Enhancing mathematical communication: Bag of Tricks game.
Patahuddin, Sitti Maesuri ; Ramful, Ajay ; Greenlees, Jane 等
An engaging activity which prompts students to listen, talk, reason
and write about geometrical properties. The 'Bag of Tricks'
encourages students to clarify their thoughts and communicate precisely
using accurate mathematical language.
Mathematical communication, expressed in oral, visual and written
forms or gestures is an important mediating tool for enabling students
to appropriate the conventions of mathematics as they make sense of the
underlying concepts (National Council of Teachers of Mathematics, 2000).
Thus, it is important for students to use precise and accurate
mathematical terminologies from the primary level onwards. It is also
crucial for students to make precise mathematical arguments. The Bag of
Tricks activity presented in this article prompts students to listen,
talk and write about geometrical ideas. Consequently, it allows students
to communicate their ideas and organise their thinking. This article
describes an engaging activity to teach closely related concepts in
geometry. We illustrate the design and implementation of the Bag of
Tricks activity and outline the benefits that we experienced in helping
students differentiate between closely related geometrical concepts.
In the Australian primary curriculum, students are expected to
describe the features of three-dimensional objects, such as "make
models of three-dimensional objects and describe key features"
(Australian Curriculum Assessment and Reporting Authority (ACARA),
2014). It is known that geometrical concepts such as vertices, edges and
faces, or prisms and pyramids can be confusing for students (Koester,
2003). The Bag of Tricks activity that we trialled with our students
proved to be productive in enhancing their understanding of the features
of three-dimensional objects. Importantly, it enabled students to
communicate their mathematical thinking and deepen their understanding.
For instance, it helps students to make the clear distinction
between edges and vertices as well as prisms and pyramids.
Bag of Tricks: Procedures of the game
* This activity is preferably conducted in groups of 4-5 students.
* Teacher puts a three-dimensional object (e.g., triangular-based
pyramid, triangular-based prism) into an opaque bag for each group so
that children cannot see.
* One child from each group is called up and asked to feel/touch
the object in the bag to identify its features. This child then returns
to his/her group to inform the other children as to what
three-dimensional object is in the bag.
* Teacher encourages students to work quietly so that other groups
will not be able to hear their answers.
* Each group writes as many features about the object that is in
the bag as they can on a sheet of paper. This may take 5-10 minutes.
* Teacher asks a representative from each group to come to the
front of the class with their list of features.
* Each nominated group member presents the features listed by the
group to the class while holding the object. This modelling activity
allows the other students to observe the features.
* Together with the class, teacher verifies and records the stated
features for each group on the board. This gives the teacher
opportunities to clarify the features to the whole class. Preferably,
each group presents a different object.
* Simultaneously the teacher draws a table on the board to record a
tally of scores when each group present the features of the
three-dimensional object. One point is allocated for a correct property.
Points are awarded only for valid features.
What preparation is needed for the activity?
Teaching preparation is always the key for success. The Bag of
Tricks game requires the following considerations:
* Identify pre-requisite knowledge that students need to be able to
perform the activity.
* Anticipate the mathematical terminologies you want students to
use for the selected three-dimensional object.
* Identify and anticipate types of incorrect/ inappropriate
language that may occur as a result of inference from common language.
For example, students tend to use the familiar word
'corner' rather than the mathematical term 'vertex',
or 'side' rather than 'face'.
* Provide a summary that outlines the features of each
three-dimensional object. This can be used as a guide for teachers
during the activities or to summarise the lesson.
[FIGURE 1 OMITTED]
Benefits of the game: Instances from a vignette
Our reflections on the implementation of the Bag of Tricks game
enable us to highlight a number of observable benefits. We describe
these benefits through the following classroom vignette.
In this lesson, the teacher, Amy, was promoting the development of
the concepts of three-dimensional geometry for her students. The
objectives of her lesson was to enable her students to use the correct
mathematical terminology associated with prisms and pyramids; to
recognise the differences between prisms and pyramids; and to identify
and articulate the features of prisms and pyramids.
Amy set her class into six groups. She called one student from each
group and asked them to touch and feel a three-dimensional object in an
opaque bag in front of the class. Each child was asked to cover her/his
eyes. Amy gave each child a bag with a model inside namely a prism or a
pyramid as in Figure 1a-1e. These students enthusiastically explored the
assigned objects. Once the students felt confident of what the object
was, they returned the bag to the teacher.
The following is an illustration of the students' interactions
as they attempted to describe the features of a square-based pyramid (in
Group 1) and of a triangular-based prism (Group 2).
Students in both groups freely expressed their ideas about a
square-based pyramid and a triangular-based prism using their common
language. For example, they described the square-based pyramid as
consisting of a square and four triangles. However, they sometimes used
inappropriate mathematical language such as "corners" instead
of "vertex" or "vertices".
Benefit 1: The Bag of Tricks activity promotes spatial
visualisation
The first advantage of this game is that since the
three-dimensional object is not given to them physically in the group,
they are stimulated to visualise its spatial arrangement. Note that
spatial visualisation refers to "understanding and performing
imagined movement of two- and three-dimensional objects. To do this, you
need to be able to create a mental image and manipulate it"
(Clements, 2010, p. 75). We observed how they used gestures to count the
number of edges in the square-based pyramid. When explaining to his
group, one student re-drew the shape in the air, where his classmates
were expected to visualise the outline of the shape.
"Wait. Let me count them again, one, two, three,.., only 8
edges (using his finger to imagine moving along the edges of the
object). Because the bottom part has 4 edges and the top to the bottom
has 4 edges. In total, there are 8 edges."
