摘要:We address the problem of alternating simulation refinement for concurrent timed games (\TG). We show that checking timed alternating simulation between\TG is \EXPTIME-complete, and provide a logical characterization of thispreorder in terms of a meaningful fragment of a new logic, \TAMTLSTAR.\TAMTLSTAR is an action-based timed extension of standard alternating-timetemporal logic \ATLSTAR, which allows to quantify on strategies where thedesignated player is not responsible for blocking time. While for full \TAMTLSTAR, model-checking \TG is undecidable, we show that for its fragment \TAMTL, corresponding to the timed version of \ATL, in \EXPTIME.