摘要:This paper discusses the implementation details of a grid-based rendering framework for POV-Ray on desktop grids. Our goal is to present how enterprises can build desktop grids in Windows environment in order to enable semi-real time rendering for 3D models, both images and animations, defined with POV-Ray. Algorithms, code and technical details are given for easy and efficient implementations. We think this work could be useful for both researchers and developers who are interested in the grid computing technology and its applications
关键词:Grid Computing; Computer Graphics; Desktop Grids; Ray Tracing and POV-Ray;.NET Framework; Alchemi; parallel Rendering for 3D Models.