
stakes games that show a significant divergence from game-theoretic
behavior. For example, one individual in Game 3 gave up Rp41,000 by
rejecting an offer. His response to the expenditure question on the
questionnaire identifies him as someone in the lowest expenditure
category which makes the Rp41,000 approximately equivalent to his
average monthly expenditure.
17. Table IV reports results obtained from a Linear Probability
Model (LPM). A probit model was also estimated and its statistical
results were almost identical. The LPM model results are reported
because they produce coefficients that can be interpreted in terms of
probabilities.
18. There are too few responders who change their response from
Round 1 to Round 2 to use fixed effects as a method for analyzing
rejection behavior. See Hsiao [1986] for an explanation of the use of
random effects.
19. Note that the coefficient on A1 captures the
"learning" effect. The coefficients on A2 and A3 capture the
learning effect and the effect of increased stakes. The test of the null
hypothesis, A1 = A3, for example, can be rewritten as H0:A3-A1 = 0. This
nets out the learning effect and tests whether the stake effect is
statistically significant. In contrast, tests of significance of the
individual coefficients, A2 and A3 are within game comparisons. They do
not control for learning and so are not able to examine the statistical
significance of the stake effect.
20. And similarly Bolton [1991].
REFERENCES
Binswanger, Hans. "Attitudes Toward Risk: Theoretical
Implications of an Experiment in Rural India." Economic Journal,
December 1981,867-90.
Bolton, Gary. "A Comparative Model of Bargaining: Theory and
Evidence." American Economic Review, December 1991, 1,096-136.
Camerer, Colin F., and Richard H. Thaler. "Anomalies:
Ultimatums, Dictators, and Manners." Journal of Economic
Perspectives, Spring 1995, 209-19.
Hoffman, Elizabeth, Kevin McCabe, and Vernon Smith. "On
Expectations and the Monetary Stakes in Ultimatum Games."
International Journal of Game Theory, 25(3), 1996, 289-301.
Hsiao, Cheng. Analysis of Panel Data, Econometric Society Monographs No. 11. U.K.: Cambridge University Press, 1986.
Kachelmeier, Steven J., and Mohamed Shehata. "Examining Risk
Preferences Under High Monetary Incentives: Experimental Evidence from
the People's Republic of China." American Economic Review,
December 1992, 1,120-141.
Menezes, Carmen F., and David L. Hanson. "On the Theory of
Risk-Aversion." International Economic Review. October 1970,
481-87.
Rabin, Matthew. "Incorporating Fairness into Game Theory and
Economics." American Economic Review, December 1994, 1,281-302.
Roth, Alvin E., Vesna Prasnikar, Masahiro OkunoFujiwara, and Shmuel
Zamir. "Bargaining and Market Behavior in Jerusalem, Ljubljana,
Pittsburgh and Tokyo: An Experimental Study." American Economic
Review, December 1991, 1,068-95.
Slonin, Robert, and Alvin E. Roth. "Learning in High Stakes
Ultimatum Games: An Experiment in the Slovak Republic."
Econometrica, 66(3), May 1998, 569-96.
Smith, Vernon, and James M. Walker, "Monetary Rewards and
Decision Costs." Economic Inquiry, April 1993, 245-61.
Straub, Paul G., and J. Keith Murnighan. "An Experimental
Investigation of Ultimatum Games: Information, Fairness, Expectations,
and Lowest Acceptable Offers." Journal of Economic Behavior and
Organization, 27, 1995, 345-64.
Telser, Lester G. "The Ultimatum Game and the Law of
Demand." Economic Journal, November 1995, 1,519-23.
Thaler, Richard H. "Anomalies: The Ultimatum Game."
Journal of Economic Perspectives, Fall 1988, 195-206.
World Bank. World Development Report 1994. New York: Oxford
University Press, 1994.
Lisa A. Cameron: Department of Economics, University of Melbourne,
Parkville, Australia, Phone 613-9344-5329, Fax 613-9344-6899 E-mail
1.cameron@ecomfac.unimelb.edu.au