A simple principal-agent experiment for the classroom.
Ortmann, Andreas ; Colander, David
Interest in the use of classroom experiments has increased
dramatically in the past decade.(1) As we were surveying available
demonstrations for a booklet, Ortmann and Colander [1995], we found that
there were a number of classroom experiments readily available to
demonstrate pricing institutions such as auctions, and symmetric game problems of the prisoner's dilemma variety which are relevant to
public goods/externalities/oligopoly/cartel situations. However, there
is a relative dearth of classroom experiments illustrating asymmetric game problems.
The most well-known of these asymmetric game problems are moral
hazard, principal-agent games - games in which one of the players (the
agent) is informed about a key aspect of the game while the other (the
principal) is not. We found the lack of classroom experiments involving
such games surprising and unsatisfying because they have become a
prominent staple in many textbooks as in Stiglitz [1993]; Colander
[1995]; Carlton and Perloff [1995]; and Mishkin [1995].
This note addresses the imbalance. We describe a simple, flexible
and instructive moral hazard experiment for use in a variety of classes,
including introductory courses. The experiment can be used to illustrate
the importance of information, and the power of reputational enforcement
in principal-agent interactions. Such issues are the key for an
understanding of modern theories of the firm, such as Holmstrom and
Tirole [1989], Kreps [1990a; 1990b], Stiglitz [1993], Carlton and
Perloff [1995], and Mishkin [1995], and the role of market forces in
assuring contractual performance as in Klein and Leffler [1981]. We
begin by discussing prisoner's dilemma and principal-agent games
and their relevance to economics. Then we describe the experiment and
its likely results.
I. PRISONER'S DILEMMA AND PRINCIPAL-AGENT GAMES
Prisoner's dilemma games are symmetric game problems. They are
of interest because they capture situations in which the collectively
optimal decision will not (necessarily) be achieved through individual
optimization as in Axelrod [1984]. Players' sets of conflicting
choices are interchangeable; individuals face identical dilemmas.
Specifically, both prisoners are presented with the option to confess,
or not to confess. Prisoners face the dilemma that their self-interest
suggests that they ought to confess; yet, if they both follow their
self-interested individual optimization they will be worse off than if
they both cooperated. Cartel and free-rider problems fall within this
type of symmetric game problem.
Moral hazard, principal-agent interactions are asymmetric game
problems. They can be conceptualized as asymmetric prisoner's
dilemma games as in Rasmusen [1989]. The asymmetry results from the
different set of choices that the principal and the agent face. For
example, consider a buyer (a principal) who takes his stereo for
repairs. The repair person (the agent) diagnoses the source of the
problem and promises to get a high quality part to fix it. The buyer has
to decide if he wants to trust the repair person, both as regards her
diagnosis and the promise to use high quality parts. If he decides not
to trust her, he can get both a second opinion beforehand and have the
parts checked afterwards. Both activities would require additional time
and cost and may therefore not be desirable. The dilemma is obvious: the
agent faces the temptation to renege on a promise that would make agent
and principal together better off. (This is the moral hazard aspect of
the principal-agent game presently discussed.) The principal, knowing
this, is confronted with the dilemma of trusting or not trusting the
agent. What makes this asymmetric "dilemma of trust"
interesting and relevant to many decisions is that, similar to the
symmetric prisoner's dilemma game, the agents' individual and
collective rankings of outcomes differ.
In the simplest version of this asymmetric game the two players can
choose between two actions each so that there are four possible
outcomes. To formally specify the dilemma of trust, the game must be
parameterized by assigning values to the outcomes. For the
parameterization to reflect the moral hazard problem, the values chosen
must be sufficient to give the agent an incentive to choose the
individually advantageous, rather than the collectively desirable
choice.
Following Rasmusen [1989] and Kreps [1990a; 1990b], Figure 1 shows
one possible parameterization for the repair person-buyer, high
quality-low quality problem described above. In this matrix, the
buyer's (principal's) options are listed horizontally. He can
either inspect or not inspect. The repair person's (agent's)
options are listed vertically - she can either provide a high or low
quality repair. The valuations of the outcomes are listed in the cells -
the repair person's are listed first, and the buyer's are
listed second. The values are chosen so that the joint payoffs in the
upper left corner are greater than those in the lower left corner, which
in turn are higher than those in the lower and upper right corner; this
parameterization captures the moral hazard aspects of the
principal-agent problem because by moving from the upper left corner to
the lower left the agent can make herself better off, while the
principal is made worse off.
