首页    期刊浏览 2025年05月24日 星期六
登录注册

文章基本信息

  • 标题:Mazes, monsters and multicursality. Mastering Pac-Man 1980–2016
  • 本地全文:下载
  • 作者:James Newman ; Alex Wade ; Reviewing Editor
  • 期刊名称:Cogent Arts and Humanities
  • 电子版ISSN:2331-1983
  • 出版年度:2016
  • 卷号:3
  • 期号:1
  • DOI:10.1080/23311983.2016.1190439
  • 出版社:Taylor and Francis Ltd
  • 摘要:Abstract This paper explores the creation and codification of techniques for playing, beating and breaking Namco’s Pac-Man (1980). The findings are based on original archival research that draws on a range of early video game strategy publications in addition to more recent technical investigations of the game’s code. With titles such as “How to Beat the Video Games”, these mass-produced pulpy, paperbacks were concerned with revealing successful gameplay strategies for popular arcade games of the period. Providing a close reading of “Mastering Pac-Man” guide, this article explores the book’s distinctive construction of the game comparing it with more recent investigations of Pac-Man ’s code. The article analyses the influence of the arcade context in which Pac - Man was accessed and performed and considers how an (imperfect) knowledge of the game’s structure and systemic operation gave rise to a particular understanding of its ludic potential.
  • 关键词:Pac; Man ; video game ; strategy guide ; walkthrough ; arcade ; coin; op ; gameplay
国家哲学社会科学文献中心版权所有