出版社:The International Institute for Science, Technology and Education (IISTE)
摘要:Research on purchase intention had showed remarkable work in contributing to the theory of buyer behaviour. However, the impact of brand recall and brand attitude on purchase intention in advergames has not yet been well explored especially in a developing economic country such as Malaysia. Furthermore, the influences of self-brand congruity, entertainment and brand placement acceptance as antecedents to brand recall and brand attitude are expecting to put more “value added” to the brand recall, brand attitude and purchase intention relationships. This paper aims to investigate the impact of brand recall and brand attitude on purchase intention in advergames among Malaysian gamers. Also, the antecedents towards brand recall and brand attitude were examined to measure their influences on purchase intention. A total of 350 Malaysian gamers have been interviewed through an online survey for this study. The results showed that self-brand congruity, entertainment and brand placement acceptance were found to have significant relationship with brand attitude and purchase intention. Also, both entertainment and brand placement acceptance were found to have significant relationship with brand recall. As expected, brand recall and brand attitude have positive relationship with consumer purchase intention in advergames. Applications of the study are discussed.