Thus, if the buyer does not inspect and the repair person provides
a high quality repair, they both receive a benefit of 1. This can be
thought of as the cooperative outcome. If the repair person provides a
low quality repair, she doubles her benefit to 2 while the buyer is
worse off; in fact, the buyer incurs a loss of 1 because he pays the
price of high quality service without getting it. The buyer, knowing the
repair person's temptation, thus has a strong incentive to inspect.
However, the payoff of both participants is 0 if he should do so.
The parameterization is based on the following assumptions. The
value of a high quality repair to the buyer is 3. The value of a low
quality repair is 1. The price of the repair is 2. Thus, if he does not
inspect, the buyer's net benefit of a high quality repair is 1, and
of a low quality repair is -1. These are the second numbers in the first
column.
The repair person's cost of a high quality repair is 1 and the
cost of a low quality repair is 0, giving her a net benefit of 1 for a
high quality repair and for 2 for a low quality repair if the buyer does
not inspect. These are the first numbers in the first column.
The costs of inspection are assumed to be 1 for the seller, and 1
for the buyer. (Our intuitive rationale for this division is that the
seller must stay there and watch as the buyer disassembles the unit, so
it has a cost in time for both of them.) This means that if the buyer
chooses to inspect and the seller provided a high quality repair, the
payoff in the first row, second column reduces to 0 for both of them. We
further assume that if the buyer chooses to inspect and the seller
provided a low quality repair, the seller will have to provide a high
quality repair to the buyer at a cost of 1, as promised. This accounts
for the repair person's payoff of 0 in the second row, second
column. Her revenues of 2 are offset by the costs of repair and the
inspection. Similarly, the benefit of 3 of a high quality repair and its
costs (price = 2 and inspection = 1) add up to net benefits of 0 for the
buyer, accounting for the buyer's payoff of 0 in the second column,
second row.
We chose this parameterization for its pedagogical simplicity. It
makes it easier for students to see the moral hazard dimension of the
problem. Other parameterizations are possible, and professors in
intermediate and upper classes may want to encourage students to explore
the rationale and robustness of the parameterization.(2,3)
The asymmetric game problem presented here has no obvious solution.
To determine a solution, we must make additional assumptions. Two
standard assumptions used in game theory are individual
(self-interested) rationality and common knowledge of the payoff matrix.
For a one-shot game, these assumptions lead to the following chain
of reasoning. If the buyer and the repair person were to agree on
playing the upper left corner, the repair person could make herself
better off if she switched strategies and ended in the lower left
corner. If the buyer knows the payoff matrix and anticipates the
reasoning of the agent, then he can make himself better off by switching
strategies so that he ends up in the lower right corner. This outcome is
the standard game-theoretic prediction for the one-shot version of this
game.
It is not the only possible outcome of the game. In a repeated
game, the intuition behind the game will be different. What changes is
the intuition involving the cost and benefit of offering trust. In a
repeated game the players can invest in trust, and choose the
cooperative strategy at a potential cost now, but with a potential gain
in the future. More precisely, in every period an agent has to trade off
the gains from choosing low quality in that period against the gains
from choosing high quality in both this and all future periods. This
intertemporal trade-off crucially depends on the agent's discount
rate for future payoffs. The more potential trust there is, the more
likely the individuals are to choose a cooperative solution.(4)
Most introductory courses are not ready for the formal
presentations of games, even simple ones. However, students can easily
understand the general ideas, and, once a professor has presented these
ideas, he or she is in a position to discuss the intuition behind many
modern macro policy debates involving credibility as well as new
approaches to economic problems (for instance, efficiency wages).
Even in those introductory courses where the professor believes
that the class can benefit from formal theory, we recommend that only a
heuristic discussion, with examples, be presented before the
experimental demonstration is conducted. In intermediate classes, the
formal structure can be presented so that the classroom experiment
itself provides the impetus for the students to learn about it.
