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  • 标题:OPTIMIZE 3D GRAPHIC FOR CULTURE GAME BY USING POLYGON REDUCTION
  • 本地全文:下载
  • 作者:ANANG KUKUH ADISUSILO
  • 期刊名称:Journal of Theoretical and Applied Information Technology
  • 印刷版ISSN:1992-8645
  • 电子版ISSN:1817-3195
  • 出版年度:2015
  • 卷号:72
  • 期号:1
  • 出版社:Journal of Theoretical and Applied
  • 摘要:These days, almost every release major game are made in 3D or use a heavy amount of 3D graphic. The 3D graphics is made to resemble the original object or to design according to the manufacturer. In the culture-based games, using 3D graphics can be means to introduce and propagate a particular culture. This research has been used in games of Indonesian culture in the time of Majapahit. Optimization focused on the 3D graphic for characters, (non-player character) NPCs and some environment. By using poly reduction algorithms for optimizing on part of the game can make the performance run more quickly. Preliminary data onto use of personal computer games without optimization is around 30 fps, while in game on mobile devices around 5 fps. The initial frame which is generated from game character has 17.928 vertices and the 3.522 vertices for NPC. Moreover, the amount of some environment consist of a Gazebo, houses of Kentongan, Palm trees, Banana trees, and Cottage has 15.897 vertices. After the optimization process produce three times of the gaming performance is better able to reach around 62 fps for personal computers and more than 21 fps with using mobile devices.
  • 关键词:Polygon Reduction; Optimize 3D; Game; Mobile Devices
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