摘要:We consider the problem of stable matching with dynamic preference lists. At each time-step, the preference list of some player may change by swapping random adjacent members. The goal of a central agency (algorithm) is to maintain an approximately stable matching, in terms of number of blocking pairs, at all time-steps. The changes in the preference lists are not reported to the algorithm, but must instead be probed explicitly. We design an algorithm that in expectation and with high probability maintains a matching that has at most O((log n)^2 blocking pairs.