Regardless of the level of the class, we suggest starting the game with
a discussion of a very specific principal-agent problem either in the
form of a story such as the one we told or in the form of a matrix such
as the one presented in Figure 1.
II. THE PRINCIPAL-AGENT EXPERIMENTAL DEMONSTRATION
This principal-agent experiment is a simple representation of the
asymmetric dilemma of trust problem discussed above.
The physical requirements of the experiments are the following:
1. An even number of participants. The only restriction on the
number of participants is the instructor's budget constraint. (In
large classes, it may make sense to select a group of between 10 to 20
students and have the others observe.)
2. Two quarters per participant. This is the maximum amount of
money needed. Chances are that the actual cost of this experimental
demonstration will be lower. (If you plan to play several rounds,
multiply the maximum amount needed by the number of rounds you intend to
play.)
3. As many pieces of paper as participants; half of them in one
color (for instance red), the other half in another (for instance blue).
(If you plan on several rounds of play, multiply the number of pieces of
paper accordingly.)
Begin the demonstration by presenting the case described above: the
agent is a seller of a good (hi-fi stereo or computer repair), supplying
either high or low quality repair. The principal is the buyer who must
either verify the quality (at a cost) or trust the seller's promise
to deliver high quality.(5) The next step is to discuss the dilemma the
players face and how the collectively optimal decision will not
(necessarily) be achieved by individual optimization.
Having described the situation to the students, select the
participants and ask them to come to the front of the room. Give one
half of the participants red papers and the other half blue ones. Tell
the students that those with red papers are buyers and those with blue
papers are sellers. Inform the students with blue papers that they are
supplying repairs that can be of high or low quality. The students with
red papers are buyers; they can either trust the seller's diagnosis
and promise to use a high quality part, or they can have it checked out.
Each participant (both buyers and sellers) should be given an
initial one-quarter endowment. Tell sellers that they should write on a
piece of paper whether they want to sell a high or low quality part.
Tell buyers that they should write on a piece of paper whether they will
be checking the quality of the part.
Tell them that they will receive the following payments: (1) if the
seller ends up providing high quality and the buyer ends up not
inspecting then they will both receive another quarter; (2) if the
seller ends up providing low quality and the buyer ends up not
inspecting, the seller will receive an additional quarter and will also
receive the buyer's quarter; and (3) if the buyer has chosen to
inspect, they both will get to keep their quarter regardless of the
seller's decision.
Instruct participants to walk randomly around the room until each
buyer is paired with a seller, and vice versa. Once paired, they may
talk with each other about the optimal strategy combination, but they
must write down their choice privately. Instruct participants to fold
the papers after they have made their decisions, so that the others
cannot see what they have chosen. Instruct students to write down their
names (initials) on the pieces of paper. Finally, ask them to hand in
the folded pieces of paper in pairs - one paper of each color.
After participants have returned to their seats, record the
outcomes one at a time. Pay out or re-distribute the quarters as
promised, and then discuss the results with the class. For example, ask
the students why they made the choices they did.
The experiment can be repeated, and a choice made as to whether the
track records of participants are to be revealed or kept secret. (See
Tullock [1985] and Frank [1988] for inspiration; see also Rasmusen
[1989]). It is recommended, however, not to announce in advance that the
experiment will be repeated, in order to guarantee a one-shot game
situation in the first round.
Without repetitions, it takes about 15 minutes to conduct this
classroom experiment; repetitions take about five minutes apiece. Thus,
plenty of time is left for a discussion of the underlying incentive
problem and how it can be overcome. Specifically, the possibility of
defection introduces the question of institutional arrangements that
help overcome moral hazard. Repetitions of the experiment using
different information conditions - keeping the track records of
participants secret or revealing them - are ideal to illustrate and
motivate a discussion of third-party versus reputational enforcement in
principal-agent interactions. Such issues are relevant to understand
both modern theories of the firm as in Holmstrom and Tirole [1989], and
the role of market forces in assuring contractual performance as in
Klein and Leffler [1981].
