期刊名称:International Journal of Emerging Technologies in Learning (iJET)
印刷版ISSN:1863-0383
出版年度:2011
卷号:6
期号:4
页码:12-17
语种:English
出版社:Kassel University Press
摘要:Science popularization is demanding from the financial as well as the time point of view. It is necessary to find the premises that would be easily available to general public. Another important step is to promote the event so that it would attract the audience. The preparation of scientific experiments itself also requires some financial resources. If we want to take advantage of these resources in the most useful and effective way, we have to find answers to the question: �??What, where and how do we want to popularise?
关键词:popularization of science; workshop; games-based learning; educational games; algorithmization; multimedia