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  • 标题:Generation of Sokoban Stages using Recurrent Neural Networks
  • 本地全文:下载
  • 作者:Muhammad Suleman ; Farrukh Hasan Syed ; Tahir Q. Syed
  • 期刊名称:International Journal of Advanced Computer Science and Applications(IJACSA)
  • 印刷版ISSN:2158-107X
  • 电子版ISSN:2156-5570
  • 出版年度:2017
  • 卷号:8
  • 期号:3
  • DOI:10.14569/IJACSA.2017.080364
  • 出版社:Science and Information Society (SAI)
  • 摘要:Puzzles and board games represent several important classes of AI problems, but also represent difficult complexity classes. In this paper, we propose a deep learning based alternative to train a neural network model to find solution states of the popular puzzle game Sokoban. The network trains against a classical solver that uses theorem proving as the oracle of valid and invalid games states, in a setup that is similar to the popular adversarial training framework. Using our approach, we have been able to verify the validity of a Sokoban puzzle up to an accuracy of 99% on the test set. We have also been able to train our network to generate the next possible state of the puzzle board up to an accuracy of 99% on the validation set. We hope that through this approach, a trained neural network will be able to replace human experts and classical rule-based AI in generating new instances and solutions for such games.
  • 关键词:thesai; IJACSA Volume 8 Issue 3; Stepwise Cooperative Training; Generative Networks; Recurrent Neural Networks; Sokoban; Puzzles; Deep Learning
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