III. LIKELY RESULTS
In our experience, the cooperative and collectively optimal outcome
occurs about 30% of the time. Defection of agents, leading to the
outcome (provide low quality, don't inspect), occurs about 50% of
the time. The remaining 20% account for the two outcomes where the buyer
inspects. (These percentages are "typical," but can vary
significantly in any single experiment.)(6)
As regards sellers, the percentage of successful cooperation, as
well as the percentage of defection, are thus roughly the same in
asymmetric dilemma of trust as in symmetric prisoner's dilemma
games as in Marwell and Ames [1981], Carter and Irons [1991], and Frank
et al. [1993]. The difference between the symmetric game problem and the
asymmetric game problem is the choice set and the actual choices of the
buyers (principals). Typically, buyers inspect only one out of five
times.
It is important to remember that agent and principal face very
different choices when our pay-off matrix is used. Specifically, agents
have a (weakly) dominant strategy. In contrast, principals have the
choice between a risky and a safe strategy. Given the relatively small
payoffs, it is not surprising that a relatively small percentage of
principal-students choose the safe strategy. (Their choice behavior
reflects the fact that up to one dollar, students tend to be risk
loving.) On the other hand, those agent-students that chose the (weakly)
dominant strategy show behavior consistent with the behavior of
populations in prisoner's dilemma game situations. Thus, the fact
that students do not settle at the Nash equilibrium in this asymmetric
situation is not surprising, and in fact is consistent with previous
experimental results.(7)
In class we compare these results with the result predicted by
means of economic theory. We also ask how the outcome might have
differed in other situations (for instance, guarantees that the
participants were anonymous, that they would never deal with each other
again, or would receive $1,000 payoffs, etc.)
We have conducted this experiment only with students in economics
classes. It is possible that with other subject pools, one would get
different results similar to those abundantly documented in two-sided
prisoner's dilemma classroom experiments. Marwell and Ames [1981],
in a famous article "Economists Free Ride, Does Anyone Else?"
report that graduate students in economics are more likely to free-ride
in public good provision experiments, that is, problems of the two-sided
prisoner's dilemma variety, than other students.
Similarly, Carter and Irons [1991] investigate whether (aspiring)
economists behave differently than other participants in simple
ultimatum experiments. Employing undergraduate students, they confirm in
their experiments that economics majors behave more in accordance with
the predictions of game theory. They also investigate whether these
results stem from self-selection or whether economists are successfully
drilled in "the economic way of thinking" during the course of
their undergraduate studies. Their results are somewhat inconclusive.
Frank et al. [1993] continue this line of research and summarize,
among other things, the major objections to both the Marwell and Ames
and Carter and Irons studies. They address the question of whether the
difference in behavior is the result of economics training through
additional prisoner's dilemma experiments involving both economics
and noneconomics majors. Frank et al., too, find that economics majors
are more likely to act in accordance with the predictions of game
theory. One of the intriguing results of their study is that gender also
seems to play a significant role. New experiments that one of us has
conducted recently, suggest that exposure to economics may be less
important, if at all, than the gender composition of subject
populations. Specifically, Ortmann and Tichy [1995] find significantly
different cooperation rates of female and male students in
prisoner's dilemma games. Controlling for these gender effects,
exposure to economics does not seem to make a significant difference in
subjects' choice behavior.
Finally, Yezer, Goldfarb, and Poppen [1996] report a "lost
letter" experiment in which envelopes with ten dollars and an
address were left in various upper-level classes in different fields.
They find that economics students returned a significantly larger
percentage of lost letters, exhibiting more cooperative behavior than
other students, and conclude that studying economics does not discourage
cooperation. Yezer et al. recommend that one should watch what
economists do, not what they say or how they play.
This set of articles addresses philosophical, design, and
curricular issues that, in our experience, have rarely failed to
stimulate class discussion. All articles are easily accessible so that
an undergraduate, possibly with some coaching, should be able to
summarize and present them in class.
