期刊名称:Anais dos Workshops do Congresso Brasileiro de Informática na Educação
印刷版ISSN:2316-8889
出版年度:2016
卷号:5
期号:1
页码:1179
DOI:10.5753/cbie.wcbie.2016.1179
语种:Portuguese
出版社:Anais dos Workshops do Congresso Brasileiro de Informática na Educação
摘要:There are several problems involving the process of teaching and learning in the field of Artificial Intelligence, such as those involving the superficial understanding of contents by students or the absence of environments that allow the application of content covered in the classroom. In view of this, in this paper, we propose the creation of programmable game called Bomberman X, in order to present an environment of simulation and tests that can be exploited as a tool for study, analysis and application of techniques in Artificial Intelligence.