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  • 标题:Introduction: Special section on platform studies
  • 作者:Robbie Fordyce ; Tom Apperley
  • 期刊名称:Digital Culture & Education
  • 印刷版ISSN:1836-8301
  • 电子版ISSN:1836-8301
  • 出版年度:2016
  • 卷号:8
  • 页码:170-72
  • 出版社:Digital Culture & Education (DCE)
  • 摘要:This special section of Digital Culture & Education comprises a number of short pieces onthe topic of platform studies. Platform studies is an interdisciplinary approach borne outof the intersection of computer science, design studies, and media studies, and findingsubstantial purchase in the analysis of digital games and culture. Furthermore, it is findingincreased usage as a historic method for game and media studies, as the consoles andcomputers of yesteryear are being considered in a new light.The history of platform studies in the humanities is short, but influential. Keating andCambrosio, writing in 2003, open up the curious existence of something called aplatform to the humanities. Both similar and different to the idea of a computerplatform, the concept evoked a useful model for thinking on how technical systemsoperated. A platform, for Keating and Cambrosio was at least partly a mental map ofinfrastructure: at times a map of bureaucratic relations, at other times a map of circuitry.The model remains the concept that allows the human mind to grasp what is behind thescreen, in the liminal space between interface and system.
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