V. CONCLUDING COMMENTS
The advantages of experiments such as this one go far beyond the
actual lesson of the experiment. The reasons are various; one is
pedagogical. Experiments are hands-on; they allow students to experience
economics. Experiments are thus one important way to address the
documented "chilly" classroom climate reported by Siegfried et
al. [1991a; 1991b] that seems in particular to affect female and/or
minority students as noted by Catanese [1991], Shackelford [1992], and
Siegfried and Scott [1994]. Experiments make students feel more welcome,
and ultimately more receptive.(8) A second advantage of experiments is
that they can be presented as an alternative to econometric testing. As
econometric work has come under increasing fire, alternatives look more
desirable. A third advantage is that experiments demonstrate to students
subtleties that would otherwise be missed. Specifically, experiments
demonstrate the importance of institutional arrangements and how even
slight changes in institutional design can lead to significant changes
in outcomes, as in Davis and Holt [1993]. We find all these reasons to
use experiments in the classroom persuasive as long as the teacher is
explicit about the limitations of experimental demonstrations such as
the one suggested here.(9)
As a final comment it is important to note that the use of
classroom experiments does not necessarily have to imply a lowering of
standards of rigor, a point discussed in Ortmann and Scroggins [1995].
As we stated at the beginning, classroom experiments, if used
judiciously, can motivate the students and introduce them to far more
sophisticated economic ideas than the more routine presentation. We
believe that this simple experiment is a useful springboard for
discussion of a wide range of issues that belong in a microeconomics class.
1. Bishop [1986]; Brock [1991]; DeYoung [1993]; Parker [1993];
Brauer [1994]; Schotter [1995]; Ortmann and Colander [1995]; Ortmann and
Scroggins [1995].
2. An alternative parameterization that one also can find in the
literature (see Friedman [1991]), is (hq, don't) = (1,2), (hq, i) =
(0,1), (lq, don't) = (2,-1), and (lq, i) = (-1,0). If one uses it
one must introduce mixed-strategy Nash equilibria, which is a bit
difficult for introductory students. We chose our simpler
parameterization because we felt that a discussion of mixed-strategy
equilibria distracts from the moral hazard aspects of the
principal-agent interaction. On the other hand, nothing about our set-up
depends on our parameterization, and those who would like to introduce
mixed-strategy equilibria will find that extension straightforward. See
Kreps [1990a] and Binmore [1992] for excellent discussions of
mixed-strategy equilibria.
3. Another parameterization was suggested by a referee. The referee
suggested that (hq, don't) = (2,2), (hq, i) = (lq, i) = (1,1), and
(lq, don't) = (3, -2). The parameterization is based on the
following assumptions. The value of a high quality repair to the buyer
is 6. The value of a low quality repair is 2. The price of the repair is
4. Thus, if he does not inspect, the buyer's net benefit of a high
quality repair is 2, and of a low quality repair is -2. The repair
person's cost of a high quality repair is 2 and the cost of a low
quality repair is 1, giving her a net benefit of 2 for a high quality
repair and of 3 for a low quality repair if the buyer does not inspect.
The costs of inspection are, as in our story, assumed to be I for the
seller and 1 for the buyer, leaving them each with a payoff of 1.
"The intuition here is that the repairer might try to slip by doing
low-cost (1 unit of cost) repairs. Inspection forces the repairer to
'finish the job' for an extra 1 unit. The first unit is not
wasted; the job was just not complete."
Note that the referee's parameterization maintains the
game-theoretic prediction of our parameterization. However, it changes
the ordering of the cells - the joint payoff for (low quality,
don't inspect) is now less than the joint payoffs in the cells of
the right column. This weakens the moral hazard aspect of the experiment
- instead of possibly doubling the payoff, the agent's potential
gain from giving in to temptation is only 50%, making cheating/shirking
behavior on the part of the agent less likely.
4. The above discussion is technically relevant only for finitely
repeated games. It is a well-known theorem in game theory that any
finitely repeated game has the same formal result as a one-shot game
under certain assumptions. The reasoning has to do with backward
induction. The agent can reason that in the last game there is no reason
for developing trust, so she can assure that the other will choose the
no-trust solution. But if she therefore provides a low quality repair in
the last game, then she will also find it advantageous to choose it in
the next to last game, and so on until one has reasoned back to the
initial game. This backward induction approach applies to all finite
games under complete information in which players are individual payoff
maximizers.
