期刊名称:SCIRES-IT : SCIentific RESearch and Information Technology
电子版ISSN:2239-4303
出版年度:2017
卷号:7
期号:1
页码:17-28
DOI:10.2423/i22394303v7n1p17
语种:English
出版社:CASPUR-CIBER Publishing
摘要:As consequence of the technology expansion of recent years, people are nowadays seeking digital interactive experiences. Museums need to understand and embrace this change by creating digital interactive exhibitions that are culturally guaranteed by the institution authority and, at the same time, can be more appealing for the general public. Amongst the new softwares available to this purpose, 3D engines are some of the hardest to handle for people not coming from the Information Technology field, creating a technological gap between the museological space and the third-millennium public’s expectations that results in a lower lever of enjoyment for the public. With the support of Unity3D, one of the most famous and reliable VR-ready 3D engines, a suite of tools called Muse-Tools was developed to reduce this gap by extending the engine’s editor functionalities to provide museums curators with enough tools to plan both real and virtual exhibitions without relying on expert programmers or artists.
关键词:Virtual Museums; Digital Heritage; 3D modelling; Unity; Virtual Environments; Interactive Museums; Digital Humanities