期刊名称:Anais dos Workshops do Congresso Brasileiro de Informática na Educação
印刷版ISSN:2316-8889
出版年度:2017
卷号:6
期号:1
页码:68
DOI:10.5753/cbie.wcbie.2017.68
语种:Portuguese
出版社:Anais dos Workshops do Congresso Brasileiro de Informática na Educação
摘要:The current generation of young learners demands innovative educational approaches that meet their characteristics and needs. Recent initiatives go beyond the use of games and propose that students can construct games themselves, developing design and programming abilities, and learning curricular contents in more engaging ways. However, integrating digital games to formal educational settings involves several aspects related to the structure of educational systems and traditional methods of teaching. This research analyzes two school-based processes of game development and identifies aspects that promote student engagement. Results form the basis for modeling a process for game development in the educational context.