期刊名称:WPOM : Working Papers on Operations Management
电子版ISSN:1989-9068
出版年度:2017
卷号:8
页码:81-85
语种:English
出版社:Editorial UPV
摘要:The current model of competency-based learning requires new tools that allow students to develop these competencies and become active subjects of their learning (rather than passive receivers of a contents). Gamification or ludification is becoming an innovative trend in many areas, also in higher education. Games can provide a useful environment for students to acquire professional skills, a fact that is much more difficult to acquire through traditional learning methods. In that sense, this paper presents the experience of designing a game for Operations Management students.