摘要:Toija Cinque and Adam Bro wn 's article " Educating generation next: Screen media use, digital competencies and tertiary education " i nvestigates the use of screen media and digital competencies of higher education students in light of the growing focus on new media and e - learning in Australian universities. They argue that there is a need to resist the commonplace utopian and dystopian discourses surrounding new media technological innovation . Osvaldo Cleger analyes analyze how a representative selection of computer games, set most ly in a Latin American context or at the US - Mexico border, are capable of mounting arguments about immigration policy by making good or poor uses of what Ian Bogost has conceptualized as "procedural rhetoric" (Bogost , 2007). " Procedural Rhetoric and Undocu mented Migrants: Playing the Debate over Immigration Reform " explore s to what extent videogames can be effectively persuasive in the way they manage to create a computational representation of the experience of migrating, and its associated consequences, independently of the legal or illegal status of such displacements.