摘要:This article describes the use of LAMS for modelling and running a game-based Learning Design. In particular, it focuses on the new features in LAMS Version 2 (including branching in LAMS V2.1) to implement the proposed game design. The article also considers implementation issues such as monitoring of student progress, teacher intervention in student activities, and "traces" (records of student activities). The article concludes with options for rapid re-use and adaptation of the proposed game design using LAMS authoring.