出版社:The Institute of Image Information and Television Engineers
摘要:There are many computer graphics simulations such as movies, games, city reconstruction plannings and disaster drill simulations that involve human behavior. In almost all cases, however, human behaviors are pre-decided by manual because it is too difficult to generate human behaviors automatically. Therefore, we propose a psychology-theory based method that models human behaviors. Human behaviors are divided into two categories : personal behavior and interpersonal behavior. On the one hand, personal behaviors depend on people's schedules and minds, which are always affected by time, place and occasion. On the other hand, interpersonal behaviors depend on the relationships among persons they encounter. They vary depending on the relationships among the persons involved. We applied our psychology-theory based model to students in a virtual campus and demonstrated that the proposed method is a very useful way to generate human behaviors automatically.