All these issues have been the subject of much experimental and
theoretical work. In the realm of theory, Kreps, Milgrom, Roberts, and
Wilson [1982] have shown that incomplete information can change the
counterintuitive game-theoretic predictions for finitely repeated games.
A similar result for indefinitely repeated games, both with complete and
incomplete information, has long been known as a folk theorem; see
Rasmusen [1989] for a discussion and further references. For a simple
algebraic argument using a so-called trigger strategy, see Kreps [1990a,
66-72]; see also Rasmusen [1989, 96-9], for an extension of the argument
to situations involving many sellers and buyers. Experimentally,
subjects in finitely repeated games with complete information play the
cooperative outcome more often than predicted by the standard
game-theoretic solution; see Davis and Holt [1993] for a discussion and
further references. We will return to some of these results in section
III.
5. Other scenarios are possible. The game could describe
employee-employer interaction, with the employee (the seller of labor)
as the agent and the employer (the buyer of labor) as the principal as
in Aron [1990] and Kreps [1990b]. Another application is that of an
employee, now the principal, agreeing to work or not, and an employer,
now the agent, living up to his promises or reneging on them as in Kreps
[1990a, 65-72].
6. It is likely that scaling up the payoffs will lead to
qualitatively different results. As documented by Smith and Walker
[1993], increasing payoffs causes experimental results to converge
towards game-theoretic predictions.
7. Some readers may be concerned that the results do not converge
to the Nash equilibrium of the one-shot game. This is not of concern to
us. In general, we do not believe that the success of an experiment is a
function of students settling on the Nash equilibrium. However, the fact
that an experiment does not settle on the Nash equilibrium suggests a
number of interesting questions regarding the assumptions of game theory
and issues of experimental design.
8. This claim is based on our experience; Fels's [1993] point
about the need for more rigorous evaluation is well taken.
9. For example, typically class time is limited. In addition,
experimental economics employs conventions and standards that are
compromised by the very nature of the classroom. The setting, which
involves students and their teachers, might lead to good subject
behavior, i.e., students making the choices that they believe their
teacher expects them to make. Also, it is a common practice in
experiments to motivate subjects with substantial monetary payoffs.
Typically, experiments are calibrated such that subjects can earn two to
three times the minimum wage, thus making them prohibitively expensive
for the classroom.
REFERENCES
Aron, Debra J. "Firm Organization and the Economic Approach to
Personnel Management." American Economic Review, May 1990, 23-27.
Axelrod, Robert. The Evolution of Cooperation. New York: Basic
Books, 1984.
Binmore, Ken. Fun and Games. A Text on Game Theory. Lexington:
Heath, 1992.
Bishop, Jerry E." 'All for One, One for All?'?
Don't Bet on It." Wall Street Journal, 4 December 1986, 37.
Brauer, Juergen. "Games Economists Play: Non-Computerized
Classroom-Games in College Economics." Working paper, Augusta
College, 1994.
Brock, John R. "A Public Goods Experiment for the
Classroom." Economic Inquiry, April 1991, 395-401.
Carlton, Dennis W., and Jeffrey M. Perloff. Modern Industrial
Organization, 2nd ed. New York: Harper Collins, 1995.
Carter, John R., and Michael D. Irons. "Are Economists
Different. And If So, Why?" Journal of Economic Perspectives,
Spring 1991, 171-77.
Catanese, Anthony V. "Faculty Role Models and Diversifying the
Gender and Racial Mix of Undergraduate Economics Majors." Journal
of Economic Education, Summer 1991, 276-84.
Colander, David C. Economics. 2nd ed. Homewood, Ill.: Irwin, 1995.
Davis, Douglas D., and Charles A. Holt. Experimental Economics.
Princeton: Princeton University Press, 1993.
DeYoung, Robert. "Market Experiments: The Laboratory versus
the Classroom." Journal of Economic Education, Fall 1993, 335-51.
Douglas, Evan J. "The Simple Analytics of the Principal-Agent
Incentive Contract." Journal of Economic Education, Winter 1989,
39-51.
Fels, Rendigs. "This Is What I Do, and I Like It."
Journal of Economic Education, Fall 1993, 365-73.