The Measurement and Geometry strand of the Australian Curriculum
also promotes spatial visualisation. Thus, it is important that teachers
provide opportunities for students to actively explore mathematical
concepts associated with three-dimensional objects and to develop
spatial visualisation skills. Activities such as Bag of Tricks are
necessary to allow students the opportunity to develop visualisation
skills, which are essential, not only in a mathematics setting, but also
for a variety of everyday experiences.
Benefit 2: The game promotes verbal and written communication in
mathematics
The language of mathematics is an important tool for developing
mathematical understanding (Thompson & Rubenstein, 2000). Another
benefit of this game is that it prompts students to pose questions to
clarify the terms used by their friends. For example, with regard to the
square-based pyramid, two students in Group 1 clarified their
understanding as follows.
S1 It has five faces.
S2 Face! Isn't it this part [S2 points to the cover of his
book]? Instead of this [She points to the edges of his book]?
The Bag of Tricks game also requires students to describe the
three-dimensional object verbally and in writing, as illustrated from
the following script of Group 1.
S1 I think we also need to talk about the position of the vertices,
the edges, and the faces. Are they next to each other or what?
S2 There is one vertex at the top and 4 vertices at the bottom.
S3 But what if you tilt it or you turn it around 90 degrees?
S2 It's okay; we can say one vertex on the left and 4 vertices
on the right.
S4 What should we write here?
S2 Won't it be better to write things that are definitely
correct such as "One of the faces is a rectangle and the other
faces are triangles?"
When the students in Group 2 discussed the positions of the parts
(vertices, edges, and faces) of a triangular prism, they experienced
difficulties in writing the features when the orientation of the object
changed.
S5 Let's also talk about the positions among each other.
S6 When I touched, I held it this way [by gesture, see Figure 2a],
so you can write that the left side and the right side are triangles.
S7 But what if you turn it around like this [by gesture, See Figure
2b], this (one of the triangular faces) could be at the top.
S8 This is tricky, because if the base is a triangle, the top part
is also a triangle. But if the base is a rectangle, then the top part is
only an edge.
S6 Why don't we write what you've just said!
This transcript also highlights how spatial visualisation is used
in identifying and describing the three-dimensional object.
[FIGURE 2 OMITTED]
Communicating ideas in mathematics is an important way for students
to construct their own mathematical knowledge and understandings. The
activity Bag of Tricks promotes communication through the use of group
work and encourages students to listen to one another and value each
other's perceptions and interpretations.
Benefit 3: The activity motivates students to be interested in the
assigned task
Since an incentive was attached to this game in the form of a group
score, students showed their enthusiasm to do the best for their team.
This was indicated by their engagement throughout the lesson as could be
observed during the activity. The students were still engaged even after
the lesson was over. By presenting mathematics concepts in a fun and
enjoyable way, we provide opportunities for students to remember the
appropriate mathematical terms. Research has also indicated that
students who use manipulatives, such as those used in the Bag of Tricks
activity, enjoyed learning mathematics (Moyer, 2001).
Benefits for the teacher
This game is not only beneficial for students but also beneficial
for the teacher. This activity creates opportunities for teachers to
assess students' mathematics such as their prior knowledge, and can
thus inform future instruction. This game also facilitates the
teacher's task of making mathematical concepts more accessible to
students. As we witnessed ourselves, this activity engages students in
mathematical conversations and enhances their understanding about the
features of three-dimensional objects and the differences between prisms
and pyramids.
Conclusion
The success of the Bags of Tricks activity depends on both careful
preparation and implementation. It requires the teacher to prompt
students' thinking. For example, the teacher could ask the
following questions: "When you touched the three-dimensional
object, what was the first thing that came to your mind?" or
"When you were feeling the three-dimensional object, what were you
looking for to help you decide the name of the object? To successfully
accomplish this game, each group of students are required to work
collaboratively. The most noticeable feature of the Bags of Tricks
activity that we experienced was the dynamic interaction among students
in the class, the richness in students' mathematical conversations
and the joyful learning environment that it generated.
Reference
Australian Curriculum Assessment and Reporting Authority (ACARA).
(2014). Foundation to Year 10 Curriculum: mathematics. Retrieved 13
November, 2014, from http://www.australiancurriculum.edu.au/mathematics/
curriculum/f-10?layout=1
Clements, D. H. (2010). Geometric and spatial thinking in young
children. In J. V. Copley (Ed.), Mathematics in the early years (pp.
66-79). USA: The National Council of Teachers of Mathematics, INC.
Koester, B. (2003). Prisms and Pyramids: Constructing
Three-Dimensional Models to Build Understanding. Teaching Children
Mathematics, 436-442.
Moyer, P S. (2001). Are we having fun yet? How teachers use
manipulatives to teach mathematics. Educational Studies in Mathematics,
47(2), 175-197.
National Council of Teachers of Mathematics. (2000). Principles and
standards for school mathematics. Reston, VA: National Council of
Teachers of Mathematics.
Thompson, D. R. & Rubenstein, R. N. (2000). Learning
mathematics vocabulary: Potential pitfalls and instructional strategies.
The Mathematics Teacher, 568-574.
Sitti Maesuri Patahuddin
University of Canberra
<Sitti.Patahuddin@canberra.edu.au>
Ajay Ramful
University of Canberra
<Ajay.Ramful@canberra.edu.au>
Jane Greenlees
Charles Sturt University
<jgreenlees@csu.edu.au>