期刊名称:Anais dos Workshops do Congresso Brasileiro de Informática na Educação
印刷版ISSN:2316-8889
出版年度:2017
卷号:6
期号:1
页码:554
DOI:10.5753/cbie.wcbie.2017.554
语种:Portuguese
出版社:Anais dos Workshops do Congresso Brasileiro de Informática na Educação
摘要:This paper presents an analysis of a learning model that uses new programming methods aimed at students from Brazilian basic education. Specifically, the model is investigated by applying of a project named Application Development as a Tool for Teaching Mathematics (DAFEMat). In this, it was planned programming courses for small games for mobile devices aimed at Brazilian High School. The courses followed an interdisciplinary proposal between Mathematics and Information Technology with a view to supporting math learning and developing Computational Thinking in students. Positive results regarding the model were verified through game developments, an applied test and the students' responses to questionnaires.