Frank, Robert H. Passions Within Reason: The Strategic Role of the
Emotions. New York: W. W. Norton & Company, 1988.
Frank, Robert H., Thomas Gilovich, and Dennis T. Regan. "Does
Studying Economics Inhibit Cooperation?" Journal of Economic
Perspectives, Spring 1993, 159-71.
Friedman, Daniel. "Evolutionary Games in Economics."
Econometrica, May 1991, 637-66.
Holmstrom, Bengt, and Jean Tirole. "The Theory of the
Firm," in Handbook of Industrial Organization, edited by R.
Schmalensee and R. D. Wittig. New York: Elsevier, 1989, 61-133.
Klein, Benjamin, and Keith Leffler. "The Role of Market Forces
in Assuring Contractual Performance." Journal of Political Economy,
August 1981, 615-41.
Kreps, David. Game Theory and Economic Modelling. Oxford: Clarendon
Press, 1990a.
-----. "Corporate Culture and Economic Theory," in
Perspectives on Positive Political Economy, edited by J. Alt and K.
Shepsle, Cambridge: Cambridge University Press, 1990b.
Kreps, David, P. Milgrom, J. Roberts, and R. Wilson. "Rational
Cooperation in the Finitely-repeated Prisoner's Dilemma."
Journal of Economic Theory, August 1982, 245-52.
Marwell, Gerald, and Ruth E. Ames. "Economists Free Ride, Does
Anyone Else?" Journal of Public Economics, June 1981, 195-310.
Mishkin, Frederic S. The Economics of Money, Banking, and Financial
Markets, 4th ed. New York: Harper Collins, 1995.
Ortmann, Andreas, and David Colander. Experiments in Teaching and
Understanding Economics. Homewood, Ill.: Irwin, 1995.
Ortmann, Andreas, and Akiba Scroggins. "The Ordinary Business
of Students' Lives, or, Business as Usual? A Plea for the
Incorporation of Game Theory, Experiments, and Experiential Learning
into the Principles Course," in Rethinking Economic Principles:
Critical Essays on Introductory Textbooks, edited by Nahid Aslanbeigui
and Michele I. Naples. Homewood, Ill.: Irwin, 1995, 92-106.
Ortmann, Andreas, and Lisa Tichy. "Understanding Gender
Effects in the Laboratory: Two Hypotheses, a Double-blind Design, and
Experimental Results." Working paper, Bowdoin College, 1995.
Parker, Jeffrey. "Instructor's Laboratory Manual."
Mimeo, Reed College, 1993.
Rasmusen, Eric. Games and Information. An Introduction to Game
Theory. Cambridge: Basil Blackwell, 1989.
Schotter, Andrew. Microeconomics. A Modern Approach. New York:
Harper Collins, 1995.
Shackelford, Jean. "Feminist Pedagogy: A Means for Bringing
Critical Thinking and Creativity to the Economics Classroom."
American Economic Review, May 1992, 570-76.
Siegfried, John J., Robin L. Bartlett, W. Lee Hansen, Allen C.
Kelley, Donald N. McCloskey, and Thomas H. Tietenberg. "The
Economics Major: Can and Should We Do Better than a B-?" American
Economic Review, May 1991 a, 20-5.
-----. "The Status and Prospect of the Economics Major."
Journal of Economic Education, Summer 1991b, 197-224.
Siegfried, John J., and Charles E. Scott. "Recent Trends in
Undergraduate Economics Degrees." Journal of Economic Education,
Summer 1994, 281-86.
Smith, Vernon, and James Walker. "Monetary Rewards and
Decision Cost in Experimental Economics." Economic Inquiry, April
1993, 245-61.
Stiglitz, Joseph E. Economics. New York: W. W. Norton &
Company, 1993.
Tullock, Gordon. "Adam Smith and the Prisoners'
Dilemma." Quarterly Journal of Economics 100, supplement 1985,
1073-81.
Yezer, Anthony M., Robert S. Goldfarb, and Paul J. Poppen.
"Does Studying Economics Discourage Cooperation? Watch What We Do,
Not What We Say or How We Play." Journal of Economic Perspectives,
Winter, 1996, 177-86.