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  • 标题:CAMERA CONTROL FOR SHOT SELECTION IN MACHINIMA GENERATED ANIMATION
  • 本地全文:下载
  • 作者:DELTA ARDY PRIMA ; TSUYOSHI USAGAWA ; I KETUT EDDY PURNAMA
  • 期刊名称:Journal of Theoretical and Applied Information Technology
  • 印刷版ISSN:1992-8645
  • 电子版ISSN:1817-3195
  • 出版年度:2016
  • 卷号:93
  • 期号:1
  • 出版社:Journal of Theoretical and Applied
  • 摘要:The development of computer graphics�rendering technology is rapidly increasing�the next-gen game can present 3D images that are closer to reality and can be run in real time. This allows the emergence of a new technique called �machinima,� derived from the words machine and cinema, to make real-time animation movies in a virtual environment. Machinima filmmaking requires a cinematography rule to produce a good animation. A behavior tree is used to select the camera shot according to the cinematography rule using shot idiom such as close-up, back-shot, shoulder-shot, etc. The system allows the camera to decide the proper shot based on events and actions happening in the virtual scene.
  • 关键词:Machinima; Cinematography; Behavior tree; Virtual camera; Game; Virtual world
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