摘要:The relationship between information and communications technology (ICT) and a number of aspects of contem-porary everyday life constitutes a productive field inside cultural studies. The constant enquiries about uses, sociali-zation and representations place ICT in the midst of Social Sciences research in the 21st century. This article aims to compose a research agenda for future research on ICT related to gender, children and play. All those axes have been independently analyzed, but the intersections and articulations we found in our research open new perspectives to question. What do children do with the devices? In which ways, does gender constitute an intervening variable in the dynamics, characters, actions and roles that may (or may not) be assumed during games? This article presents a series of dimensions that constitute a possible research agenda organized by the main axes, problems, hypotheses and methodologies on which our actual and future research is projected as a way of contributing to the field in which they are framed.