摘要:We show how to preprocess a polygonal domain with a fixed starting point s in order to answer efficiently the following queries: Given a point q, how should one move from s in order to see q as soon as possible? This query resembles the well-known shortest-path-to-a-point query, except that the latter asks for the fastest way to reach q, instead of seeing it. Our solution methods include a data structure for a different generalization of shortest-path-to-a-point queries, which may be of independent interest: to report efficiently a shortest path from s to a query segment in the domain.
关键词:path planning; visibility; query structures and complexity; persistent data structures; continuous Dijkstra