首页    期刊浏览 2024年10月05日 星期六
登录注册

文章基本信息

  • 标题:Design and Implementation of Location-Based Learning Games: Four Case Studies with “QuesTInSitu: The Game”
  • 作者:Javier Melero ; Davinia HernÁndez-Leo
  • 期刊名称:IEEE Transactions on Emerging Topics in Computing
  • 印刷版ISSN:2168-6750
  • 出版年度:2017
  • 卷号:5
  • 期号:1
  • 页码:84-94
  • DOI:10.1109/TETC.2016.2615861
  • 出版社:IEEE Publishing
  • 摘要:Over the past few years the use of educational games for learning purposes has reported many educational benefits in terms of students' motivation and engagement towards learning. One of the challenges in the research field of Game-Based Learning (GBL) is to create or adapt educational games to teachers' requirements depending on their particular situations. An approach to face this problem is to provide teachers with strategies that allow them to design meaningful games for their learning scenarios. To address this issue, a metaphor has been proposed for supporting teachers in the design of the so-called location-based learning games. In this study, we describe four real learning contexts, including 16 secondary education teachers use the proposed metaphor to design their own location-based games. Besides, in order to gain meaningful insights about the impact of the designed games in students' satisfaction, we deployed the teachers' designs in “QuesTInSitu: The Game”. A total of 253 students from the 4 secondary schools played the designed games. The main findings derived from the evaluation with teachers and students provide meaningful insights about main considerations when designing and deploying location-based learning games for outdoors and indoors.
  • 关键词:Learning Technologies;educational games;mobile and personal devices
Loading...
联系我们|关于我们|网站声明
国家哲学社会科学文献中心版权所有