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  • 标题:Research on Parallel KD-Tree Construction for Ray Tracing
  • 本地全文:下载
  • 作者:Zhang Peicheng ; Xu Huahu ; Bian Minjie
  • 期刊名称:International Journal of Grid and Distributed Computing
  • 印刷版ISSN:2005-4262
  • 出版年度:2016
  • 卷号:9
  • 期号:11
  • 页码:49-60
  • 出版社:SERSC
  • 摘要:Many computer graphics rendering algorithms and techniques use ray tracing for generation of photo-realistic images, and kd-tree is the most popular acceleration data structure for ray tracing. In order to avoid the inefficient parallel performance of kd-tree construction based on surface area heuristic (SAH), an algorithm using Morton code and path compression was present in this paper. Instead of building a kd-tree layer-by-layer, the proposed approach can be performed in parallel from bottom of a conceptual perfect binary tree. Experimental results on GPU show that our work achieves a faster kd-tree construction procedure.
  • 关键词:ray tracing; kd;-tree; ;kd-tree construction; Morton code; GPU
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