摘要:This research aimed to verify if the playful use of educational softwares can contribute to the construction of children’s knowledge in an elementary school. In field research, observations were made of children working in the computer room and semi-structured interviews were conducted with teachers and pedagogical staff. The background theory was based on the contributions of scholars such as Papert, Piaget, Valente, Vygotsky and Winnicott, among others. The data obtained from interviews were submitted to content analysis, considering recurring themes such as: relationship between software and content, game rules, playful dimension of the game, games as a source of pleasure, learning and knowledge, mediation and interaction. The results showed that the playful use of educational software is important to the learning of children, makes classes more dynamic, encourages mediation among teachers and students, enabling the construction of knowledge.
关键词:Educational software;Recreational activities;Construction of knowledge;Softwares educativos. Actividades lúdicas. Construcción del conocimiento.;Softwares educativos;Atividades lúdicas;Construção do conhecimento