期刊名称:International Journal of Multimedia and Ubiquitous Engineering
印刷版ISSN:1975-0080
出版年度:2016
卷号:11
期号:12
页码:127
出版社:SERSC
摘要:We propose an effective kinetic art generation framework based on a 3D physics simulation. The framework focuses on the design process time required for an artist to express artistic ideas while reducing the time and cost of producing machine structures of kinetic art. We utilize JBullet, a well-known physics engine, to verify the physical accuracy of the kinetic art by providing rigid body simulation, collision resolution, and constraints. The experimental results show that the proposed animation framework can effetively handle the tedious and repetitive process of previous kinetic artwork.