首页    期刊浏览 2024年09月18日 星期三
登录注册

文章基本信息

  • 标题:To Reach or not to Reach? Efficient Algorithms for Total-Payoff Games
  • 本地全文:下载
  • 作者:Thomas Brihaye ; Gilles Geeraerts ; Axel Haddad
  • 期刊名称:LIPIcs : Leibniz International Proceedings in Informatics
  • 电子版ISSN:1868-8969
  • 出版年度:2015
  • 卷号:42
  • 页码:297-310
  • DOI:10.4230/LIPIcs.CONCUR.2015.297
  • 出版社:Schloss Dagstuhl -- Leibniz-Zentrum fuer Informatik
  • 摘要:Quantitative games are two-player zero-sum games played on directed weighted graphs. Total-payoff games - that can be seen as a refinement of the well-studied mean-payoff games - are the variant where the payoff of a play is computed as the sum of the weights. Our aim is to describe the first pseudo-polynomial time algorithm for total-payoff games in the presence of arbitrary weights. It consists of a non-trivial application of the value iteration paradigm. Indeed, it requires to study, as a milestone, a refinement of these games, called min-cost reachability games, where we add a reachability objective to one of the players. For these games, we give an efficient value iteration algorithm to compute the values and optimal strategies (when they exist), that runs in pseudo-polynomial time. We also propose heuristics to speed up the computations.
  • 关键词:Games on graphs; reachability; quantitative games; value iteration
国家哲学社会科学文献中心版权所有