摘要:The automotive frames that can be created consciously with three-dimensional freehand strokes are quite important and useful in the early stage of automotive styling. However, all the strokes are drawn on the screen in two-dimensional. This study focuses on the creation of three-dimensional freehand strokes by applying the interpolation algorithm in two orthogonal planes, the projection algorithm and the resultant matrix algorithm. The fitting algorithms of strokes have been developed as the bridges between the traditional two-dimensional sketching and three-dimensional digital modeling. The stylists could use the digital tablet and pen to sketch the frames or outlines of a vehicle in three-dimensional space and then those could be used for establishing the automotive surfaces in any engineering software.